Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
TT Wizcats Allies +16 vs The Rum and the Fury BM3
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TripleA Move Summary: Chinese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 infantry moved from Yunnan to Burma Chinese take Burma from Germans 1 infantry moved from Tsinghai to Kansu
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 infantry moved from Yunnan to Burma Chinese take Burma from Germans 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.33
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - British British buy 1 airfield, 2 armour, 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from Algeria to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Morocco to 95 Sea Zone 1 bomber, 7 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 3 armour and 5 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry and 2 mech_infantrys moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Hunan
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from Morocco to 99 Sea Zone 1 bomber moved from Morocco to 98 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Szechwan to Suiyuyan 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Wake Island to 20 Sea Zone 1 bomber moved from Morocco to Trans-Jordan Combat - Americans Battle in 96 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 96 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 99 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport Germans defend with 1 submarine Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Italians with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 20 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 submarine and 3 transports Germans defend with 1 submarine Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Greece Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Suiyuyan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from 99 Sea Zone to Egypt 1 bomber moved from Trans-Jordan to Egypt 1 bomber moved from 98 Sea Zone to Egypt 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 5 transports moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 4 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from Algeria to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 20 Sea Zone to French Indo China 1 bomber moved from Suiyuyan to French Indo China 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 31 Sea Zone to 6 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to Wake Island 1 fighter moved from Western United States to 31 Sea Zone 1 bomber moved from Western United States to Wake Island 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 artillery, 2 bombers and 3 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1 Americans collect 63 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 infantry moved from Yunnan to Burma Chinese take Burma from Germans 1 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 2 armour, 1 artillery, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 3 fighters moved from Algeria to 95 Sea Zone 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Morocco to 95 Sea Zone 1 bomber, 7 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 3 armour and 5 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 20 infantry and 2 mech_infantrys moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Hunan Combat - British Battle in 95 Sea Zone British attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport Germans defend with 1 submarine British roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 95 Sea Zone British win with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Sicily Battle in Hunan British attack with 20 infantry and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 20 infantry and 3 mech_infantrys in Hunan, round 2 : 4/23 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Sicily from Italians, taking Hunan from Japanese with 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 3 armour, 1 bomber, 7 fighters, 5 mech_infantrys and 1 tactical_bomber Italians defend with 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter and 1 infantry AA fire in Iraq : 3/6 hits, 1.00 expected hits 3 fighters owned by the British lost in Iraq British roll dice for 3 armour, 1 bomber, 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 7/14 hits, 5.67 expected hits Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry in Iraq, round 2 : 4/8 hits, 3.00 expected hits 4 mech_infantrys owned by the British, 2 aaGuns owned by the Italians, 2 bombers owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Iraq British roll dice for 3 armour, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 6/10 hits, 5.00 expected hits Italians roll dice for 2 armour and 1 fighter in Iraq, round 3 : 2/3 hits, 1.67 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Italians, 1 armour owned by the British and 2 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 2 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 armour, 3 fighters and 5 mech_infantrys Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 fighter and 1 infantry Battle in Hopei British attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hopei British roll dice for 2 artilleries in Hopei, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from 95 Sea Zone to 98 Sea Zone 3 fighters moved from 95 Sea Zone to Trans-Jordan 1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from 95 Sea Zone to Algeria 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Morocco to 92 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 98 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 6 armour and 8 mech_infantrys moved from Egypt to Trans-Jordan 3 aaGuns moved from Yunnan to Hunan 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Paulau Island to French Indo China Place Units - British 1 airfield placed in Trans-Jordan 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 marine placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : 1.00 British : 2.33 Americans : 1.00 Chinese : -0.67 AA fire in Iraq : : 2.00 Japanese : -0.33
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@Karl7 Brutal italian AA in Iraq :face_with_head_bandage: :face_with_head_bandage:
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@Karl7 Didnt scramble for you in sz95 as overwhelming odds but we can roll in the forum if you wish to
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 3 fighters moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in Bryansk Italians attack with 4 infantry Russians defend with 4 infantry Italians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Bryansk 2 infantry owned by the Italians retreated to Ukraine Russians win with 4 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in 95 Sea Zone Italians attack with 3 fighters British defend with 1 destroyer and 1 transport Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer and 1 transport Non Combat Move - Italians 2 fighters moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 0.67 Russians : 0.67
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TripleA Move Summary: ANZAC round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Siam to Shan State ANZAC take Shan State from Germans 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Siam to Shan State ANZAC take Shan State from Germans 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Hainan Battle in Malaya ANZAC attack with 2 artilleries and 4 infantry Japanese defend with 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 4 infantry in Malaya, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 artilleries and 3 infantry in Malaya, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Hainan from Japanese, taking Malaya from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Siam to French Indo China 1 fighter moved from Borneo to French Indo China 1 mech_infantry moved from Queensland to Western Australia 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : -2.17 Japanese : 0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Siam to Shan State ANZAC take Shan State from Germans 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Hainan Battle in Malaya ANZAC attack with 2 artilleries and 4 infantry Japanese defend with 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 4 infantry in Malaya, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 artilleries and 3 infantry in Malaya, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya ANZAC win, taking Hainan from Japanese, taking Malaya from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Siam to French Indo China 1 fighter moved from Borneo to French Indo China 1 mech_infantry moved from Queensland to Western Australia 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.17 Japanese : 0.33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 8 infantry and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 97 Sea Zone to 99 Sea Zone 5 fighters and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 mech_infantrys moved from Persia to Iraq 1 mech_infantry moved from Persia to Iraq 1 fighter moved from Persia to Iraq 2 bombers moved from Ukraine to Iraq 5 artilleries moved from Caucasus to Volgograd 3 bombers moved from Ukraine to Volgograd 1 mech_infantry moved from Caucasus to Tambov 3 bombers moved from Ukraine to Tambov 1 bomber moved from Ukraine to Tambov 8 armour and 13 mech_infantrys moved from Caucasus to Bryansk 2 infantry moved from Belarus to Smolensk 2 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 armour, 5 artilleries, 5 infantry and 6 mech_infantrys moved from Belarus to Bryansk 2 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 bombers moved from Western Germany to Smolensk 1 bomber moved from Western Germany to Archangel Combat - Germans Battle in 99 Sea Zone Germans attack with 7 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 7 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone Germans win, taking 99 Sea Zone from Americans with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Bryansk Germans attack with 9 armour, 5 artilleries, 5 infantry and 24 mech_infantrys Russians defend with 4 infantry Germans roll dice for 9 armour, 5 artilleries, 5 infantry and 24 mech_infantrys in Bryansk, round 2 : 14/43 hits, 11.83 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 4 infantry and 24 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Tambov Germans attack with 4 bombers and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 4 bombers and 1 mech_infantry in Tambov, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 5 artilleries and 3 bombers Russians defend with 1 factory_minor and 5 infantry Germans roll dice for 5 artilleries and 3 bombers in Volgograd, round 2 : 4/8 hits, 3.67 expected hits Russians roll dice for 5 infantry in Volgograd, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Volgograd Germans roll dice for 2 artilleries and 3 bombers in Volgograd, round 3 : 5/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 artilleries and 3 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 artilleries Casualties for Russians: 5 infantry Battle in Smolensk Germans attack with 3 bombers and 2 infantry Russians defend with 3 infantry Germans roll dice for 3 bombers and 2 infantry in Smolensk, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Iraq Germans attack with 2 bombers, 1 fighter and 3 mech_infantrys British defend with 2 armour and 1 factory_minor Germans roll dice for 2 bombers, 1 fighter and 3 mech_infantrys in Iraq, round 2 : 2/6 hits, 2.33 expected hits British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for British: 2 armour Non Combat Move - Germans 3 mech_infantrys moved from Northwest Persia to Rostov 1 fighter moved from Iraq to Caucasus 4 armour and 3 mech_infantrys moved from Novgorod to Bryansk 3 artilleries and 1 infantry moved from Novgorod to Belarus 1 bomber and 1 fighter moved from Archangel to Belarus 5 armour moved from Poland to Belarus 3 bombers moved from Smolensk to Belarus 3 bombers moved from Volgograd to Belarus 4 bombers moved from Tambov to Belarus 1 aaGun moved from Ukraine to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 6 infantry moved from Poland to Eastern Poland 6 artilleries and 18 infantry moved from France to Northern Italy 1 aaGun and 6 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Southern France to Northern Italy 2 infantry moved from Normandy Bordeaux to France 3 infantry moved from Holland Belgium to Western Germany 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 4 infantry moved from Western Germany to Northern Italy 4 fighters and 3 tactical_bombers moved from Southern Italy to Caucasus 7 fighters and 2 tactical_bombers moved from 99 Sea Zone to Caucasus 2 bombers moved from Iraq to Caucasus 5 mech_infantrys moved from India to West India Place Units - Germans 3 tactical_bombers placed in Novgorod 1 fighter, 1 infantry and 1 tactical_bomber placed in Caucasus 3 infantry placed in West India 3 infantry placed in India 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,3,2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,4,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 56 PUs (11 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 4.67 British : 0.00 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 2 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 3 fighters moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 3 fighters and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 1 factory_minor Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Samara 3 fighters moved from Tambov to Samara 3 aaGuns, 1 armour, 11 artilleries, 26 infantry and 9 mech_infantrys moved from Russia to Samara 2 aaGuns and 16 infantry moved from Buryatia to Amur 1 armour and 2 infantry moved from Shensi to Hopei 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -1,17
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry EDIT: Changing ownership of Kwangsi from Chinese to Japanese EDIT: Turning off Edit Mode 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Jehol 3 aaGuns and 9 infantry moved from Manchuria to Korea 3 mech_infantrys moved from Anhwe to Kwangtung EDIT: Japanese undo move 4. EDIT: Japanese undo move 3. 3 mech_infantrys moved from Anhwe to Kwangtung 3 aaGuns and 9 infantry moved from Manchuria to Korea 1 bomber moved from Japan to Kwangtung Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6 Japanese collect 26 PUs (4 lost to blockades); end with 26 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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Apologies for edits - turn crashed midway and had to repost
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 91 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber moved from Egypt to Iraq 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 2 bombers moved from French Indo China to Kansu 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Wake Island to 19 Sea Zone
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@Karl7 scramble sz97?
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 91 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber moved from Egypt to Iraq 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 2 bombers moved from French Indo China to Kansu 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Wake Island to 19 Sea Zone 1 infantry moved from Greece to Albania Americans take Albania from Italians
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Forgot the walk into albania
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no scram
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 marine moved from Morocco to 91 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber moved from Egypt to Iraq 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 2 bombers moved from French Indo China to Kansu 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from Wake Island to 19 Sea Zone 1 infantry moved from Greece to Albania Americans take Albania from Italians Combat - Americans Battle in Southern France Battle in 99 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 99 Sea Zone Americans win, taking Southern France from Germans, taking 99 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 97 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter and 2 submarines; Russians loiter and taunt Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 3 bombers, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 transport Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Kansu Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in Kansu, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 3 : 3/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Iraq to Egypt 2 bombers moved from 97 Sea Zone to Egypt 1 bomber moved from 97 Sea Zone to Libya 1 fighter moved from 99 Sea Zone to Libya 1 fighter moved from 97 Sea Zone to Libya 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 carrier and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Kansu to Hopei 1 bomber moved from 19 Sea Zone to Guam 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 4 carriers, 2 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to Iwo Jima 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 bomber moved from Wake Island to Iwo Jima 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone Place Units - Americans 1 airfield placed in Iwo Jima 3 bombers placed in Western United States 2 artilleries, 2 bombers and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germans : -1.00 Italians : -0.33 Americans : -3.17 Japanese : -1.00