L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V



  • TripleA Manual Gamesave Post: Chinese round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            4 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Shansi to Chahar
            1 infantry moved from Inner Mongolia to Chahar
            1 fighter moved from Tsinghai to Yunnan
            1 infantry moved from Tsinghai to Honan
            3 infantry moved from Anhwe to Honan
            2 infantry moved from Hopei to Honan
    
        Combat - Chinese
    

    Combat Hit Differential Summary :

    Savegame



  • Scramble Yunnan?





  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            4 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Shansi to Chahar
            1 infantry moved from Inner Mongolia to Chahar
            1 fighter moved from Tsinghai to Yunnan
            1 infantry moved from Tsinghai to Honan
            3 infantry moved from Anhwe to Honan
            2 infantry moved from Hopei to Honan
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Honan, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Kwangtung to Fukien
            1 infantry moved from Kiangsi to Fukien
            2 infantry moved from Anhwe to Kiangsu
            3 infantry moved from Hopei to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Western Sinkiang
            1 infantry placed in Eastern Sinkiang
            1 infantry placed in Northern Sinkiang
            1 infantry placed in Kiangsu
            1 infantry placed in Fukien
            1 infantry placed in Szechwan
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Japanese regular : 0.67
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Iwo Jima
            2 fighters moved from Western United States to 7 Sea Zone
            1 fighter moved from Midway to 7 Sea Zone
            1 tactical_bomber moved from Midway to 7 Sea Zone
            15 fighters and 11 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Formosa
    
        Combat - Americans
            Battle in Guam
            Battle in Iwo Jima
            Battle in Formosa
    
        Non Combat Move - Americans
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            2 carriers moved from 27 Sea Zone to 7 Sea Zone
            1 submarine moved from 11 Sea Zone to 27 Sea Zone
            5 tactical_bombers moved from Western United States to Wake Island
            1 artillery and 1 marine moved from Korea to 6 Sea Zone
            1 artillery, 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 1 marine, 1 submarine and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 marine moved from 21 Sea Zone to Fukien
            3 tactical_bombers moved from 7 Sea Zone to Kiangsu
            2 fighters moved from 7 Sea Zone to 21 Sea Zone
            1 artillery moved from Davao to Manilla
            1 infantry moved from Fukien to Kiangsu
            1 mech_infantry moved from Shantung to Kiangsu
            1 bomber moved from Kiangsi to Kiangsu
            6 fighters and 9 tactical_bombers moved from 7 Sea Zone to 21 Sea Zone
            2 fighters moved from 7 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            2 transports placed in 11 Sea Zone
            1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            4 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Shansi to Chahar
            1 infantry moved from Inner Mongolia to Chahar
            1 fighter moved from Tsinghai to Yunnan
            1 infantry moved from Tsinghai to Honan
            3 infantry moved from Anhwe to Honan
            2 infantry moved from Hopei to Honan
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Honan, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Kwangtung to Fukien
            1 infantry moved from Kiangsi to Fukien
            2 infantry moved from Anhwe to Kiangsu
            3 infantry moved from Hopei to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Western Sinkiang
            1 infantry placed in Eastern Sinkiang
            1 infantry placed in Northern Sinkiang
            1 infantry placed in Kiangsu
            1 infantry placed in Fukien
            1 infantry placed in Szechwan
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 29 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 44 PUs; 
            British buy 1 artillery, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x airfield, 1x factory_major; Remaining resources: 4 PUs; 
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 bomber moved from Eastern India to Egypt
            4 fighters moved from Eastern India to Ethiopia
            1 aaGun, 2 armour, 4 artilleries, 27 infantry and 3 mech_infantrys moved from Eastern India to Western India
            1 infantry moved from Trans-Jordan to Iraq
            3 artilleries and 11 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Alexandria to Egypt
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            2 infantry moved from Gibraltar to 93 Sea Zone
            2 battleships, 4 carriers, 4 cruisers, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 submarine moved from 112 Sea Zone to 94 Sea Zone
            2 tactical_bombers moved from United Kingdom to Gibraltar
            1 infantry moved from 98 Sea Zone to Malta
            1 submarine moved from 83 Sea Zone to 100 Sea Zone
            1 submarine moved from 79 Sea Zone to 82 Sea Zone
            3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            6 infantry and 1 tactical_bomber placed in United Kingdom
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in Eastern India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Japanese regular : 0.67
    

    Savegame



  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 infantry moved from 101 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Southern Italy to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from 101 Sea Zone to Syria
    
        Combat - Italians
            Battle in Cyprus
            Battle in Syria
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Caucasus to Northwest Persia
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2
            Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            1 infantry moved from New Guinea to 55 Sea Zone
            1 artillery moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Britain
    
        Combat - ANZAC
            Battle in New Britain
            Battle in Marianas
    
        Non Combat Move - ANZAC
            2 submarines moved from 55 Sea Zone to 27 Sea Zone
            1 destroyer moved from 55 Sea Zone to 36 Sea Zone
            1 submarine moved from 64 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to South Australia
            2 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • I know of your police, but I still have to ask. I see now that I forgot to move the italian inf from S Caucasus to NWP.

    It should be evident that it was heading south since the pansar did, but with all the units there I guess it was clogged and I thought I had moved it.



  • Anyway, it’s not affected at all by Germany’s turn, so I’ll proceed. Not sure I’ll execute, but an eventual edit should be just as possible or impossible afterwards.



  • *policy (not police)



  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 24 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from 101 Sea Zone to Crete
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            3 tactical_bombers moved from Southern Italy to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yugoslavia to 96 Sea Zone
            2 fighters moved from France to 96 Sea Zone
            1 fighter moved from Yugoslavia to 96 Sea Zone
            1 armour moved from Northeast Persia to Iraq
            1 infantry moved from Kazakhstan to Uzbekistan
                  Germans take Uzbekistan from Russians
            2 artilleries and 3 infantry moved from Kazakhstan to Urals
            3 armour and 3 mech_infantrys moved from Southern Persia to Iraq
            2 armour moved from Southern Persia to Iraq
    
        Combat - Germans
            Battle in Crete
            Battle in 96 Sea Zone
                Germans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                British defend with 1 submarine
                    Germans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 96 Sea Zone, round 2 : 6/9 hits, 5,00 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 96 Sea Zone
                Germans win, taking Crete from British with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Urals
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Urals, round 2 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Urals
                    Germans roll dice for 2 artilleries and 3 infantry in Urals, round 3 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Iraq
                Germans attack with 6 armour and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 6 armour and 3 mech_infantrys in Iraq, round 2 : 4/9 hits, 4,00 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
    
        Non Combat Move - Germans
            Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
            1 fighter moved from 115 Sea Zone to Leningrad
            1 artillery moved from Northern Belarus to Eastern Poland
            1 infantry moved from Leningrad to Northern Belarus
            10 infantry moved from Poland to Eastern Poland
            1 aaGun, 1 artillery and 3 infantry moved from Romania to Eastern Poland
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            2 infantry moved from Germany to 117 Sea Zone
            2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            2 infantry moved from 118 Sea Zone to Leningrad
            1 aaGun, 11 artilleries and 30 infantry moved from Southern Belarus to Eastern Poland
            9 infantry moved from Germany to Poland
            4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            2 fighters moved from 115 Sea Zone to Yugoslavia
            3 armour and 6 mech_infantrys moved from Northern Caucasus to Northwest Persia
            3 artilleries and 4 infantry moved from Kazakhstan to Uzbekistan
            1 infantry moved from Ukraine to Kursk
            2 aaGuns, 10 artilleries and 16 infantry moved from Southern Caucasus to Northwest Persia
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Albania
            2 mech_infantrys moved from Southern Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 armour moved from Southern Persia to Syria
            4 armour and 1 mech_infantry moved from Northwest Persia to Syria
            1 fighter and 1 tactical_bomber moved from Southern Caucasus to Syria
            1 fighter and 1 tactical_bomber moved from Southern Caucasus to Yugoslavia
            5 infantry moved from Bessarabia to Eastern Poland
            1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            1 tactical_bomber moved from 96 Sea Zone to Yugoslavia
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Yugoslavia
            2 artilleries and 1 infantry placed in Leningrad
            1 transport placed in 115 Sea Zone
            10 infantry placed in Germany
            7 infantry and 1 marine placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
            Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : 0,00
    British regular : 0,50
    

    Savegame



  • @trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:

    I know of your police, but I still have to ask. I see now that I forgot to move the italian inf from S Caucasus to NWP.

    It should be evident that it was heading south since the pansar did, but with all the units there I guess it was clogged and I thought I had moved it.

    Once ANZAC went no Forgotten Unit movement would be allowed.



  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            2 armour and 2 mech_infantrys moved from Russia to Urals
            1 infantry moved from Tambov to Kursk
            1 infantry moved from Bryansk to Kursk
            1 fighter moved from Russia to Kursk
            2 artilleries and 5 infantry moved from Samara to Urals
            1 infantry moved from Stalingrad to Northern Caucasus
                  Russians take Northern Caucasus from Italians
            3 artilleries and 29 infantry moved from Stalingrad to Rostov
                  Russians take Rostov from Italians
            13 artilleries and 53 infantry moved from Smolensk to Novgorod
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Smolensk to Novgorod
            3 artilleries and 18 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 artillery moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kursk
    
        Combat - Russians
            Battle in Urals
                Russians attack with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                Germans defend with 2 artilleries and 3 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Urals, round 2 : 5/11 hits, 3.50 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Urals, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 artilleries and 3 infantry
            Battle in Kursk
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kursk, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 13 artilleries and 54 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 13 artilleries and 54 infantry in Novgorod, round 2 : 16/67 hits, 15.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 13 artilleries and 54 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Kursk
            2 fighters and 1 tactical_bomber moved from Kursk to Russia
            3 artilleries and 3 infantry moved from Russia to Yaroslavl
            1 aaGun moved from Samara to Kazakhstan
            1 aaGun moved from Stalingrad to Rostov
            2 artilleries and 9 infantry moved from Samara to Russia
            1 aaGun moved from Smolensk to Yaroslavl
            1 artillery and 8 infantry moved from Amur to Buryatia
            1 aaGun moved from Siberia to Sakha
            1 infantry moved from Southern Manchuria to Northern Manchuria
            1 aaGun moved from Korea to Northern Manchuria
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 2.83
    

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 marine moved from Malaya to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Manilla
            3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 21 Sea Zone
            2 artilleries and 2 infantry moved from 21 Sea Zone to Manilla
            1 battleship, 10 carriers, 3 cruisers and 2 destroyers moved from 38 Sea Zone to 21 Sea Zone
            2 fighters moved from 43 Sea Zone to 21 Sea Zone
            4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
            5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
            8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
            2 submarines moved from 45 Sea Zone to 36 Sea Zone
            4 artilleries and 20 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Burma to Eastern India
            1 infantry moved from French Indo China to Yunnan
            4 artilleries and 5 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 marine moved from Malaya to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Manilla
            3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 21 Sea Zone
            2 artilleries and 2 infantry moved from 21 Sea Zone to Manilla
            1 battleship, 10 carriers, 3 cruisers and 2 destroyers moved from 38 Sea Zone to 21 Sea Zone
            2 fighters moved from 43 Sea Zone to 21 Sea Zone
            4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
            8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
            2 submarines moved from 45 Sea Zone to 36 Sea Zone
            4 artilleries and 20 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Burma to Eastern India
            1 infantry moved from French Indo China to Yunnan
            4 artilleries and 5 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
            1 submarine moved from 45 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame



  • Any scrambles?



  • Wait, looking at something else.



  • Ok, CM stands. Since it’s sensitive I’ll not assume, but await your scramble orders.



  • No, will change the tr placements.



  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Burma to Eastern India
            5 artilleries moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 marine moved from Malaya to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Manilla
            3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 38 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            3 submarines moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 46 Sea Zone
            1 destroyer moved from 46 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            2 artilleries and 2 infantry moved from 36 Sea Zone to Manilla
            2 carriers moved from 43 Sea Zone to 44 Sea Zone
            2 carriers moved from 44 Sea Zone to 36 Sea Zone
            2 fighters moved from 43 Sea Zone to 21 Sea Zone
            1 battleship, 10 carriers, 3 cruisers, 2 destroyers and 4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone
            5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
            6 infantry moved from Burma to Yunnan
            22 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Burma to Eastern India
            8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame



  • Think I’m content here. Scramble options?



  • Crud. Forgot to move the 3 ANZAC fighters to the US fleet. That is what I get for taking my Turn during work hours. No scrambles.



  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Burma to Eastern India
            5 artilleries moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 marine moved from Malaya to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Manilla
            3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 38 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            3 submarines moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 46 Sea Zone
            1 destroyer moved from 46 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            2 artilleries and 2 infantry moved from 36 Sea Zone to Manilla
            2 carriers moved from 43 Sea Zone to 44 Sea Zone
            2 carriers moved from 44 Sea Zone to 36 Sea Zone
            2 fighters moved from 43 Sea Zone to 21 Sea Zone
            1 battleship, 10 carriers, 3 cruisers, 2 destroyers and 4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone
            5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
            6 infantry moved from Burma to Yunnan
            22 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Burma to Eastern India
            8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry in Eastern India, round 2 : 6/28 hits, 6,50 expected hits
                    UK_Pacific roll dice for 1 artillery in Eastern India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Eastern India
                Japanese captures 12PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 1 armour, 4 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Yunnan
                Japanese attack with 5 artilleries and 7 infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 5 artilleries and 7 infantry in Yunnan, round 2 : 4/12 hits, 3,67 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 5 artilleries and 4 infantry in Yunnan, round 3 : 2/9 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 3 submarines and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Davao
            Battle in 21 Sea Zone
                Japanese attack with 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters, 1 submarine and 9 tactical_bombers
                Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine, 9 tactical_bombers and 2 transports
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters and 9 tactical_bombers in 21 Sea Zone, round 2 : 21/31 hits, 17,00 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : 3,50
    ANZAC regular : -0,33
    UK_Pacific regular : 0,67
    

    Savegame



  • I think there can be nothing else than max d here, so I’ll proceed with causalties.



  • Keeping a des since there’s a sub in play.


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