Oysteilo (Allies+35) vs Simon33 (Axis) G40, tech, house rules


  • 2019 2017 '16

    Forgot the attack on Belarus. I assume I can add it here.

    12 2’s
    [dice 12d6]

    def
    [dice 1d6]



  • 12d6: 4, 5, 3, 3, 3, 1, 6, 1, 5, 2, 4, 5
    1d6: 4


  • 2019 2017 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 3,3 and gets 0 hits
    
        Combat Move - Germans
            10 armour and 6 mech_infantrys moved from Rostov to Turkey
                  Germans take Caucasus from Russians
            1 bomber moved from Bessarabia to Volgograd
            2 infantry moved from Rostov to Volgograd
            1 artillery and 2 infantry moved from Rostov to Bryansk
            5 artilleries and 5 infantry moved from Rostov to Ukraine
            2 fighters moved from Bessarabia to Turkey
            1 tactical_bomber moved from Western Germany to Turkey
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 62 PUs; 2 techTokens; 
            Germans buy 7 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Germans
            Battle in Turkey
                Germans attack with 10 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
                British defend with 6 fighters and 1 tactical_bomber
                    Germans roll dice for 10 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 8/19 hits, 7.67 expected hits
                    Russians roll dice for 6 fighters and 1 tactical_bomber in Turkey, round 2 : 5/7 hits, 4.50 expected hits
                    1 tactical_bomber owned by the British, 5 mech_infantrys owned by the Germans and 6 fighters owned by the British lost in Turkey
                Germans win, taking Turkey from Russians with 10 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 51
                Casualties for Germans: 5 mech_infantrys
                Casualties for British: 6 fighters and 1 tactical_bomber
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win with no units remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Ukraine
                Germans attack with 5 artilleries and 5 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 artilleries and 5 infantry in Ukraine, round 2 : 2/10 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 infantry
            EDIT: Changing ownership of Belarus from Russians to Germans
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Turkey to Greece
            1 bomber moved from Volgograd to Greece
            2 fighters moved from Turkey to Romania
            1 infantry moved from Archangel to Belarus
            6 artilleries and 6 infantry moved from Novgorod to Belarus
            3 infantry moved from Vyborg to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 6 infantry moved from Sweden to Finland
            4 artilleries and 4 infantry moved from Rostov to Caucasus
            3 aaGuns, 1 artillery and 8 infantry moved from Rostov to Ukraine
            1 artillery and 1 infantry moved from Greater Southern Germany to Northern Italy
            1 artillery, 1 fighter and 6 infantry moved from Western Germany to Northern Italy
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 fighter moved from Northern Italy to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 artillery and 1 infantry placed in Germany
            2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Germans collect 58 PUs; end with 58 PUs
            Germans collect 5 PUs from War Bonds; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.17
    Germans regular : -0.00
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 10 artilleries, 45 infantry and 3 mech_infantrys moved from Tambov to Rostov
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Tambov
            2 armour and 2 mech_infantrys moved from Russia to Rostov
            1 aaGun and 1 infantry moved from Vologda to Russia
            1 aaGun and 9 infantry moved from Amur to Buryatia
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Kansu to Novosibirsk
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
    
        Place Units - Russians
            2 armour, 3 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : 0,00
    Germans regular : -0,33
    Russians regular : 1,00
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 10 artilleries, 45 infantry and 3 mech_infantrys moved from Tambov to Rostov
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Tambov
            2 armour and 2 mech_infantrys moved from Russia to Rostov
            1 aaGun and 1 infantry moved from Vologda to Russia
            1 aaGun and 9 infantry moved from Amur to Buryatia
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Kansu to Novosibirsk
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
    
        Place Units - Russians
            2 armour, 3 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
            EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians rolls : 0,00
    Germans regular : -0,33
    Russians regular : 1,00
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 3,4 and gets 0 hits
    
        Combat Move - Japanese
            1 armour, 3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Siberia
            1 armour moved from Turkmenistan to Tsinghai
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Sikang to Tsinghai
            1 armour moved from Shensi to Tsinghai
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Kwangsi to Hunan
            1 bomber moved from French Indo China to Hunan
            1 infantry moved from Kwangsi to Kiangsi
            1 armour, 3 artilleries and 4 infantry moved from Korea to Manchuria
            3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            3 artilleries and 6 infantry moved from Kwangsi to Kiangsi
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 armour moved from French Indo China to Kiangsi
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 bomber moved from French Indo China to Hunan
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 1 carrier, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat - Japanese
            Battle in Siberia
            Battle in Manchuria
                Japanese attack with 1 armour, 4 artilleries and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 4 artilleries and 5 infantry in Manchuria, round 2 : 6/10 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Siberia from Russians, taking Manchuria from Chinese with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour, 4 artilleries and 8 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 4 artilleries and 8 infantry in Kiangsi, round 2 : 1/13 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Hunan to French Indo China
            1 aaGun moved from Kwangsi to Kiangsi
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            5 infantry moved from Afghanistan to Eastern Persia
            2 infantry moved from India to West India
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 39 Sea Zone
            1 artillery and 2 infantry moved from Burma to Shan State
            1 battleship, 1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 39 Sea Zone
            1 artillery placed in India
            1 artillery and 2 infantry placed in French Indo China
            3 artilleries, 1 fighter and 3 infantry placed in Japan
            Japanese undo move 4.
            1 fighter placed in 6 Sea Zone
            3 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : -1.17
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Combat Move - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '16

    Did you forget to post the rest of this turn? Or needed to come back later. I’ll assume the latter, but just posting a reminder in case of the former.


  • 2019 2018 2017 '16 '15

    I was looking at it yesterday… i rollen for tech only. I might continue this afternoon


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Combat Move - Americans
            1 infantry moved from Southern France to France
                  French take France from Germans
                  French take Southern France from Americans
            1 mech_infantry moved from Spain to Holland Belgium
                  Americans take Holland Belgium from Germans
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 destroyer, 3 fighters, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Americans
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Spain
            1 armour and 2 mech_infantrys moved from Spain to France
            10 infantry moved from Spain to Normandy Bordeaux
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Gibraltar to Spain
            4 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 4 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 transport moved from 65 Sea Zone to 64 Sea Zone
            1 cruiser moved from 64 Sea Zone to 28 Sea Zone
            1 transport moved from 64 Sea Zone to 11 Sea Zone
            2 aaGuns, 2 armour, 6 artilleries, 19 infantry and 4 mech_infantrys moved from Southern France to France
            1 fighter moved from Spain to Gibraltar
            1 fighter moved from Brazil to Spain
            1 bomber moved from Brazil to Western United States
    
        Place Units - Americans
            2 fighters and 1 mech_infantry placed in Spain
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 aaGun, 1 fighter and 1 infantry placed in Western United States
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Japanese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Anhwe to Hunan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Anhwe
            4 artilleries, 1 fighter and 8 infantry moved from Anhwe to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Jehol
            1 infantry placed in Shantung
            1 infantry placed in Anhwe
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    
        Combat Move - British
            1 unit repaired.
    
        Purchase Units - British
            British buy 1 artillery, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Rocket attack in Western Germany does 6 damage to factory_major owned by Germans
                Rockets in Gibraltar roll: 6
            Rocket attack in Western Germany does 4 damage to factory_major owned by Germans
                Rockets in Cyprus roll: 4
            Rocket attack in Western Germany does 1 damage to factory_major owned by Germans
                Rockets in Scotland roll: 1
            Rocket attack in Germany does 3 damage to factory_major owned by Germans
                Rockets in United Kingdom roll: 3
    
        Non Combat Move - British
            1 artillery and 2 infantry moved from Iraq to Saudi Arabia
            2 infantry moved from Trans-Jordan to Saudi Arabia
            2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Mozambique to Belgian Congo
            1 artillery and 1 infantry moved from Mozambique to Union of South Africa
            1 artillery, 1 fighter and 3 infantry moved from Southern France to France
            1 fighter moved from Gibraltar to France
            1 aaGun and 1 infantry moved from Gibraltar to Spain
            2 battleships, 1 carrier, 2 cruisers and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Saudi Arabia
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 artillery and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            British collect 5 PUs from War Bonds; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : -0,33
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 7
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Greece to Iraq
                  Italians take Iraq from British
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 infantry moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Romania to Bryansk
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Bryansk
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.33 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Southern France to Southern Italy
            3 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Western Ukraine to Bessarabia
            1 bomber moved from Bryansk to Novgorod
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,3
            Italians collect 13 PUs (7 lost to blockades); end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Italians regular : 0.17
    Russians regular : -0.33
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 7
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            1 fighter and 2 infantry moved from New South Wales to Queensland
            1 infantry moved from Trans-Jordan to Saudi Arabia
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Saudi Arabia
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,1,5 and gets 0 hits
    
        Combat Move - Germans
            1 armour moved from Turkey to Persia
                  Germans take Northwest Persia from British
                  Germans take Persia from British
            1 armour moved from Turkey to Iraq
                  Germans take Syria from French
            2 infantry moved from Caucasus to Volgograd
            1 bomber moved from Greece to Volgograd
            1 bomber, 3 fighters and 1 infantry moved from Western Germany to Holland Belgium
            4 artilleries and 4 infantry moved from Novgorod to Archangel
            2 artilleries and 2 infantry moved from Belarus to Archangel
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 74 PUs; 3 techTokens; 
            Germans buy 1 armour, 7 artilleries, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 3 fighters and 1 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 bomber and 1 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                 retreated to Volgograd
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 6 artilleries and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 artilleries and 6 infantry in Archangel, round 2 : 5/12 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 bomber and 3 fighters moved from Holland Belgium to Western Germany
            2 artilleries moved from Germany to Western Germany
            2 fighters moved from Romania to 100 Sea Zone
            3 aaGuns, 6 artilleries and 13 infantry moved from Ukraine to Bessarabia
            8 armour and 1 mech_infantry moved from Turkey to Iraq
            4 artilleries and 2 infantry moved from Caucasus to Turkey
            1 tactical_bomber moved from Greece to Western Germany
            2 aaGuns, 1 armour, 7 artilleries and 8 mech_infantrys moved from Northern Italy to Western Germany
            13 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Volgograd to Bessarabia
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 100 Sea Zone
            1 armour and 2 artilleries placed in Novgorod
            5 artilleries and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,4
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Germans collect 1 PU from War Bonds; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 0.67
    Germans regular : 0.33
    

    Savegame


  • 2019 2018 2017 '16 '15

    i need to speculate


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Russians
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Novosibirsk to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            5 artilleries and 10 infantry moved from Rostov to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/18 hits, 5,83 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
            EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
            EDIT: Removing units owned by Russians from Rostov: 1 mech_infantry
            EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 artillery moved from Russia to Samara
            3 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            2 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            5 artilleries moved from Rostov to Caucasus
            20 infantry moved from Rostov to Caucasus
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 aaGun, 1 armour, 11 infantry and 3 mech_infantrys moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 armour moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Russians
            2 armour, 4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : 0,00
    Italians regular : -0,33
    Russians regular : 1,17
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 3,4,5 and gets 0 hits
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Siberia
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
            2 armour, 1 artillery and 2 mech_infantrys moved from Tsinghai to Kansu
            1 artillery and 1 infantry moved from Kiangsi to Kiangsu
            2 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            2 bombers moved from French Indo China to Hunan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 armour, 5 artilleries and 6 infantry moved from Manchuria to Jehol
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            2 fighters moved from Japan to 6 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 3 techTokens; 
    
        Combat - Japanese
            Battle in French Madagascar
            Battle in Shantung
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking French Madagascar from French, taking Shantung from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kansu, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Jehol
                Japanese attack with 1 armour, 5 artilleries and 6 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 5 artilleries and 6 infantry in Jehol, round 2 : 6/12 hits, 4.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 artillery and 2 infantry moved from French Indo China to Kwangsi
            1 artillery moved from Kwangsi to Kiangsi
            5 infantry moved from Eastern Persia to Persia
            2 infantry moved from West India to Eastern Persia
            1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            2 bombers moved from Hunan to Philippines
            1 battleship, 4 carriers, 2 cruisers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 3 fighters and 2 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 2.83
    

    Savegame


  • 2019 2018 2017 '16 '15

    i forgot to move out my sub and now i have to roll for it. I am editing afterwards


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 3,4 and gets 0 hits
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from Spain to Northern Italy
            1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France
            1 artillery and 3 infantry moved from France to Northern Italy
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            7 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 carriers and 3 fighters; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 artillery, 3 fighters and 3 infantry
                Italians defend with 1 factory_minor and 5 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/7 hits, 3,00 expected hits
                    Italians roll dice for 5 infantry in Northern Italy, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 3 : 3/5 hits, 2,67 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 3 infantry
                Casualties for Italians: 5 infantry
            Battle in Holland Belgium
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 4,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 1 artillery, 5 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 3/7 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Northern Italy to France
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 aaGun moved from France to Southern France
            7 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to France
            4 infantry moved from France to Southern France
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            7 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 artilleries placed in Spain
            2 carriers placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Americans collect 61 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                 retreated to Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Yunnan
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Combat Move - British
    
        Airborne Attack Move - British
            British creates battle in territory 97 Sea Zone
    
        Purchase Units - British
            British buy 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Rocket attack in Western Germany does 4 damage to factory_major owned by Germans
                Rockets in Gibraltar roll: 4
            Rocket attack in Southern Italy does 5 damage to factory_minor owned by Italians
                Rockets in Cyprus roll: 5
            Rocket attack in Germany does 6 damage to factory_major owned by Germans
                Rockets in Scotland roll: 6
            Rocket attack in Germany does 1 damage to factory_major owned by Germans
                Rockets in United Kingdom roll: 1
            Battle in 97 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
    
        Non Combat Move - British
            2 mech_infantrys moved from Egypt to Saudi Arabia
            1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 aaGun, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
            1 infantry moved from Spain to Normandy Bordeaux
            1 artillery moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from France to Gibraltar
            1 aaGun moved from United Kingdom to Scotland
    
        Place Units - British
            1 fighter placed in 110 Sea Zone
            2 artilleries and 1 fighter placed in Saudi Arabia
            2 artilleries and 1 infantry placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,5,6
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
            British collect 6 PUs from War Bonds; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 1,83
    Japanese regular : 1,00
    Italians regular : 0,67
    Germans regular : 0,67
    British regular : -0,67
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 3,4 and gets 0 hits
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from Spain to Northern Italy
            1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France
            1 artillery and 3 infantry moved from France to Northern Italy
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            7 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 carriers and 3 fighters; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 artillery, 3 fighters and 3 infantry
                Italians defend with 1 factory_minor and 5 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/7 hits, 3,00 expected hits
                    Italians roll dice for 5 infantry in Northern Italy, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 3 : 3/5 hits, 2,67 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 3 infantry
                Casualties for Italians: 5 infantry
            Battle in Holland Belgium
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 4,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 1 artillery, 5 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 3/7 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Northern Italy to France
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 aaGun moved from France to Southern France
            7 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to France
            4 infantry moved from France to Southern France
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            7 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 artilleries placed in Spain
            2 carriers placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Americans collect 61 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Kweichow to Hunan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                 retreated to Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Yunnan
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Combat Move - British
    
        Airborne Attack Move - British
            British creates battle in territory 97 Sea Zone
    
        Purchase Units - British
            British buy 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Rocket attack in Western Germany does 4 damage to factory_major owned by Germans
                Rockets in Gibraltar roll: 4
            Rocket attack in Southern Italy does 5 damage to factory_minor owned by Italians
                Rockets in Cyprus roll: 5
            Rocket attack in Germany does 6 damage to factory_major owned by Germans
                Rockets in Scotland roll: 6
            Rocket attack in Germany does 1 damage to factory_major owned by Germans
                Rockets in United Kingdom roll: 1
            Battle in 97 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
    
        Non Combat Move - British
            2 mech_infantrys moved from Egypt to Saudi Arabia
            1 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 aaGun, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
            1 infantry moved from Spain to Normandy Bordeaux
            1 artillery moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from France to Gibraltar
            1 aaGun moved from United Kingdom to Scotland
    
        Place Units - British
            1 fighter placed in 110 Sea Zone
            2 artilleries and 1 fighter placed in Saudi Arabia
            2 artilleries and 1 infantry placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5,5,6
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
            British collect 6 PUs from War Bonds; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to 94 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 1,83
    Japanese regular : 1,00
    Italians regular : 0,67
    Germans regular : 0,67
    British regular : -0,67
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - Italians
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Iraq
            1 infantry moved from Western Germany to Northern Italy
            3 fighters moved from Southern Italy to Northern Italy
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 10 PUs; 
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Northern Italy
                Italians attack with 3 fighters and 1 infantry
                Americans defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Northern Italy
                Italians win, taking 97 Sea Zone from British, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            3 fighters moved from Northern Italy to Southern Italy
            1 bomber moved from Novgorod to Iraq
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.67
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - Italians
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Iraq
            1 infantry moved from Western Germany to Northern Italy
            3 fighters moved from Southern Italy to Northern Italy
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 10 PUs; 
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Northern Italy
                Italians attack with 3 fighters and 1 infantry
                Americans defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Northern Italy
                Italians win, taking 97 Sea Zone from British, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            3 fighters moved from Northern Italy to Southern Italy
            1 bomber moved from Novgorod to Iraq
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Iraq: 1 bomber
            EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.67
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Place Units - ANZAC
            1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Research Technology - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Changing PUs for ANZAC from 10 to 11
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            2 infantry moved from France to Northern Italy
            1 infantry moved from France to Northern Italy
    
        Purchase Units - French
            French repair damage of 4x factory_minor; Remaining resources: 10 PUs; 
            French buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Northern Italy
                French attack with 3 infantry
                Italians defend with 1 factory_minor and 1 infantry
                    French roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Northern Italy
                    French roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    French roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
                    French roll dice for 2 infantry in Northern Italy, round 5 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
                    French roll dice for 2 infantry in Northern Italy, round 6 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Northern Italy
                1 infantry owned by the French retreated to France
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for French: 2 infantry
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Algeria to Morocco
    
        Place Units - French
            1 artillery and 2 infantry placed in France
    
        Turn Complete - French
            French collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    French regular : -1,83
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 2,5,1 and gets 0 hits
    
        Combat Move - Germans
            3 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Scotland
            1 artillery and 1 infantry moved from Bessarabia to 100 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Bessarabia to Ukraine
            2 fighters moved from 100 Sea Zone to Ukraine
            1 bomber moved from Bessarabia to Ukraine
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
    
        Purchase Units - Germans
            Germans repair damage of 9x factory_major; Remaining resources: 62 PUs; 3 techTokens; 
            Germans buy 5 artilleries, 1 bomber, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Germans
            Strategic bombing raid in Scotland
                    British roll AA dice in Scotland : 0/1 hits, 0.17 expected hits
                Bombing raid in Scotland rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in Scotland causes 4 damage total. 
            Battle in Cyprus
            Battle in Holland Belgium
                Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Cyprus from British with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Ukraine
                Germans attack with 1 bomber, 2 fighters and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Ukraine, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Ukraine to 99 Sea Zone
            1 bomber moved from Ukraine to Western Germany
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            5 artilleries and 3 infantry moved from Germany to Western Germany
            6 artilleries and 6 infantry moved from Archangel to Nenetsia
            4 artilleries and 5 infantry moved from Belarus to Novgorod
            3 infantry moved from Finland to Vyborg
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Sweden
            3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Scotland to Western Germany
            1 carrier and 1 destroyer moved from 100 Sea Zone to 99 Sea Zone
            1 armour moved from Persia to Iraq
            4 artilleries and 2 infantry moved from Turkey to Iraq
    
        Place Units - Germans
            3 submarines placed in 113 Sea Zone
            2 artilleries and 1 infantry placed in Novgorod
            3 artilleries, 1 bomber and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Germans collect 5 PUs from War Bonds; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    British AA : -0.17
    Russians regular : 0.67
    Germans regular : -2.00
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians roll 6,6 and gets 2 hits
            Russians removing all Technology Tokens after successful research.
            Russians discover Rockets Advance
    
        Activate Technology - Russians
            Russians activating Rockets Advance
    
        Politics - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15

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