L20 #1 trulpen (X) vs WindowWasher (A+18) BM3



  • @WindowWasher, lets try this!

    Bid placement:

    sub z98
    sub z110
    sub z111



  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 armour moved from Poland to Yugoslavia
    

    Combat Hit Differential Summary :

    Savegame



  • Need your dicemail.

    Scramble and submerge z110?


  • 2020

    im assuming if you’re attacking with enough force, and not attacking 111, no scramble and submerge



  • @WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:

    im assuming if you’re attacking with enough force, and not attacking 111, no scramble and submerge

    Correct assumption.


  • 2020

    Clarifying, I couldnt see the save game when I gave scramble orders, just sorta guessed I shouldn’t



  • @WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:

    Clarifying, I couldnt see the save game when I gave scramble orders, just sorta guessed I shouldn’t

    It’s ok. You expect to lose a little extra TUV by scrambling.



  • But I haven’t rolled yet due to lack of dicemail, so you can still evaluate, if you want.


  • 2020

    @trulpen yeah, no scramble



  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 armour moved from Poland to Yugoslavia
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 4 fighters, 2 submarines and 4 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 submarine; French defend with 1 cruiser
                1 submarine owned by the British Submerged
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 7/9 hits, 5,33 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 2 submarines and 1 tactical_bomber
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
    

    Combat Hit Differential Summary :

    Germans regular : 1,00
    British regular : 1,33
    

    Savegame



  • Brits hit like a horse!

    Sank the 2 subs and brought the tac with only 1 move left with them.



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 armour moved from Poland to Yugoslavia
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/16 hits, 5,17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 6/14 hits, 4,83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 4 fighters, 2 submarines and 4 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 submarine; French defend with 1 cruiser
                2 submarines owned by the Germans Submerged
                1 submarine owned by the British Submerged
                    Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/9 hits, 5,33 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    1 cruiser owned by the French, 1 cruiser owned by the British, 3 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 3 tactical_bombers
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 6 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 6/18 hits, 5,67 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 6 infantry owned by the Germans, 5 infantry owned by the French and 1 mech_infantry owned by the Germans lost in France
                    Germans roll dice for 6 armour, 2 artilleries and 3 mech_infantrys in France, round 3 : 5/11 hits, 4,50 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 1/6 hits, 2,67 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 1 artillery and 3 mech_infantrys in France, round 4 : 5/10 hits, 4,00 expected hits
                    French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 23
                Casualties for Germans: 2 artilleries, 6 infantry and 1 mech_infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 2 tactical_bombers
            EDIT: Removing units owned by Germans from 110 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            1 bomber, 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 aaGun moved from Western Germany to 113 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
            3 infantry moved from Poland to Slovakia Hungary
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
    
        Place Units - Germans
            2 infantry and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    French regular : 1,33
    Neutral_Allies regular : -0,00
    Germans regular : 2,17
    British regular : 1,00
    

    Savegame



  • For some reason this post ended up in another thread. Sent it before I did the separate battle.

    “Damn, I happened to submerge my subs in z110. Haven’t rolled yet, but will have to do that battle separately. I’ll do that now, post the separate map, and then the battle in the main post will be maculated.”


  • 2020

    Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20234, time: 7:00:45 PM
    Savegame


  • 2020

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
            3 infantry moved from Baltic States to Belarus
            1 infantry moved from Archangel to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 infantry moved from Caucasus to Rostov
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            3 infantry moved from Kiangsi to Hunan
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits, 3,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Jehol to Chahar
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 artillery moved from Kiangsi to Hunan
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 aaGun moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Korea to Japan
            1 fighter moved from Okinawa to Kwangsi
            2 tactical_bombers moved from Japan to Kwangsi
            2 fighters moved from Japan to Caroline Islands
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Japanese regular : -2,17
    

    Savegame


  • 2020

    I cant seem to post anything. I get an error every time, till I can figure this out, I will post game saves manually, but it’s really annoying



  • Make sure it’s this forum and not triplea.

    Make sure it’s the correct password. For some reason it is stuck with the wrong password for me, so I always have to correct it when loading games.


  • 2020

    I’ve tried re entering it, unchecked the save password box. I did what the triple-a support section suggested and still it doesn’t work.


  • 2020 2019 2018 2017 '16 '15 '14 '13 Official Q&A TripleA Moderator

    @trulpen The password issue has been resolved, see this topic:
    https://www.axisandallies.org/forums/topic/35443/password-error-with-2-0/



  • Great! Thanks!



  • Publisher can’t be verified, so I can’t install the newest version. @Panther, is there a way?


  • 2020

    Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20258, time: 10:59:28 AM
    Savegame


  • 2020

    Hey! look at that it works, i went into the file on GitHub and downloaded this TripleA_2.0.20258_windows-64bit.exe


  • 2020


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