Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)



  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Northern Manchuria
            1 tactical_bomber moved from Anhwe to Northern Manchuria
            14 artilleries and 32 infantry moved from Bryansk to Kursk
            1 infantry moved from Smolensk to Southern Belarus
            2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 14 artilleries and 32 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 14 artilleries and 32 infantry in Kursk, round 2 : 13/46 hits, 12.33 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 14 artilleries and 31 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Southern Belarus
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northern Manchuria
                Russians attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Northern Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Manchuria
                Russians win, taking Northern Manchuria from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Northern Manchuria to Buryatia
            2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Timguska
            1 infantry moved from Kazakhstan to Northern Caucasus
            1 infantry moved from Kazakhstan to Stalingrad
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            1 aaGun moved from Bryansk to Kursk
            2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
            1 armour and 1 mech_infantry moved from Russia to Kursk
            1 infantry moved from Samara to Kazakhstan
            1 armour and 1 mech_infantry moved from Urals to Russia
            1 infantry moved from Gorky to Samara
            1 infantry moved from Yaroslavl to Russia
            7 infantry moved from Russia to Samara
            2 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            6 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.33
    Russians regular : 1.17
    

    Savegame


  • '15 Official Q&A '11 '10 Moderator

    Life has been getting overwhelming lately - will play when I’m able, thank you


  • '15 Official Q&A '11 '10 Moderator

    I’m sorry I have to delay more - yesterday my back flared up and I am having massive pain and problems moving. Have an appointment this afternoon and then a massage tomorrow morning - just trying to get back in action.



  • @gamerman01 I was just about to reach out and see how it was looking. Back issues are no joke, take care of yourself and we look forward to Japan’s very difficult turn when you have time 🙂



  • @gamerman01 Wanted to check in and see if you are ok?


  • '15 Official Q&A '11 '10 Moderator

    Thank you, Drake!! I really appreciate the kind sentiments. I just got home from an appointment and we have a new revelation - it seems to have been a kidney problem this whole time. Easy for me to overlook the organs because I have had many years of sporadic and sometimes major, back pain. Muscular or spinal column or what have you, so that is always my first suspect.

    Anyway, I have immediately begun taking the treatment for kidney bacteria or kidney stone, and we expect it to have a big effect in as little as 2 days. A lot of things make sense now, and it’s a big load off my mind. If this treatment doesn’t help, we’ll reassess.

    It was really hard not knowing when it was ever going to get better, and I feel bad leaving 3 guys in the lurch, but am glad I can finally give you a report.



  • @gamerman01 just happy to hear you are on the mend. Take your time the game is not going anywhere.
    Best


  • '15 Official Q&A '11 '10 Moderator

    Much appreciated


  • '15 Official Q&A '11 '10 Moderator

    Kind sirs -
    Feeling much better the past couple of days and getting some of the most urgent work done at home, thank goodness. Going to job site tomorrow. Need to keep my clients from getting jittery first, then can re-visit our awesome and intense game. Thank you for your patience and understanding!



  • @gamerman01 so happy to hear my friend. We will be here waiting when your on the mend:)



  • Hope you are feeling better. I will be out of town next week. Hope to continue soon my friends:)


  • '15 Official Q&A '11 '10 Moderator

    Thank you very much for the update. I am feeling well enough to work every day, so my morale is a lot higher! I am getting caught up pretty quickly, but have big days with long commutes so tend to wind down with a movie or the PS4 on weeknights. But soon, on a weekend most likely, I will have the time and energy to play Japan. It’s a testament to how tough you guys are playing, FWIW 🙂 Thanks for the patience and understanding


  • '15 Official Q&A '11 '10 Moderator

    I got caught up on work and sleep - taking 2nd look at this challenging move tonight, thanks again


  • '15 Official Q&A '11 '10 Moderator

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Southern Manchuria to Jehol
                  Japanese take Jehol from Chinese
            1 infantry moved from Kiangsu to Shantung
            1 fighter moved from Japan to Shantung
            1 infantry moved from Southern Manchuria to Northern Manchuria
            1 artillery and 6 infantry moved from Korea to Northern Manchuria
            1 bomber moved from Japan to 46 Sea Zone
            2 submarines moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 47 Sea Zone
            1 cruiser moved from 43 Sea Zone to 42 Sea Zone
            1 cruiser moved from 43 Sea Zone to 45 Sea Zone
            1 submarine moved from 38 Sea Zone to 59 Sea Zone
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
            1 battleship moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 38 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 59 Sea Zone
            1 fighter moved from 35 Sea Zone to 59 Sea Zone
            3 fighters moved from 35 Sea Zone to 56 Sea Zone
            2 tactical_bombers moved from Caroline Islands to 56 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 armour moved from Eastern India to Central India
                  Japanese take Central India from UK_Pacific
            1 armour moved from Central India to Eastern India
    

    Savegame


  • '15 Official Q&A '11 '10 Moderator

    Scramble to zone 56?
    Thanks



  • @gamerman01 None to sea zone 56
    Scramble to 47 against your 1 sub.


  • '15 Official Q&A '11 '10 Moderator

    In 47 I’m attacking your sub with my own sub and destroyer
    I thought you couldn’t scramble because you have no surface warships in 47, correct? Does your decision for 56 remain as no scramble?


  • '15 Official Q&A '11 '10 Moderator

    Perhaps you were thinking the sub was mine because it’s on top and the sub and destroyer were yours?🙂



  • I thought if we had a surface warship we could scramble. If not no scramble then.


  • '15 Official Q&A '11 '10 Moderator

    Correct, if you have a surface warship you can scramble, but you only have a sub there. I’m attacking with a sub and destroyer.

    Still no scramble to 56, right?


  • '15 Official Q&A '11 '10 Moderator

    I’m asking you to confirm again because earlier you thought you could scramble to the other zone.



  • Sorry no scramble



  • Dying for the file are you waiting for kyd to look it over?


  • '15 Official Q&A '11 '10 Moderator

    Yes, exactly, sorry. I can give you one that’s not approved by Kid so that you can have a sneak preview!


  • '15 Official Q&A '11 '10 Moderator

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Southern Manchuria to Jehol
                  Japanese take Jehol from Chinese
            1 infantry moved from Kiangsu to Shantung
            1 fighter moved from Japan to Shantung
            1 infantry moved from Southern Manchuria to Northern Manchuria
            1 artillery and 6 infantry moved from Korea to Northern Manchuria
            1 bomber moved from Japan to 46 Sea Zone
            2 submarines moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 49 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 47 Sea Zone
            1 cruiser moved from 43 Sea Zone to 42 Sea Zone
            1 cruiser moved from 43 Sea Zone to 45 Sea Zone
            1 submarine moved from 38 Sea Zone to 59 Sea Zone
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
            1 battleship moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 38 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 59 Sea Zone
            1 fighter moved from 35 Sea Zone to 59 Sea Zone
            3 fighters moved from 35 Sea Zone to 56 Sea Zone
            2 tactical_bombers moved from Caroline Islands to 56 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 armour moved from Eastern India to Central India
                  Japanese take Central India from UK_Pacific
            1 armour moved from Central India to Eastern India
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 cruiser
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking 45 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 49 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Northern Manchuria
                Japanese attack with 1 artillery and 7 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 7 infantry in Northern Manchuria, round 2 : 3/8 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Manchuria
                Japanese win, taking Northern Manchuria from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters and 4 tactical_bombers in 56 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
                Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 47 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 47 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 2 carriers and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 2 carriers and 1 destroyer in 36 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win with 2 battleships, 2 carriers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 59 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 59 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser in 59 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 59 Sea Zone
                Japanese win, taking 59 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Japanese
            1 destroyer moved from 38 Sea Zone to 56 Sea Zone
            1 infantry moved from Hunan to Kwangsi
            1 fighter moved from 56 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 56 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 56 Sea Zone to Caroline Islands
            1 fighter moved from 56 Sea Zone to Caroline Islands
            1 fighter moved from 56 Sea Zone to Caroline Islands
            1 bomber moved from 46 Sea Zone to Caroline Islands
            1 infantry moved from Soviet Far East to Siberia
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from Malaya to Shan State
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            4 infantry moved from 20 Sea Zone to Kiangsu
            2 infantry moved from Burma to Eastern India
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Manilla
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Burma
            1 armour moved from Yunnan to Burma
            1 infantry moved from Yunnan to Kwangsi
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from Shantung to 20 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 7 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 59 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            3 carriers moved from 43 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
            1 submarine moved from 7 Sea Zone to 1 Sea Zone
            1 armour moved from Yunnan to Burma
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Eastern India
            1 submarine placed in 7 Sea Zone
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Malaya
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.83
    Japanese regular : 0.17
    ANZAC regular : -0.50
    

    Savegame


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