Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL20 #4 trulpen (X) vs simon33 (A+16) BM3
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@simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:
I’ll try to look at this tonight.
No rush.
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 8:19:06 pm
Savegame -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 4 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov 1 artillery and 3 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Tambov 8 infantry moved from Bryansk to Rostov 2 aaGuns and 11 infantry moved from Amur to Korea 1 infantry moved from Soviet Far East to Siberia Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 18 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 7 carriers moved from 19 Sea Zone to 6 Sea Zone 7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 2 bombers moved from Anhwe to 6 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 fighter moved from Malaya to Burma 1 infantry moved from Shan State to Burma Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits
Combat Hit Differential Summary :
Japanese regular : -3,83 UK_Pacific regular : 0,67 ANZAC regular : 0,33
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I will go max d. Should be the only option here.
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Although with subs, I can’t be sure. I’ll have to wait for you to make the choice proper.
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Actually, saving one des and sinking one ac should be the way to go.
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 18 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 7 carriers moved from 19 Sea Zone to 6 Sea Zone 7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 2 bombers moved from Anhwe to 6 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 fighter moved from Malaya to Burma 1 infantry moved from Shan State to Burma Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits Units damaged: 6 carriers owned by the Americans Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 1 transport in 6 Sea Zone, round 2 : 17/27 hits, 14,50 expected hits
Combat Hit Differential Summary :
Americans regular : 2,67 Japanese regular : -3,83 UK_Pacific regular : 0,67 ANZAC regular : 0,33
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Well, I’ll be damned. Americans be lucky today. Just posted to see the numbers.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 18 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 7 carriers moved from 19 Sea Zone to 6 Sea Zone 7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 2 bombers moved from Anhwe to 6 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 fighter moved from Malaya to Burma 1 infantry moved from Shan State to Burma Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits Units damaged: 6 carriers owned by the Americans Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 1 transport in 6 Sea Zone, round 2 : 17/27 hits, 14,50 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 3 : 23/29 hits, 16,50 expected hits Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 14 fighters and 1 transport in 6 Sea Zone, round 3 : 15/25 hits, 13,83 expected hits 5 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 13 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 6/14 hits, 8,33 expected hits Americans roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 7 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 5 tactical_bombers Casualties for ANZAC: 1 cruiser and 1 submarine Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport Non Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from 6 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Shan State 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from Burma to French Indo China 1 infantry moved from Shan State to Yunnan 3 artilleries moved from Shan State to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Jehol Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Malaya 3 infantry placed in French Indo China Japanese undo move 2. Japanese undo move 3. 3 infantry placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 2 mech_infantrys placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 4,50 Japanese regular : 0,33 UK_Pacific regular : 0,67 ANZAC regular : 0,33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 18 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 19 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 7 carriers moved from 19 Sea Zone to 6 Sea Zone 7 fighters and 7 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone 2 bombers moved from Anhwe to 6 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 6 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 fighter moved from Malaya to Burma 1 infantry moved from Shan State to Burma Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Dutch New Guinea, round 2 : 0/5 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 3 : 1/4 hits, 1,17 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Dutch New Guinea, round 4 : 2/4 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters, 1 marine, 2 submarines and 10 tactical_bombers Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport; ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 7 carriers, 2 cruisers, 2 destroyers, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 2 : 13/30 hits, 16,83 expected hits Units damaged: 6 carriers owned by the Americans Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 1 transport in 6 Sea Zone, round 2 : 17/27 hits, 14,50 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 13 fighters and 10 tactical_bombers in 6 Sea Zone, round 3 : 23/29 hits, 16,50 expected hits Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 1 destroyer, 14 fighters and 1 transport in 6 Sea Zone, round 3 : 15/25 hits, 13,83 expected hits 5 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 6 carriers owned by the Americans, 13 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 6/14 hits, 8,33 expected hits Americans roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 7 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 5 tactical_bombers Casualties for ANZAC: 1 cruiser and 1 submarine Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 14 fighters, 4 submarines and 1 transport Non Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Japan 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from 6 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Shan State 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from Burma to French Indo China 1 infantry moved from Shan State to Yunnan 3 artilleries moved from Shan State to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Jehol Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Malaya 3 infantry placed in French Indo China Japanese undo move 2. Japanese undo move 3. 3 infantry placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 2 mech_infantrys placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 4,50 Japanese regular : 0,33 UK_Pacific regular : 0,67 ANZAC regular : 0,33
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 92 Sea Zone to 97 Sea Zone 4 fighters moved from Normandy Bordeaux to 97 Sea Zone 2 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Southern France Combat - Americans
Combat Hit Differential Summary :
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Scramble from Rome?
Lucky in SZ6, that could have been a real wipe out. But 4 Pacific CVs left for Japan to one for USA and no more bought this round. Will be a bit of catch up for USA but Japan also have a lot of defending to do.
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@simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:
Scramble from Rome?
Yes, full scramble to z97.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 92 Sea Zone to 97 Sea Zone 4 fighters moved from Normandy Bordeaux to 97 Sea Zone 2 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Southern France Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium retreated to Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Battle in Southern France Americans attack with 1 fighter and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 97 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 4 submarines Germans defend with 4 fighters; Italians defend with 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.67 Germans regular : 0.67
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6 total hits. Keep 2 dented CVs? Or maybe a DD?
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Yes, keep a des.
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - British 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 8 artilleries and 15 infantry moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - British
Combat Hit Differential Summary :
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Scramble to SZ97?
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@simon33 said in L20 #4 trulpen (X) vs simon33 (A+16) BM3:
Scramble to SZ97?
Go for it. Might get lucky.