L20 WindowWasher (X) vs Trulpen (A+18) BM3

  • '21 '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 armour placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 1 mech_infantry
            EDIT: Adding units owned by Italians to Yugoslavia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,4,3,3,5
            Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    If you had hit my German bomber stack, i would have conceded unconditionally, was up thinking about what an idiot I was last night for a bit.


  • Don’t think I could without sacrificing the air.

  • '21 '20

    @trulpen loose 3 figs, like 42 TUV


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            ANZAC creates battle in territory 19 Sea Zone
            Battle in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Burma to Yunnan
            2 infantry moved from India to Burma
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Amur to 22 Sea Zone
            1 submarine moved from 19 Sea Zone to 22 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 infantry moved from Tobruk to Alexandria
            2 infantry moved from Iraq to Turkey
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    I overlooked something on my Italian move, I just assumed you couldnt take southern france for some reason. No relevant dice have been rolled, can i edit those guys?


  • Sure, go ahead.

  • '21 '20

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 bombers, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 1 aaGun, 4 artilleries and 6 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 4 artilleries and 6 infantry
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Bryansk to Tambov
            2 tactical_bombers moved from Bryansk to Tambov
            5 armour moved from Bryansk to Rostov
            5 mech_infantrys moved from Bryansk to Rostov
            1 bomber moved from Bryansk to 100 Sea Zone
            1 bomber moved from Bryansk to Russia
            4 bombers moved from Eastern Poland to Russia
            2 fighters moved from Bryansk to Russia
            2 infantry moved from Southern France to Normandy Bordeaux
            2 infantry moved from Southern France to France
            2 bombers moved from Western Germany to Normandy Bordeaux
            3 infantry moved from Switzerland to France
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    Intercept? @trulpen


  • Hell yeah, all 8.

  • '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 bombers, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 1 aaGun, 4 artilleries and 6 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 4 artilleries and 6 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from Eastern Poland to 100 Sea Zone
            2 bombers moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            2 infantry moved from Southern France to France
            3 infantry moved from Switzerland to France
            1 artillery moved from Western Germany to France
            2 infantry moved from Western Germany to France
            5 armour moved from Bryansk to Rostov
            5 mech_infantrys moved from Bryansk to Rostov
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            2 bombers and 2 fighters moved from Bryansk to Russia
            2 bombers moved from Eastern Poland to Russia
            1 mech_infantry moved from Bryansk to Tambov
            2 tactical_bombers moved from Bryansk to Tambov
            1 bomber moved from Eastern Poland to Russia
            2 infantry moved from Finland to Karelia
            5 infantry moved from Finland to Sweden
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Russians launches 8 interceptors out of Russia
                    Attackers Fire,  : 3/7 hits, 1.50 expected hits
                    Defenders Fire,  : 3/8 hits, 2.67 expected hits
                    1 bomber owned by the Germans and 2 fighters owned by the Germans lost in Russia
                    2 fighters owned by the Russians and 1 fighter owned by the French lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 7,5,4,3 and causes: 19 damage to unit: factory_major
                Bombing raid in Russia causes 19 damage total. 
            Battle in 100 Sea Zone
                Germans attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 100 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Normandy Bordeaux
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Tambov
                Germans attack with 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 5 armour and 5 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 5 armour and 5 mech_infantrys in Rostov, round 2 : 4/10 hits, 3.33 expected hits
                    Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Tambov to Bryansk
            4 bombers moved from Russia to Bryansk
            1 bomber moved from 100 Sea Zone to Bryansk
            1 bomber moved from Eastern Poland to Bryansk
            2 bombers moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            1 tactical_bomber placed in Novgorod
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,2,4,5,2,4
            Germans collect 54 PUs (8 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Defenders Fire,  : 0.33
    Attackers Fire,  : 1.50
    Russians regular : -0.83
    Germans regular : 0.83
    Russians AA : -0.67
    

    Savegame

  • '21 '20

    Well, that makes up for last round. Although your convoy raids are brutal holy crap

    Oh, different game save due to the fact that I had already rolled the dice (assumed you would, did the math, made complete sense to intercept), but wanted to double check that you wanted to intercept, so posted an identical combat move.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 14 PUs; 
            Russians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Tambov
            1 fighter and 1 tactical_bomber moved from Turkey to Tambov
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            3 infantry moved from Kweichow to Anhwe
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Anhwe
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Russians win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns and 9 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Samara to Russia
            1 infantry moved from Vologda to Russia
    
        Place Units - Russians
            1 fighter and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : 0,67
    Russians regular : -0,83
    

    Savegame


  • @WindowWasher said in L20 WindowWasher (X) vs Trulpen (A+18) BM3:

    Well, that makes up for last round. Although your convoy raids are brutal holy crap

    Oh, different game save due to the fact that I had already rolled the dice (assumed you would, did the math, made complete sense to intercept), but wanted to double check that you wanted to intercept, so posted an identical combat move.

    Yes, that was rough.

  • '21 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 2 infantry moved from French Indo China to Kwangsi
            3 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 bomber moved from Hunan to Kweichow
            1 bomber moved from Hunan to Anhwe
            5 artilleries, 18 infantry and 6 mech_infantrys moved from Hunan to Kwangsi
            2 artilleries moved from Kiangsi to Kwangsi
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 78 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 6 fighters, 11 submarines, 7 tactical_bombers and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 19 Sea Zone from ANZAC
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry moved from Kiangsu to Anhwe
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            2 battleships, 9 carriers, 1 cruiser, 1 destroyer, 6 fighters, 11 submarines, 7 tactical_bombers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber and 3 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
                    Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 4 : 3/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Hunan: 1 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from Anhwe to Japan
            1 bomber moved from Kweichow to Japan
            1 fighter moved from 17 Sea Zone to Japan
            2 aaGuns moved from Hunan to Kwangsi
    
        Place Units - Japanese
            1 fighter and 9 infantry placed in Japan
            3 artilleries placed in Kiangsu
            3 artilleries placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
            Japanese collect 43 PUs (10 lost to blockades); end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 9 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 transport moved from 22 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 22 Sea Zone to 21 Sea Zone
            3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Guam
            9 fighters moved from 22 Sea Zone to 6 Sea Zone
            2 fighters moved from 22 Sea Zone to Guam
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            2 infantry moved from Spain to Normandy Bordeaux
            2 fighters moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
            1 bomber moved from Spain to Western Germany
            1 bomber moved from Brazil to Normandy Bordeaux
            1 bomber moved from Eastern United States to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Battle in Korea
            Battle in 21 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Korea from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 2 bombers, 2 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Guam
                Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 battleships, 9 carriers, 3 cruisers, 5 destroyers, 2 fighters and 1 marine moved from 22 Sea Zone to 21 Sea Zone
            1 carrier and 2 submarines moved from 30 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            1 fighter moved from Western United States to Wake Island
            1 artillery moved from Venezuela to 89 Sea Zone
            1 artillery and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery moved from 101 Sea Zone to Eastern United States
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Morocco to 91 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            1 artillery and 1 infantry moved from Portugal to Spain
            1 armour moved from Portugal to Spain
            2 fighters moved from Normandy Bordeaux to Gibraltar
            2 bombers moved from Normandy Bordeaux to Spain
            1 bomber moved from Western Germany to Spain
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            5 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone
            9 fighters moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 91 Sea Zone
            1 submarine placed in 93 Sea Zone
            1 submarine placed in 105 Sea Zone
            1 transport placed in 101 Sea Zone
            9 infantry placed in Central United States
            2 fighters placed in Western United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,67
    Japanese regular : -0,33
    Germans AA : -0,17
    Germans regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 artillery and 2 infantry moved from Szechwan to Kweichow
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
            1 artillery and 2 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 9 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 transport moved from 22 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 22 Sea Zone to 21 Sea Zone
            3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Guam
            9 fighters moved from 22 Sea Zone to 6 Sea Zone
            2 fighters moved from 22 Sea Zone to Guam
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            2 infantry moved from Spain to Normandy Bordeaux
            2 fighters moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
            1 bomber moved from Spain to Western Germany
            1 bomber moved from Brazil to Normandy Bordeaux
            1 bomber moved from Eastern United States to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Battle in Korea
            Battle in 21 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Korea from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 2 bombers, 2 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 bombers, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Guam
                Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 battleships, 9 carriers, 3 cruisers, 5 destroyers, 2 fighters and 1 marine moved from 22 Sea Zone to 21 Sea Zone
            1 carrier and 2 submarines moved from 30 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            1 fighter moved from Western United States to Wake Island
            1 artillery moved from Venezuela to 89 Sea Zone
            1 artillery and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery moved from 101 Sea Zone to Eastern United States
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Morocco to 91 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            1 artillery and 1 infantry moved from Portugal to Spain
            1 armour moved from Portugal to Spain
            2 fighters moved from Normandy Bordeaux to Gibraltar
            2 bombers moved from Normandy Bordeaux to Spain
            1 bomber moved from Western Germany to Spain
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            5 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone
            9 fighters moved from 6 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 91 Sea Zone
            1 submarine placed in 93 Sea Zone
            1 submarine placed in 105 Sea Zone
            1 transport placed in 101 Sea Zone
            9 infantry placed in Central United States
            2 fighters placed in Western United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 artillery and 2 infantry moved from Szechwan to Kweichow
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
            1 artillery and 2 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Chahar from Japanese, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Spain: 1 aaGun
                EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Albania to Bulgaria
                  British take Bulgaria from Germans
            EDIT: 1 infantry moved from Spain to Gibraltar
            1 bomber moved from Eastern Persia to Mozambique
            1 artillery and 2 infantry moved from Union of South Africa to Mozambique
            EDIT: 2 fighters moved from 92 Sea Zone to Gibraltar
    
        Combat - British
            Battle in Mozambique
                British attack with 1 artillery, 1 bomber and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Mozambique, round 2 : 2/4 hits, 1,50 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Mozambique
                British win, taking Mozambique from Neutral_True with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Mozambique to Kenya
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Spain to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Spain to Gibraltar
            2 fighters moved from Gibraltar to Turkey
            3 fighters moved from Turkey to Russia
            3 infantry moved from Persia to Northwest Persia
            1 infantry moved from Turkey to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            2 artilleries moved from Eastern Persia to Persia
            1 armour and 3 mech_infantrys moved from Saudi Arabia to Turkey
            1 armour and 1 mech_infantry moved from India to Yunnan
            6 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from Yunnan to India
            1 aaGun moved from Shan State to Yunnan
            2 artilleries moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Turkey to Greece
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
            1 transport placed in 106 Sea Zone
            1 infantry and 1 mech_infantry placed in Quebec
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -1,67
    Japanese regular : -0,67
    Germans AA : -0,17
    Germans regular : 1,33
    Neutral_True regular : -0,67
    British regular : 0,50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            2 artilleries and 2 infantry moved from Northern Italy to France
            1 artillery and 3 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Northern Italy to Slovakia Hungary
            1 mech_infantry moved from Yugoslavia to Eastern Poland
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,4,6,2,2,6
            Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            ANZAC creates battle in territory 20 Sea Zone
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 cruiser and 1 submarine moved from 22 Sea Zone to 21 Sea Zone
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 45 Sea Zone to 21 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            EDIT: 1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
            2 infantry moved from Burma to Yunnan
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 infantry moved from Caucasus to Turkey
            1 infantry moved from Turkey to Caucasus
            2 infantry moved from Alexandria to Egypt
            1 infantry moved from Turkey to Greece
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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