L20 BM3 Tech game oysteilo (L+13) vs AetV (X)


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs; 2 techTokens; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 carriers
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser and 1 marine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            3 destroyers moved from 54 Sea Zone to 33 Sea Zone
            4 fighters moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                Americans attack with 3 destroyers, 6 fighters and 1 tactical_bomber
                Japanese defend with 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber
                    Americans roll dice for 3 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/10 hits, 5,67 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 5 fighters in 33 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits
                    Japanese roll dice for 2 battleships in 33 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 47
                Casualties for Americans: 3 destroyers, 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 fighter could not land in 48 Sea Zone and was removed
            3 fighters moved from 33 Sea Zone to Gilbert Islands
            1 fighter moved from 33 Sea Zone to 48 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to French Guiana
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
            EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5
            EDIT: Removing units owned by Americans from 54 Sea Zone: 2 carriers and 4 submarines
            EDIT: Adding units owned by Americans to Gilbert Islands: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Tsinghai to Kansu
            3 infantry moved from Tsinghai to Kansu
            5 infantry moved from Tsinghai to Shensi
            3 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 5,1 and gets 0 hits
    
        Purchase Units - British
            British buy 1 armour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
            1 carrier and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
            2 destroyers moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Egypt to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 armour moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            1 fighter moved from Egypt to 97 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Italians defend with 1 battleship, 2 cruisers and 2 destroyers
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 7/12 hits, 6,17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                Units damaged: 1 battleship owned by the British
                    2 destroyers owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 60
                Casualties for Italians: 1 battleship, 2 cruisers and 2 destroyers
            Battle in Albania
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 2/6 hits, 2,33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Iraq, round 3 : 2/5 hits, 2,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Albania from Italians, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Italian Somaliland from Italians to British
            EDIT: Adding units owned by British to Italian Somaliland: 1 infantry
            EDIT: Removing units owned by British from Kenya: 1 infantry
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 97 Sea Zone to Syria
            1 bomber moved from 97 Sea Zone to Syria
            3 fighters moved from 97 Sea Zone to Syria
            1 infantry moved from Trans-Jordan to Syria
            1 fighter moved from Iraq to Syria
            1 fighter moved from Iraq to Syria
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
                  British take Greece from Neutral_Allies
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 aaGuns, 2 artilleries and 8 infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,5,6,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,00
    Americans regular : -1,00
    Italians regular : -1,33
    Japanese regular : -0,33
    Neutral_Axis regular : -0,33
    British regular : 1,50
    

    Savegame


  • 2019 2018 2017 '16 '15

    note, i put american fighter back on carrier, sz 25


  • 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Albania
            1 bomber moved from Southern Italy to Albania
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1,33 expected hits
                    French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1,33 expected hits
                    French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Tunisia
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 4 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in Albania
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Albania, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Albania
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Albania to Southern Italy
            2 armour moved from Western Ukraine to Bessarabia
            1 fighter moved from Western Ukraine to Bessarabia
            1 infantry moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,5,1,1,3,1,4,6,5
            Italians collect 5 PUs (7 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    French regular : -1,67
    Italians regular : -1,50
    British regular : 0,33
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
            1 fighter moved from Burma to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            3 fighters moved from Queensland to Hawaiian Islands
            3 infantry moved from New South Wales to Queensland
            1 transport moved from 52 Sea Zone to 63 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - French
            Battle in 39 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the French lost in 39 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC rolls : 0,00
    Japanese regular : 0,67
    French regular : -0,67
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 1,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Improved_Mech_Inf
    
        Activate Technology - Germans
            Germans activating Improved_Mech_Inf
            Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 unit repaired.
            1 mech_infantry moved from Romania to Albania
                  Italians take Albania from British
            1 mech_infantry moved from Romania to Greece
            2 artilleries moved from Bessarabia to Ukraine
            3 artilleries moved from Western Ukraine to Ukraine
            13 mech_infantrys moved from Western Ukraine to Ukraine
            12 armour moved from Western Ukraine to Ukraine
            22 infantry moved from Western Ukraine to Ukraine
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 bombers moved from Western Ukraine to Russia
            1 mech_infantry moved from Romania to Greece
            2 fighters and 1 tactical_bomber moved from Southern Italy to Greece
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 4,4 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Battle in Greece
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 2,00 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Greece
                Germans win, taking Greece from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Ukraine
                Germans attack with 12 armour, 5 artilleries, 1 fighter, 22 infantry, 17 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 12 armour, 5 artilleries, 1 fighter, 22 infantry, 17 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 28/58 hits, 18,17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 12 armour, 5 artilleries, 1 fighter, 21 infantry, 17 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Western Ukraine to Bessarabia
            2 aaGuns moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod
            1 marine moved from Novgorod to 115 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            4 infantry moved from Finland to Norway
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Western Germany to Southern Italy
            1 mech_infantry moved from Romania to Ukraine
            2 mech_infantrys moved from Germany to Romania
            5 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Yugoslavia
            2 bombers moved from Russia to Novgorod
            2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
    
        Place Units - Germans
            4 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
            3 armour and 1 mech_infantry placed in Novgorod
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,1,6,4,6,1,1,6,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 47 PUs (8 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 9,83
    British regular : -0,33
    Russians AA : -0,33
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 20x factory_major; Remaining resources: 34 PUs; 0 techTokens; 
            Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            2 fighters moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Smolensk
            3 fighters moved from Volgograd to Smolensk
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Smolensk to Russia
            2 fighters moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 aaGun and 6 infantry moved from Timguska to Urals
            1 mech_infantry moved from Bryansk to Vologda
            1 infantry moved from Volgograd to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            3 aaGuns, 2 armour, 9 artilleries, 31 infantry and 1 mech_infantry moved from Bryansk to Russia
            1 artillery moved from Tambov to Russia
            1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Russians collect 3 PUs from War Bonds; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -1,83
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 4,6 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Super subs
    
        Activate Technology - Japanese
            Japanese activating Super subs
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Szechwan
            3 artilleries, 4 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
            2 fighters and 1 tactical_bomber moved from Hunan to Shan State
            1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 artillery moved from French Indo China to Shan State
            1 armour moved from Hunan to Kweichow
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Kweichow
                Japanese attack with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/10 hits, 3,00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Western Australia from ANZAC, taking Kweichow from Chinese with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/8 hits, 3,67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 56 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            3 bombers moved from Caroline Islands to Philippines
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            3 infantry placed in Kiangsu
            1 fighter and 3 infantry placed in Japan
            1 carrier and 1 submarine placed in 6 Sea Zone
            Japanese undo move 3.
            1 fighter placed in 6 Sea Zone
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -2,00
    UK_Pacific regular : 0,33
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Gilbert Islands to 26 Sea Zone
            1 fighter moved from Gilbert Islands to Hawaiian Islands
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            4 infantry moved from Kansu to Suiyuyan
            7 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,33
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Gilbert Islands to 26 Sea Zone
            1 fighter moved from Gilbert Islands to Hawaiian Islands
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            4 infantry moved from Kansu to Suiyuyan
            7 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 5,1 and gets 0 hits
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Syria to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            2 fighters moved from 97 Sea Zone to Malta
            1 battleship and 2 cruisers moved from 97 Sea Zone to 96 Sea Zone
            3 artilleries moved from India to Burma
            9 infantry moved from India to Burma
            4 infantry moved from India to Burma
            2 infantry moved from India to Burma
            2 infantry moved from India to Burma
    
        Combat - British
            Battle in Cyprus
            Battle in Malta
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Malta
                British win, taking Cyprus from Italians, taking Malta from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 3 artilleries and 17 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 artilleries and 17 infantry in Burma, round 2 : 4/20 hits, 4,33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from India to Burma
            1 infantry moved from India to Burma
            1 carrier moved from 97 Sea Zone to 96 Sea Zone
            2 destroyers moved from 97 Sea Zone to 96 Sea Zone
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from Malta to 96 Sea Zone
            4 fighters and 1 tactical_bomber moved from Syria to Northwest Persia
            1 fighter moved from Syria to Northwest Persia
            1 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 bomber moved from Syria to Egypt
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 submarine placed in 109 Sea Zone
            1 fighter placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
            UK_Pacific collect 6 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Italians regular : -0,33
    Japanese regular : 1,00
    British regular : -0,50
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Belarus
            1 fighter moved from Bessarabia to Belarus
            1 bomber moved from Southern Italy to Bryansk
            2 armour moved from Bessarabia to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Belarus to Novgorod
            1 bomber moved from Bryansk to Novgorod
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
            Italians collect 12 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    Russians regular : -1,00
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 7 infantry moved from Queensland to New South Wales
            3 submarines moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Hawaiian Islands to New Zealand
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC rolls : 0,00
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Romania to Western Ukraine
            1 armour and 3 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Southern Italy to Rostov
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 fighter moved from Novgorod to Western Ukraine
            1 bomber moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Smolensk
            1 mech_infantry moved from Nenetsia to Vologda
            1 infantry moved from Archangel to Smolensk
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Western Ukraine
                Germans attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun and 4 infantry
                    Russians roll AA dice in Rostov : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 3 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 4 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Rostov, round 5 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Novgorod to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            5 mech_infantrys moved from Eastern Poland to Bryansk
            2 aaGuns, 11 armour, 5 artilleries, 18 infantry and 17 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Rostov to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 bomber moved from Smolensk to Novgorod
            1 bomber moved from Vologda to Novgorod
            2 mech_infantrys moved from Yugoslavia to Southern Italy
            1 mech_infantry moved from Albania to Romania
            2 mech_infantrys moved from Greece to Romania
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
            3 armour and 1 mech_infantry moved from Novgorod to Bryansk
            4 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            4 mech_infantrys placed in Novgorod
            4 mech_infantrys placed in Ukraine
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0,00
    Russians regular : -2,33
    Germans regular : -1,33
    Russians AA : -0,17
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            4 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            5 infantry moved from Urals to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,83 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 5 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 5 infantry in Vologda, round 2 : 2/6 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Tambov to Russia
            4 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 aaGun moved from Urals to Vologda
            1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
    
        Place Units - Russians
            1 infantry placed in Volgograd
            3 artilleries, 4 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Russians collect 3 PUs from War Bonds; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    Russians regular : 0,17
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0,00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Western Australia to South Australia
            1 fighter moved from 56 Sea Zone to South Australia
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in South Australia
                Japanese attack with 1 fighter and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in South Australia
                Japanese win, taking Dutch New Guinea from ANZAC, taking South Australia from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 3/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            4 infantry moved from Jehol to Anhwe
            6 infantry moved from Manchuria to Jehol
            1 aaGun and 1 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            2 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 45 Sea Zone
            1 fighter moved from South Australia to Western Australia
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 fighters and 1 submarine placed in 6 Sea Zone
            2 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : 1,50
    Japanese rolls : 1,00
    ANZAC regular : -0,33
    

    Savegame


  • 2019 2018 2017 '16

    Note @oysteilo, I made a minor edit. DD from 36 to 45 sz.


  • 2019 2018 2017 '16 '15

    sorry for the delay


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : -0,33
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 5 submarines and 2 transports; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 carriers moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            3 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 aaGun moved from Central United States to Western United States
            2 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 fighter and 2 infantry placed in Western United States
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            4 submarines placed in 10 Sea Zone
            Americans undo move 4.
            Americans undo move 2.
            2 submarines and 2 transports placed in 101 Sea Zone
            1 destroyer and 3 submarines placed in 10 Sea Zone
            Americans undo move 4.
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            Americans undo move 5.
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 5,4 and gets 0 hits
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to Ukraine
            1 armour moved from Northwest Persia to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Northwest Persia
            1 infantry moved from Northwest Persia to Caucasus
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 5 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Malta to 96 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Gibraltar
            2 fighters moved from 96 Sea Zone to Gibraltar
            2 aaGuns, 3 artilleries and 15 infantry moved from Burma to India
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by British to Egypt: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : -0,33
    Germans AA : -0,17
    

    Savegame


  • 2019 2018 2017 '16 '15

    just moved the africa dudes one, hence the edit


  • 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            2 armour moved from Bryansk to Rostov
            1 fighter moved from Novgorod to Nenetsia
            1 mech_infantry moved from Belarus to Nenetsia
            1 bomber moved from Novgorod to Rostov
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 1 bomber
                British defend with 1 armour
                    Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 0/3 hits, 1,67 expected hits
                    Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Rostov
                    Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Italians: 2 armour
                Casualties for British: 1 armour
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2,00 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Nenetsia
                Italians attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Nenetsia, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Italians win, taking Nenetsia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Nenetsia to Novgorod
            1 bomber moved from Rostov to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 0,00
    Americans regular : 0,67
    Italians regular : -1,50
    Russians regular : 0,67
    

    Savegame


  • 2019 2018 2017 '16 '15

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC roll 3,6 and gets 1 hit
            ANZAC removing all Technology Tokens after successful research.
            ANZAC discover Shipyards
    
        Activate Technology - ANZAC
            ANZAC activating Shipyards
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to South Australia
            5 infantry moved from New South Wales to South Australia
            3 submarines moved from 63 Sea Zone to 45 Sea Zone
            3 fighters moved from New Zealand to 45 Sea Zone
            1 fighter moved from India to 45 Sea Zone
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 artillery and 5 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 2 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 45 Sea Zone
                ANZAC attack with 4 fighters and 3 submarines
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Savegame


  • 2019 2018 2017 '16 '15

    i suppose you want to keep the cruiser?


  • 2019 2018 2017 '16

    @oysteilo Yes, keep the CR and the TacB. You solved this situation nicely, bc I didn’t thought you would bring your CV down there exposed. You also fortified NG just in case. Well done!
    Let’s see how this battle turns out.


  • 2019 2018 2017 '16 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 10:44:32
    Savegame


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