Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB
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@AndrewAAGame Good morning.
I just noticed that Seb forgot to move his Canadian DD to SZ91. Must have been in an apoplectic fit, after his African fiasco. Could we have that moved to SZ91, please? -
@Witt said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:
@AndrewAAGame Good morning.
I just noticed that Seb forgot to move his Canadian DD to SZ91. Must have been in an apoplectic fit, after his African fiasco. Could we have that moved to SZ91, please?Unfortunately no. Just like the default edit policy I do not believe in any edits at all however after playing a little bit here on this site it was clear lots of people liked edits so as a compromise @majikforce and I came up with an edit policy together that does allow some edits within clear guidelines to allow some flexibility with edits versus no flexibility at all with edits.
a) Once a combat roll is made no edits of any kind before the combat roll occurred are allowed with one exception. Forgotten Units. A “Forgotten Unit” is a unit that never moved during that Power’s Turn and that unit unequivocally and without any doubt was just forgotten to be moved and that the requested edited move is obviously the intended move if the unit had not been forgotten. Any doubt, no matter how small, voids this exception. Including any potential gain of knowledge received due to dice rolls.
b) Once Opponent B has posted in any format a portion of their current Turn no edits of Opponent A’s previous Turns are allowed. This includes “Forgotten Units”.
c) Any Edit necessary to fix an illegal move. Such as flying a plane over a Neutral into combat. Not unloading combat ground troops picked up during the Combat Move phase from a transport during an Amphibious Attack. Not placing all possible units during the Mobilize New Units phase.Thus the UK fighter edit request was allowed because it occurred after all combat rolls and the next Opponents Turn had not been posted in any way. Unfortunately in this case of the UK destroyer Italy has already gone and therefore no edits are allowed. I would like to point out that technically as soon as a Turn is posted it is considered final and no edits are allowed however based on this edit policy there was over 29 hours from the posting of the UK Turn before Italy posted anything that we would have allowed that DD edit. There is no rush to take Turns so please double check your moves before posting. Thanks!
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@AndrewAAGamer said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:
There is no rush to take Turns so please double check your moves before posting. Thanks!
@Leo: please bear that in mind, next time you feel the urge to: “i don’t want to have them wait any longer”! -
@Elrood said in 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB:
please bear that in mind, next time you feel the urge to: “i don’t want to have them wait any longer”!
Goodness YES! Please do not feel any pressure to hurry. We are all busy and time should not be a factor in our gaming.
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I should ask @majikforce but for me I will NEVER bump for a 72 hour delay. At most I will IM and ask when you might plan on taking your Turn. If after 5-6 days with no IM reply I might bump then but only then.
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Thats GOOD to know. Leo told me there was a maximum “3 days per turn” policy or so! :-(
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By default there is a 72 hour policy in the League Rules. Personally I choose to ignore that rule. Even playing alone it is too easy to get busy to have to reply within 72 hours. Being that we are on a Team and wanting advice from our teammates a 72 hour policy, in my opinion, is too little time and too much pressure that we do not need to have. This is supposed to be FUN, not stressful.
Good things to note for future games:
a) Post Edit Policy up front in setup post
b) Say do not care about 72 hour policy -
@AndrewAAGamer @Elrood @Witt Agreed! No pressure to hurry. I may check in after 5-6 days but as long there is communication I will never bump someone out. We all know how busy life can get and this is supposed to be fun!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 cruiser moved from 113 Sea Zone to 126 Sea Zone 2 bombers and 2 tactical_bombers moved from Western Germany to 126 Sea Zone 2 artilleries moved from Southern France to Normandy Bordeaux 2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 3 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 5 artilleries moved from Poland to Baltic States 2 armour and 2 mech_infantrys moved from Germany to Baltic States 1 armour, 5 artilleries and 28 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 armour moved from Poland to Bessarabia 2 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 126 Sea Zone Germans attack with 2 bombers, 1 cruiser and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 bombers, 1 cruiser and 2 tactical_bombers in 126 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits British roll dice for 1 destroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 126 Sea Zone Germans win with 2 bombers, 1 cruiser and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Baltic States Germans attack with 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Baltic States, round 2 : 6/12 hits, 4.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 3 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 fighters and 3 tactical_bombers in Normandy Bordeaux, round 2 : 3/7 hits, 3.50 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 2 artilleries Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bessarabia 1 artillery moved from Poland to Baltic States 5 armour and 5 mech_infantrys moved from Germany to Romania 5 mech_infantrys moved from Western Germany to Poland 1 armour and 2 mech_infantrys moved from Holland Belgium to Germany 1 artillery moved from Holland Belgium to France 2 aaGuns moved from Holland Belgium to Western Germany 2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia 2 bombers moved from 126 Sea Zone to Western Germany 2 tactical_bombers moved from 126 Sea Zone to Finland Place Units - Germans 1 infantry placed in France 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 41 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
French regular : 1.33 Russians regular : -0.33 Germans regular : 2.33 British regular : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 125 Sea Zone to 126 Sea Zone 2 fighters and 1 tactical_bomber moved from Novgorod to 126 Sea Zone 2 infantry moved from Belarus to Eastern Poland 1 artillery moved from Western Ukraine to Eastern Poland Combat - Russians Battle in 126 Sea Zone Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in 126 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser in 126 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 126 Sea Zone Russians win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Eastern Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Ukraine 2 aaGuns, 3 artilleries and 13 infantry moved from Western Ukraine to Ukraine 1 aaGun, 1 artillery, 11 infantry and 3 mech_infantrys moved from Bryansk to Ukraine 9 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel 1 infantry moved from Rostov to Ukraine 6 infantry moved from Yenisey to Timguska 2 fighters and 1 tactical_bomber moved from 126 Sea Zone to Vologda Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 Russians regular : -0.67
Territory Summary for Russians :
Timguska : 6 infantry Buryatia : 2 aaGuns and 12 infantry Belarus : 1 infantry Bryansk : 1 aaGun and 9 infantry Archangel : 1 infantry Eastern Poland : 1 artillery and 2 infantry Russia : 1 airfield, 1 factory_major and 9 infantry Ukraine : 3 aaGuns, 2 armour, 6 artilleries, 1 factory_minor, 1 fighter, 29 infantry and 8 mech_infantrys Vologda : 2 fighters and 1 tactical_bomber Volgograd : 1 factory_minor Novgorod : 1 airfield, 1 factory_minor and 1 harbour 115 Sea Zone : 1 cruiser and 1 submarine 126 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 47 Russians : 35 / 40 Japanese : 48 / 51 Americans : 52 / 72 Chinese : 8 / 7 British : 28 / 33 UK_Pacific : 10 / 11 Italians : 17 / 17 ANZAC : 14 / 14 French : 11 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 44 Sea Zone to Java 2 fighters moved from 43 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Sumatra 1 cruiser moved from 43 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Hopei to Shensi 2 bombers moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 3 artilleries and 4 infantry moved from Anhwe to Kweichow 2 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Sumatra Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports ANZAC defend with 1 cruiser Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Java Japanese attack with 2 artilleries, 4 fighters and 4 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 4 fighters and 4 infantry in Java, round 2 : 3/10 hits, 3.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.67 expected hits Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan Japanese win with 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to Shan State 2 fighters and 6 tactical_bombers moved from Yunnan to Shan State 1 tactical_bomber moved from Kweichow to Shan State 1 armour moved from Kwangtung to French Indo China 1 fighter moved from Kweichow to Shan State 1 fighter moved from Caroline Islands to French Indo China 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China 1 artillery and 2 infantry moved from Chahar to Jehol 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 4 fighters moved from Java to 42 Sea Zone 1 infantry moved from French Indo China to Shan State 2 infantry moved from Korea to Manchuria Place Units - Japanese 1 airfield, 1 factory_minor and 1 harbour placed in French Indo China 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -3.17 ANZAC regular : 0.33 UK_Pacific regular : -0.33
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Hi guys. I will be off for 2,5 weeks with my family. Can we pause the game until I am back. Else Witt has to do it in his own.
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Yep! Take your Turn when you get back. Have fun!
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 battleship, 1 bomber, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
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@majikforce @AndrewAAGamer Good day both.
Seb has, graciously, allowed me to post his go.
Any Kamikaze in SZ6?
We had discussed it, before he left and he has seen my WhatsApp photos .
I won’t be doing T4 for him though. -
@Witt hey Witt hope all is well. Send out 4 of those kamikazes please!
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 aaGun EDIT: Turning off Edit Mode 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 2 bombers moved from 6 Sea Zone to Amur 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 bomber moved from Queensland to Caroline Islands 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,5,3,2 Battle in 6 Sea Zone Japanese defend with 1 submarine Battle in Caroline Islands Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans winJapanese win with 1 submarine remaining, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to 47 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 bomber moved from 47 Sea Zone to New Britain 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 28 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Wake Island 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 artillery moved from Central United States to Western United States 1 bomber moved from Western United States to Gibraltar 1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Morocco to Tunisia Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 fighter and 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 artillery and 8 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Egypt to Belgian Congo 1 bomber moved from Egypt to Tanganyika Territory 1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to Egypt 1 fighter moved from Gibraltar to Egypt Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery and 2 infantry Italians defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in Tanganyika Territory British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Belgian Congo British attack with 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Belgian Congo to Egypt 1 bomber moved from Tanganyika Territory to Egypt 1 transport moved from 72 Sea Zone to 81 Sea Zone 3 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 battleship moved from 92 Sea Zone to 91 Sea Zone Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 2 mech_infantrys placed in Egypt 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Gibraltar: 2 fighters EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 2 fighters EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 31 PUs Place Units - UK_Pacific 1 aaGun and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 aaGun and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 1.17 Italians regular : 1.00 Japanese regular : 0.67 British regular : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Shensi : 2 infantry Yunnan : 1 infantry Kansu : 1 fighter Hopei : 1 infantry Szechwan : 1 infantry Chahar : 1 artillery and 11 infantry India : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 tactical_bomber Queensland : 1 fighter New Britain : 1 bomber Guam : 1 airfield Wake Island : 1 airfield and 3 fighters Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield Amur : 2 bombers 44 Sea Zone : 1 submarine 33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports 26 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine 10 Sea Zone : 2 carriers, 1 destroyer and 1 transport 55 Sea Zone : 1 destroyer Central United States : 2 aaGuns, 1 factory_major and 2 mech_infantrys Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour Belgian Congo : 1 mech_infantry Iceland : 1 airfield Quebec : 1 artillery, 1 factory_minor and 1 infantry Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 aaGun, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry British Guiana : 3 infantry Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry Anglo Egyptian Sudan : 1 artillery and 1 infantry Morocco : 2 infantry and 1 mech_infantry Algeria : 2 infantry Tunisia : 2 armour and 1 mech_infantry Caucasus : 1 armour and 2 mech_infantrys 80 Sea Zone : 1 destroyer 106 Sea Zone : 1 flag 97 Sea Zone : 1 flag Iraq : 1 flag 92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Eastern Persia : 1 flag 101 Sea Zone : 2 transports 81 Sea Zone : 1 battleship, 1 cruiser and 2 transports Brazil : 1 flag Northwest Persia : 1 flag, 1 artillery and 3 infantry Persia : 1 flag 91 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 42 / 47 Russians : 35 / 40 Japanese : 55 / 63 Americans : 52 / 74 Chinese : 9 / 16 British : 30 / 31 UK_Pacific : 6 / 6 Italians : 15 / 17 ANZAC : 10 / 14 French : 11 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@AndrewAAGamer i explained to Jason, via WhatsApp, that my iMac froze mid dice rolling. I have redone the battle, as per the first set of rolls up to that point.
Excuse the large number of edits, but I was flustered by the disjointed turn, because of the freezing dice and it was 12 by the time I completed the U.K. Our son wake at 6 most mornings. I just wanted to get the turn done though. -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from French 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 bomber moved from Southern Italy to Tobruk Combat - Italians Battle in Tobruk Italians attack with 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/7 hits, 2.33 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Tobruk to Southern Italy 2 armour moved from Greece to Romania 1 armour moved from Yugoslavia to Romania 2 artilleries moved from Greece to Bulgaria 1 aaGun and 2 infantry moved from Yugoslavia to Bulgaria 1 aaGun moved from France to Northern Italy 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 1 artillery moved from South Australia to New South Wales 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from South Australia to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Tunisia to Libya 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Egypt to Caucasus 1 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 fighter India : 3 fighters Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry Northern Territory : 1 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry 39 Sea Zone : 1 destroyer Trans-Jordan : 2 infantry United Kingdom : 2 infantry Anglo Egyptian Sudan : 1 infantry Libya : 1 flag, 2 infantry Caucasus : 1 fighter Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 42 / 47 Russians : 35 / 40 Japanese : 55 / 63 Americans : 52 / 74 Chinese : 9 / 16 British : 30 / 31 UK_Pacific : 6 / 6 Italians : 17 / 17 ANZAC : 10 / 11 French : 9 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0