666 (Allies+9) vs Simon33 (Axis) BM4


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Norway to Finland
            1 bomber and 1 fighter moved from Norway to Finland
            2 fighters moved from 126 Sea Zone to Finland
            1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 6 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from Algeria to Libya
            1 fighter moved from Gibraltar to Libya
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Norway to Finland
            1 bomber and 1 fighter moved from Norway to Finland
            2 fighters moved from 126 Sea Zone to Finland
            1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 6 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from Algeria to Libya
            1 fighter moved from Gibraltar to Libya
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Finland
                Americans attack with 1 bomber, 3 fighters and 2 infantry
                Germans defend with 2 artilleries and 1 infantry
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 5/6 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in Libya
                Americans attack with 1 fighter and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 mech_infantry in Libya, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Libya to Tobruk
            2 fighters moved from Finland to 126 Sea Zone
            1 bomber and 1 fighter moved from Finland to Norway
            1 mech_infantry moved from Western United States to Central United States
            1 fighter moved from Western United States to 8 Sea Zone
            6 fighters moved from Western United States to Hawaiian Islands
            8 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 mech_infantry moved from Algeria to Morocco
    
        Place Units - Americans
            1 factory_minor placed in Korea
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer placed in 126 Sea Zone
            2 infantry placed in Norway
            1 artillery, 2 fighters, 2 infantry and 2 marines placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
            Americans collect 59 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.83
    Italians regular : -0.33
    Germans regular : 0.00
    

    Territory Summary for Americans :

    Korea : 1 flag, 1 aaGun, 1 factory_minor, 8 fighters, 6 infantry, 1 marine and 1 tactical_bomber
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 6 fighters and 1 harbour
    Midway : 1 airfield
    8 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 1 fighter, 4 submarines and 4 transports
    Central United States : 1 factory_major and 1 mech_infantry
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Gibraltar : 2 fighters
    Malta : 1 artillery
    Morocco : 1 mech_infantry
    Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 marine
    Tobruk : 1 fighter
    Libya : 1 flag, 1 mech_infantry
    101 Sea Zone : 2 transports
    126 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    Finland : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 51 / 71
    Russians : 19 / 24
    Japanese : 56 / 67
    Americans : 59 / 90
    Chinese : 11 / 13
    British : 40 / 51
    UK_Pacific : 0 / 0
    Italians : 16 / 18
    ANZAC : 10 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            14 infantry moved from Kweichow to Anhwe
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            14 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Anhwe, round 2 : 1/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                1 infantry owned by the Chinese retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Manchuria
            Chinese undo move 2.
            2 infantry placed in Manchuria
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : 1.33
    

    Territory Summary for Chinese :

    Manchuria : 3 infantry
    Suiyuyan : 1 infantry
    Kweichow : 1 infantry
    Hopei : 1 infantry
    Anhwe : 14 infantry
    

    Production/PUs Summary :

    Germans : 51 / 71
    Russians : 19 / 24
    Japanese : 55 / 67
    Americans : 59 / 90
    Chinese : 12 / 13
    British : 40 / 51
    UK_Pacific : 0 / 0
    Italians : 16 / 18
    ANZAC : 10 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Norway to Novgorod
            1 bomber and 2 fighters moved from Norway to Western Germany
            1 battleship moved from 6 Sea Zone to 8 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Norway to Finland
            1 bomber and 1 fighter moved from Norway to Finland
            2 fighters moved from 126 Sea Zone to Finland
            1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 6 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from Algeria to Libya
            1 fighter moved from Gibraltar to Libya
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Finland
                Americans attack with 1 bomber, 3 fighters and 2 infantry
                Germans defend with 2 artilleries and 1 infantry
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 5/6 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in Libya
                Americans attack with 1 fighter and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 mech_infantry in Libya, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Libya to Tobruk
            2 fighters moved from Finland to 126 Sea Zone
            1 bomber and 1 fighter moved from Finland to Norway
            1 mech_infantry moved from Western United States to Central United States
            1 fighter moved from Western United States to 8 Sea Zone
            6 fighters moved from Western United States to Hawaiian Islands
            8 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 mech_infantry moved from Algeria to Morocco
    
        Place Units - Americans
            1 factory_minor placed in Korea
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer placed in 126 Sea Zone
            2 infantry placed in Norway
            1 artillery, 2 fighters, 2 infantry and 2 marines placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
            Americans collect 59 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            14 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Anhwe, round 2 : 1/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                1 infantry owned by the Chinese retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Manchuria
            Chinese undo move 2.
            2 infantry placed in Manchuria
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Norway to Novgorod
            1 bomber and 2 fighters moved from Norway to Western Germany
            1 battleship moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 3 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - British
            1 bomber moved from Novgorod to Norway
            2 fighters moved from Western Germany to Norway
            1 cruiser moved from 127 Sea Zone to 126 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Algeria to Egypt
            3 aaGuns, 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry moved from Eastern Persia to Persia
            1 armour and 4 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Tobruk to Alexandria
            2 artilleries moved from Tunisia to 94 Sea Zone
            2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 94 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            1 aaGun and 1 infantry moved from Algeria to Morocco
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : 3.83
    Japanese regular : 1.33
    Italians regular : -0.33
    Germans AA : 0.67
    Germans regular : 0.00
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Korea : 1 flag, 1 aaGun, 1 factory_minor, 8 fighters, 6 infantry, 1 marine and 1 tactical_bomber
    Manchuria : 3 infantry
    Suiyuyan : 1 infantry
    Kweichow : 1 infantry
    Hopei : 1 infantry
    Anhwe : 14 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 6 fighters and 1 harbour
    Midway : 1 airfield
    8 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 1 fighter, 4 submarines and 4 transports
    6 Sea Zone : 1 flag
    Central United States : 1 factory_major and 1 mech_infantry
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Belgian Congo : 1 armour and 2 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 armour, 1 artillery and 6 infantry
    Alexandria : 1 infantry
    Gibraltar : 1 airfield, 2 fighters, 1 harbour and 4 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
    Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
    Scotland : 1 aaGun, 1 airfield and 3 infantry
    Malta : 1 artillery
    United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
    Morocco : 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag
    Norway : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 marines
    Tobruk : 1 flag, 1 armour, 1 fighter and 1 mech_infantry
    Libya : 1 flag, 1 mech_infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Iraq : 1 flag, 1 infantry
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    101 Sea Zone : 2 transports
    81 Sea Zone : 4 submarines
    Brazil : 1 flag
    Persia : 1 flag, 3 aaGuns, 2 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys
    126 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
    91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
    Finland : 1 flag, 1 infantry
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 51 / 71
    Russians : 19 / 24
    Japanese : 55 / 67
    Americans : 59 / 90
    Chinese : 12 / 13
    British : 40 / 49
    UK_Pacific : 0 / 0
    Italians : 16 / 18
    ANZAC : 10 / 16
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 161 times
            2 was rolled 203 times
            3 was rolled 155 times
            4 was rolled 161 times
            5 was rolled 184 times
            6 was rolled 195 times
        Average roll : 3.556
        Median : 4.000
        Variance : 1.931
        Standard Deviation : 1.390
        Total rolls : 1059
    
    Null / Other
            1 was rolled 15 times
            2 was rolled 25 times
            3 was rolled 18 times
            4 was rolled 14 times
            5 was rolled 18 times
            6 was rolled 19 times
        Average roll : 3.477
        Median : 3.000
        Variance : 0.693
        Standard Deviation : 0.832
        Total rolls : 109
    
    Germans Combat
            1 was rolled 53 times
            2 was rolled 59 times
            3 was rolled 48 times
            4 was rolled 59 times
            5 was rolled 55 times
            6 was rolled 61 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.350
        Standard Deviation : 0.591
        Total rolls : 335
    
    British Combat
            1 was rolled 15 times
            2 was rolled 25 times
            3 was rolled 18 times
            4 was rolled 14 times
            5 was rolled 18 times
            6 was rolled 19 times
        Average roll : 3.477
        Median : 3.000
        Variance : 0.693
        Standard Deviation : 0.832
        Total rolls : 109
    
    Italians Combat
            1 was rolled 7 times
            2 was rolled 17 times
            3 was rolled 17 times
            4 was rolled 11 times
            5 was rolled 17 times
            6 was rolled 14 times
        Average roll : 3.675
        Median : 4.000
        Variance : 1.035
        Standard Deviation : 1.017
        Total rolls : 83
    
    Americans Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 10 times
            6 was rolled 4 times
        Average roll : 3.375
        Median : 3.000
        Variance : 1.009
        Standard Deviation : 1.004
        Total rolls : 40
    
    Neutral_Axis Combat
            2 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 4.400
        Median : 5.000
        Variance : 0.708
        Standard Deviation : 0.842
        Total rolls : 5
    
    Japanese Combat
            1 was rolled 27 times
            2 was rolled 36 times
            3 was rolled 22 times
            4 was rolled 35 times
            5 was rolled 37 times
            6 was rolled 35 times
        Average roll : 3.646
        Median : 4.000
        Variance : 0.963
        Standard Deviation : 0.982
        Total rolls : 192
    
    French Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 6 times
        Average roll : 3.739
        Median : 4.000
        Variance : 0.674
        Standard Deviation : 0.821
        Total rolls : 23
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.100
        Median : 2.500
        Variance : 1.259
        Standard Deviation : 1.122
        Total rolls : 10
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 5 times
        Average roll : 4.091
        Median : 5.000
        Variance : 1.683
        Standard Deviation : 1.297
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 11 times
            3 was rolled 15 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 16 times
        Average roll : 3.479
        Median : 3.000
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 73
    
    UK_Pacific Combat
            1 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.091
        Median : 3.000
        Variance : 1.283
        Standard Deviation : 1.133
        Total rolls : 11
    
    Russians Combat
            1 was rolled 10 times
            2 was rolled 14 times
            3 was rolled 3 times
            4 was rolled 8 times
            5 was rolled 13 times
            6 was rolled 10 times
        Average roll : 3.517
        Median : 4.000
        Variance : 1.357
        Standard Deviation : 1.165
        Total rolls : 58
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour moved from Caucasus to Iraq
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
            Battle in Iraq
                Italians attack with 2 armour
                British defend with 1 infantry
                    Italians roll dice for 2 armour in Iraq, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Iraq, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Syria from British, taking Iraq from British with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Southern Italy to Greece
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    British regular : -1.00
    

    Savegame


  • TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 3 submarines moved from 6 Sea Zone to 8 Sea Zone
            3 fighters moved from Korea to Anhwe
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 3 submarines moved from 6 Sea Zone to 8 Sea Zone
            3 fighters moved from Korea to Anhwe
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 artillery and 1 infantry
    Anhwe : 3 fighters
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 marine
    South Australia : 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag
    8 Sea Zone : 1 cruiser and 3 submarines
    62 Sea Zone : 1 flag
    Persia : 2 infantry
    

    Production/PUs Summary :

    Germans : 51 / 71
    Russians : 19 / 24
    Japanese : 55 / 67
    Americans : 59 / 90
    Chinese : 12 / 13
    British : 37 / 49
    UK_Pacific : 0 / 0
    Italians : 19 / 23
    ANZAC : 10 / 10
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 3 submarines moved from 6 Sea Zone to 8 Sea Zone
            3 fighters moved from Korea to Anhwe
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 artillery and 1 infantry
    Anhwe : 3 fighters
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 marine
    South Australia : 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag
    8 Sea Zone : 1 cruiser and 3 submarines
    62 Sea Zone : 1 flag
    United Kingdom : 2 infantry
    Morocco : 1 infantry
    Norway : 1 fighter
    92 Sea Zone : 1 destroyer
    Persia : 2 infantry
    

    Production/PUs Summary :

    Germans : 51 / 71
    Russians : 19 / 24
    Japanese : 55 / 67
    Americans : 59 / 90
    Chinese : 12 / 13
    British : 37 / 49
    UK_Pacific : 0 / 0
    Italians : 19 / 23
    ANZAC : 10 / 10
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Archangel to Urals
                  Germans take Vologda from Russians
                  Germans take Urals from Russians
            1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
            4 artilleries moved from Kazakhstan to Samara
            17 infantry moved from Volgograd to Samara
            5 infantry moved from Kazakhstan to Samara
            5 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 fighter and 2 tactical_bombers moved from Greece to Trans-Jordan
            2 fighters moved from Southern Italy to Trans-Jordan
            1 fighter and 2 tactical_bombers moved from Yugoslavia to Trans-Jordan
            2 bombers moved from Western Germany to Trans-Jordan
            1 artillery moved from Vyborg to Finland
            1 mech_infantry moved from Novgorod to Finland
    
        Combat - Germans
            Battle in Samara
                Germans attack with 4 artilleries and 22 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 22 infantry in Samara, round 2 : 3/26 hits, 5.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 4 artilleries and 22 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 1 artillery and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novosibirsk
                    Germans roll dice for 1 armour and 1 artillery in Novosibirsk, round 3 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 5 armour, 2 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers
                British defend with 1 armour, 1 artillery and 6 infantry
                    Germans roll dice for 5 armour, 2 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 11/19 hits, 9.17 expected hits
                    British roll dice for 1 armour, 1 artillery and 6 infantry in Trans-Jordan, round 2 : 4/8 hits, 2.83 expected hits
                    1 artillery owned by the British, 4 mech_infantrys owned by the Germans, 6 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 5 armour, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 4 mech_infantrys
                Casualties for British: 1 armour, 1 artillery and 6 infantry
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 4 tactical_bombers moved from Trans-Jordan to Syria
            1 aaGun, 17 artilleries and 1 infantry moved from Rostov to Volgograd
            4 artilleries and 2 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Poland to Novgorod
            3 mech_infantrys moved from Archangel to Urals
            3 mech_infantrys moved from Archangel to Novosibirsk
            1 artillery, 1 infantry and 4 mech_infantrys moved from Archangel to Novgorod
            1 artillery and 2 infantry moved from Novgorod to Vyborg
            1 fighter moved from Western Germany to Greece
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            2 artilleries, 2 fighters and 2 infantry placed in Western Germany
            3 infantry and 4 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Kazakhstan: 3 infantry
            EDIT: Adding units owned by Germans to Volgograd: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 0.00
    Germans regular : -0.50
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            4 artilleries moved from Bryansk to Belarus
            1 armour moved from Bryansk to Belarus
            3 mech_infantrys moved from Russia to Belarus
            10 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Belarus
            9 infantry moved from Bryansk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Belarus
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Korea : 2 aaGuns and 10 infantry
    Belarus : 1 aaGun, 1 armour, 4 artilleries, 13 infantry and 3 mech_infantrys
    Bryansk : 1 aaGun and 40 infantry
    Rostov : 1 infantry
    Archangel : 1 mech_infantry
    Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 30 infantry and 1 tactical_bomber
    Tambov : 1 infantry
    Ukraine : 1 factory_minor and 1 infantry
    Western Ukraine : 1 infantry
    Vologda : 1 infantry
    115 Sea Zone : 1 cruiser and 1 submarine
    

    Production/PUs Summary :

    Germans : 53 / 75
    Russians : 24 / 33
    Japanese : 55 / 67
    Americans : 57 / 90
    Chinese : 12 / 13
    British : 36 / 49
    UK_Pacific : 0 / 0
    Italians : 15 / 23
    ANZAC : 10 / 10
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 armour, 5 artilleries, 8 infantry, 2 marines and 4 mech_infantrys moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            3 armour moved from India to Eastern Persia
            1 infantry moved from Jehol to Manchuria
            1 armour moved from Chahar to Manchuria
            2 bombers, 6 fighters and 1 tactical_bomber moved from Japan to Manchuria
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 cruiser and 1 marine moved from 49 Sea Zone to 47 Sea Zone
            1 marine moved from 47 Sea Zone to New Britain
            1 infantry moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            2 fighters moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            EDIT: 8 submarines moved from 112 Sea Zone to 113 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in New Britain
            Battle in Guam
            Battle in New Zealand
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Zealand
                Japanese win, taking 6 Sea Zone from UK_Pacific, taking New Britain from ANZAC, taking Guam from Americans, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 armour, 2 bombers, 6 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/11 hits, 5.67 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Manchuria to Japan
            6 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter moved from Chahar to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Chahar to 6 Sea Zone
            1 aaGun moved from Chahar to Jehol
            1 fighter moved from Kweichow to India
            2 fighters and 2 tactical_bombers moved from India to Trans-Jordan
            3 infantry moved from Malaya to Shan State
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            3 artilleries and 5 infantry moved from Yunnan to Hunan
            1 fighter moved from Kweichow to Hunan
            1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship, 5 carriers, 3 destroyers, 2 fighters, 1 marine, 3 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 battleship moved from 39 Sea Zone to 36 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 transport placed in 6 Sea Zone
            3 infantry placed in India
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.50
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Korea to Manchuria
            8 fighters and 1 tactical_bomber moved from Korea to Manchuria
            2 infantry moved from Norway to Finland
            1 bomber and 1 fighter moved from Norway to Finland
            2 fighters moved from 126 Sea Zone to Finland
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Korea to Manchuria
            8 fighters and 1 tactical_bomber moved from Korea to Manchuria
            2 infantry moved from Norway to Finland
            1 bomber and 1 fighter moved from Norway to Finland
            2 fighters moved from 126 Sea Zone to Finland
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 8 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Americans roll dice for 8 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/11 hits, 5.00 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 8 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Finland
                Americans attack with 1 bomber, 3 fighters and 2 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Americans
            1 marine moved from Norway to 126 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 126 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Finland to 110 Sea Zone
            1 bomber and 2 fighters moved from Finland to Norway
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from Tobruk to Egypt
            1 mech_infantry moved from Libya to Tobruk
            1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            8 fighters and 1 tactical_bomber moved from Manchuria to Korea
            6 fighters moved from Hawaiian Islands to Korea
            1 fighter moved from 8 Sea Zone to Korea
            1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 8 Sea Zone to 10 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer placed in 6 Sea Zone
            2 mech_infantrys placed in Korea
            1 carrier and 1 submarine placed in 10 Sea Zone
            3 infantry placed in Norway
            3 fighters and 4 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,3,4,3,3,5,3,6,3,3,1,5,4,2,6,2,2,3,6,4,5,5,3,3,2,4,2,6,3,2,6,6,1,1,2,3,4,4
            Americans collect 56 PUs (3 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -0.50
    Germans regular : 0.33
    

    Territory Summary for Americans :

    Korea : 1 flag, 1 aaGun, 1 factory_minor, 15 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
    Manchuria : 2 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 2 marines and 1 mech_infantry
    Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
    Midway : 1 airfield
    10 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 5 submarines and 4 transports
    6 Sea Zone : 1 destroyer
    Central United States : 1 factory_major
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Egypt : 2 fighters
    Malta : 1 artillery
    United Kingdom : 1 marine
    Morocco : 1 aaGun, 2 infantry and 2 mech_infantrys
    Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
    Tobruk : 1 mech_infantry
    Libya : 1 flag
    91 Sea Zone : 2 transports
    Finland : 1 flag, 1 infantry
    110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    

    Production/PUs Summary :

    Germans : 51 / 75
    Russians : 24 / 33
    Japanese : 59 / 80
    Americans : 59 / 82
    Chinese : 10 / 13
    British : 36 / 49
    UK_Pacific : 0 / 0
    Italians : 15 / 23
    ANZAC : 8 / 10
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Jehol
                Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Anhwe to Kiangsu
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            3 infantry placed in Manchuria
            Chinese undo move 2.
            3 infantry placed in Kiangsu
            Chinese undo move 2.
            1 infantry placed in Sikang
            Chinese undo move 2.
            Chinese undo move 1.
            4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.67
    

    Territory Summary for Chinese :

    Shantung : 1 infantry
    Kiangsu : 14 infantry
    Kiangsi : 1 infantry
    Jehol : 1 infantry
    Hopei : 1 infantry
    Chahar : 1 infantry
    Anhwe : 1 infantry
    

    Production/PUs Summary :

    Germans : 51 / 75
    Russians : 24 / 33
    Japanese : 51 / 80
    Americans : 59 / 82
    Chinese : 18 / 19
    British : 36 / 49
    UK_Pacific : 0 / 0
    Italians : 15 / 23
    ANZAC : 8 / 10
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Jehol
                Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Anhwe to Kiangsu
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            3 infantry placed in Manchuria
            Chinese undo move 2.
            3 infantry placed in Kiangsu
            Chinese undo move 2.
            1 infantry placed in Sikang
            Chinese undo move 2.
            Chinese undo move 1.
            4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.67
    

    Territory Summary for Chinese :

    Shantung : 1 infantry
    Kiangsu : 14 infantry
    Kiangsi : 1 infantry
    Jehol : 1 infantry
    Hopei : 1 infantry
    Chahar : 1 infantry
    Anhwe : 1 infantry
    

    Production/PUs Summary :

    Germans : 51 / 75
    Russians : 24 / 33
    Japanese : 51 / 80
    Americans : 59 / 82
    Chinese : 18 / 19
    British : 36 / 49
    UK_Pacific : 0 / 0
    Italians : 15 / 23
    ANZAC : 8 / 10
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @simon33 forgot to ncm my chi inf in SUI, retreated the inf from KWE not ANH vs Hopei and ncm the SUI inf into HOP.


  • TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 aaGun, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 126 Sea Zone to 111 Sea Zone
            1 infantry moved from Scotland to 111 Sea Zone
            1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 126 Sea Zone to 111 Sea Zone
            1 infantry moved from Scotland to 111 Sea Zone
            1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Germans
            2 artilleries, 2 fighters, 17 infantry and 2 mech_infantrys moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
    

    Savegame

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