BM Odonis v 666 (axis) no bid

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 6 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 7 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Japanese regular : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 factory_minor, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 mech_infantry moved from Crete to 99 Sea Zone
            1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            2 fighters moved from 99 Sea Zone to Greece
            1 bomber moved from Persia to Greece
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
    
        Combat - Americans
            Battle in New Guinea
            Battle in Greece
                Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield and 2 mech_infantrys
                    Americans roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Greece, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                    Americans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Greece, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking New Guinea from Japanese, taking Greece from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Greece to Cyprus
            2 fighters moved from Greece to Iraq
            1 carrier and 1 destroyer moved from 99 Sea Zone to 81 Sea Zone
            5 fighters moved from Persia to West India
            2 bombers moved from Eastern United States to United Kingdom
            2 fighters moved from Eastern United States to Morocco
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 cruiser moved from 54 Sea Zone to 55 Sea Zone
            1 cruiser moved from 55 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 cruiser moved from 54 Sea Zone to 55 Sea Zone
            1 battleship and 4 carriers moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from British Columbia to Western United States
    
        Place Units - Americans
            1 factory_minor placed in West India
            2 destroyers placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 6 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 7 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 battleship moved from 54 Sea Zone to 56 Sea Zone
            1 artillery and 3 infantry moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from Persia to West India
            1 artillery and 2 infantry moved from Iraq to Persia
            1 carrier, 1 cruiser and 1 transport moved from 99 Sea Zone to 81 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Persia
            2 infantry and 1 mech_infantry placed in Egypt
            2 mech_infantrys placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
            British collect 29 PUs (6 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Americans regular : -1.33
    Japanese regular : -1.00
    Germans regular : 0.00
    

    Savegame


  • TripleA Move Summary: Italians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to 104 Sea Zone
            1 bomber moved from Southern Italy to 104 Sea Zone
            1 fighter moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from Bulgaria to Greece
            1 mech_infantry moved from Yugoslavia to Greece
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to 104 Sea Zone
            1 bomber moved from Southern Italy to 104 Sea Zone
            1 fighter moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from Bulgaria to Greece
            1 mech_infantry moved from Yugoslavia to Greece
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Greece
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Americans defend with 1 airfield and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Greece
                Italians win, taking Greece from Americans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Southern Italy
            1 aaGun moved from Bulgaria to Greece
            1 artillery moved from Yugoslavia to Albania
            1 mech_infantry moved from Northern Italy to Albania
            1 bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
            1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Italians collect 9 PUs (3 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 2.50
    

    Territory Summary for Italians :

    Normandy Bordeaux : 1 aaGun, 1 bomber and 1 fighter
    Albania : 1 artillery and 1 mech_infantry
    Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 10 infantry
    Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
    Greece : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 mech_infantry
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 46 / 59
    Russians : 32 / 42
    Japanese : 66 / 79
    Americans : 60 / 87
    Chinese : 3 / 5
    British : 35 / 35
    UK_Pacific : 0 / 0
    Italians : 12 / 16
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 aaGun and 2 infantry moved from South Australia to New South Wales
            3 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 aaGun and 2 infantry moved from South Australia to New South Wales
            3 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            3 infantry moved from Poland to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Southern Italy to Cyprus
            1 bomber moved from Romania to Cyprus
            1 bomber moved from Romania to Cyprus
            1 fighter and 1 tactical_bomber moved from Romania to 99 Sea Zone
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 cruiser and 2 marines moved from 110 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 marine moved from 91 Sea Zone to Morocco
            3 fighters moved from 110 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone
            1 infantry moved from Poland to Eastern Poland
            1 fighter moved from Southern France to Morocco
    

    Savegame


  • TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 marines, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 armour, 3 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 fighter moved from Southern France to Morocco
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone
            2 bombers moved from Romania to Cyprus
            1 fighter and 1 tactical_bomber moved from Southern Italy to Cyprus
            1 fighter and 1 tactical_bomber moved from Romania to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
            4 infantry moved from Poland to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 marines, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 armour, 3 artilleries, 4 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 fighter moved from Southern France to Morocco
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone
            2 bombers moved from Romania to Cyprus
            1 fighter and 1 tactical_bomber moved from Southern Italy to Cyprus
            1 fighter and 1 tactical_bomber moved from Romania to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
            4 infantry moved from Poland to Eastern Poland
            1 fighter moved from Western Germany to Eastern Poland
    
        Combat - Germans
            Germans creates battle in territory 109 Sea Zone
            Battle in Gibraltar
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 109 Sea Zone
                Germans win, taking Gibraltar from British with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Morocco
                Germans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 marine
                Americans defend with 1 airfield and 2 fighters
                    Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 fighters in Morocco, round 2 : 2/2 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Morocco
                Germans win, taking Morocco from Americans with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 14
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 fighters
            Battle in 99 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser and 1 transport
                    Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 99 Sea Zone
                Germans win, taking 99 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Cyprus
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                Americans defend with 1 bomber and 1 marine
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Cyprus, round 2 : 2/4 hits, 2.50 expected hits
                    British roll dice for 1 bomber and 1 marine in Cyprus, round 2 : 1/2 hits, 0.50 expected hits
                    1 fighter owned by the Germans, 1 marine owned by the Americans and 1 bomber owned by the Americans lost in Cyprus
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 bomber and 1 marine
            Battle in Eastern Poland
                Germans attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Baltic States
            2 mech_infantrys moved from Novgorod to Poland
            3 artilleries and 2 infantry moved from Poland to Slovakia Hungary
            1 aaGun, 1 armour and 22 mech_infantrys moved from Romania to Slovakia Hungary
            2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Greece
            2 bombers and 1 tactical_bomber moved from Cyprus to Greece
            1 fighter moved from Morocco to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Philippines to Japan
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
    
        Place Units - Germans
            9 armour and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Russians regular : -1.00
    Germans regular : 2.33
    British regular : 0.50
    

    Territory Summary for Germans :

    Japan : 1 bomber
    Gibraltar : 1 flag, 1 harbour and 1 marine
    Morocco : 1 flag, 1 airfield, 1 armour, 3 artilleries, 2 infantry and 1 marine
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Slovakia Hungary : 1 aaGun, 1 armour, 3 artilleries, 2 fighters, 2 infantry, 22 mech_infantrys and 1 tactical_bomber
    Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Poland : 2 mech_infantrys
    Germany : 9 armour, 1 factory_major and 1 mech_infantry
    Southern Italy : 1 aaGun and 1 tactical_bomber
    Karelia : 1 flag
    Baltic States : 1 flag, 1 infantry
    Vyborg : 1 flag
    Eastern Poland : 1 flag, 4 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    125 Sea Zone : 1 flag, 1 submarine
    93 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    109 Sea Zone : 1 flag, 1 submarine
    Greece : 2 bombers, 2 fighters and 3 tactical_bombers
    99 Sea Zone : 1 flag, 1 submarine
    92 Sea Zone : 1 submarine
    Yugoslavia : 2 infantry
    91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 transports
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 48 / 59
    Russians : 31 / 42
    Japanese : 66 / 79
    Americans : 59 / 87
    Chinese : 3 / 5
    British : 35 / 35
    UK_Pacific : 0 / 0
    Italians : 12 / 16
    ANZAC : 10 / 13
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Odonis you don’t love me anymore?

  • '20 '19 '18 '15 '13

    @666
    Sorry, had to economize my time recently due to work / family interruptions. Your game requires more thought so I am procrastinating. Will move soon!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 artillery moved from Belarus to Baltic States
            1 mech_infantry moved from Belarus to Baltic States
            1 tactical_bomber moved from Western Ukraine to Baltic States
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 artillery moved from Belarus to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            2 infantry moved from Bessarabia to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
            4 infantry moved from Sakha to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Amur, round 2 : 4/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -12
                Casualties for Russians: 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 4 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Eastern Poland, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Eastern Poland, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Eastern Poland, round 5 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 4 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 aaGun, 10 artilleries and 18 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 armour and 1 mech_infantry moved from Archangel to Novgorod
            1 armour and 1 mech_infantry moved from Belarus to Novgorod
            3 armour moved from Belarus to Western Ukraine
            1 infantry moved from Rostov to Ukraine
            3 infantry moved from Russia to Bryansk
            3 infantry moved from Volgograd to Kazakhstan
            1 armour moved from Volgograd to Bryansk
            1 fighter moved from Volgograd to Western Ukraine
            1 aaGun moved from Belarus to Novgorod
            2 infantry moved from Sakha to Buryatia
            1 aaGun moved from Sakha to Buryatia
    
        Place Units - Russians
            3 armour placed in Ukraine
            1 artillery and 2 infantry placed in Western Ukraine
            1 armour and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 1.33
    Russians regular : -1.50
    

    Savegame


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 tactical_bombers moved from Philippines to 63 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone
            4 fighters moved from 42 Sea Zone to 63 Sea Zone
            1 fighter moved from 42 Sea Zone to 63 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 23 Sea Zone to 46 Sea Zone
            1 submarine moved from 22 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 bombers moved from Philippines to 56 Sea Zone
            2 fighters moved from 42 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            2 fighters moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from Philippines to 46 Sea Zone
    

    Savegame


  • TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 tactical_bombers moved from Philippines to 63 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone
            4 fighters moved from 42 Sea Zone to 63 Sea Zone
            1 fighter moved from 42 Sea Zone to 63 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 23 Sea Zone to 46 Sea Zone
            1 submarine moved from 22 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 bombers moved from Philippines to 56 Sea Zone
            2 fighters moved from 42 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            2 fighters moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from Philippines to 46 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 tactical_bombers moved from Philippines to 63 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 63 Sea Zone
            4 fighters moved from 42 Sea Zone to 63 Sea Zone
            1 fighter moved from 42 Sea Zone to 63 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 23 Sea Zone to 46 Sea Zone
            1 submarine moved from 22 Sea Zone to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 bombers moved from Philippines to 56 Sea Zone
            2 fighters moved from 42 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            2 fighters moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from Philippines to 46 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 63 Sea Zone
                Japanese attack with 5 fighters and 4 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 1 destroyer and 1 transport; ANZAC defend with 1 transport
                    Japanese roll dice for 5 fighters and 4 tactical_bombers in 63 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
                Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 4 carriers, 1 destroyer and 2 transports in 63 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 destroyer owned by the Americans lost in 63 Sea Zone
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 63 Sea Zone, round 3 : 5/6 hits, 3.50 expected hits
                    Americans roll dice for 1 battleship, 4 carriers and 2 transports in 63 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 4 carriers owned by the Americans and 1 battleship owned by the Americans lost in 63 Sea Zone
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 63 Sea Zone
                Japanese win, taking Caroline Islands from Americans with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for Japanese: 2 fighters and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 4 carriers, 1 destroyer and 1 transport
                Casualties for ANZAC: 1 transport
            Battle in 56 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer and 2 fighters
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 battleship in 56 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 56 Sea Zone
                Japanese win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 cruiser
            Battle in 45 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 45 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in 46 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 46 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
    
        Non Combat Move - Japanese
            2 bombers moved from 56 Sea Zone to Java
            1 artillery and 3 infantry moved from Java to 42 Sea Zone
            3 carriers moved from 35 Sea Zone to 54 Sea Zone
            1 battleship, 5 carriers, 2 cruisers and 2 marines moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 34 Sea Zone to 54 Sea Zone
            3 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from 56 Sea Zone to 54 Sea Zone
            3 fighters moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from 45 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 aaGun, 2 infantry and 1 mech_infantry moved from Burma to India
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Chahar to Hopei
            1 artillery moved from Hopei to Chahar
            1 aaGun and 4 infantry moved from Jehol to Anhwe
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            1 transport placed in 6 Sea Zone
            2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 2 infantry
            EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : 4.00
    British regular : -0.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 1 marine
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 aaGun and 5 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
    Jehol : 1 flag
    Manchuria : 1 flag
    Hainan : 1 harbour
    Yunnan : 1 flag, 3 infantry and 2 mech_infantrys
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 artillery and 1 infantry
    Anhwe : 1 flag, 1 aaGun and 4 infantry
    Ceylon : 1 flag
    Shan State : 1 flag
    Burma : 1 flag, 1 infantry
    India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor and 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 factory_minor
    Celebes : 1 flag, 2 infantry
    Java : 1 flag, 2 bombers and 1 harbour
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    46 Sea Zone : 1 submarine
    45 Sea Zone : 1 submarine
    33 Sea Zone : 1 battleship
    39 Sea Zone : 1 submarine
    6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
    56 Sea Zone : 1 destroyer
    54 Sea Zone : 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 11 fighters, 3 infantry, 2 marines, 3 tactical_bombers and 2 transports
    

    Production/PUs Summary :

    Germans : 41 / 59
    Russians : 39 / 47
    Japanese : 64 / 77
    Americans : 59 / 87
    Chinese : 4 / 5
    British : 35 / 35
    UK_Pacific : 0 / 0
    Italians : 12 / 16
    ANZAC : 10 / 13
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters, 2 infantry and 1 mech_infantry moved from West India to India
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 marine moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in 33 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 battleship
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in India
                Americans attack with 5 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys
                    Japanese roll AA dice in India : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 5 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 1/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 8/23 hits, 9.17 expected hits
                    1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 5 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in India
                Japanese win with 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is -55
                Casualties for Americans: 5 fighters, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            2 fighters moved from Iraq to West India
            1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 artillery moved from Tunisia to Algeria
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 102 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to New Zealand
            1 artillery, 9 fighters and 1 tactical_bomber moved from Queensland to South Australia
            1 carrier moved from 30 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Midway
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Germany to Western Ukraine
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            3 armour placed in West India
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
            Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Japanese regular : -0.50
    Japanese AA : -0.50
    Germans AA : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters, 2 infantry and 1 mech_infantry moved from West India to India
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 marine moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in 33 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 battleship
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is -14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in India
                Americans attack with 5 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys
                    Japanese roll AA dice in India : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 5 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 1/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 8/23 hits, 9.17 expected hits
                    1 aaGun owned by the Japanese, 2 infantry owned by the Americans, 5 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in India
                Japanese win with 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is -55
                Casualties for Americans: 5 fighters, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            2 fighters moved from Iraq to West India
            1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 artillery moved from Tunisia to Algeria
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 102 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to New Zealand
            1 artillery, 9 fighters and 1 tactical_bomber moved from Queensland to South Australia
            1 carrier moved from 30 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to Midway
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Germany to Western Ukraine
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Eastern United States
            1 fighter placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            3 armour placed in West India
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
            Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 6 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys moved from West India to India
    
        Combat - British
            Battle in India
                British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 3 mech_infantrys
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys in India, round 2 : 5/24 hits, 6.00 expected hits
                    Japanese roll dice for 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys in India, round 2 : 7/23 hits, 9.17 expected hits
                    5 infantry owned by the Japanese and 7 infantry owned by the British lost in India
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry and 4 mech_infantrys in India, round 3 : 6/17 hits, 4.83 expected hits
                    Japanese roll dice for 1 armour, 4 fighters, 10 infantry and 3 mech_infantrys in India, round 3 : 3/18 hits, 7.50 expected hits
                    6 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 4 mech_infantrys in India, round 4 : 3/14 hits, 4.33 expected hits
                    Japanese roll dice for 1 armour, 4 fighters, 4 infantry and 3 mech_infantrys in India, round 4 : 6/12 hits, 5.50 expected hits
                    3 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 4 infantry owned by the British lost in India
                    British roll dice for 1 armour, 2 artilleries, 3 fighters and 2 mech_infantrys in India, round 5 : 6/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 4 fighters, 1 infantry and 3 mech_infantrys in India, round 5 : 4/9 hits, 4.50 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese and 2 artilleries owned by the British lost in India
                    British roll dice for 1 armour and 3 fighters in India, round 6 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 3 fighters in India, round 6 : 0/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese lost in India
                    British roll dice for 1 armour and 3 fighters in India, round 7 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 fighters in India, round 7 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 fighter owned by the British lost in India
                British win, taking India from Japanese, taking West India from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 27
                Casualties for British: 2 artilleries, 1 fighter, 14 infantry and 4 mech_infantrys
                Casualties for Japanese: 1 armour, 4 fighters, 15 infantry and 3 mech_infantrys
    
        Non Combat Move - British
            2 fighters moved from India to 80 Sea Zone
            3 mech_infantrys moved from Persia to West India
            1 artillery and 2 infantry moved from Persia to Iraq
            1 carrier, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Libya to Alexandria
    
        Place Units - British
            1 marine placed in Persia
            3 mech_infantrys placed in Iraq
            3 infantry placed in Egypt
            3 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
            UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -2.00
    Japanese regular : -9.17
    Japanese AA : -0.50
    Germans AA : -0.33
    British regular : 0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @666
    Sorry about your dicing in India, but if it’s any consolation, I don’t think there’s much doubt about the endgame here…


  • @Odonis said in BM Odonis v 666 (axis) no bid:

    @Odonis @666
    Sorry about your dicing in India, but if it’s any consolation, I don’t think there’s much doubt about the endgame here…

    no need to apologize, bad dice happen to good people all the time and sometimes I get bad dice too. my fighters were worthless, huh? holy cow. if I had any advice for you I would have you protect your navies better.

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