ksmckay(x) vs MisterBlue (L+13) BM3

  • '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern France to Gibraltar
    
        Combat - Italians
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
                Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in Gibraltar causes 5 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Southern France
            1 fighter moved from Southern France to Western Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,5,2,1,4,5,6
            Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    AA fire in Gibraltar : : -0.17
    

    Savegame

  • '19

    @Misterblue might adjust bomber position, please hold.


  • @ksmckay I won’t be rolling any dice so you can adjust bmb after Anzac & France if you wish…


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 31 Sea Zone
            3 fighters moved from Queensland to Hawaiian Islands
            1 fighter moved from Queensland to 30 Sea Zone
            1 cruiser and 2 submarines moved from 54 Sea Zone to 30 Sea Zone
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
            1 submarine moved from 55 Sea Zone to 63 Sea Zone
            1 fighter moved from Russia to West India
            1 aaGun, 2 infantry and 1 mech_infantry moved from South Australia to New South Wales
            1 artillery moved from Queensland to South Australia
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Northwest Persia to Persia
            1 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 75 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • …or any other part of the Italian ncm.

  • '19

    Ok, it might end up in wger, I just need to check something when I get back to computer

  • '19

    yeah i will move it to wger, will edit during german turn.

  • '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 marine and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            2 bombers moved from India to Caucasus
            2 mech_infantrys moved from Bessarabia to Bulgaria
            2 bombers moved from Southern Italy to Bulgaria
            1 bomber moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            EDIT: 1 bomber moved from Southern Italy to Western Germany
    
        Combat - Germans
            Battle in Bulgaria
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 3 bombers and 2 infantry
                Americans defend with 1 armour and 1 marine
                    Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Caucasus, round 2 : 2/6 hits, 2.83 expected hits
                    Russians roll dice for 1 armour and 1 marine in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Americans and 1 marine owned by the Americans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour and 1 marine
    
        Non Combat Move - Germans
            3 bombers moved from Caucasus to Slovakia Hungary
            6 artilleries and 10 infantry moved from Belarus to Bryansk
            2 armour moved from Novgorod to Bryansk
            1 armour moved from Novgorod to 115 Sea Zone
            1 aaGun and 2 infantry moved from Novgorod to Belarus
            4 armour moved from Eastern Poland to Germany
            2 mech_infantrys moved from Germany to Slovakia Hungary
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            6 mech_infantrys moved from Southern France to Southern Italy
            1 bomber, 4 fighters and 4 tactical_bombers moved from Southern Italy to Western Germany
            2 bombers moved from Bulgaria to Western Germany
            1 artillery and 2 infantry moved from France to Western Germany
            2 artilleries moved from Southern France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
            1 armour and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Western Germany
            1 aaGun moved from Germany to Slovakia Hungary
            4 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            7 mech_infantrys moved from Bessarabia to Slovakia Hungary
            1 aaGun, 1 armour, 12 artilleries, 12 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            16 armour and 17 mech_infantrys moved from Volgograd to Bryansk
            1 aaGun and 1 artillery moved from Volgograd to Rostov
            3 mech_infantrys moved from Slovakia Hungary to Romania
            1 aaGun moved from Bessarabia to Romania
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 125 Sea Zone to 113 Sea Zone
            1 fighter moved from 113 Sea Zone to Western Germany
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            2 infantry moved from Finland to Norway
    
        Place Units - Germans
            1 carrier, 1 destroyer and 7 transports placed in 113 Sea Zone
            1 marine placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,1,1,3,2,6,6,6
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : 0.67
    Russians : 0.17
    

    Savegame

  • '19

    not really sure this is a good idea but was too tempting to pass up, will see how it goes.

  • '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 marine and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            2 bombers moved from India to Caucasus
            2 mech_infantrys moved from Bessarabia to Bulgaria
            2 bombers moved from Southern Italy to Bulgaria
            1 bomber moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            EDIT: 1 bomber moved from Southern Italy to Western Germany
    
        Combat - Germans
            Battle in Bulgaria
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 3 bombers and 2 infantry
                Americans defend with 1 armour and 1 marine
                    Germans roll dice for 1 artillery, 3 bombers and 2 infantry in Caucasus, round 2 : 2/6 hits, 2.83 expected hits
                    Russians roll dice for 1 armour and 1 marine in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Americans and 1 marine owned by the Americans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour and 1 marine
    
        Non Combat Move - Germans
            3 bombers moved from Caucasus to Slovakia Hungary
            6 artilleries and 10 infantry moved from Belarus to Bryansk
            2 armour moved from Novgorod to Bryansk
            1 armour moved from Novgorod to 115 Sea Zone
            4 armour moved from Eastern Poland to Germany
            2 mech_infantrys moved from Germany to Slovakia Hungary
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            6 mech_infantrys moved from Southern France to Southern Italy
            1 bomber, 4 fighters and 4 tactical_bombers moved from Southern Italy to Western Germany
            2 bombers moved from Bulgaria to Western Germany
            1 artillery and 2 infantry moved from France to Western Germany
            2 artilleries moved from Southern France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
            1 armour and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Western Germany
            1 aaGun moved from Germany to Slovakia Hungary
            4 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            7 mech_infantrys moved from Bessarabia to Slovakia Hungary
            1 aaGun, 1 armour, 12 artilleries, 12 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            16 armour and 17 mech_infantrys moved from Volgograd to Bryansk
            1 aaGun and 1 artillery moved from Volgograd to Rostov
            3 mech_infantrys moved from Slovakia Hungary to Romania
            1 aaGun moved from Bessarabia to Romania
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 125 Sea Zone to 113 Sea Zone
            1 fighter moved from 113 Sea Zone to Western Germany
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
            2 infantry moved from Finland to Norway
            1 infantry moved from Novgorod to Belarus
            1 aaGun and 1 infantry moved from Novgorod to Archangel
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 7 transports placed in 113 Sea Zone
            1 marine placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1,6,1,6,4,3,4
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : 0.67
    Russians : 0.17
    

    Savegame

  • '19

    @ksmckay said in ksmckay(x) vs MisterBlue (L+13) BM3:

    not really sure this is a good idea but was too tempting to pass up, will see how it goes.

    moved a sub and some inf. please use second file


  • @ksmckay said in ksmckay(x) vs MisterBlue (L+13) BM3:

    not really sure this is a good idea

    I’m pretty sure you just won. 😁


  • TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 mech_infantrys moved from Samara to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 artillery and 1 infantry moved from Tambov to Rostov
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 mech_infantrys moved from Samara to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 artillery and 1 infantry moved from Tambov to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 aaGun and 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                1 artillery owned by the Russians retreated to Tambov
                Italians win with 1 aaGun and 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Russia
            2 aaGuns, 1 armour, 9 artilleries, 34 infantry and 2 mech_infantrys moved from Tambov to Russia
            2 aaGuns, 2 armour, 9 artilleries and 31 infantry moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : 0,67
    Russians : -1,67
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 8 infantry, 4 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Yunnan to Szechwan
            1 submarine moved from 37 Sea Zone to 75 Sea Zone
            2 bombers moved from India to 75 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Battle in Siberia
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 75 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 75 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 75 Sea Zone
                Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 31 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 31 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
            1 fighter moved from 41 Sea Zone to India
            1 bomber moved from 75 Sea Zone to India
            1 mech_infantry moved from Jehol to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 armour, 1 infantry and 2 mech_infantrys moved from Hunan to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            4 armour moved from Yunnan to Anhwe
            4 armour and 1 mech_infantry moved from India to Yunnan
            1 bomber moved from 75 Sea Zone to India
            2 aaGuns, 1 artillery and 6 infantry moved from Korea to Manchuria
            2 destroyers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Guam to Anhwe
            1 fighter moved from Guam to Caroline Islands
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in French Indo China
            3 infantry placed in India
            1 artillery and 1 infantry placed in Malaya
            1 transport placed in 37 Sea Zone
            3 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame


  • @ksmckay Been a bit swamped; if you want I can throw in the towel since that is the most likely outcome; otherwise I should get a turn in no later than next Monday…

  • '19

    @Misterblue nope all good, take your time, thanks for heads up.


  • @ksmckay I far as I can tell I won’t be able to produce turns in a timely fashion for the foreseeable future. Thanks for your patience but I recon my best course of action is to surrender at this point. While it might have been interesting to play out a few more turns my guess is that the odds of the outcome changing was very slim. I did enjoy the game while it lasted and when I get my shit together I may check if you’d like a rematch. 🙂

  • '19

    @Misterblue what if we wait a month and see how things look? Or even a tad longer. Really we just need to finish before end of year. Id like to see how things play out, I think axis is in an ok position but allies aren’t finished yet, even when london falls.


  • @ksmckay I’ve thrown in the towel already but I too would find it interesting to play a bit longer. I’ll check in with you when things clear up too see if you want to pick the game back up.

  • '19

    yeah, we can always revise if you end up with time to finish. Id rather finish at a later date than call it now.

Suggested Topics

  • 265
  • 23
  • 33
  • 106
  • 222
  • 62
  • 1328
  • 207
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

50
Online

16.2k
Users

37.9k
Topics

1.6m
Posts