Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)



  • Good luck and have fun, guys.



  • TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 bomber and 1 tactical_bomber moved from Germany to 113 Sea Zone
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
    

    Savegame



  • scramble szs 113, 114, Normandy?



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 bomber and 1 tactical_bomber moved from Germany to 113 Sea Zone
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 114 Sea Zone
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 114 Sea Zone
                1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 115 Sea Zone
                British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 13
                Casualties for Germans: 1 submarine
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 113 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 2/8 hits, 4.50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the French and 2 submarines owned by the Germans lost in 113 Sea Zone
                    Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 113 Sea Zone, round 3 : 2/8 hits, 4.50 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 113 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 113 Sea Zone
                Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 2 submarines and 1 tactical_bomber
                Casualties for French: 1 cruiser
                Casualties for British: 1 battleship and 1 cruiser
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 8/17 hits, 5.83 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 3 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 2/14 hits, 5.33 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits, 2.00 expected hits
                    3 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in France
                    Germans roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in France, round 4 : 5/11 hits, 4.50 expected hits
                    French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 31
                Casualties for Germans: 1 artillery and 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 4/15 hits, 4.50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                2 artilleries owned by the Germans, 8 infantry owned by the Germans and 3 armour owned by the Germans retreated to Romania
                Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
            Moving scrambled unit from 114 Sea Zone back to originating territory: Scotland
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 fighter moved from Yugoslavia to Southern Italy
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 transport moved from 117 Sea Zone to 115 Sea Zone
            1 cruiser moved from 117 Sea Zone to 115 Sea Zone
            1 infantry moved from Denmark to 115 Sea Zone
            1 aaGun moved from Western Germany to 115 Sea Zone
            1 aaGun and 1 infantry moved from 115 Sea Zone to Norway
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 aaGun moved from Western Germany to Germany
            2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Northern Italy
            1 bomber, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 bomber, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 infantry moved from Denmark to Western Germany
            2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 submarine placed in 115 Sea Zone
            3 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -0.17
    Neutral_Allies regular : -0.67
    Germans regular : -6.83
    British regular : 0.67
    

    Savegame



  • TripleA Move Summary: Russians round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    

    Savegame



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            1 infantry moved from Archangel to Leningrad
            2 infantry moved from Karelia to Archangel
            3 infantry moved from Vyborg to Leningrad
            3 infantry moved from Baltic States to Northern Belarus
            2 infantry moved from Eastern Poland to Southern Belarus
            2 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            3 infantry moved from Ukraine to Kursk
            2 infantry moved from Southern Caucasus to Northern Caucasus
            1 armour and 1 mech_infantry moved from Stalingrad to Kursk
            1 armour and 1 mech_infantry moved from Russia to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Leningrad
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk
            3 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            3 infantry moved from Siberia to Sakha
    
        Place Units - Russians
            3 infantry placed in Leningrad
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '15 Official Q&A '11 '10 Moderator

    Working today, will play tonight - first time with PTV and coordinating with Kid so may take a bit, thanks


  • '15 Official Q&A '11 '10 Moderator

    Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 2:14:46 AM
    Savegame


  • '15 Official Q&A '11 '10 Moderator

    TripleA Move Summary: Japanese round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Korea: 1 fighter
            EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
            EDIT: Turning off Edit Mode
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Guam
            1 battleship moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 mech_infantry moved from Southern Manchuria to Shansi
            1 infantry moved from Japan to 7 Sea Zone
            1 armour moved from Japan to 7 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Davao
            1 infantry moved from Kyushu to 20 Sea Zone
            1 fighter moved from 34 Sea Zone to Davao
            1 tactical_bomber moved from 34 Sea Zone to Davao
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
            1 infantry moved from Fukien to 21 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Davao
            1 carrier moved from 7 Sea Zone to 36 Sea Zone
            1 cruiser moved from 21 Sea Zone to 38 Sea Zone
            1 battleship moved from 7 Sea Zone to 37 Sea Zone
            1 cruiser moved from 7 Sea Zone to 37 Sea Zone
            1 fighter moved from Formosa to 38 Sea Zone
            1 tactical_bomber moved from Kwangsi to 38 Sea Zone
            1 artillery and 2 infantry moved from Fukien to Kwangtung
            1 destroyer moved from 7 Sea Zone to 36 Sea Zone
            1 artillery moved from Shantung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 tactical_bomber moved from Japan to Kwangtung
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery, 1 fighter and 2 infantry moved from Kwangsi to Yunnan
            1 bomber moved from Japan to 38 Sea Zone
            1 bomber moved from Japan to Yunnan
            1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangtung
    

    Savegame


  • '15 Official Q&A '11 '10 Moderator

    Scramble from Davao or stay and fight land battle? thanks


  • '15 Official Q&A '11 '10 Moderator

    This is also an opportunity for Kid to look at my move and scream and yell if he wants me to re-do it (like not declare war). Kid, I won’t roll dice until I hear from you. I figure the scramble decision is pretty obvious to not scramble, but if I post it now Kid can look at it at same time as you guys for scramble decision - I just didn’t want to delay the game any more. I’ll check tomorrow and roll and finish this turn tomorrow if I hear from Kid


  • '15 Official Q&A '11 '10 Moderator

    OK, I’m re-doing J1 today, sorry about that, don’t give me a scramble decision. Sorry, new to the version.


  • '15 Official Q&A '11 '10 Moderator

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Southern Manchuria to Shansi
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            2 bombers moved from Japan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
    
        Combat - Japanese
            Battle in Shansi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shansi, round 2 : 2/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 artillery and 3 infantry moved from Fukien to Kiangsi
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 artillery and 3 infantry moved from Southern Manchuria to Jehol
            1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
            3 infantry moved from Korea to Southern Manchuria
            2 fighters and 2 tactical_bombers moved from Shansi to Jehol
            1 infantry moved from Kyushu to 20 Sea Zone
            1 infantry moved from Okinawa to 20 Sea Zone
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 armour moved from Japan to 7 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from Japan to Kyushu
            1 transport moved from 21 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
            1 infantry moved from Paulau to 35 Sea Zone
            1 infantry moved from Hokkaido to Japan
            1 aaGun moved from Japan to Kyushu
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 7 Sea Zone to 34 Sea Zone
            1 carrier moved from 7 Sea Zone to 35 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Caroline Islands
            1 fighter moved from Formosa to Kwangsi
            1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Kwangsi
            1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Kwangsi
            1 fighter moved from Korea to Fukien
            1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
            1 cruiser moved from 21 Sea Zone to 35 Sea Zone
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Paulau
            2 infantry moved from 35 Sea Zone to Paulau
    
        Place Units - Japanese
            1 infantry placed in Japan
            4 transports placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.67
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 10:16:06 PM
    Savegame



  • TripleA Move Summary: Americans round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    

    Savegame



  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 marine moved from Western United States to 11 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 bomber moved from Central United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 fighter moved from Eastern United States to 27 Sea Zone
            1 fighter moved from Davao to Wake Island
            1 destroyer moved from 36 Sea Zone to 24 Sea Zone
            1 submarine moved from 36 Sea Zone to 49 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            2 aaGuns moved from Eastern United States to Central United States
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 104 Sea Zone to 12 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 destroyer moved from 27 Sea Zone to 32 Sea Zone
            1 destroyer moved from 27 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 11 Sea Zone
            1 destroyer and 1 transport placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: Chinese round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    

    Savegame



  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            2 infantry moved from Hopei to Szechwan
            3 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 1.33
    

    Savegame



  • TripleA Move Summary: British round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Combat Move - British
            1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
            1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 cruiser moved from 40 Sea Zone to 78 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 cruiser moved from 93 Sea Zone to 115 Sea Zone
            1 battleship moved from 114 Sea Zone to 115 Sea Zone
            1 fighter moved from Scotland to 115 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 115 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 armour and 1 infantry moved from Alexandria to 100 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
            1 armour and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 cruiser moved from 100 Sea Zone to 98 Sea Zone
    

    Savegame



  • scramble request sea zone 115?



  • @DrakeMortis full scramble 2 fighters, 1 tac please. max defense.



  • @regularkid I can’t post to forum mid combat but need order of loss for 115. UK got 4 hits opening round. Suggested leaves the battleship and 2 fighters.



  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 1
    
        Combat Move - British
            1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
            1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 cruiser moved from 40 Sea Zone to 78 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 cruiser moved from 93 Sea Zone to 115 Sea Zone
            1 battleship moved from 114 Sea Zone to 115 Sea Zone
            1 fighter moved from Scotland to 115 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 115 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 armour and 1 infantry moved from Alexandria to 100 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
            1 armour and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 cruiser moved from 100 Sea Zone to 98 Sea Zone
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 115 Sea Zone
            Battle in 98 Sea Zone
                British attack with 1 cruiser, 2 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                British win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Ethiopia
                British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/6 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 4/5 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 115 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters
                Germans defend with 1 battleship, 1 cruiser, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 115 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : 2.33
    

    Savegame


  • '15 Official Q&A '11 '10 Moderator

    Yeah, he said max defense which means save the 4s for last
    Looks like you figured out how to post -
    File -> Post
    Or Control M



  • yah. just do default casualties please.


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