Snigg (x) vs. LennardF (Allies +17)


  • No problem, I don’t mind edits like that because they weren’t involved in combat or affected by dice rolls.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Samara to Kazakhstan
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            5 bombers moved from France to Normandy Bordeaux
            5 bombers moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            2 tactical_bombers moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/9 hits, 4.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 5 bombers, 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 5 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 7/9 hits, 4.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 5 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd
            1 fighter and 3 tactical_bombers moved from Rostov to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            3 armour moved from Russia to Volgograd
            3 mech_infantrys moved from Novgorod to Finland
            2 artilleries moved from Denmark to Western Germany
            5 infantry moved from Western Germany to Denmark
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            5 bombers moved from Holland Belgium to France
            5 bombers moved from Normandy Bordeaux to France
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 armour placed in Russia
            Germans undo move 2.
            2 armour and 1 mech_infantry placed in Russia
            Germans undo move 2.
            2 armour and 1 mech_infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            5 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.33
    Americans : 1.33
    Russians : 0.67
    

    Territory Summary for Germans :

    Sakha : 1 flag
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Soviet Far East : 1 flag, 1 armour and 1 mech_infantry
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag
    Kazakhstan : 1 flag, 1 infantry
    Buryatia : 1 flag
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 6 artilleries, 10 bombers, 1 factory_minor and 13 infantry
    Western Germany : 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 3 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
    Germany : 2 artilleries, 1 factory_major and 13 infantry
    Denmark : 1 aaGun and 16 infantry
    Holland Belgium : 1 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 flag, 2 infantry
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
    Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
    Novosibirsk : 1 flag
    Volgograd : 1 flag, 3 aaGuns, 41 armour, 22 artilleries, 1 factory_minor, 2 fighters, 32 infantry, 36 mech_infantrys and 5 tactical_bombers
    Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Smolensk : 1 flag
    Samara : 1 flag
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 artillery, 2 infantry and 9 mech_infantrys
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Rostov
            1 artillery moved from Caucasus to Rostov
            2 fighters moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 3 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
            2 fighters moved from Rostov to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.67
    

    Savegame

  • '22 '21 '20 '17 '15

    @LennardF I was looking over the map to figure out where the Soviet Pacific map started, and I discovered that America couldn’t have taken Timguska last turn. I thought the map started with Evenkiyskiy and Yenisey. You could have gone to Novosibirsk, but then that would have put you in range of mech inf/planes.

    I suggest 2 possible solutions, and welcome any thoughts you would have on them. First, leave it as is, and treat Timguska as a European map territory going forward, and have the Pacific map start as I was thinking it did. You could then declare war next turn as Russia next turn to allow troops to enter the far East (I’m assuming you’re planning on going that way), but nothing could enter this go around. Second solution is move the tank/mech inf to China where the other 3 mechs are at and return the territory to Germany and remove the IPC from America and add it to Germany. Since this would have called the issue to the forefront before Russia’s turn this past turn, you could have declared war then and I’d be fine with editting it in in this situation.

    What do you think?


  • Hi, I’m not sure what the issue is - do you think that there is some restriction on movement through those maps - I don’t believe there is.

    I’m looking at the history of Round 12 to see what happened. In that turn I took the US tank and mech pair through Kansu (Chinese controlled) and took Timguska from the Germans. America and Germany were at war. Please clarify what you think is wrong here.

  • '22 '21 '20 '17 '15

    @LennardF The Soviet Union is treated as a neutral country on the separate maps, until a declaration of war is made by an Axis power on that side of the world. It’s part of the political situation due to the separate peace treaties with Japan and Germany.
    From page 36:
    Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.

    Since it’s a neutral power, Allied forces can not enter the territory. It’s the same issue with why the fighter in the Philippines has to go to Guam and can’t land in Asia or Australia at the beginning of the game.


  • You are correct - clearly I hadn’t thought that through, I should have declared war with the SU once I let go of Moscow. If you want to roll the US back to that top-left Chinese position, remove the IPC going to the US and return the territory to German control that would be fine with me. Germany gets no new IPC (it was already assigned) and won’t have to take the territory back next turn.


  • Y’know… on further reflection I don’t think you are right. The US is at war with Germany and that’s a German territory…

  • '22 '21 '20 '17 '15

    @LennardF Sorry for delay…I had posted asking for a clarification on the G40 board here since we read the rule differently. Kreighund posted a response earlier today in regards to this pointing to a clarified language version from Avalon Hill (https://media.wizards.com/2015/downloads/ah/AA_pacific_1940_rules.pdf)

    “Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map, and Axis powers on the other map are also still under those restrictions regarding the Soviet Union on both maps. For example, a state of war with only Japan lifts the neutrality restrictions from the Soviet Union on the Pacific map only, and allows Japanese units to attack or fly over Soviet-controlled territories on either map. However, the Soviet Union is still restricted on the Europe map, and Germany and Italy must still treat the entire Soviet Union as a neutral power, and may not move units into or through any original Soviet territories or Soviet-controlled territories. At the same time, Allied powers may move units into or through Pacific original Soviet territories and Soviet-controlled territories, but not European ones.”

    Our situation is reversed from the example given, but it seems to be directly on point IMO. What do you think?


  • No worries about the delay - I’m happy to drill down and get the right answer.

    I agree with you on everything until we reach the fact that the US are taking a German territory. Can you send me a link to where you asked the question?

    Thanks.

  • '22 '21 '20 '17 '15


  • OK, I’m good to continue, we can back the US back and return the territory to G control and I’ll declare war next turn.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            11 fighters and 6 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Japan to 19 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 2 bombers, 14 fighters and 6 tactical_bombers
                Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 bombers, 14 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 13/22 hits, 12.33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 bombers, 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for ANZAC: 1 destroyer and 1 transport
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            6 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to Japan
            2 bombers moved from 19 Sea Zone to Japan
            13 fighters moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.67
    

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 2 marines
    6 Sea Zone : 2 battleships, 10 carriers, 2 cruisers, 7 destroyers, 14 fighters, 7 submarines and 6 tactical_bombers
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 2 carriers, 2 fighters, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from Tobruk to Libya
            1 infantry moved from Tobruk to Libya
            2 infantry moved from Egypt to Trans-Jordan
            3 fighters moved from Egypt to Caucasus
            2 infantry moved from Alexandria to Egypt
            3 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            2 carriers, 1 destroyer, 4 fighters, 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            5 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from 91 Sea Zone to Morocco
            2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from Western United States to 91 Sea Zone
            2 fighters moved from United Kingdom to 91 Sea Zone
            8 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 armour moved from Kansu to Novosibirsk
                  Americans take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Kansu
            1 mech_infantry moved from Szechwan to Kazakhstan
                  Americans take Kazakhstan from Germans
            1 artillery moved from Szechwan to Sikang
            2 mech_infantrys moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
            3 mech_infantrys moved from Kansu to Sikang
            3 mech_infantrys moved from French Indo China to Szechwan
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 4 fighters, 9 infantry and 1 mech_infantry
                Italians defend with 1 marine
                    Americans roll dice for 4 fighters, 9 infantry and 1 mech_infantry in Morocco, round 2 : 5/14 hits, 3.67 expected hits
                    Italians roll dice for 1 marine in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Italians with 4 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 marine
    
        Non Combat Move - Americans
            4 fighters moved from Morocco to 91 Sea Zone
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in French Indo China
            2 carriers placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
            2 transports placed in 101 Sea Zone
            2 artilleries placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 2 infantry
            EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Jehol to Manchuria
            1 artillery moved from Jehol to Manchuria
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Kiangsu to Shantung
            5 artilleries moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 fighter moved from Kweichow to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
            2 infantry placed in Tsinghai
            1 artillery and 2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 2 carriers, 2 fighters, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from Tobruk to Libya
            1 infantry moved from Tobruk to Libya
            2 infantry moved from Egypt to Trans-Jordan
            3 fighters moved from Egypt to Caucasus
            2 infantry moved from Alexandria to Egypt
            3 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            2 carriers, 1 destroyer, 4 fighters, 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            5 infantry moved from 91 Sea Zone to Morocco
            4 fighters moved from 91 Sea Zone to Morocco
            2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from Western United States to 91 Sea Zone
            2 fighters moved from United Kingdom to 91 Sea Zone
            8 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 armour moved from Kansu to Novosibirsk
                  Americans take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Kansu
            1 mech_infantry moved from Szechwan to Kazakhstan
                  Americans take Kazakhstan from Germans
            1 artillery moved from Szechwan to Sikang
            2 mech_infantrys moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
            3 mech_infantrys moved from Kansu to Sikang
            3 mech_infantrys moved from French Indo China to Szechwan
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 4 fighters, 9 infantry and 1 mech_infantry
                Italians defend with 1 marine
                    Americans roll dice for 4 fighters, 9 infantry and 1 mech_infantry in Morocco, round 2 : 5/14 hits, 3.67 expected hits
                    Italians roll dice for 1 marine in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Italians with 4 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 marine
    
        Non Combat Move - Americans
            4 fighters moved from Morocco to 91 Sea Zone
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in French Indo China
            2 carriers placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in Western United States
            2 transports placed in 101 Sea Zone
            2 artilleries placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 2 infantry
            EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Jehol to Manchuria
            1 artillery moved from Jehol to Manchuria
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Kiangsu to Shantung
            5 artilleries moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 fighter moved from Kweichow to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Sikang
            2 infantry placed in Tsinghai
            1 artillery and 2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Caucasus to Bryansk
                  British take Bryansk from Italians
            1 mech_infantry moved from Caucasus to Tambov
                  British take Tambov from Italians
            1 mech_infantry moved from Caucasus to Samara
                  British take Samara from Germans
            3 mech_infantrys moved from Caucasus to Ukraine
            5 fighters moved from Caucasus to Ukraine
            1 bomber moved from Caucasus to Ukraine
            1 tactical_bomber moved from Caucasus to Ukraine
            1 artillery moved from United Kingdom to 110 Sea Zone
            9 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 4 fighters, 9 infantry, 1 tactical_bomber and 5 transports moved from 110 Sea Zone to 91 Sea Zone
            9 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            6 infantry moved from Northwest Persia to Caucasus
            1 artillery and 1 infantry moved from Eastern Persia to Persia
            1 infantry moved from Turkmenistan to Eastern Persia
            2 artilleries and 5 infantry moved from West India to Eastern Persia
            3 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Alexandria to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 artillery and 7 infantry moved from Tobruk to Alexandria
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 artillery, 4 fighters, 9 infantry and 1 tactical_bomber
                Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 artillery, 4 fighters, 9 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/15 hits, 4.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery, 4 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Ukraine
                British attack with 1 bomber, 5 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    British roll dice for 1 bomber, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 5/10 hits, 4.33 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 3/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Ukraine
                British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 3 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            1 bomber, 5 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
            1 armour and 4 mech_infantrys moved from India to Eastern Persia
            3 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsi to Hunan
            4 artilleries and 7 infantry moved from Jehol to Chahar
            4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
    
        Place Units - British
            3 artilleries placed in Caucasus
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Italians : 0.00
    British : -1.17
    Americans : 1.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 marines moved from Algeria to 92 Sea Zone
            1 battleship, 2 cruisers, 2 marines, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            1 artillery and 5 infantry moved from Southern France to Northern Italy
            1 marine moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            2 fighters moved from Western Germany to 95 Sea Zone
    
        Place Units - Italians
            2 artilleries and 1 marine placed in Southern Italy
            1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Malta : 1 flag
    Algeria : 1 flag
    Northern Italy : 1 artillery, 1 factory_major and 5 infantry
    Southern Italy : 4 aaGuns, 1 airfield, 6 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 17 infantry and 3 marines
    Belarus : 1 flag
    Western Ukraine : 1 flag
    Vologda : 1 flag
    95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
    93 Sea Zone : 1 flag
    Greece : 1 flag
    92 Sea Zone : 1 destroyer
    

    Savegame


  • TripleA Move Summary: French round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Manchuria to Korea
                  ANZAC take Korea from Japanese
            3 infantry moved from New South Wales to Queensland
            2 infantry moved from Queensland to 54 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,1,6,3,6,4,2,6,5,6,6,6,1,1,3,1,4,4,5,5,5,5,1,3,3,2,5,4,3,1,6,6,3,6,1,1,3,3,5,1,6,2,5,3,4,6,6,2,3,3,1,1,4,2,3,4,1,2,5,3,2,2
            ANZAC collect 22 PUs (3 lost to blockades); end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Rostov
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Samara
            1 mech_infantry moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Americans
            1 fighter and 1 tactical_bomber moved from Volgograd to Samara
            1 tactical_bomber moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Kazakhstan
            2 tactical_bombers moved from Volgograd to Tambov
            1 fighter moved from Volgograd to Rostov
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 armour and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Bryansk
                Germans win, taking Bryansk from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Tambov
                Germans win, taking Tambov from British with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kazakhstan
                Germans win, taking Kazakhstan from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Samara
                Germans win, taking Samara from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Samara to Volgograd
            2 tactical_bombers moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 tactical_bomber moved from Kazakhstan to Volgograd
            2 armour moved from Russia to Volgograd
            1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Holland Belgium to France
            1 aaGun and 16 infantry moved from Denmark to Western Germany
            10 infantry moved from Western Germany to France
            2 artilleries and 13 infantry moved from Germany to Western Germany
            3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Russia
            2 infantry and 1 tactical_bomber placed in Volgograd
            2 bombers and 1 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : -1.00
    Americans : 0.67
    Russians : -1.00
    

    Territory Summary for Germans :

    Sakha : 1 flag, 1 armour and 1 mech_infantry
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Timguska : 1 flag
    Siberia : 1 flag
    Kazakhstan : 1 flag, 1 infantry
    Buryatia : 1 flag
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 6 artilleries, 12 bombers, 1 factory_minor and 26 infantry
    Western Germany : 3 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 1 harbour and 41 infantry
    Germany : 1 factory_major
    Southern Italy : 3 fighters and 1 tactical_bomber
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 1 armour and 2 mech_infantrys
    Rostov : 1 flag, 2 infantry
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
    Tambov : 1 flag, 1 infantry
    Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
    Novosibirsk : 1 flag, 1 mech_infantry
    Volgograd : 1 flag, 3 aaGuns, 43 armour, 22 artilleries, 1 factory_minor, 2 fighters, 28 infantry, 36 mech_infantrys and 6 tactical_bombers
    Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Smolensk : 1 flag
    Samara : 1 flag, 1 infantry
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 artillery, 2 infantry and 9 mech_infantrys
    

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