No scramble
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
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@aequitas-et-veritas i have taken plenty of time so be my guest!
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover AA Radar Activate Technology - Germans Germans activating AA Radar Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 71 PUs; 0 techTokens; Germans buy 6 armour, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Caucasus to Northwest Persia 5 armour moved from Caucasus to Northwest Persia 5 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber moved from Ukraine to Kazakhstan 2 artilleries and 5 infantry moved from Novgorod to Archangel 1 infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Volgograd to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novgorod to Smolensk 1 bomber moved from Ukraine to Smolensk Combat - Germans Battle in Archangel Germans attack with 2 artilleries and 5 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 5 infantry in Archangel, round 2 : 3/7 hits, 1,83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 5 armour, 1 infantry and 5 mech_infantrys British defend with 1 infantry Germans roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 4/11 hits, 4,33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 1 aaGun, 5 artilleries, 8 infantry and 2 mech_infantrys moved from Volgograd to Samara 3 artilleries and 1 infantry moved from Rostov to Volgograd 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 9 armour moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Caucasus to Samara 1 aaGun and 1 infantry moved from Ukraine to Bessarabia 4 mech_infantrys moved from Caucasus to Samara 2 mech_infantrys moved from Caucasus to Samara 1 aaGun and 17 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber moved from Kazakhstan to Volgograd 1 mech_infantry moved from Germany to Romania 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Romania to Western Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 2 armour and 2 mech_infantrys placed in Volgograd Germans undo move 2. 4 armour placed in Volgograd 2 armour and 2 mech_infantrys placed in Novgorod 1 infantry placed in Western Germany 2 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,17 British regular : 0,67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 2 infantry moved from Bryansk to Tambov 4 mech_infantrys moved from Russia to Archangel 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Vologda 4 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 5 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 fighter and 1 infantry in Vologda, round 6 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 7 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 8 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 8 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Archangel Russians attack with 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 2 artilleries and 5 infantry Russians roll dice for 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/10 hits, 3,50 expected hits Germans roll dice for 2 artilleries and 5 infantry in Archangel, round 2 : 3/7 hits, 2,33 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 3/7 hits, 3,00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry and 3 mech_infantrys Casualties for Germans: 2 artilleries and 5 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Tambov to Russia 5 infantry moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 7 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 submarine moved from 91 Sea Zone to 93 Sea Zone 6 infantry moved from Amur to Buryatia Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 29 PUs Russians collect 6 PUs from War Bonds; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -0,67 Russians regular : -2,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra 1 carrier moved from 43 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes 1 fighter moved from 43 Sea Zone to Celebes 3 fighters moved from 43 Sea Zone to Java 2 bombers moved from French Indo China to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Borneo to 43 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Yunnan to Burma 2 fighters moved from Yunnan to Burma 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 bomber moved from Kweichow to Kansu Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 armour, 3 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Java, round 2 : 3/5 hits, 2,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 3/3 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Celebes Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/5 hits, 2,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 16 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 5 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 bombers in 35 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 bombers in 35 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Burma, round 3 : 2/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 9 infantry moved from Kweichow to Szechwan 1 armour and 4 mech_infantrys moved from Yunnan to Szechwan 1 aaGun moved from Yunnan to Szechwan 1 infantry moved from Shan State to Yunnan 2 fighters moved from Burma to Shan State 1 fighter moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 3 carriers moved from 43 Sea Zone to 42 Sea Zone 4 submarines moved from 43 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 2 bombers moved from 35 Sea Zone to Shan State 1 bomber moved from Kansu to Shan State 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 fighter moved from 17 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to French Indo China 1 fighter moved from Manchuria to Japan Place Units - Japanese 1 factory_minor placed in Malaya 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China Japanese undo move 3. 1 infantry placed in French Indo China 1 fighter placed in 36 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,17 Japanese regular : 0,50 UK_Pacific regular : -0,67 ANZAC regular : -0,33
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SORRY FOR THE DELAY. I WILL TRY TO MOVE LATER TODAY OR TOMORROW
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 3,2 and gets 0 hits Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 6 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs; 2 techTokens; Combat Move - Americans 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Algeria to Tunisia 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from Algeria to Tunisia 1 fighter moved from 94 Sea Zone to Tunisia 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 45 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/6 hits, 2,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Tunisia Americans attack with 1 artillery, 3 fighters and 2 infantry Italians defend with 1 armour, 1 artillery and 1 mech_infantry Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Tunisia, round 2 : 3/6 hits, 2,83 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers, 2 destroyers and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 transports moved from 94 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to Iraq 2 fighters moved from Tunisia to 94 Sea Zone 1 fighter moved from Tunisia to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Algeria to Tunisia 1 aaGun moved from Algeria to Tunisia Place Units - Americans 1 artillery and 2 infantry placed in Greece 1 transport placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 12 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Research Technology - British British spend 0 on tech rolls British roll 5,5 and gets 0 hits Purchase Units - British British buy 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 aaGun moved from India to Burma 1 fighter and 1 tactical_bomber moved from Burma to India 1 mech_infantry moved from Eastern Persia to Iraq 1 infantry moved from Iraq to Persia 2 fighters moved from Eastern Persia to Iraq 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 6 mech_infantrys moved from Egypt to Iraq 2 fighters moved from 94 Sea Zone to Iraq 2 transports moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Tunisia 1 carrier and 2 destroyers moved from 94 Sea Zone to 91 Sea Zone 1 cruiser moved from 94 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Tunisia: 1 aaGun EDIT: Adding units owned by Americans to Morocco: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : 3,00 Italians regular : -0,17 Japanese regular : -0,67 British regular : 0,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 mech_infantry moved from Romania to Bulgaria 1 bomber moved from Volgograd to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 1 bomber and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Bulgaria Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Bulgaria to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,6,2,5,3,5 Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00 Americans regular : 0,67 Italians regular : 0,17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 PUs; 1 techTokens; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Celebes, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC 3 fighters moved from New Guinea to Caroline Islands 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea 2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales 1 infantry moved from Northern Territory to Queensland 1 fighter moved from New Guinea to New South Wales 1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 0,00 Japanese regular : -0,50 ANZAC regular : 1,33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0,00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Shipyards Activate Technology - Germans Germans activating Shipyards Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Volgograd to Ukraine 1 artillery and 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Romania to Bulgaria Germans take Bulgaria from Americans 1 mech_infantry moved from Romania to Albania 1 fighter moved from Western Germany to Albania 1 mech_infantry moved from Romania to Ukraine 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour and 1 mech_infantry moved from Northwest Persia to Persia Combat - Germans Battle in Persia Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Novosibirsk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Rostov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Albania Germans attack with 1 fighter and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Albania, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Albania Germans win, taking Albania from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from Southern Italy to Northwest Persia 5 armour moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber moved from Ukraine to Northwest Persia 4 artilleries moved from Samara to Volgograd 1 aaGun moved from Samara to Volgograd 7 infantry moved from Samara to Volgograd 10 mech_infantrys moved from Samara to Caucasus 3 mech_infantrys moved from Germany to Romania 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 bomber moved from Archangel to Novgorod 3 mech_infantrys moved from Southern Italy to Greater Southern Germany 1 fighter moved from Albania to Southern Italy Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 armour and 2 mech_infantrys placed in Volgograd 1 artillery, 2 infantry and 1 mech_infantry placed in Novgorod Germans undo move 3. 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry placed in Novgorod 4 mech_infantrys placed in Germany 1 infantry placed in Germany 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,4,4,2,5,2 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Germans rolls : 1,00 Russians regular : 1,00 Germans regular : -1,50 British regular : -0,33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Russians Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 5 PUs; 1 techTokens; Combat Move - Russians 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Italians 2 infantry moved from Urals to Novosibirsk 2 infantry moved from Tambov to Samara 1 infantry moved from Vologda to Samara 2 armour, 2 artilleries, 21 infantry and 2 mech_infantrys moved from Russia to Samara 2 fighters moved from Russia to Novosibirsk 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Smolensk to Archangel 2 fighters moved from Russia to Archangel 3 infantry moved from Bryansk to Rostov Combat - Russians Battle in Bessarabia Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Novosibirsk Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Novosibirsk Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel retreated to Archangel Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 2 armour, 2 artilleries, 24 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 2 artilleries, 24 infantry and 2 mech_infantrys in Samara, round 2 : 5/30 hits, 6,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 2 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Samara 2 fighters moved from Novosibirsk to Russia 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Archangel to Russia 1 aaGun and 2 infantry moved from Urals to Vologda 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 aaGun, 1 artillery and 6 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk Place Units - Russians 2 artilleries, 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 33 PUs Russians collect 4 PUs from War Bonds; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : 0,00 Germans regular : 0,67 Russians regular : -2,33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 3,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 2 fighters moved from Shan State to Burma 1 bomber moved from Shan State to Sikang 1 bomber moved from French Indo China to Sikang 1 infantry moved from Szechwan to Sikang 2 bombers moved from Shan State to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 2 fighters moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone 2 fighters moved from 42 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 36 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 submarine and 1 transport Battle in Celebes Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/8 hits, 3,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Burma Japanese attack with 2 fighters and 2 infantry British defend with 1 aaGun and 3 infantry British roll AA dice in Burma : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 3/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma Japanese roll dice for 2 fighters and 1 infantry in Burma, round 3 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma retreated to Burma UK_Pacific win with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Sikang Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Shensi 2 mech_infantrys moved from Kiangsu to Kweichow 1 aaGun, 1 armour, 8 infantry and 4 mech_infantrys moved from Szechwan to Shensi 2 fighters moved from Burma to 37 Sea Zone 1 infantry moved from French Indo China to Shan State 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour, 3 carriers, 4 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 5 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 2 bombers moved from Sikang to French Indo China 1 fighter moved from Japan to Philippines 2 bombers moved from 35 Sea Zone to Philippines Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 submarine placed in 36 Sea Zone 2 mech_infantrys placed in Malaya 2 infantry placed in French Indo China 1 fighter and 2 infantry placed in Kiangsu 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,33 British AA : -0,33 UK_Pacific regular : 0,67 ANZAC regular : -0,83
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,1 and gets 0 hits Purchase Units - Americans
Combat Hit Differential Summary :
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at least I have rolled for tech… coming up today or tomorrow
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,1 and gets 0 hits Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs; 2 techTokens; Combat Move - Americans 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Greece to Albania 1 infantry moved from Greece to Bulgaria 2 fighters moved from 94 Sea Zone to Albania 1 bomber moved from Greece to Bulgaria 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 submarine moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 carrier, 2 destroyers, 4 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Guam Battle in 110 Sea Zone Americans attack with 1 carrier, 2 destroyers, 4 submarines and 1 transport Germans defend with 1 destroyer Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese with 1 carrier, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in 44 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer and 1 transport Battle in Bulgaria Americans attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria Americans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Albania Americans attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Albania Americans win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Bulgaria to Greece 2 fighters moved from Albania to Greece 1 fighter moved from Iraq to Greece 1 aaGun and 1 infantry moved from Tunisia to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 1 infantry EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Eastern United States 1 artillery placed in Western United States 2 fighters placed in Eastern United States 3 submarines and 1 transport placed in 10 Sea Zone 1 airfield, 1 artillery and 2 infantry placed in Greece Turn Complete - Americans Americans collect 58 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Italians regular : -0,33 Japanese regular : -0,33 Germans regular : 0,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,1 and gets 0 hits Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs; 2 techTokens; Combat Move - Americans 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Greece to Albania 1 infantry moved from Greece to Bulgaria 2 fighters moved from 94 Sea Zone to Albania 1 bomber moved from Greece to Bulgaria 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 submarine moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 carrier, 2 destroyers, 4 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Guam Battle in 110 Sea Zone Americans attack with 1 carrier, 2 destroyers, 4 submarines and 1 transport Germans defend with 1 destroyer Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese with 1 carrier, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in 44 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer and 1 transport Battle in Bulgaria Americans attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria Americans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Albania Americans attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Albania Americans win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Bulgaria to Greece 2 fighters moved from Albania to Greece 1 fighter moved from Iraq to Greece 1 aaGun and 1 infantry moved from Tunisia to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 1 infantry EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Eastern United States 1 artillery placed in Western United States 2 fighters placed in Eastern United States 3 submarines and 1 transport placed in 10 Sea Zone 1 airfield, 1 artillery and 2 infantry placed in Greece Turn Complete - Americans Americans collect 58 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Research Technology - British British spend 0 on tech rolls British roll 4,1 and gets 0 hits Purchase Units - British British buy 2 armour, 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 2 infantry moved from Iraq to Persia 1 bomber and 4 fighters moved from Iraq to Persia 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in Persia British attack with 1 bomber, 4 fighters and 2 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 bomber, 4 fighters and 2 infantry in Persia, round 2 : 2/7 hits, 3,00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Holland Belgium from Germans, taking Persia from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Yunnan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from India to Burma 4 armour, 5 artilleries, 10 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan 6 mech_infantrys moved from Egypt to Trans-Jordan 1 bomber moved from Persia to Greece 4 fighters moved from Persia to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Tunisia to Libya Place Units - British 1 artillery and 2 infantry placed in Egypt 2 armour placed in Union of South Africa 1 submarine placed in 71 Sea Zone 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 3 fighters EDIT: Removing units owned by British from United Kingdom: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,67 Italians regular : -0,33 Japanese regular : -1,00 Germans regular : 0,50 British regular : -0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,1 and gets 0 hits Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs; 2 techTokens; Combat Move - Americans 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Greece to Albania 1 infantry moved from Greece to Bulgaria 2 fighters moved from 94 Sea Zone to Albania 1 bomber moved from Greece to Bulgaria 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 submarine moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 carrier, 2 destroyers, 4 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Guam Battle in 110 Sea Zone Americans attack with 1 carrier, 2 destroyers, 4 submarines and 1 transport Germans defend with 1 destroyer Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese with 1 carrier, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in 44 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer and 1 transport Battle in Bulgaria Americans attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria Americans win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Albania Americans attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Albania Americans win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Bulgaria to Greece 2 fighters moved from Albania to Greece 1 fighter moved from Iraq to Greece 1 aaGun and 1 infantry moved from Tunisia to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 1 infantry EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Eastern United States 1 artillery placed in Western United States 2 fighters placed in Eastern United States 3 submarines and 1 transport placed in 10 Sea Zone 1 airfield, 1 artillery and 2 infantry placed in Greece Turn Complete - Americans Americans collect 58 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Research Technology - British British spend 0 on tech rolls British roll 4,1 and gets 0 hits Purchase Units - British British buy 2 armour, 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Greece to Bulgaria British take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 2 infantry moved from Iraq to Persia 1 bomber and 4 fighters moved from Iraq to Persia 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in Persia British attack with 1 bomber, 4 fighters and 2 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 bomber, 4 fighters and 2 infantry in Persia, round 2 : 2/7 hits, 3,00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Holland Belgium from Germans, taking Persia from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Yunnan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from India to Burma 4 armour, 5 artilleries, 10 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan 6 mech_infantrys moved from Egypt to Trans-Jordan 1 bomber moved from Persia to Greece 4 fighters moved from Persia to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Tunisia to Libya Place Units - British 1 artillery and 2 infantry placed in Egypt 2 armour placed in Union of South Africa 1 submarine placed in 71 Sea Zone 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 3 fighters EDIT: Removing units owned by British from United Kingdom: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Burma: 2 aaGuns, 9 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber EDIT: Removing units owned by British from India: 2 aaGuns, 9 artilleries, 1 fighter, 23 infantry and 1 tactical_bomber EDIT: Adding units owned by British to India: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,67 Italians regular : -0,33 Japanese regular : -1,00 Germans regular : 0,50 British regular : -0,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Italians 1 mech_infantry moved from Romania to Bulgaria Italians take Bulgaria from British 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,6,4,2 Italians collect 3 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00 Italians regular : 0,17 British regular : 0,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Italians 1 mech_infantry moved from Romania to Bulgaria Italians take Bulgaria from British 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,6,4,2 Italians collect 3 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00 Italians regular : 0,17 British regular : 0,67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 1/1 hits, 0,00 expected hits ANZAC removing all Technology Tokens after successful research. ANZAC discover AA Radar Activate Technology - ANZAC ANZAC activating AA Radar Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from Iraq to Trans-Jordan 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 1,00