So it looks like.
I have a g40 running with him but his last post is 30 days ago
Karl7 RayC Aixs vs Canuck 12 and Gargantua Allies +12 BM3
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 3 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 3 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 factory_minor and 6 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone 1 bomber and 1 fighter moved from Queensland to 20 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Neutral_Axis 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 artillery and 2 infantry moved from Algeria to Tunisia Combat - Americans Battle in French West Africa Battle in 20 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship and 1 fighter in 20 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 20 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship in 20 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 20 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 4 fighters Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Non Combat Move - Americans 1 tactical_bomber could not land in 20 Sea Zone and was removed 1 bomber moved from 20 Sea Zone to Guam 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 7 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Western United States to Korea 2 infantry moved from Brazil to 86 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Korea 1 bomber and 6 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Guam: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 3 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - British British buy 1 aaGun, 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan Combat - British Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 armour moved from Tanganyika Territory to 72 Sea Zone 2 infantry moved from Kenya to 72 Sea Zone 1 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Persia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from Algeria to Persia 1 carrier and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone 1 fighter moved from Gibraltar to French Equatorial Africa 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 fighter moved from Malta to Gibraltar Place Units - British 1 aaGun and 2 armour placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.33 Italians : -0.33 Americans : 0.50 Chinese : -0.50 Japanese : 1.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 bomber moved from Greece to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 2 fighters and 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in 80 Sea Zone Italians attack with 1 submarine British defend with 2 transports 2 transports owned by the British lost in 80 Sea Zone Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Anglo Egyptian Sudan Italians attack with 2 fighters and 2 infantry British defend with 1 mech_infantry Italians roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Northwest Persia Italians attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Northwest Persia to Iraq 2 fighters moved from Anglo Egyptian Sudan to Iraq 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Romania to Eastern Poland 1 aaGun and 1 infantry moved from Yugoslavia to Romania 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Iraq to Egypt Place Units - Italians 1 factory_minor placed in Iraq 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.33 Russians : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer, 1 submarine and 1 transport EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer, 1 submarine and 1 transport EDIT: Removing units owned by Americans from Hawaiian Islands: 1 mech_infantry EDIT: Adding units owned by Americans to Midway: 1 mech_infantry EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Dutch New Guinea to New Guinea 2 fighters moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Hawaiian Islands to Midway Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from United Kingdom to 91 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 1 bomber and 1 tactical_bomber moved from Southern Italy to Ukraine 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Eastern Poland to Archangel Germans take Archangel from Russians 8 infantry moved from Karelia to Novgorod 1 armour moved from Eastern Poland to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour and 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 8 infantry in Novgorod, round 2 : 1/9 hits, 1.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 aaGun moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 marine moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Southern Italy 1 tactical_bomber moved from Iraq to Southern Italy 2 fighters moved from Egypt to Southern Italy 1 tactical_bomber moved from Ukraine to Western Ukraine 1 bomber moved from Ukraine to Romania 5 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Novgorod 2 mech_infantrys moved from Poland to Western Ukraine 7 armour and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from France to Northern Italy 2 infantry moved from Romania to Eastern Poland EDIT: Germans undo move 9. EDIT: Germans undo move 4. EDIT: 1 marine moved from Western Germany to 112 Sea Zone EDIT: 1 battleship, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone EDIT: 1 marine moved from 110 Sea Zone to Normandy Bordeaux Place Units - Germans 1 carrier and 1 submarine placed in 110 Sea Zone 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 fighter moved from Smolensk to Archangel 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 mech_infantry moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia Combat - Russians Battle in Northwest Persia Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Korea to Manchuria 9 infantry moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 9 infantry moved from Bryansk to Tambov 2 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 armour moved from Caucasus to Volgograd 5 armour moved from Bryansk to Russia 2 artilleries and 8 infantry moved from Russia to Tambov 4 mech_infantrys moved from Bryansk to Russia 3 armour and 1 mech_infantry moved from Smolensk to Russia 3 aaGuns, 3 artilleries and 10 infantry moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Ukraine to Tambov 1 armour moved from Volgograd to Tambov 3 artilleries moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Russia to Tambov 1 armour moved from Russia to Tambov 1 mech_infantry moved from Russia to Tambov Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.83 Italians : -0.33 Russians : 1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 3 carriers and 1 destroyer; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 6 transports moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 bomber moved from Kwangsi to Java 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Java Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Java, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Java to Siam 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 3 fighters and 3 tactical_bombers moved from Yunnan to 6 Sea Zone 3 submarines moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Kweichow to Hopei Place Units - Japanese 3 carriers and 1 destroyer placed in 6 Sea Zone 1 artillery placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5 Japanese collect 57 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.17
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier, 2 destroyers and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Guam to 6 Sea Zone 1 bomber moved from Korea to 6 Sea Zone 1 bomber and 7 fighters moved from Western United States to 6 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 mech_infantry moved from Korea to Jehol Chinese take Jehol from Japanese
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier, 2 destroyers and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Guam to 6 Sea Zone 1 bomber moved from Korea to 6 Sea Zone 1 bomber and 7 fighters moved from Western United States to 6 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 mech_infantry moved from Korea to Jehol Chinese take Jehol from Japanese Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 3 bombers, 1 carrier, 2 destroyers, 8 fighters and 2 submarines Japanese defend with 3 carriers, 1 destroyer, 6 fighters, 4 submarines and 3 tactical_bombers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 3 bombers, 1 carrier, 2 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/13 hits, 6.67 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.83 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone 2 submarines owned by the Japanese Submerged Americans roll dice for 3 bombers and 6 fighters in 6 Sea Zone, round 3 : 6/9 hits, 5.00 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 9/13 hits, 6.83 expected hits 2 tactical_bombers owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone Japanese win, taking Marshall Islands from Japanese with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -70 Casualties for Americans: 3 bombers, 1 carrier, 2 destroyers, 8 fighters and 2 submarines Casualties for Japanese: 3 carriers, 1 destroyer, 2 submarines and 2 tactical_bombers Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 4 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans
Combat Hit Differential Summary :
Americans : -1.33 Japanese : 2.67