Snigg (x) vs. LennardF (Allies +17)


  • Forgot to hit send, here’s the file.

    Fr8postCombat.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Urals to Yenisey
                  Germans take Timguska from Russians
            1 mech_infantry moved from Novosibirsk to Urals
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Tambov to Samara
            1 mech_infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
    
        Combat - Germans
            Battle in Yenisey
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Germans win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 17 armour, 20 artilleries, 2 fighters, 29 infantry, 27 mech_infantrys and 5 tactical_bombers moved from Tambov to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            3 mech_infantrys moved from Bryansk to Rostov
            3 armour moved from Russia to Rostov
            3 armour moved from Novgorod to Bryansk
            7 infantry moved from Denmark to Western Germany
            2 infantry moved from Holland Belgium to France
            2 infantry moved from Normandy Bordeaux to France
            4 infantry moved from Germany to Western Germany
            5 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            4 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 armour placed in Russia
            1 artillery and 2 infantry placed in France
            3 armour placed in Novgorod
            3 submarines placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.67
    

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 mech_infantry
    Yenisey : 1 flag, 1 armour and 1 mech_infantry
    Timguska : 1 flag
    Kazakhstan : 1 flag, 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 17 infantry
    Western Germany : 3 aaGuns, 1 airfield, 6 artilleries, 4 bombers, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
    Germany : 1 factory_major
    Northern Italy : 10 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 3 armour
    Rostov : 3 aaGuns, 20 armour, 21 artilleries, 2 fighters, 31 infantry, 30 mech_infantrys and 5 tactical_bombers
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
    Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Novosibirsk : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 1 infantry
    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
    Smolensk : 1 flag
    Samara : 1 flag
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
    110 Sea Zone : 3 submarines
    

    Savegame


  • Russia does nothing this turn.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Caucasus : 6 aaGuns, 5 armour, 12 artilleries, 3 fighters, 77 infantry, 3 mech_infantrys and 1 tactical_bomber
    113 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Anhwe to Kweichow
            2 bombers moved from Anhwe to Shensi
            2 tactical_bombers moved from Kiangsu to Kweichow
            1 marine moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 2 marines, 6 submarines and 4 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            2 marines moved from 21 Sea Zone to Guam
    
        Combat - Japanese
            Battle in Guam
            Battle in Kweichow
                Japanese attack with 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Hopei
            2 bombers moved from Shensi to Kiangsu
            1 aaGun moved from Anhwe to Kiangsu
            2 tactical_bombers moved from Kweichow to Kiangsu
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Jehol to Anhwe
            3 infantry moved from French Indo China to Kwangsi
            3 infantry moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,5,6,6,4,3,3,2,3,6,5,1,6,1,1,3,6,5,3,3,4,4,1,3,1,4,5,1,2,3,4,4,2,3,4,3,2,3,2,3,2,3,5
            Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.67
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag, 1 harbour and 3 infantry
    Kiangsu : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 3 infantry and 3 tactical_bombers
    Kiangsi : 1 flag, 3 infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 2 infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 3 infantry
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield and 2 marines
    French Indo China : 1 flag, 1 factory_minor and 2 infantry
    36 Sea Zone : 1 destroyer
    21 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 10 fighters, 6 submarines and 4 tactical_bombers
    6 Sea Zone : 1 carrier and 1 submarine
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 7 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 fighters moved from 91 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
            3 fighters moved from Egypt to Caucasus
            2 infantry moved from Tunisia to Libya
            2 infantry moved from Algeria to Tunisia
            8 infantry moved from Morocco to Algeria
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 armour moved from Malaya to French Indo China
            1 infantry moved from Malaya to 37 Sea Zone
            7 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
            1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 2 fighters, 1 infantry, 5 submarines and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 2 fighters, 2 infantry, 5 submarines and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Malaya to Siam
                  Americans take Siam from Japanese
            2 fighters moved from Western United States to 91 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            2 tactical_bombers moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in 94 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 5 submarines and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 36 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 7 carriers, 3 cruisers, 7 destroyers, 5 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French Indo China
                Americans attack with 1 armour, 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 6/13 hits, 6.17 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                Americans win, taking French Indo China from Japanese with 1 armour, 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            7 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 mech_infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from 94 Sea Zone to Egypt
            2 fighters moved from 94 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            7 fighters and 3 infantry placed in Eastern United States
            3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            2 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Caucasus to Volgograd
            1 infantry moved from Caucasus to Kazakhstan
            1 artillery moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Rostov
            1 tactical_bomber moved from Caucasus to Volgograd
            4 artilleries and 6 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Iraq to Caucasus
            3 artilleries and 5 infantry moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 infantry moved from Tunisia to Libya
            1 armour, 1 artillery and 7 infantry moved from Algeria to Tunisia
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            1 fighter moved from 92 Sea Zone to 93 Sea Zone
            3 fighters moved from United Kingdom to 110 Sea Zone
            2 artilleries and 9 infantry moved from Yunnan to Kwangsi
            1 bomber moved from India to Kwangsi
            1 fighter moved from India to Caucasus
            1 artillery and 2 infantry moved from Burma to Yunnan
            2 artilleries and 1 infantry moved from Shan State to Yunnan
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 5 fighters
                Germans defend with 3 submarines
                    British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    2 submarines owned by the Germans lost in 110 Sea Zone
                    British roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 18
                Casualties for Germans: 3 submarines
            Battle in 93 Sea Zone
                British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                British win, taking 93 Sea Zone from Italians with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Volgograd
                British attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                British attack with 1 fighter
                Germans defend with 3 aaGuns, 20 armour, 21 artilleries, 2 fighters, 31 infantry, 30 mech_infantrys and 5 tactical_bombers; Italians defend with 4 armour and 1 mech_infantry
                    AA fire in Rostov : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 fighter in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 3 aaGuns, 24 armour, 21 artilleries, 2 fighters, 31 infantry, 31 mech_infantrys and 5 tactical_bombers in Rostov, round 2 : 45/114 hits, 43.50 expected hits
                    1 fighter owned by the British lost in Rostov
                Italians win with 3 aaGuns, 24 armour, 21 artilleries, 2 fighters, 31 infantry, 31 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
            Battle in Kwangsi
                British attack with 2 artilleries, 1 bomber and 9 infantry
                Japanese defend with 1 harbour and 3 infantry
                    British roll dice for 2 artilleries, 1 bomber and 9 infantry in Kwangsi, round 2 : 6/12 hits, 3.17 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 2 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 bomber moved from Kwangsi to India
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
            5 fighters moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            1 factory_minor placed in Caucasus
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Italians : 0.83
    British : 3.17
    AA fire in Rostov : : -0.17
    Americans : 2.50
    Chinese : 0.67
    Japanese : 1.67
    

    Savegame


  • So… apparently I attacked Rostov with a lone fighter. That was supposed to go to Volgograd, if you don’t mind, I’d like it to go back into Caucasus but that’s completely your call.

  • '22 '21 '20 '17 '15

    @LennardF Yeah, I can see that as an obvious misclick. I’ll edit it back onto Caucasus when I get to Italy…might be tomorrow morning though.


  • Much obliged, there’s out of the box ideas and then there’s a lone fighter against a stack of a hundred.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by British to Caucasus: 1 fighter
            EDIT: Turning off Edit Mode
            Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            3 fighters moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 4 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from British with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            4 fighters moved from 93 Sea Zone to Southern Italy
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            2 destroyers placed in 95 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.17
    

    Territory Summary for Italians :

    Malta : 1 flag
    Northern Italy : 1 artillery, 1 factory_major and 5 infantry
    Southern Italy : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 15 infantry and 2 marines
    Belarus : 1 flag
    Bryansk : 1 flag
    Rostov : 1 flag, 4 armour and 1 mech_infantry
    Tambov : 1 flag
    Western Ukraine : 1 flag
    Vologda : 1 flag
    95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
    94 Sea Zone : 1 destroyer
    93 Sea Zone : 1 flag, 1 destroyer
    Greece : 1 flag
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            3 infantry moved from Celebes to 44 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Hainan
    
        Non Combat Move - ANZAC
            1 artillery moved from 36 Sea Zone to Kwangsi
            5 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            3 fighters placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery, 3 bombers and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Rostov to Volgograd
            2 fighters and 5 tactical_bombers moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
            1 mech_infantry moved from Evenkiyskiy to Kansu
                  Germans take Kansu from Chinese
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 fighters, 3 infantry and 5 tactical_bombers
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 5 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4.33 expected hits
                    British roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 armour moved from Russia to Rostov
            3 armour moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            3 armour moved from Novgorod to Bryansk
            4 bombers moved from Western Germany to Southern Italy
            3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 fighters and 5 tactical_bombers moved from Volgograd to Rostov
    
        Place Units - Germans
            3 bombers placed in France
            3 infantry placed in Ukraine
            3 armour placed in Russia
            3 armour placed in Novgorod
            1 artillery placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : -0.67
    

    Territory Summary for Germans :

    Kansu : 1 flag, 1 mech_infantry
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Yakut S.S.R. : 1 flag
    Timguska : 1 flag
    Buryatia : 1 flag, 1 armour and 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 7 artilleries, 3 bombers, 1 factory_minor and 17 infantry
    Western Germany : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 14 infantry
    Germany : 1 factory_major
    Northern Italy : 10 infantry
    Southern Italy : 4 bombers, 3 fighters and 1 tactical_bomber
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 3 armour
    Rostov : 3 aaGuns, 26 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
    Ukraine : 1 flag, 1 factory_minor and 3 infantry
    Novosibirsk : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 3 infantry
    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
    Smolensk : 1 flag
    Samara : 1 flag
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Volgograd
            1 artillery moved from Caucasus to Volgograd
            3 fighters moved from Caucasus to Volgograd
            1 tactical_bomber moved from Caucasus to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.17
    

    Savegame


  • I think I figured out what happened last time - if the troops from a neighboring territory spill over (like Rostov into Volgograd) then the “collision box” extends over as well. I just dropped some guys into the middle of Volgograd and had to redo the action because, luckily this time, I checked the territory and they had ended up in Rostov.

  • '22 '21 '20 '17 '15

    @LennardF that makes sense…I have issues with Gibraltar when it’s stacked and there’s a fleet right next to it in the Med. Same idea, graphic bleed makes it hard to select the right zone and see what’s what. Note a couple turns ago when Italy sent 2 planes with a destroyer blocker to an empty sea zone because I thought the French destroyer was there to combat…

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 21 Sea Zone to 20 Sea Zone
            3 tactical_bombers moved from Kiangsu to 20 Sea Zone
            3 fighters moved from 21 Sea Zone to 20 Sea Zone
            7 fighters and 4 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 10 fighters and 7 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 10 fighters and 7 tactical_bombers in 20 Sea Zone, round 2 : 8/18 hits, 10.00 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 marines moved from Guam to 21 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 marines and 6 submarines moved from 21 Sea Zone to 6 Sea Zone
            10 fighters and 7 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            3 infantry moved from Kiangsi to Kiangsu
            2 infantry moved from Anhwe to Kiangsu
            2 bombers moved from Kiangsu to Japan
            1 fighter moved from Japan to 6 Sea Zone
            2 marines moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -2.00
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 8 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 2 marines
    Jehol : 1 flag
    Manchuria : 1 flag
    Suiyuyan : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield
    20 Sea Zone : 1 destroyer
    6 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 5 destroyers, 10 fighters, 7 submarines and 7 tactical_bombers
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Szechwan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Szechwan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
            8 infantry moved from Algeria to Tunisia
            2 tactical_bombers moved from 92 Sea Zone to 94 Sea Zone
            4 fighters moved from 92 Sea Zone to 94 Sea Zone
            2 fighters moved from Gibraltar to 94 Sea Zone
            1 tactical_bomber moved from Gibraltar to 94 Sea Zone
            2 fighters moved from Egypt to Caucasus
            2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            7 fighters moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 20 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Shan State to Szechwan
            1 infantry moved from Shan State to French Indo China
            1 mech_infantry moved from Siam to French Indo China
            1 armour moved from French Indo China to Szechwan
            1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  Americans take 106 Sea Zone from Germans
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 9 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 9 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/11 hits, 5.83 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
                Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 6 fighters and 3 tactical_bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 6 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters and 3 tactical_bombers moved from 94 Sea Zone to Egypt
            8 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
            2 fighters moved from Queensland to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
            2 aaGuns moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            7 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
    
        Place Units - Americans
            2 mech_infantrys placed in French Indo China
            1 carrier placed in 36 Sea Zone
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Szechwan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Szechwan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 artillery, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 infantry moved from Kazakhstan to Samara
                  British take Samara from Germans
            1 artillery moved from Kazakhstan to Caucasus
            3 artilleries and 8 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Libya to Tobruk
            1 armour, 1 artillery and 7 infantry moved from Tunisia to Libya
            1 bomber moved from India to Caucasus
            1 fighter moved from India to Caucasus
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            3 artilleries and 3 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 artilleries and 5 infantry moved from Kwangsi to Hunan
    
        Combat - British
    
        Non Combat Move - British
            2 fighters moved from United Kingdom to 92 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Caucasus
            3 infantry placed in Persia
            3 infantry placed in Iraq
            2 submarines placed in 81 Sea Zone
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -2.83
    Chinese : 0.33
    Japanese : 0.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 armour and 1 mech_infantry moved from Rostov to Samara
    
        Combat - Italians
            Battle in Samara
                Italians attack with 4 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 4 armour and 1 mech_infantry in Samara, round 2 : 3/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Samara
                Italians win, taking Samara from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.33
    

    Territory Summary for Italians :

    Malta : 1 flag
    Northern Italy : 1 artillery, 1 factory_major and 5 infantry
    Southern Italy : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 15 infantry and 2 marines
    Belarus : 1 flag
    Bryansk : 1 flag
    Rostov : 1 flag
    Tambov : 1 flag
    Western Ukraine : 1 flag
    Vologda : 1 flag
    Samara : 1 flag, 4 armour and 1 mech_infantry
    95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
    94 Sea Zone : 1 destroyer
    93 Sea Zone : 1 flag, 1 destroyer
    Greece : 1 flag
    

    Savegame


  • TripleA Move Summary: French round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - French
    

    Savegame

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