axis-dominion vs cyanight (axis+6) bm3


  • I won’t let italy build up anything in the ME ;)

  • '14 Customizer

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Iraq
            1 armour moved from Russia to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Vologda to Novosibirsk
                  Italians take Novosibirsk from Russians
            3 armour moved from Ukraine to Russia
            1 infantry moved from Smolensk to Vologda
            2 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Holland Belgium
            2 bombers moved from Iraq to Holland Belgium
            1 fighter moved from Iraq to Southern Italy
            1 armour moved from Yakut S.S.R. to Sakha
                  Italians take Sakha from Russians
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Italians attack with 2 bombers and 4 mech_infantrys
                British defend with 1 artillery and 3 infantry
                    Italians roll dice for 2 bombers and 4 mech_infantrys in Holland Belgium, round 2 : 3/6 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the British lost in Holland Belgium
                    Italians roll dice for 2 bombers and 4 mech_infantrys in Holland Belgium, round 3 : 1/6 hits, 2.00 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            2 bombers moved from Holland Belgium to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
    
        Place Units - Italians
            3 bombers placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 37 PUs; end with 38 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : 1.50
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - ANZAC
            Battle in Hainan
            Battle in Formosa
    
        Non Combat Move - ANZAC
            1 fighter moved from Kwangsi to India
            2 fighters moved from Kansu to Yunnan
            1 infantry moved from Kiangsi to Anhwe
            2 destroyers moved from 37 Sea Zone to 41 Sea Zone
            2 artilleries moved from Java to 42 Sea Zone
            2 artilleries, 1 cruiser and 2 transports moved from 42 Sea Zone to 41 Sea Zone
            2 artilleries moved from 41 Sea Zone to Sumatra
            1 bomber moved from New South Wales to Shan State
            1 submarine moved from 62 Sea Zone to 66 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion LOL at Italy. Are you still salty from my Japs chasing down your Siberians?

    I messed this game up rounds ago and doesn’t look like its going to get any better. :)


  • @cyanight said in axis-dominion vs cyanight (axis+6) bm3:

    @axis-dominion LOL at Italy. Are you still salty from my Japs chasing down your Siberians?

    I messed this game up rounds ago and doesn’t look like its going to get any better. :)

    Lol more salty that you wiped out my north west Persian army haha, so I had to repay in kindness


  • @axis-dominion lol, yea the rainbow crew

  • '14 Customizer

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 63 PUs; 
            Germans buy 1 aaGun, 2 armour, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Buryatia to Siberia
                  Germans take Siberia from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            15 bombers moved from Germany to Novgorod
            3 tactical_bombers moved from Russia to Novgorod
            1 mech_infantry moved from Bryansk to Russia
            4 armour moved from Bryansk to Russia
            3 mech_infantrys moved from Novgorod to Bryansk
            2 infantry moved from Western Germany to Germany
            2 infantry moved from France to Western Germany
            1 mech_infantry moved from Southern Italy to Western Germany
            3 tactical_bombers moved from Russia to Novgorod
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            Germans undo move 1.
            3 bombers placed in Novgorod
            1 aaGun and 2 infantry placed in Volgograd
            2 armour and 1 mech_infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 fighter
            EDIT: Adding units owned by Germans to Novgorod: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Samara to Vologda
            1 fighter and 1 tactical_bomber moved from Samara to Novosibirsk
            1 fighter moved from Samara to Novosibirsk
            3 fighters moved from Samara to Vologda
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novosibirsk
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Vologda
                Russians attack with 3 fighters and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda
                Russians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 armour, 10 artilleries and 1 mech_infantry moved from Samara to Kazakhstan
            1 aaGun moved from Samara to Kazakhstan
            22 infantry moved from Samara to Kazakhstan
            2 aaGuns and 12 infantry moved from Manchuria to Korea
            3 fighters moved from Vologda to Kansu
            2 fighters and 1 tactical_bomber moved from Novosibirsk to Kansu
            1 fighter moved from 110 Sea Zone to Gibraltar
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Russians regular : -0.50
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Iraq to Eastern Persia
            4 bombers, 3 fighters and 3 tactical_bombers moved from Iraq to Eastern Persia
            3 fighters moved from Persia to Eastern Persia
            1 artillery moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
    
        Combat - Japanese
            Battle in Eastern Persia
                Japanese attack with 4 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 armour
                    Japanese roll dice for 4 bombers, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Eastern Persia, round 2 : 5/14 hits, 7.83 expected hits
                    British roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Eastern Persia
                Japanese win with 4 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            4 bombers, 6 fighters and 3 tactical_bombers moved from Eastern Persia to Iraq
            3 armour moved from Persia to Iraq
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Iraq
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,6,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,4,1,1
            Japanese collect 11 PUs (4 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.83
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 factory_minor, 5 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from India to Persia
            1 bomber moved from Samara to Persia
            1 bomber moved from Samara to Russia
            1 bomber moved from Samara to Russia
            1 bomber moved from Samara to Volgograd
            3 armour moved from Korea to Sakha
            2 fighters moved from Samara to Tambov
            1 bomber moved from Samara to Tambov
            1 fighter moved from Samara to Volgograd
            3 bombers moved from Samara to Volgograd
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Strategic bombing raid in Persia
                    Japanese roll AA dice in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                    Japanese roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
            Strategic bombing raid in Russia
                    Italians roll AA dice in Russia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                    Italians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Russia causes 4 damage total. 
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 4 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2.83 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking 106 Sea Zone from Germans, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 2 infantry and 1 mech_infantry
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 4 fighters and 2 infantry
                Italians defend with 4 mech_infantrys
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/8 hits, 3.33 expected hits
                    Germans roll dice for 4 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Italians and 1 artillery owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Italians: 4 mech_infantrys
            Battle in Tambov
                Americans attack with 1 bomber and 2 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 fighters in Tambov, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Sakha
                Americans attack with 3 armour
                Italians defend with 1 armour
                    Americans roll dice for 3 armour in Sakha, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Sakha
                Americans win, taking Sakha from Italians with 3 armour remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Volgograd
                Americans attack with 3 bombers and 1 fighter
                Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
                    Germans roll AA dice in Volgograd : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 bombers and 1 fighter in Volgograd, round 2 : 3/4 hits, 2.50 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
                Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 11
                Casualties for Germans: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 carriers and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
            2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            1 battleship, 2 cruisers and 4 destroyers moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from Tambov to Samara
            1 fighter moved from Tambov to Samara
            1 bomber moved from Tambov to Kansu
            4 bombers moved from Volgograd to Kansu
            1 fighter moved from Volgograd to Kansu
            3 infantry moved from Korea to Amur
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 carrier moved from 44 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Egypt to 39 Sea Zone
            1 transport moved from 41 Sea Zone to 36 Sea Zone
            2 transports moved from 41 Sea Zone to 39 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from Gibraltar to Egypt
            2 fighters moved from Gibraltar to Egypt
            1 bomber moved from Persia to Egypt
            1 bomber moved from Russia to Kansu
            2 bombers moved from Eastern United States to United Kingdom
            6 bombers moved from Eastern United States to Gibraltar
            1 fighter moved from Egypt to 39 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in French Indo China
            3 infantry placed in Korea
            3 submarines placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Shantung
                  Chinese take Shantung from Japanese
            2 artilleries and 2 infantry moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 3 artilleries and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 artilleries and 3 infantry in Jehol, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            2 artilleries and 1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Anhwe to Hopei
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            8 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 armour moved from Trans-Jordan to Egypt
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from West India to Eastern Persia
            17 infantry moved from India to West India
            7 artilleries moved from India to West India
            1 aaGun moved from India to West India
            1 aaGun moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Sikang
            1 infantry moved from Siam to Shan State
            1 battleship moved from 41 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Tunisia to Tobruk
            1 artillery and 2 infantry moved from Algeria to Tunisia
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            3 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 marine and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 1 marine and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -3.83
    Japanese regular : -0.33
    Italians regular : -1.83
    Japanese AA : 0.67
    Germans AA : -0.67
    Germans regular : -0.33
    Italians AA : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 factory_minor, 5 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from India to Persia
            1 bomber moved from Samara to Persia
            1 bomber moved from Samara to Russia
            1 bomber moved from Samara to Russia
            1 bomber moved from Samara to Volgograd
            3 armour moved from Korea to Sakha
            2 fighters moved from Samara to Tambov
            1 bomber moved from Samara to Tambov
            1 fighter moved from Samara to Volgograd
            3 bombers moved from Samara to Volgograd
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Strategic bombing raid in Persia
                    Japanese roll AA dice in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                    Japanese roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
            Strategic bombing raid in Russia
                    Italians roll AA dice in Russia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                    Italians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Russia causes 4 damage total. 
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 4 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2.83 expected hits
                    Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking 106 Sea Zone from Germans, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 2 infantry and 1 mech_infantry
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 4 fighters and 2 infantry
                Italians defend with 4 mech_infantrys
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/8 hits, 3.33 expected hits
                    Germans roll dice for 4 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Italians and 1 artillery owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Italians: 4 mech_infantrys
            Battle in Tambov
                Americans attack with 1 bomber and 2 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 fighters in Tambov, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Sakha
                Americans attack with 3 armour
                Italians defend with 1 armour
                    Americans roll dice for 3 armour in Sakha, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Sakha
                Americans win, taking Sakha from Italians with 3 armour remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Volgograd
                Americans attack with 3 bombers and 1 fighter
                Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
                    Germans roll AA dice in Volgograd : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 bombers and 1 fighter in Volgograd, round 2 : 3/4 hits, 2.50 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
                Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 11
                Casualties for Germans: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 carriers and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
            2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            1 battleship, 2 cruisers and 4 destroyers moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from Tambov to Samara
            1 fighter moved from Tambov to Samara
            1 bomber moved from Tambov to Kansu
            4 bombers moved from Volgograd to Kansu
            1 fighter moved from Volgograd to Kansu
            3 infantry moved from Korea to Amur
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 carrier moved from 44 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Egypt to 39 Sea Zone
            1 transport moved from 41 Sea Zone to 36 Sea Zone
            2 transports moved from 41 Sea Zone to 39 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from Gibraltar to Egypt
            2 fighters moved from Gibraltar to Egypt
            1 bomber moved from Persia to Egypt
            1 bomber moved from Russia to Kansu
            2 bombers moved from Eastern United States to United Kingdom
            6 bombers moved from Eastern United States to Gibraltar
            1 fighter moved from Egypt to 39 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in French Indo China
            3 infantry placed in Korea
            3 submarines placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsu to Shantung
                  Chinese take Shantung from Japanese
            2 artilleries and 2 infantry moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Anhwe to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 3 artilleries and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 artilleries and 3 infantry in Jehol, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            2 artilleries and 1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Anhwe to Hopei
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            8 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 armour moved from Trans-Jordan to Egypt
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from West India to Eastern Persia
            17 infantry moved from India to West India
            7 artilleries moved from India to West India
            1 aaGun moved from India to West India
            1 aaGun moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Sikang
            1 infantry moved from Siam to Shan State
            1 battleship moved from 41 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Tunisia to Tobruk
            1 artillery and 2 infantry moved from Algeria to Tunisia
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            3 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 marine and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 1 marine and 4 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Kansu: 4 bombers
            EDIT: Adding units owned by Americans to India: 4 bombers
            EDIT: Removing units owned by Americans from Kansu: 2 bombers
            EDIT: Adding units owned by Americans to West India: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -3.83
    Japanese regular : -0.33
    Italians regular : -1.83
    Japanese AA : 0.67
    Germans AA : -0.67
    Germans regular : -0.33
    Italians AA : 0.67
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 30 PUs; 
            Italians buy 1 aaGun, 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Iraq
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Southern Italy to Western Germany
            2 fighters moved from Western Germany to Ukraine
            2 bombers moved from Western Germany to Southern Italy
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Russia
            1 aaGun and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 33 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Shan State to Volgograd
    
        Combat - ANZAC
            ANZAC creates battle in territory 39 Sea Zone
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 4 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
    
        Non Combat Move - ANZAC
            1 bomber moved from Volgograd to Kazakhstan
            1 cruiser moved from 41 Sea Zone to 39 Sea Zone
            2 destroyers and 2 submarines moved from 41 Sea Zone to 39 Sea Zone
            2 artilleries moved from Sumatra to 41 Sea Zone
            2 artilleries and 2 transports moved from 41 Sea Zone to 39 Sea Zone
            2 artilleries moved from 39 Sea Zone to India
            2 fighters moved from Yunnan to Kansu
            1 infantry moved from Hainan to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Formosa to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from New South Wales to Shan State
            1 submarine moved from 66 Sea Zone to 86 Sea Zone
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs; 
            Germans buy 2 armour, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            13 mech_infantrys moved from Russia to Samara
            2 mech_infantrys moved from Bryansk to Samara
            8 infantry moved from Russia to Samara
            23 armour moved from Russia to Samara
            5 artilleries moved from Russia to Samara
            2 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Novgorod to Holland Belgium
            3 fighters moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Germany to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 fighters, 2 infantry and 2 mech_infantrys
                British defend with 1 aaGun; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 2 infantry
                Casualties for British: 1 aaGun
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Samara
                Germans attack with 23 armour, 5 artilleries, 8 infantry and 15 mech_infantrys
                Americans defend with 2 fighters; Russians defend with 1 aaGun and 10 infantry
                    Germans roll dice for 23 armour, 5 artilleries, 8 infantry and 15 mech_infantrys in Samara, round 2 : 16/51 hits, 17.83 expected hits
                    Russians roll dice for 1 aaGun, 2 fighters and 10 infantry in Samara, round 2 : 1/12 hits, 4.67 expected hits
                    10 infantry owned by the Russians, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 aaGun owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 23 armour, 5 artilleries, 7 infantry and 15 mech_infantrys remaining. Battle score for attacker is 52
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 10 infantry
                Casualties for Americans: 2 fighters
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Soviet Far East from Russians to Germans
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Bryansk to Caucasus
            2 aaGuns moved from Russia to Samara
            1 aaGun moved from Bryansk to Russia
            6 tactical_bombers moved from Novgorod to Russia
            14 bombers moved from Novgorod to Russia
            3 bombers moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Western Germany to Germany
            2 armour moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Siberia to Soviet Far East
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Volgograd
            2 armour, 1 fighter and 7 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Germany
            Germans undo move 2.
            1 fighter and 7 mech_infantrys placed in Western Germany
            2 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    British AA : 0.50
    Russians regular : -3.67
    Germans regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Combat Move - Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Russians take Novosibirsk from Italians
            1 armour moved from Novosibirsk to Tsinghai
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 10 artilleries, 23 infantry and 1 mech_infantry moved from Kazakhstan to Tsinghai
            5 fighters and 1 tactical_bomber moved from Kansu to Tsinghai
            2 aaGuns and 12 infantry moved from Korea to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Iraq to Eastern Persia
            2 fighters moved from 80 Sea Zone to Eastern Persia
            2 marines moved from Iraq to 80 Sea Zone
            1 battleship and 1 marine moved from 80 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            1 battleship and 1 marine moved from 80 Sea Zone to 76 Sea Zone
            1 marine moved from 76 Sea Zone to British Somaliland
            1 cruiser moved from 80 Sea Zone to 79 Sea Zone
            1 cruiser moved from 80 Sea Zone to 78 Sea Zone
            2 fighters moved from 80 Sea Zone to Kazakhstan
            2 fighters moved from 80 Sea Zone to Kazakhstan
    
        Combat - Japanese
            Battle in British Somaliland
            Battle in French Madagascar
            Battle in Eastern Persia
                Japanese attack with 2 fighters and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking British Somaliland from British, taking French Madagascar from French, taking Eastern Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 4 fighters
                ANZAC defend with 1 bomber
                    Japanese roll dice for 4 fighters in Kazakhstan, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the ANZAC lost in Kazakhstan
                Japanese win with 4 fighters remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 bomber
    
        Non Combat Move - Japanese
            4 fighters moved from Kazakhstan to Volgograd
            2 fighters moved from Eastern Persia to Volgograd
            6 fighters moved from Iraq to Western Germany
            3 tactical_bombers moved from Iraq to Western Germany
            4 bombers moved from Iraq to Western Germany
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Iraq
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,3,3,1,1,6,4,5
            Japanese collect 5 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    Russians regular : -0.17
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Sakha to Yakut S.S.R.
                  Americans take Buryatia from Germans
                  Americans take Yakut S.S.R. from Italians
            2 armour moved from Sakha to Soviet Far East
                  Americans take Siberia from Germans
            1 bomber moved from United Kingdom to 120 Sea Zone
            1 destroyer moved from 106 Sea Zone to 120 Sea Zone
            2 fighters moved from Eastern United States to 120 Sea Zone
            1 battleship moved from 39 Sea Zone to 79 Sea Zone
                  Americans take 39 Sea Zone from Japanese
            1 cruiser moved from 39 Sea Zone to 79 Sea Zone
            1 cruiser moved from 39 Sea Zone to 79 Sea Zone
            4 destroyers moved from 39 Sea Zone to 79 Sea Zone
            3 carriers and 1 fighter moved from 39 Sea Zone to 79 Sea Zone
            3 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
            1 carrier moved from 37 Sea Zone to 78 Sea Zone
            2 fighters moved from Egypt to 78 Sea Zone
            1 bomber moved from India to 78 Sea Zone
            3 bombers moved from India to 72 Sea Zone
            1 bomber moved from Egypt to 72 Sea Zone
            1 fighter moved from Egypt to 72 Sea Zone
            4 fighters moved from Egypt to 76 Sea Zone
            1 bomber moved from West India to 76 Sea Zone
            1 bomber moved from West India to 80 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            3 bombers moved from Gibraltar to Trans-Jordan
    
        Combat - Americans
            Battle in 72 Sea Zone
                Americans attack with 4 bombers and 1 fighter
                Japanese defend with 1 battleship and 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 4 bombers and 1 fighter in 72 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
                    Japanese roll dice for 1 battleship in 72 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 72 Sea Zone
                Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship
            Battle in 80 Sea Zone
                Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers
                Japanese defend with 3 carriers and 5 transports
                    Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers and 5 transports in 80 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 80 Sea Zone
                    Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
                    Japanese roll dice for 2 carriers and 5 transports in 80 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 transports owned by the Japanese and 2 carriers owned by the Japanese lost in 80 Sea Zone
                    3 transports owned by the Japanese lost in 80 Sea Zone
                Americans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 83
                Casualties for Japanese: 3 carriers and 5 transports
            Battle in Soviet Far East
                Americans attack with 2 armour
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 armour in Soviet Far East, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 armour in Soviet Far East, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Soviet Far East
                Americans win, taking Soviet Far East from Germans with 1 armour remaining. Battle score for attacker is -2
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 mech_infantry
            Battle in 76 Sea Zone
                Americans attack with 1 bomber and 4 fighters
                Japanese defend with 1 battleship
                    Americans roll dice for 1 bomber and 4 fighters in 76 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship in 76 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 76 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship
            Battle in 120 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 120 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 120 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 78 Sea Zone
                Americans attack with 1 bomber, 1 carrier and 2 fighters
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 bomber, 1 carrier and 2 fighters in 78 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 cruiser in 78 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 cruiser owned by the Japanese lost in 78 Sea Zone
                Americans win with 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in Trans-Jordan
                Americans attack with 3 bombers and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Trans-Jordan
                Americans win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 79 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers and 4 destroyers; ANZAC loiter and taunt
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 destroyers in 79 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 79 Sea Zone
                Americans win, taking 79 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from India to West India
            3 transports moved from 39 Sea Zone to 79 Sea Zone
            2 fighters moved from 78 Sea Zone to 79 Sea Zone
            1 bomber moved from 78 Sea Zone to Egypt
            3 bombers moved from Trans-Jordan to Egypt
            1 bomber moved from 80 Sea Zone to Egypt
            4 fighters moved from 76 Sea Zone to Egypt
            1 bomber moved from 76 Sea Zone to Egypt
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Burma
            3 infantry moved from Korea to Amur
            3 infantry moved from Amur to Buryatia
            1 fighter moved from Kansu to Tsinghai
            3 fighters and 2 tactical_bombers moved from 80 Sea Zone to West India
            4 bombers moved from 72 Sea Zone to Egypt
            1 fighter moved from 72 Sea Zone to 79 Sea Zone
            1 transport moved from 36 Sea Zone to 38 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 transports moved from 110 Sea Zone to 102 Sea Zone
            1 transport moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from 120 Sea Zone to Eastern United States
            1 bomber moved from 120 Sea Zone to Quebec
    
        Place Units - Americans
            3 armour placed in French Indo China
            3 armour placed in Korea
            2 artilleries and 2 infantry placed in Central United States
            1 bomber and 5 fighters placed in Eastern United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            16 infantry moved from Kansu to Tsinghai
            2 artilleries and 1 infantry moved from Shensi to Tsinghai
            1 artillery and 1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Kansu
            3 artilleries and 3 infantry moved from Jehol to Chahar
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from United Kingdom to 110 Sea Zone
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 armour moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 armour moved from Trans-Jordan to Egypt
            7 artilleries and 19 infantry moved from West India to Eastern Persia
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Persia
                British attack with 7 artilleries and 19 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 7 artilleries and 19 infantry in Eastern Persia, round 2 : 6/26 hits, 6.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 7 artilleries and 18 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 aaGuns moved from West India to Eastern Persia
            4 mech_infantrys moved from India to Eastern Persia
            1 marine moved from India to West India
            1 battleship moved from 39 Sea Zone to 79 Sea Zone
            1 mech_infantry moved from Sikang to Tsinghai
            1 aaGun moved from Szechwan to Shensi
            2 fighters moved from India to Tsinghai
            1 infantry moved from Shan State to Burma
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 armour moved from Tobruk to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 2 infantry moved from Tunisia to Libya
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Holland Belgium to United Kingdom
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from Egypt to Gibraltar
            2 mech_infantrys moved from Egypt to Kenya
    
        Place Units - British
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Italians regular : 0.67
    Japanese regular : -2.33
    Germans regular : -0.83
    British regular : -0.00
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Ukraine to Southern Italy
            2 mech_infantrys moved from Ukraine to Russia
            1 mech_infantry moved from Russia to Novosibirsk
                  Italians take Novosibirsk from Russians
            5 armour and 5 mech_infantrys moved from Iraq to Caucasus
            1 armour moved from Western Germany to Southern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from France to Western Germany
    
        Place Units - Italians
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 armour
            EDIT: Adding units owned by Italians to Western Germany: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 5 bombers
            EDIT: Adding units owned by Italians to Western Germany: 5 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 39 Sea Zone to 72 Sea Zone
            1 fighter moved from 79 Sea Zone to 72 Sea Zone
            1 destroyer moved from 39 Sea Zone to 72 Sea Zone
            1 cruiser moved from 39 Sea Zone to 72 Sea Zone
            2 artilleries moved from India to 39 Sea Zone
            2 artilleries and 2 transports moved from 39 Sea Zone to 72 Sea Zone
            2 artilleries moved from 72 Sea Zone to French Madagascar
            1 bomber moved from Shan State to Novosibirsk
            2 fighters moved from Kansu to Novosibirsk
    
        Combat - ANZAC
            Battle in 72 Sea Zone
                ANZAC attack with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 72 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 72 Sea Zone
                ANZAC win, taking 72 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in French Madagascar
                ANZAC attack with 2 artilleries
                Japanese defend with 1 marine
                    ANZAC roll dice for 2 artilleries in French Madagascar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in French Madagascar, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in French Madagascar
                ANZAC win, taking French Madagascar from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 artillery
                Casualties for Japanese: 1 marine
            Battle in Novosibirsk
                ANZAC attack with 1 bomber and 2 fighters
                Italians defend with 1 mech_infantry
                    ANZAC roll dice for 1 bomber and 2 fighters in Novosibirsk, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Novosibirsk
                ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 fighter
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 bomber and 1 fighter moved from Novosibirsk to Tsinghai
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 fighter moved from India to Tsinghai
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from 72 Sea Zone to 79 Sea Zone
            1 submarine moved from 86 Sea Zone to 91 Sea Zone
            2 fighters moved from Queensland to Shan State
    
        Place Units - ANZAC
            1 bomber and 1 fighter placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to United Kingdom
            2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Egypt to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Japanese regular : 0.50
    ANZAC regular : 0.67
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 3 infantry, 1 mech_infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Western Germany to Normandy Bordeaux
            3 fighters moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            2 armour moved from Western Germany to Holland Belgium
            2 armour moved from Germany to Holland Belgium
            12 mech_infantrys moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Germany to Holland Belgium
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 3 fighters and 4 mech_infantrys
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 4 mech_infantrys in Normandy Bordeaux, round 2 : 5/8 hits, 2.83 expected hits
                    British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 infantry
            Battle in Holland Belgium
                Germans attack with 4 armour and 13 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 4 armour and 13 mech_infantrys in Holland Belgium, round 2 : 1/17 hits, 4.17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 4 armour and 13 mech_infantrys in Holland Belgium, round 3 : 5/17 hits, 4.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 armour and 12 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Western Germany to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Russia to Germany
            9 tactical_bombers moved from Russia to Germany
            14 bombers moved from Russia to Western Germany
            3 bombers moved from Russia to Western Germany
            1 aaGun moved from Samara to Volgograd
            1 aaGun moved from Novgorod to Karelia
            1 mech_infantry moved from Caucasus to Samara
            1 mech_infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Samara
            5 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Volgograd
            1 airfield placed in Volgograd
            1 infantry placed in Germany
            8 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    British regular : 0.00
    

    Savegame

Suggested Topics

  • 21
  • 65
  • 17
  • 51
  • 35
  • 60
  • 115
  • 183
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.0k

Users

39.3k

Topics

1.7m

Posts