PtV WindowWasher (allies) vs Majikforce (axis)


  • @majikforce Yes, I have noticed that the small battles have been atrocious for you! You assumed right on scramble. Im going to get FRANZAC to you now

  • '21 '20

    TripleA Manual Gamesave Post: ANZAC round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    Scramble?

  • '21 '20

    I figure if I take multiple game deciding 30% risks, one of them is going to pay off at some point :wink:


  • @WindowWasher Lol no scramble either battle.

  • '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
            Battle in 65 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 65 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
            2 fighters moved from 65 Sea Zone to New South Wales
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 65 Sea Zone
            1 armour moved from New South Wales to Northern Australia
                  ANZAC take Northern Australia from Japanese
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to 65 Sea Zone
            2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
            Battle in 65 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 65 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Queensland
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to Queensland
            2 fighters moved from 65 Sea Zone to New South Wales
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    
        Combat Move - French
            1 fighter moved from Malta to Gibraltar
            1 infantry moved from Eire to Scotland
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame

  • '21 '20

    Just letting you know, I’ve got school starting tomorrow and two hurricanes heading my way, so I may be a little slow with my moves (maybe).


  • @WindowWasher Thanks for the heads up. Study hard and stay safe!

  • '22 '16

    @WindowWasher Absolute baloney! You win on dice. Such a shame. I ran it 3 or 4 times and worst I did was 12 tanks left. Go live and get screwed! Too bad as well, India was going to fall this turn. Oh well GG although I am never playing this version again.

  • '21 '20

    I think that taking multiple game-winning risks with the allies as long as you’re ahead can really pay off.

    Well, I think that 95% KJF is quite powerful, as long as the US can effectively get a landing in europe for cheap. I’d be interested to see what a KGF does.

    Good game.

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