Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)


  • @gamerman01 No scramble. But if its Anzac versus Japan no matter what the odds please ask.
    Cheers


  • @GeneralDisarray said in Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies):

    @gamerman01 No scramble. But if its Anzac versus Japan no matter what the odds please ask.
    Cheers

    Right - gotcha
    I figured because of its strong forward position you wouldn’t

  • '22

    TripleA Move Summary: Americans round 2

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 submarine moved from 49 Sea Zone to 34 Sea Zone
            1 destroyer moved from 31 Sea Zone to 34 Sea Zone
            1 fighter moved from Wake Island to 21 Sea Zone
            1 bomber moved from Hawaiian Islands to 21 Sea Zone
            1 infantry moved from Davao to Manilla
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 2 marines and 1 transport moved from 27 Sea Zone to 34 Sea Zone
    

    Savegame


  • Scramble Request
    in Caroline’s


  • Japan: 1 dest possible 3 scramble 2 planes 2 tactical bombers
    America: 1 sub 2 dest 1 AC 2 planes 2 crusiers 1 BS


  • I must have missed the notification - I get a lot of them as a moderator -

    but sorry! Looking now!


  • Sorry, but of course I’m not scrambling! :) :)
    Nice move

    USA is buffed big time in this version with 2 marines!! and you took full advantage of my lack of familiarity with this map - bomber from Hawaii to 21 and landing on Davao - good grief! Again, nice moves! At least that bomber only attacks on a 3 :p


  • Manilla, rather

  • '22

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 submarine moved from 49 Sea Zone to 34 Sea Zone
            1 destroyer moved from 31 Sea Zone to 34 Sea Zone
            1 fighter moved from Wake Island to 21 Sea Zone
            1 bomber moved from Hawaiian Islands to 21 Sea Zone
            1 infantry moved from Davao to Manilla
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 2 marines and 1 transport moved from 27 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 21 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Wake Island
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 infantry placed in Central United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Japanese regular : 1.67
    

    Savegame

  • '22

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
            6 infantry moved from Tsinghai to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.67
    

    Savegame


  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 destroyer moved from 83 Sea Zone to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 101 Sea Zone
            1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya
            1 cruiser moved from 78 Sea Zone to 100 Sea Zone
            1 carrier moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from Ethiopia to Kenya
            1 artillery moved from Ethiopia to 78 Sea Zone
            1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone
            1 artillery moved from 74 Sea Zone to French Madagascar
            1 transport moved from 78 Sea Zone to 73 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 submarine moved from 49 Sea Zone to 34 Sea Zone
            1 destroyer moved from 31 Sea Zone to 34 Sea Zone
            1 fighter moved from Wake Island to 21 Sea Zone
            1 bomber moved from Hawaiian Islands to 21 Sea Zone
            1 infantry moved from Davao to Manilla
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
            1 armour and 1 infantry moved from Central United States to 104 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 2 marines and 1 transport moved from 27 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 21 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 21 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -14
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Wake Island
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 infantry placed in Central United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
            6 infantry moved from Tsinghai to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 83 Sea Zone to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 101 Sea Zone
            1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya
            1 cruiser moved from 78 Sea Zone to 100 Sea Zone
            1 carrier moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from Ethiopia to Kenya
            1 artillery moved from Ethiopia to 78 Sea Zone
            1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone
            1 artillery moved from 74 Sea Zone to French Madagascar
            1 transport moved from 78 Sea Zone to 73 Sea Zone
    
        Combat - British
            Battle in French Madagascar
            Battle in 101 Sea Zone
                British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 101 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 101 Sea Zone
                British win, taking French Madagascar from Neutral_Axis, taking 101 Sea Zone from Italians with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Kenya
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Baluchistan to Southern Persia
                  British take Southern Persia from Neutral_Allies
            3 aaGuns and 7 infantry moved from Burma to Eastern India
            1 battleship moved from 40 Sea Zone to 78 Sea Zone
            2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 100 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 armour and 1 infantry moved from United Kingdom to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to Quebec
    
        Place Units - British
            1 carrier and 2 destroyers placed in 100 Sea Zone
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 1.50
    Italians regular : 0.50
    Japanese regular : 2.33
    British regular : -1.67
    

    Savegame


  • You guys - wow - I never heard of either of you before this tournament but those are some impressive moves. I almost feel bad about getting bailed out by beginner’s luck off Hong Kong, there, not to mention putting a ding in your battleship, but with that nice, strong aggressive move I’m just gonna be happy.


  • I would have loved to have tried to sink your 3 destroyers on J2 but when I saw the India opportunity, that went off the table. And then you nearly returned the favor (sinking all 3 of my destroyers) - NICE!!! But you did succeed pretty well against the poor, late, German fleet, so again I will try not to feel guilty. We definitely have to respect your aggressive play, though


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 battleship and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 94 Sea Zone to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 100 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                British defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    

    Savegame


  • @DrakeMortis assumed no scramble to Alexandria. Order of losses in sz 100 please?


  • @regularkid maximum defense. 2 wounded AC and a destroyer as hits.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 battleship and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 98 Sea Zone to 100 Sea Zone
            1 cruiser moved from 94 Sea Zone to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 100 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 100 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                British defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    British roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 6/9 hits, 3.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 tactical_bomber owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 100 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber and 1 fighter in 100 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 100 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
                    1 destroyer owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 100 Sea Zone
                British win with 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -58
                Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for British: 1 carrier and 2 destroyers
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/7 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                2 tactical_bombers owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 artillery moved from Malta to 98 Sea Zone
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Algeria
                  Italians take Algeria from Neutral_Axis
            1 infantry moved from Gibraltar to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Morocco
                  Italians take Morocco from Neutral_Axis
            1 armour and 1 mech_infantry moved from Romania to Eastern Poland
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            1 infantry moved from Bulgaria to Romania
            1 artillery moved from Yugoslavia to Romania
            1 aaGun moved from Yugoslavia to Romania
            1 aaGun moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.17
    British regular : 2.50
    

    Savegame

  • '22

    TripleA Move Summary: ANZAC round 2

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
    

    Savegame

  • '22

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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