666 (Allies+9) vs Simon33 (Axis) BM4


  • TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Caucasus
            2 armour and 2 mech_infantrys moved from Samara to Caucasus
            3 fighters and 1 tactical_bomber moved from Russia to Caucasus
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Caucasus
            2 armour and 2 mech_infantrys moved from Samara to Caucasus
            3 fighters and 1 tactical_bomber moved from Russia to Caucasus
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 8 armour
                    Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits
                    Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
                1 armour owned by the Russians retreated to Volgograd
                Germans win with 6 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
                Casualties for Germans: 2 armour
            Battle in Bryansk
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara
            1 infantry moved from Novosibirsk to Vologda
            5 infantry moved from Novosibirsk to Samara
            3 fighters and 1 tactical_bomber moved from Caucasus to Samara
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
            Russians undo move 1.
            6 infantry and 4 mech_infantrys placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -1.17
    

    Territory Summary for Russians :

    Korea : 1 flag
    Jehol : 1 infantry
    Manchuria : 2 aaGuns and 11 infantry
    Bryansk : 3 infantry
    Russia : 2 aaGuns, 1 airfield, 1 factory_major, 26 infantry and 4 mech_infantrys
    Vologda : 1 infantry
    Volgograd : 1 armour, 1 factory_minor and 1 infantry
    Samara : 2 aaGuns, 4 artilleries, 3 fighters, 39 infantry and 1 tactical_bomber
    113 Sea Zone : 1 cruiser and 1 submarine
    91 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 52 / 63
    Russians : 25 / 34
    Japanese : 51 / 65
    Americans : 53 / 72
    Chinese : 11 / 10
    British : 39 / 48
    UK_Pacific : 5 / 8
    Italians : 16 / 16
    ANZAC : 10 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 97 times
            2 was rolled 112 times
            3 was rolled 89 times
            4 was rolled 91 times
            5 was rolled 95 times
            6 was rolled 111 times
        Average roll : 3.518
        Median : 3.000
        Variance : 0.836
        Standard Deviation : 0.915
        Total rolls : 595
    
    Germans Combat
            1 was rolled 37 times
            2 was rolled 39 times
            3 was rolled 32 times
            4 was rolled 44 times
            5 was rolled 34 times
            6 was rolled 36 times
        Average roll : 3.482
        Median : 4.000
        Variance : 0.398
        Standard Deviation : 0.631
        Total rolls : 222
    
    British Combat
            1 was rolled 5 times
            2 was rolled 11 times
            3 was rolled 14 times
            4 was rolled 3 times
            5 was rolled 8 times
            6 was rolled 8 times
        Average roll : 3.449
        Median : 3.000
        Variance : 1.642
        Standard Deviation : 1.282
        Total rolls : 49
    
    Italians Combat
            1 was rolled 4 times
            2 was rolled 11 times
            3 was rolled 9 times
            4 was rolled 7 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.609
        Median : 3.000
        Variance : 0.874
        Standard Deviation : 0.935
        Total rolls : 46
    
    French Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 6 times
        Average roll : 3.739
        Median : 4.000
        Variance : 0.674
        Standard Deviation : 0.821
        Total rolls : 23
    
    Americans Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 8 times
            6 was rolled 3 times
        Average roll : 3.818
        Median : 4.500
        Variance : 1.397
        Standard Deviation : 1.182
        Total rolls : 22
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.571
        Median : 2.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 5 times
        Average roll : 4.091
        Median : 5.000
        Variance : 1.683
        Standard Deviation : 1.297
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 6 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.175
        Median : 3.000
        Variance : 0.803
        Standard Deviation : 0.896
        Total rolls : 40
    
    UK_Pacific Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.500
        Median : 3.500
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 8
    
    Neutral_Axis Combat
            2 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 4.400
        Median : 5.000
        Variance : 0.708
        Standard Deviation : 0.842
        Total rolls : 5
    
    Russians Combat
            1 was rolled 8 times
            2 was rolled 10 times
            3 was rolled 3 times
            4 was rolled 6 times
            5 was rolled 9 times
            6 was rolled 9 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.761
        Standard Deviation : 0.873
        Total rolls : 45
    
    Japanese Combat
            1 was rolled 20 times
            2 was rolled 23 times
            3 was rolled 13 times
            4 was rolled 18 times
            5 was rolled 20 times
            6 was rolled 23 times
        Average roll : 3.547
        Median : 4.000
        Variance : 0.599
        Standard Deviation : 0.774
        Total rolls : 117
    

    Savegame


  • @simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Caucasus
            2 armour and 2 mech_infantrys moved from Samara to Caucasus
            3 fighters and 1 tactical_bomber moved from Russia to Caucasus
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 8 armour
                    Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits
                    Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
                1 armour owned by the Russians retreated to Volgograd
                Germans win with 6 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
                Casualties for Germans: 2 armour
            Battle in Bryansk
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara
            1 infantry moved from Novosibirsk to Vologda
            5 infantry moved from Novosibirsk to Samara
            3 fighters and 1 tactical_bomber moved from Caucasus to Samara
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
            Russians undo move 1.
            6 infantry and 4 mech_infantrys placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -1.17
    

    Territory Summary for Russians :

    Korea : 1 flag
    Jehol : 1 infantry
    Manchuria : 2 aaGuns and 11 infantry
    Bryansk : 3 infantry
    Russia : 2 aaGuns, 1 airfield, 1 factory_major, 26 infantry and 4 mech_infantrys
    Vologda : 1 infantry
    Volgograd : 1 armour, 1 factory_minor and 1 infantry
    Samara : 2 aaGuns, 4 artilleries, 3 fighters, 39 infantry and 1 tactical_bomber
    113 Sea Zone : 1 cruiser and 1 submarine
    91 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 52 / 63
    Russians : 25 / 34
    Japanese : 51 / 65
    Americans : 53 / 72
    Chinese : 11 / 10
    British : 39 / 48
    UK_Pacific : 5 / 8
    Italians : 16 / 16
    ANZAC : 10 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 97 times
            2 was rolled 112 times
            3 was rolled 89 times
            4 was rolled 91 times
            5 was rolled 95 times
            6 was rolled 111 times
        Average roll : 3.518
        Median : 3.000
        Variance : 0.836
        Standard Deviation : 0.915
        Total rolls : 595
    
    Germans Combat
            1 was rolled 37 times
            2 was rolled 39 times
            3 was rolled 32 times
            4 was rolled 44 times
            5 was rolled 34 times
            6 was rolled 36 times
        Average roll : 3.482
        Median : 4.000
        Variance : 0.398
        Standard Deviation : 0.631
        Total rolls : 222
    
    British Combat
            1 was rolled 5 times
            2 was rolled 11 times
            3 was rolled 14 times
            4 was rolled 3 times
            5 was rolled 8 times
            6 was rolled 8 times
        Average roll : 3.449
        Median : 3.000
        Variance : 1.642
        Standard Deviation : 1.282
        Total rolls : 49
    
    Italians Combat
            1 was rolled 4 times
            2 was rolled 11 times
            3 was rolled 9 times
            4 was rolled 7 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.609
        Median : 3.000
        Variance : 0.874
        Standard Deviation : 0.935
        Total rolls : 46
    
    French Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 6 times
        Average roll : 3.739
        Median : 4.000
        Variance : 0.674
        Standard Deviation : 0.821
        Total rolls : 23
    
    Americans Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 8 times
            6 was rolled 3 times
        Average roll : 3.818
        Median : 4.500
        Variance : 1.397
        Standard Deviation : 1.182
        Total rolls : 22
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.571
        Median : 2.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 5 times
        Average roll : 4.091
        Median : 5.000
        Variance : 1.683
        Standard Deviation : 1.297
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 6 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.175
        Median : 3.000
        Variance : 0.803
        Standard Deviation : 0.896
        Total rolls : 40
    
    UK_Pacific Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.500
        Median : 3.500
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 8
    
    Neutral_Axis Combat
            2 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 4.400
        Median : 5.000
        Variance : 0.708
        Standard Deviation : 0.842
        Total rolls : 5
    
    Russians Combat
            1 was rolled 8 times
            2 was rolled 10 times
            3 was rolled 3 times
            4 was rolled 6 times
            5 was rolled 9 times
            6 was rolled 9 times
        Average roll : 3.556
        Median : 4.000
        Variance : 0.761
        Standard Deviation : 0.873
        Total rolls : 45
    
    Japanese Combat
            1 was rolled 20 times
            2 was rolled 23 times
            3 was rolled 13 times
            4 was rolled 18 times
            5 was rolled 20 times
            6 was rolled 23 times
        Average roll : 3.547
        Median : 4.000
        Variance : 0.599
        Standard Deviation : 0.774
        Total rolls : 117
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Caucasus
            2 armour and 2 mech_infantrys moved from Samara to Caucasus
            3 fighters and 1 tactical_bomber moved from Russia to Caucasus
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 8 armour
                    Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits
                    Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
                1 armour owned by the Russians retreated to Volgograd
                Germans win with 6 armour remaining. Battle score for attacker is -5
                Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
                Casualties for Germans: 2 armour
            Battle in Bryansk
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara
            1 infantry moved from Novosibirsk to Vologda
            5 infantry moved from Novosibirsk to Samara
            3 fighters and 1 tactical_bomber moved from Caucasus to Samara
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
            Russians undo move 1.
            6 infantry and 4 mech_infantrys placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Volgograd: 1 armour
            EDIT: Adding units owned by Russians to Kazakhstan: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -1.17
    

    Savegame

  • '19 '17 '16

    autosaveBeforeEndTurn.tsvg Strange infinite loop trying to post.

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 cruiser moved from 38 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India
            1 infantry moved from Hunan to Kweichow
            2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
            1 infantry moved from Anhwe to Jehol
            2 bombers moved from French Indo China to Jehol
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Korea
            Battle in India
                Japanese attack with 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry
                British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry in India, round 2 : 6/19 hits, 5.50 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking Korea from Russians, taking India from UK_Pacific with 2 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
            Battle in Jehol
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 aaGun and 2 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
            1 armour moved from French Indo China to Hunan
            1 mech_infantry moved from Yunnan to Szechwan
            2 artilleries moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
            4 tactical_bombers moved from French Indo China to 6 Sea Zone
            2 transports moved from 38 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Celebes
            1 carrier and 2 fighters moved from 38 Sea Zone to 42 Sea Zone
            3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            2 marines moved from French Indo China to 36 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 marines and 3 submarines moved from 36 Sea Zone to 42 Sea Zone
            2 marines moved from 42 Sea Zone to Java
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -1.67
    UK_Pacific regular : 1.00
    
  • '19 '17 '16

    @666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:

    @simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.

    I was surprised you took allies for only +9…

    This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.


  • @simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:

    @666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:

    @simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.

    I was surprised you took allies for only +9…

    This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.

    9 s/b enough imo. I certainly want to give Adam or JDOW or you the allies +10, yeah the ITA navy is a tough one, I have JUST discovered that the timing of all these purchases is crucial, buying an AB, or G navy for that matter and not using it early just diverts resources away from other, possibly more important areas. Also having the AB’s means that basically the ITA navy needs to stay parked in that SZ, not sure how helpful that is?


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Norway to Finland
            1 bomber moved from United Kingdom to Finland
            1 fighter moved from 110 Sea Zone to Finland
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Norway to Finland
            1 bomber moved from United Kingdom to Finland
            1 fighter moved from 110 Sea Zone to Finland
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Philippines
            Battle in Finland
                Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Finland
                Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking Finland from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 marine moved from United Kingdom to 110 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 110 Sea Zone to 126 Sea Zone
            1 fighter moved from Finland to Norway
            1 bomber moved from Finland to Norway
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to 21 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 fighters moved from 54 Sea Zone to 21 Sea Zone
            1 aaGun, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Norway
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Germans regular : -0.67
    

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 1 infantry
    Guam : 1 airfield and 2 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 marine
    Midway : 1 airfield
    35 Sea Zone : 1 transport
    26 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
    21 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
    Morocco : 1 artillery and 2 mech_infantrys
    Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
    126 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 marine
    91 Sea Zone : 1 destroyer and 1 transport
    Finland : 1 flag, 1 armour and 1 infantry
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 22 / 34
    Japanese : 55 / 78
    Americans : 57 / 87
    Chinese : 11 / 10
    British : 39 / 48
    UK_Pacific : 2 / 0
    Italians : 16 / 16
    ANZAC : 10 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Shensi to Szechwan
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Jehol
            1 infantry placed in Hopei
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.67
    

    Territory Summary for Chinese :

    Jehol : 1 infantry
    Shensi : 1 fighter and 13 infantry
    Suiyuyan : 1 infantry
    Kweichow : 1 infantry
    Hopei : 1 infantry
    Szechwan : 1 infantry
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 22 / 34
    Japanese : 54 / 78
    Americans : 57 / 87
    Chinese : 12 / 13
    British : 39 / 48
    UK_Pacific : 2 / 0
    Italians : 16 / 16
    ANZAC : 10 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Norway to Finland
            1 bomber moved from United Kingdom to Finland
            1 fighter moved from 110 Sea Zone to Finland
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Philippines
            Battle in Finland
                Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Finland
                Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking Finland from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 marine moved from United Kingdom to 110 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 110 Sea Zone to 126 Sea Zone
            1 fighter moved from Finland to Norway
            1 bomber moved from Finland to Norway
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to 21 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 fighters moved from 54 Sea Zone to 21 Sea Zone
            1 aaGun, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Norway
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 126 Sea Zone: 1 cruiser and 1 marine
            EDIT: Adding units owned by Americans to Norway: 1 marine
            EDIT: Adding units owned by Americans to 126 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Jehol
            1 infantry placed in Hopei
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
    
        Combat - British
            British creates battle in territory 106 Sea Zone
    
        Non Combat Move - British
            3 aaGuns, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry moved from West India to Eastern Persia
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            2 artilleries and 4 infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Gibraltar to Norway
            2 fighters moved from United Kingdom to Norway
            1 marine moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 110 Sea Zone to 126 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 1 marine moved from 126 Sea Zone to Norway
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 98 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 battleship moved from 54 Sea Zone to 21 Sea Zone
            1 armour moved from French West Africa to French Equatorial Africa
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 bomber, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.17
    Japanese regular : -0.67
    Germans regular : -0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Jehol : 1 infantry
    Shensi : 1 fighter and 13 infantry
    Suiyuyan : 1 infantry
    Kweichow : 1 infantry
    Hopei : 1 infantry
    Szechwan : 1 infantry
    Philippines : 1 airfield, 1 harbour and 1 infantry
    Guam : 1 airfield and 2 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 marine
    Midway : 1 airfield
    35 Sea Zone : 1 transport
    26 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
    21 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 artillery, 2 infantry and 1 mech_infantry
    Gibraltar : 1 airfield, 2 fighters, 1 harbour and 4 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
    Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
    Scotland : 1 airfield
    United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
    Morocco : 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
    French Equatorial Africa : 1 armour
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    Syria : 1 flag
    French West Africa : 1 flag
    Norway : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 marines
    Tobruk : 1 flag, 1 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Iraq : 1 flag
    Eastern Persia : 1 flag, 3 aaGuns, 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 infantry
    Persia : 1 flag
    126 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports
    98 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
    91 Sea Zone : 1 destroyer and 2 transports
    Finland : 1 flag, 1 armour and 1 infantry
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 22 / 34
    Japanese : 54 / 78
    Americans : 57 / 87
    Chinese : 12 / 13
    British : 39 / 42
    UK_Pacific : 2 / 0
    Italians : 16 / 16
    ANZAC : 10 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:

    @simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:

    @666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:

    @simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.

    I was surprised you took allies for only +9…

    This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.

    9 s/b enough imo. I certainly want to give Adam or JDOW or you the allies +10, yeah the ITA navy is a tough one, I have JUST discovered that the timing of all these purchases is crucial, buying an AB, or G navy for that matter and not using it early just diverts resources away from other, possibly more important areas. Also having the AB’s means that basically the ITA navy needs to stay parked in that SZ, not sure how helpful that is?

    I certainly DON’T want to give…

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Southern Italy to Bryansk
            1 armour moved from Rostov to Bryansk
                  Italians take Tambov from Russians
            1 armour and 1 mech_infantry moved from Rostov to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 3 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 4/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Ukraine
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 aaGun moved from Ukraine to Bryansk
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : 0.33
    

    Savegame

  • '19 '17 '16

    Just not quite enough troops to swing down to the middle east. Maybe that’s were the G1 & G2 buy of a lot of mechs comes in handy.

    +10 does enable the Scottish fighter, I think there should be other levelling like disabling the Iwo Jima objective. Or maybe going back to +6 for the Chinese objective. Or both.


  • @simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:

    Just not quite enough troops to swing down to the middle east. Maybe that’s were the G1 & G2 buy of a lot of mechs comes in handy.

    +10 does enable the Scottish fighter, I think there should be other levelling like disabling the Iwo Jima objective. Or maybe going back to +6 for the Chinese objective. Or both.

    I don’t think they would take the fighter, I think it would be 2 marines or an arm and mech something like that…but what do I know I have never beaten either of them.


  • TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Marianas
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone
            2 fighters moved from Queensland to Guam
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 artillery and 1 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine
    South Australia : 1 infantry
    Guam : 2 fighters
    Dutch New Guinea : 1 flag
    34 Sea Zone : 1 transport
    22 Sea Zone : 1 transport
    21 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
    62 Sea Zone : 1 flag
    Eastern Persia : 1 infantry
    Persia : 1 infantry
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 20 / 34
    Japanese : 54 / 78
    Americans : 57 / 87
    Chinese : 12 / 13
    British : 39 / 42
    UK_Pacific : 2 / 0
    Italians : 18 / 18
    ANZAC : 10 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Marianas
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone
            2 fighters moved from Queensland to Guam
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 artillery and 1 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine
    South Australia : 1 infantry
    Guam : 2 fighters
    Dutch New Guinea : 1 flag
    34 Sea Zone : 1 transport
    22 Sea Zone : 1 transport
    21 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
    62 Sea Zone : 1 flag
    United Kingdom : 2 infantry
    Morocco : 1 infantry
    Norway : 1 fighter
    Eastern Persia : 1 infantry
    Persia : 1 infantry
    98 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 20 / 34
    Japanese : 54 / 78
    Americans : 57 / 87
    Chinese : 12 / 13
    British : 39 / 42
    UK_Pacific : 2 / 0
    Italians : 18 / 18
    ANZAC : 10 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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