Cap(A) vs Team(X) Anniversary 41


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  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 2 factories; Remaining resources: 13 PUs; 0 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 12 Sea Zone to 6 Sea Zone
            1 fighter moved from United Kingdom to 5 Sea Zone
            1 fighter moved from United Kingdom to 6 Sea Zone
            1 destroyer moved from 9 Sea Zone to 2 Sea Zone
            1 bomber moved from United Kingdom to 2 Sea Zone
            1 cruiser moved from 12 Sea Zone to 2 Sea Zone
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 2 Sea Zone
                British attack with 1 bomber, 1 cruiser and 1 destroyer; Russians loiter and taunt
                Germans defend with 2 submarines
                    British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 2 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the British and 2 submarines owned by the Germans lost in 2 Sea Zone
                British win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 4
                Casualties for British: 1 destroyer
                Casualties for Germans: 2 submarines
            Battle in 6 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 cruiser
                    British roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 6 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
    
        Non Combat Move - British
            1 fighter moved from 5 Sea Zone to Archangel
            1 fighter moved from 6 Sea Zone to Archangel
            1 bomber moved from 2 Sea Zone to Caucasus
            2 infantry moved from Trans-Jordan to Persia
            2 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Western Canada to Alaska
            1 infantry moved from Australia to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 30 Sea Zone
            1 destroyer moved from 41 Sea Zone to 40 Sea Zone
            1 armour moved from Eastern Canada to 9 Sea Zone
            1 armour and 1 transport moved from 9 Sea Zone to 18 Sea Zone
            1 armour moved from 18 Sea Zone to Brazil
    
        Place Units - British
            1 factory placed in Union of South Africa
            1 factory placed in India
    
        Turn Complete - British
            British collect 31 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    British regular : 0.67
    

    Savegame


  • @CaptainNapalm @Colonel_Sanders I need to fix a non-combat. Can whoever goes next edit out the UK transport and tank off Brazil and edit in UK transport into SZ 2 with the cruiser and tank into UK, thanks!


  • @CaptainNapalm @Colonel_Sanders actually…transport to SZ 1, leave the tank in Canada…damn German bomber…


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Balkans to Bulgaria Romania
            1 armour moved from Balkans to Ukraine
            1 armour moved from Italy to Balkans
            1 battleship moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from Libya to Egypt
            1 cruiser moved from 14 Sea Zone to 15 Sea Zone
            1 aaGun moved from Italy to France
            1 fighter moved from Italy to Balkans
            1 cruiser moved from 14 Sea Zone to 13 Sea Zone
            1 artillery moved from Italy to France
    
        Place Units - Italians
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

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  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Panama
            1 artillery moved from 19 Sea Zone to Panama
            1 fighter moved from 44 Sea Zone to Brazil
            1 carrier and 1 destroyer moved from 44 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to Eastern Canada
            1 fighter moved from Eastern United States to United Kingdom
            1 infantry moved from Central United States to Eastern United States
            1 infantry moved from Western United States to Central United States
            1 infantry moved from Alaska to Western Canada
            1 fighter moved from Western United States to Panama
    
        Combat Move - Chinese
            1 infantry moved from Suiyuan to Kiangsu
            1 fighter moved from Yunnan to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Ningxia
            1 infantry moved from Hupeh to Suiyuan
            1 infantry moved from Yunnan to Hupeh
    
        Place Units - Americans
            1 armour and 3 infantry placed in Eastern United States
            1 destroyer and 2 transports placed in 10 Sea Zone
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.67
    

    Savegame


  • @Colonel_Sanders @CaptainNapalm Only bc the Dardanelles are closed and I’m not sure how familiar you guys are with that optional rule, I’ll post it here:

    Dardanelles Closed to Sea Movement
    “In order to maintain its neutrality, Turkey closed the narrow straights linking the Black Sea and the Mediterranean,
    permitting no naval passage by any belligerent nation on either side. No sea units may move into or out of sea zone
    16, however air units may move through this sea zone freely.”

    Source: https://axisallies.com/wp-content/uploads/2014/01/axis-allies-rules-anniversary-corrections-faqs.pdf

    If Italy wants to edit back the AA gun into Italy, I’m okay with that.


  • @The_Good_Captain said in Cap(A) vs Team(X) Anniversary 41:

    @Colonel_Sanders @CaptainNapalm Only bc the Dardanelles are closed and I’m not sure how familiar you guys are with that optional rule, I’ll post it here:

    Dardanelles Closed to Sea Movement
    “In order to maintain its neutrality, Turkey closed the narrow straights linking the Black Sea and the Mediterranean,
    permitting no naval passage by any belligerent nation on either side. No sea units may move into or out of sea zone
    16, however air units may move through this sea zone freely.”

    Source: https://axisallies.com/wp-content/uploads/2014/01/axis-allies-rules-anniversary-corrections-faqs.pdf

    If Italy wants to edit back the AA gun into Italy, I’m okay with that.

    Do aircraft treat it as two sea zones, the Black Sea and the Med, or is it just one sea zone, as indicated by the numbers labeling the sea zones?


  • @CaptainNapalm The British bomber located in Caucasus can bomb Italy’s IC using the following movement path: SZ 16, SZ 14, Italy …and return.


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 armour, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 infantry moved from Baltic States to Belorussia
            1 infantry moved from East Poland to Belorussia
            1 fighter moved from Norway to 2 Sea Zone
            1 bomber moved from Libya to 2 Sea Zone
            1 fighter moved from Poland to 6 Sea Zone
            1 fighter moved from France to 6 Sea Zone
            1 fighter moved from Poland to Belorussia
            2 armour moved from Egypt to Belgian Congo
                  Germans take Anglo-Egypt Sudan from British
                  Germans take Belgian Congo from British
            1 transport moved from 15 Sea Zone to 13 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Gibraltar
                  Germans take Gibraltar from British
            1 armour moved from Ukraine to Eastern Ukraine
                  Germans take Eastern Ukraine from Russians
            1 armour moved from Eastern Ukraine to Ukraine
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                    Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in 6 Sea Zone
                Germans attack with 2 fighters
                British defend with 1 destroyer
                    Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 6 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 2 Sea Zone
                Germans attack with 1 bomber and 1 fighter
                British defend with 1 cruiser; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 2 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
    
        Non Combat Move - Germans
            1 infantry moved from East Poland to Ukraine
            1 aaGun moved from France to Italy
            2 armour moved from Baltic States to Ukraine
            1 fighter moved from Belorussia to Ukraine
            1 armour moved from Baltic States to Finland
            1 artillery moved from Baltic States to Poland
            1 bomber moved from 2 Sea Zone to Norway
            1 fighter moved from 2 Sea Zone to Norway
            1 fighter moved from 6 Sea Zone to Poland
            1 fighter moved from 6 Sea Zone to Poland
            1 infantry moved from Finland to Norway
            1 infantry moved from Germany to Northwestern Europe
            9 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 submarine placed in 5 Sea Zone
            1 aaGun, 1 armour and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.83
    Germans regular : 0.33
    British regular : -0.33
    

    Savegame


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  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Eastern Ukraine
                  Russians take Eastern Ukraine from Germans
            2 artilleries and 8 infantry moved from Archangel to Karelia S.S.R.
            4 infantry moved from Buryatia S.S.R. to Manchuria
    
        Combat - Russians
            Battle in Karelia S.S.R.
                Russians attack with 2 artilleries and 8 infantry
                Germans defend with 1 factory and 1 infantry
                    Russians roll dice for 2 artilleries and 8 infantry in Karelia S.S.R., round 2 : 1/10 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Manchuria
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Persia to India
            1 fighter moved from Caucasus to India
            2 armour moved from Caucasus to India
            3 infantry moved from Russia to Caucasus
            2 armour moved from Russia to Caucasus
            1 infantry moved from Urals to Russia
            2 infantry moved from Caucasus to Persia
            1 aaGun moved from Archangel to Karelia S.S.R.
            2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Caucasus
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -0.33
    Russians regular : -1.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Borneo to 49 Sea Zone
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 4 infantry moved from 35 Sea Zone to India
            1 fighter moved from 37 Sea Zone to India
            3 fighters moved from French Indo-China Thailand to India
            1 artillery and 4 infantry moved from Burma to India
            1 infantry moved from Fukien to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
            1 infantry moved from Okinawa to 60 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to Kwangtung
            1 fighter moved from 62 Sea Zone to Kwangtung
            2 fighters moved from 62 Sea Zone to Manchuria
            1 transport moved from 62 Sea Zone to 59 Sea Zone
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
            1 transport moved from 36 Sea Zone to 62 Sea Zone
            1 armour and 2 infantry moved from Japan to 62 Sea Zone
            1 armour and 3 infantry moved from 62 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 armour, 2 fighters and 3 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Manchuria, round 3 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in India
                Japanese attack with 2 artilleries, 4 fighters and 8 infantry
                British defend with 1 aaGun, 1 artillery, 1 factory and 3 infantry; Russians defend with 2 armour, 1 fighter and 3 infantry
                    British roll AA dice in India : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 4 fighters and 8 infantry in India, round 2 : 5/14 hits, 4.33 expected hits
                    British roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in India, round 2 : 6/10 hits, 4.00 expected hits
                    6 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 infantry owned by the British lost in India
                    Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in India, round 3 : 3/8 hits, 3.33 expected hits
                    British roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in India, round 3 : 3/5 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Russians, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery and 4 fighters in India, round 4 : 1/5 hits, 2.33 expected hits
                    British roll dice for 1 armour and 1 fighter in India, round 4 : 1/2 hits, 1.17 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the Russians lost in India
                    Japanese roll dice for 1 artillery and 3 fighters in India, round 5 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Russians lost in India
                Japanese win, taking India from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 artillery, 2 fighters and 8 infantry
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Russians: 2 armour, 1 fighter and 3 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from India to 35 Sea Zone
            1 battleship and 1 cruiser moved from 50 Sea Zone to 38 Sea Zone
            1 transport moved from 37 Sea Zone to 61 Sea Zone
            1 infantry moved from Fukien to French Indo-China Thailand
            1 fighter moved from Kwangtung to French Indo-China Thailand
            2 fighters moved from Manchuria to 62 Sea Zone
            1 carrier moved from 62 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 armour, 1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 0.33
    British AA : -0.67
    British regular : 2.50
    

    Savegame


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  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 2 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
                  British take Anglo-Egypt Sudan from Germans
            1 bomber moved from Caucasus to Trans-Jordan
            2 infantry moved from Persia to Trans-Jordan
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 armour moved from Eastern Canada to 1 Sea Zone
            1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
            1 armour moved from 2 Sea Zone to United Kingdom
            1 infantry moved from Rhodesia to Italian Africa
            1 fighter moved from Archangel to Caucasus
            1 bomber moved from Trans-Jordan to Caucasus
            1 fighter moved from Archangel to Caucasus
    
        Place Units - British
            2 armour placed in Union of South Africa
            1 carrier and 1 destroyer placed in 2 Sea Zone
            1 fighter placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.00
    

    Savegame


  • @CaptainNapalm @Colonel_Sanders sorry fellas. can someone edit the British destroyer in SZ 40 to SZ 29. missed him in noncom


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 armour moved from Balkans to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
            1 armour moved from 15 Sea Zone to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 cruiser moved from 13 Sea Zone to 15 Sea Zone
            1 armour moved from Ukraine to Eastern Ukraine
            1 fighter moved from Balkans to Eastern Ukraine
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Eastern Ukraine
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Eastern Ukraine, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Italians win, taking Eastern Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Eastern Ukraine to Ukraine
            1 artillery moved from France to Italy
            2 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Italy to France
            1 infantry moved from Italy to France
    
        Place Units - Italians
            4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Russians regular : -0.33
    British regular : 0.67
    

    Savegame


  • I may be mistaken but I think there may have been an error bombarding transjordan. It only showed 2 ships bombarding but 1 hit anyway- yet the infantry had the opportunity to shoot back and hit. Is that right? thx


  • @Colonel_Sanders From the manual page 29 under battleship or cruiser rules:

    Offshore Bombardment: Your battleships and cruisers can conduct offshore bombardment during an amphibious assault.
    These battleships and cruisers must be in the same sea zone as the offloading transport before they can conduct this
    bombardment. Each battleship and cruiser fires against enemy land units in the territory being attacked prior to land combat. Battleships and cruisers cannot conduct offshore bombardment if they were involved in a sea combat prior to the amphibious assault and cannot conduct more than one bombardment per turn. The number of battleships and cruisers that can bombard during an amphibious assault is limited to one ship per land unit being offloaded from the transports in that coastal territory.

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