L20 BM3 Tech game oysteilo (L+13) vs AetV (X)


  • 1d6: 1

  • 2021 2020 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 4,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to Ukraine
            1 infantry moved from Algeria to Tunisia
            1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia
            2 fighters moved from Gibraltar to Tunisia
            2 fighters moved from 97 Sea Zone to Tunisia
            1 cruiser moved from 97 Sea Zone to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
            Battle in Iwo Jima
            Battle in Tunisia
                Americans attack with 1 artillery, 4 fighters and 3 infantry
                Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 4 fighters and 3 infantry in Tunisia, round 2 : 2/8 hits, 3,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                4 fighters owned by the Americans retreated
                    Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 3 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 4 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 5 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 6 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 6 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 7 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 7 : 2/3 hits, 1,17 expected hits
                    1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                Italians win, taking Iwo Jima from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -2
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 16 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Tunisia to 94 Sea Zone
            1 fighter moved from Tunisia to 94 Sea Zone
            2 fighters moved from Tunisia to Algeria
            2 aaGuns moved from Morocco to Algeria
            1 carrier, 1 destroyer and 2 transports moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Queensland to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Ukraine to Greece
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to Algeria: 1 infantry
            EDIT: Adding units owned by Italians to Tunisia: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Greece
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Research Technology - British
            British spend 10 on tech rolls
                British roll 5,2 and gets 0 hits
    
        Purchase Units - British
            British buy 1 destroyer and 6 mech_infantrys; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 bomber moved from Northwest Persia to Iraq
            1 armour, 2 artilleries and 5 infantry moved from Northwest Persia to Iraq
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            2 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 aaGun and 3 infantry moved from Burma to India
            1 infantry moved from India to Burma
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 3 artilleries
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 3
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -2,83
    Italians regular : -2,67
    Germans AA : -0,17
    

    Savegame

  • 2020 '19 '18 '17 '16

    @oysteilo you will get a penalty for that.
    Do not pass Go, do not collect income next turn!
    🤣🤣🤣🤣

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Tambov
            1 mech_infantry moved from Ukraine to Tambov
            1 fighter moved from Novgorod to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Volgograd
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,4
            Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 0,00
    Italians regular : -0,33
    Russians regular : 0,67
    

    Savegame

  • 2021 2020 '19 '18 '17 '16 '15

    sorry for the delay. I need another couple of days

  • 2020 '19 '18 '17 '16

    @oysteilo ohh ok. Thank you for letting me know. No problem.

  • 2021 2020 '19 '18 '17 '16 '15

    I have just been extremely busy. Coming up tomorrow or tuesday, 100%

  • 2020 '19 '18 '17 '16

    @oysteilo all good no rush.

  • 2021 2020 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
            1 fighter and 2 infantry moved from New Guinea to Dutch New Guinea
            2 fighters moved from 54 Sea Zone to Dutch New Guinea
            1 fighter moved from Queensland to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 4 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 4 fighters and 2 infantry in Dutch New Guinea, round 2 : 2/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from Northwest Persia to Iraq
            1 fighter moved from Dutch New Guinea to New Guinea
            2 fighters moved from Dutch New Guinea to New Guinea
            1 fighter moved from Dutch New Guinea to New Guinea
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Western Australia to Northern Territory
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC rolls : 0,00
    Japanese regular : -0,67
    ANZAC regular : -0,33
    

    Savegame

  • 2020 '19 '18 '17 '16

    @oysteilo would be the weekend ok to do my turn? I have to rethink a few options.

  • 2021 2020 '19 '18 '17 '16 '15

    @aequitas-et-veritas i have taken plenty of time so be my guest!

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 4,5,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover AA Radar
    
        Activate Technology - Germans
            Germans activating AA Radar
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 71 PUs; 0 techTokens; 
            Germans buy 6 armour, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 infantry moved from Caucasus to Northwest Persia
            5 armour moved from Caucasus to Northwest Persia
            5 mech_infantrys moved from Caucasus to Northwest Persia
            1 bomber moved from Ukraine to Kazakhstan
            2 artilleries and 5 infantry moved from Novgorod to Archangel
            1 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Volgograd to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Novgorod to Smolensk
            1 bomber moved from Ukraine to Smolensk
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 artilleries and 5 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 5 infantry in Archangel, round 2 : 3/7 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Northwest Persia
                Germans attack with 5 armour, 1 infantry and 5 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 4/11 hits, 4,33 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                 retreated to Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Smolensk to Novgorod
            1 aaGun, 5 artilleries, 8 infantry and 2 mech_infantrys moved from Volgograd to Samara
            3 artilleries and 1 infantry moved from Rostov to Volgograd
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            9 armour moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Caucasus to Samara
            1 aaGun and 1 infantry moved from Ukraine to Bessarabia
            4 mech_infantrys moved from Caucasus to Samara
            2 mech_infantrys moved from Caucasus to Samara
            1 aaGun and 17 mech_infantrys moved from Caucasus to Northwest Persia
            1 bomber moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Germany to Romania
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter moved from Romania to Western Germany
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            2 armour and 2 mech_infantrys placed in Volgograd
            Germans undo move 2.
            4 armour placed in Volgograd
            2 armour and 2 mech_infantrys placed in Novgorod
            1 infantry placed in Western Germany
            2 infantry and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 0,17
    British regular : 0,67
    

    Savegame

  • 2021 2020 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Italians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            2 infantry moved from Bryansk to Tambov
            4 mech_infantrys moved from Russia to Archangel
            2 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Vologda
            4 fighters and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 4 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 5 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 6 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 7 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 7 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 8 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 8 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Archangel
                Russians attack with 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 artilleries and 5 infantry
                    Russians roll dice for 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/10 hits, 3,50 expected hits
                    Germans roll dice for 2 artilleries and 5 infantry in Archangel, round 2 : 3/7 hits, 2,33 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 3/7 hits, 3,00 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry and 3 mech_infantrys
                Casualties for Germans: 2 artilleries and 5 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Vologda to Russia
            1 fighter moved from Archangel to Russia
            1 fighter moved from Tambov to Russia
            5 infantry moved from Bryansk to Russia
            2 artilleries moved from Bryansk to Russia
            7 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 aaGun moved from Bryansk to Smolensk
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            6 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            8 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 29 PUs
            Russians collect 6 PUs from War Bonds; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : -0,67
    Russians regular : -2,67
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 4,1 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
            1 carrier moved from 43 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
            1 fighter moved from 43 Sea Zone to Celebes
            3 fighters moved from 43 Sea Zone to Java
            2 bombers moved from French Indo China to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour moved from Borneo to 43 Sea Zone
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 infantry moved from Yunnan to Burma
            2 fighters moved from Yunnan to Burma
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 bomber moved from Kweichow to Kansu
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 armour, 3 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Java, round 2 : 3/5 hits, 2,17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,83 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 3/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Celebes
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/5 hits, 2,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Americans: 1 submarine
            Battle in Kansu
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 bombers in 35 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 bombers in 35 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Burma, round 3 : 2/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            9 infantry moved from Kweichow to Szechwan
            1 armour and 4 mech_infantrys moved from Yunnan to Szechwan
            1 aaGun moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Yunnan
            2 fighters moved from Burma to Shan State
            1 fighter moved from Sumatra to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            3 carriers moved from 43 Sea Zone to 42 Sea Zone
            4 submarines moved from 43 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone
            3 fighters moved from Java to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 45 Sea Zone
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            2 bombers moved from 35 Sea Zone to Shan State
            1 bomber moved from Kansu to Shan State
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 fighter moved from 16 Sea Zone to Japan
            1 fighter moved from 17 Sea Zone to Japan
            1 bomber moved from 16 Sea Zone to French Indo China
            1 fighter moved from Manchuria to Japan
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 destroyer placed in 36 Sea Zone
            2 infantry placed in French Indo China
            Japanese undo move 3.
            1 infantry placed in French Indo China
            1 fighter placed in 36 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,17
    Japanese regular : 0,50
    UK_Pacific regular : -0,67
    ANZAC regular : -0,33
    

    Savegame

  • 2021 2020 '19 '18 '17 '16 '15

    SORRY FOR THE DELAY. I WILL TRY TO MOVE LATER TODAY OR TOMORROW

  • 2021 2020 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 3,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 6 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
            1 infantry moved from Algeria to Tunisia
            1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            2 fighters moved from Algeria to Tunisia
            1 fighter moved from 94 Sea Zone to Tunisia
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 54 Sea Zone to Caroline Islands
            1 fighter moved from 54 Sea Zone to Caroline Islands
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 45 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/6 hits, 2,33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Tunisia
                Americans attack with 1 artillery, 3 fighters and 2 infantry
                Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Tunisia, round 2 : 3/6 hits, 2,83 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 carriers, 2 destroyers and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from 45 Sea Zone to 33 Sea Zone
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 transports moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from 94 Sea Zone to Iraq
            2 fighters moved from Tunisia to 94 Sea Zone
            1 fighter moved from Tunisia to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Algeria to Tunisia
            1 aaGun moved from Algeria to Tunisia
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Greece
            1 transport placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            12 infantry moved from Sikang to Tsinghai
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 5,5 and gets 0 hits
    
        Purchase Units - British
            British buy 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 aaGun moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 mech_infantry moved from Eastern Persia to Iraq
            1 infantry moved from Iraq to Persia
            2 fighters moved from Eastern Persia to Iraq
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            6 mech_infantrys moved from Egypt to Iraq
            2 fighters moved from 94 Sea Zone to Iraq
            2 transports moved from 94 Sea Zone to 91 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 carrier and 2 destroyers moved from 94 Sea Zone to 91 Sea Zone
            1 cruiser moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Tunisia: 1 aaGun
            EDIT: Adding units owned by Americans to Morocco: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,17
    Americans regular : 3,00
    Italians regular : -0,17
    Japanese regular : -0,67
    British regular : 0,67
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Bulgaria
            1 bomber moved from Volgograd to Bulgaria
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 1 bomber and 1 mech_infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Bulgaria
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bulgaria to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,6,2,5,3,5
            Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 0,00
    Americans regular : 0,67
    Italians regular : 0,17
    

    Savegame

  • 2021 2020 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Celebes, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            3 fighters moved from New Guinea to Caroline Islands
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Dutch New Guinea to New Guinea
            2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
            1 infantry moved from Northern Territory to Queensland
            1 fighter moved from New Guinea to New South Wales
            1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC rolls : 0,00
    Japanese regular : -0,50
    ANZAC regular : 1,33
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 1/1 hits, 0,00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Shipyards
    
        Activate Technology - Germans
            Germans activating Shipyards
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Volgograd to Ukraine
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Americans
            1 mech_infantry moved from Romania to Albania
            1 fighter moved from Western Germany to Albania
            1 mech_infantry moved from Romania to Ukraine
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour and 1 mech_infantry moved from Northwest Persia to Persia
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Ukraine
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 4 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                 retreated to Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Novosibirsk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Albania
                Germans attack with 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 mech_infantry in Albania, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Albania
                Germans win, taking Albania from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Southern Italy to Northwest Persia
            5 armour moved from Volgograd to Northwest Persia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 bomber moved from Ukraine to Northwest Persia
            4 artilleries moved from Samara to Volgograd
            1 aaGun moved from Samara to Volgograd
            7 infantry moved from Samara to Volgograd
            10 mech_infantrys moved from Samara to Caucasus
            3 mech_infantrys moved from Germany to Romania
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 bomber moved from Archangel to Novgorod
            3 mech_infantrys moved from Southern Italy to Greater Southern Germany
            1 fighter moved from Albania to Southern Italy
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            2 armour and 2 mech_infantrys placed in Volgograd
            1 artillery, 2 infantry and 1 mech_infantry placed in Novgorod
            Germans undo move 3.
            1 artillery, 1 bomber, 1 infantry and 1 mech_infantry placed in Novgorod
            4 mech_infantrys placed in Germany
            1 infantry placed in Germany
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,4,4,2,5,2
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans rolls : 1,00
    Russians regular : 1,00
    Germans regular : -1,50
    British regular : -0,33
    

    Savegame

  • 2021 2020 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 5 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Italians
            2 infantry moved from Urals to Novosibirsk
            2 infantry moved from Tambov to Samara
            1 infantry moved from Vologda to Samara
            2 armour, 2 artilleries, 21 infantry and 2 mech_infantrys moved from Russia to Samara
            2 fighters moved from Russia to Novosibirsk
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Smolensk to Archangel
            2 fighters moved from Russia to Archangel
            3 infantry moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Novosibirsk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Novosibirsk
                    Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                 retreated to Archangel
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 2 armour, 2 artilleries, 24 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 24 infantry and 2 mech_infantrys in Samara, round 2 : 5/30 hits, 6,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour, 2 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Samara
            2 fighters moved from Novosibirsk to Russia
            2 fighters moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Russia
            2 fighters moved from Archangel to Russia
            1 aaGun and 2 infantry moved from Urals to Vologda
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 aaGun, 1 artillery and 6 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Smolensk
    
        Place Units - Russians
            2 artilleries, 6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 33 PUs
            Russians collect 4 PUs from War Bonds; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians rolls : 0,00
    Germans regular : 0,67
    Russians regular : -2,33
    

    Savegame

  • 2020 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 3,1 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Shan State to Burma
            2 fighters moved from Shan State to Burma
            1 bomber moved from Shan State to Sikang
            1 bomber moved from French Indo China to Sikang
            1 infantry moved from Szechwan to Sikang
            2 bombers moved from Shan State to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            2 fighters moved from 42 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to Celebes
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from 36 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/8 hits, 3,83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 aaGun and 3 infantry
                    British roll AA dice in Burma : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 3/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 aaGun and 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters and 1 infantry in Burma, round 3 : 0/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                 retreated to Burma
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Sikang
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kweichow to Shensi
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 aaGun, 1 armour, 8 infantry and 4 mech_infantrys moved from Szechwan to Shensi
            2 fighters moved from Burma to 37 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            1 armour, 3 carriers, 4 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            2 bombers, 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
            5 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            2 bombers moved from Sikang to French Indo China
            1 fighter moved from Japan to Philippines
            2 bombers moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            1 submarine placed in 36 Sea Zone
            2 mech_infantrys placed in Malaya
            2 infantry placed in French Indo China
            1 fighter and 2 infantry placed in Kiangsu
            1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 0,33
    British AA : -0,33
    UK_Pacific regular : 0,67
    ANZAC regular : -0,83
    

    Savegame

  • 2021 2020 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,1 and gets 0 hits
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 2020 '19 '18 '17 '16 '15

    at least I have rolled for tech… coming up today or tomorrow

  • 2021 2020 '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 2 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 artillery moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 infantry moved from Greece to Albania
            1 infantry moved from Greece to Bulgaria
            2 fighters moved from 94 Sea Zone to Albania
            1 bomber moved from Greece to Bulgaria
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 45 Sea Zone to 44 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 carrier, 2 destroyers, 4 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 4 submarines and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese with 1 carrier, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Bulgaria
                Americans attack with 1 bomber and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                Americans win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Albania
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits, 1,50 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Albania
                Americans win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Bulgaria to Greece
            2 fighters moved from Albania to Greece
            1 fighter moved from Iraq to Greece
            1 aaGun and 1 infantry moved from Tunisia to 94 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Guam: 1 infantry
            EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Eastern United States
            1 artillery placed in Western United States
            2 fighters placed in Eastern United States
            3 submarines and 1 transport placed in 10 Sea Zone
            1 airfield, 1 artillery and 2 infantry placed in Greece
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    Italians regular : -0,33
    Japanese regular : -0,33
    Germans regular : 0,33
    

    Savegame

  • 2021 2020 '19 '18 '17 '16 '15

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,33
    

    Savegame

Suggested Topics

  • 155
  • 168
  • 30
  • 110
  • 409
  • 127
  • 69
  • 144
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

55
Online

15.1k
Users

35.9k
Topics

1.5m
Posts