L20 #1 trulpen (X) vs WindowWasher (A+18) BM3

  • '21 '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 34 PUs; 
            Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            3 aaGuns, 2 armour and 2 mech_infantrys moved from Bryansk to Russia
            18 infantry moved from Bryansk to Russia
            1 aaGun, 14 artilleries and 23 infantry moved from Bryansk to Tambov
            1 infantry moved from Volgograd to Tambov
            2 aaGuns and 18 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.17
    

    Savegame


  • Screwed up things by Java. Was supposed to bring in another pair of fig & tac and missed to land the 3 inf. Started the battle, and the 1 fig, 1 tac hit 1 . Will roll the other dice manually here.


  • Tac

    [dice 1d6]


  • 1d6: 4


  • Ok, no need to roll more then, but I’ll just do it for show.

    Fig

    [dice 1d6]

    3 inf

    [dice 3d6]


  • 1d6: 5
    3d6: 5, 5, 1


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            3 infantry moved from Sumatra to 41 Sea Zone
            3 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
            1 battleship and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 cruiser moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 artilleries and 2 infantry moved from Shensi to Sikang
            3 artilleries moved from Kweichow to Szechwan
            2 infantry moved from Dutch New Guinea to New Guinea
            1 armour and 1 mech_infantry moved from Yunnan to Szechwan
            1 bomber moved from Kweichow to Sikang
            1 artillery moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Sikang
            1 artillery moved from Shensi to Sikang
            1 bomber moved from Kweichow to Sikang
            1 infantry moved from Shensi to Sikang
            2 artilleries moved from Yunnan to Szechwan
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 3 infantry and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/9 hits, 4,83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Java
                 retreated to Java
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 infantry
            Battle in New Guinea
                Japanese attack with 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in New Guinea, round 4 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                1 infantry owned by the Japanese retreated to Dutch New Guinea
                ANZAC win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 4/8 hits, 2,83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Midway
            Battle in Sikang
                Japanese attack with 3 artilleries, 2 bombers and 4 infantry
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 3 artilleries, 2 bombers and 4 infantry in Sikang, round 2 : 4/9 hits, 3,50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Midway from Americans, taking Sikang from Chinese with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            EDIT: 3 infantry moved from 42 Sea Zone to Java
            3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
            4 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from 21 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
            1 tactical_bomber moved from Philippines to Japan
            2 carriers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kwangsi to Yunnan
            2 bombers moved from Sikang to French Indo China
            1 aaGun moved from Yunnan to French Indo China
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Java: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Java: 1 infantry
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
            EDIT: Changing ownership of Java from Americans to Japanese
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 artillery and 3 infantry placed in Japan
            1 carrier and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 0,00
    Japanese regular : 2,17
    ANZAC regular : 0,67
    

    Savegame


  • Now it will be exciting to see if you go for it! 😁

  • '21 '20

    i really want to, I think ill hit it with the us cruiser and fighter, then go on the 80% if i get a hit


  • That’s crazy, but feel free! :laughing:

  • '21 '20

    im assuming scramble no matter what?


  • Be :free:


  • @WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:

    im assuming scramble no matter what?

    For the big battle it might depend.

  • '21 '20

    oh, ive got a 55% on rome lol

  • '21 '20

    wait, nope

  • '21 '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
            1 armour moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour moved from Tunisia to Algeria
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Hawaiian Islands
            5 fighters moved from Western United States to Hawaiian Islands
            1 carrier moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 95 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 1 fighter
                Germans defend with 5 fighters; Italians defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 7 fighters in 95 Sea Zone, round 2 : 8/14 hits, 7.67 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 95 Sea Zone
                Italians win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is -30
                Casualties for Americans: 1 cruiser, 1 destroyer and 1 fighter
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 carrier moved from 91 Sea Zone to 94 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            5 infantry placed in Eastern United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 airfield placed in Algeria
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    ive got a doozie of a uk move coming

  • '21 '20

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Combat Move - British
            3 transports moved from 81 Sea Zone to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            2 artilleries moved from Alexandria to 98 Sea Zone
            3 infantry moved from Egypt to 98 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
            1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
            2 fighters moved from Egypt to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            3 armour and 7 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 bomber moved from Malta to 95 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

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