OOL
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I have noticed that people love to strategic bomb on this website. I hate it. Why? Because it seems I almost always get shot down. This is my 10th game playing here and that is the very first time I have conducted a strategic bombing raid and I got shot down. Sheesh.
That’s rough! I get the same feeling sometimes, but statistically it’s supposed to pay off…
Statistically it is the right play. However if you get shot down too often it’s not.
Goes against my whole try and take the dice out of the game philosophy.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to Malaya
Combat - ANZAC
Strategic bombing raid in Malaya
Japanese roll AA dice in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Non Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone
2 cruisers and 1 destroyer moved from 64 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from Queensland to South Australia
1 infantry moved from 63 Sea Zone to South Australia
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese AA : 0.83
Sorry. Forgot I had to do France. :)
They are all too easy to forget.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 aaGun, 3 artilleries and 16 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Leningrad to Northern Belarus
2 fighters and 1 tactical_bomber moved from Western Ukraine to Leningrad
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun, 5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 8 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 7 infantry moved from Vyborg to Leningrad
1 battleship, 1 destroyer and 1 submarine moved from 117 Sea Zone to 116 Sea Zone
1 submarine moved from 114 Sea Zone to 127 Sea Zone
1 cruiser moved from 118 Sea Zone to 116 Sea Zone
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 artillery moved from Western Germany to Germany
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 bomber moved from Western Germany to Leningrad
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to France
1 tactical_bomber moved from Western Ukraine to Western Germany
1 armour and 1 mech_infantry moved from Leningrad to Nenetsia
1 armour and 1 mech_infantry moved from Leningrad to Eastern Poland
Place Units - Germans
1 factory_minor placed in Leningrad
3 infantry placed in France
2 fighters placed in Western Germany
2 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,4
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 artilleries and 34 infantry moved from Smolensk to Novgorod
1 armour moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Smolensk
Combat - Russians
Battle in Novgorod
Russians attack with 6 artilleries and 34 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 34 infantry in Novgorod, round 2 : 5/40 hits, 8.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 artilleries and 34 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Smolensk to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Rostov
3 infantry moved from Stalingrad to Rostov
3 infantry moved from Urals to Samara
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Yaroslavl
8 infantry moved from Russia to Smolensk
1 infantry moved from Northern Manchuria to Korea
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Stalingrad
1 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,4,1
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -3.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 artilleries and 34 infantry moved from Smolensk to Novgorod
1 armour moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Smolensk
Combat - Russians
Battle in Novgorod
Russians attack with 6 artilleries and 34 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 34 infantry in Novgorod, round 2 : 5/40 hits, 8.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 artilleries and 34 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Smolensk to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Rostov
3 infantry moved from Stalingrad to Rostov
3 infantry moved from Urals to Samara
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Yaroslavl
8 infantry moved from Russia to Smolensk
1 infantry moved from Northern Manchuria to Korea
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Stalingrad
1 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,4,1
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 128 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 126 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -3.67
Assumed you did not want to scramble in Leningrad.
Correct.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Honan to Inner Mongolia
1 fighter and 1 tactical_bomber moved from Anhwe to Inner Mongolia
1 bomber moved from French Indo China to Eastern India
1 bomber moved from French Indo China to Eastern India
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Solomon Islands
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
2 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to New Guinea
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,17 expected hits
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,17 expected hits
Bombing raid in Eastern India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Eastern India rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Eastern India causes 8 damage total. Damaged units is as follows: factory_major = 5, airfield = 3
Battle in New Guinea
Battle in New Britain
Battle in Amur
Battle in Siberia
Battle in Dutch New Guinea
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Amur from Russians, taking Siberia from Russians, taking Dutch New Guinea from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in Inner Mongolia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Inner Mongolia, round 3 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Solomon Islands from ANZAC, taking Inner Mongolia from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
1 infantry moved from Jehol to Southern Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shansi
1 infantry moved from Hopei to Honan
1 aaGun moved from Hopei to Hunan
1 infantry moved from Kiangsi to Hopei
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Yunnan to Shan State
1 infantry moved from Kweichow to Yunnan
2 artilleries moved from Szechwan to Kweichow
2 infantry moved from Hunan to Kwangsi
2 carriers moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to French Indo China
1 tactical_bomber moved from 6 Sea Zone to Japan
5 carriers, 3 cruisers, 5 destroyers and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 battleships, 5 fighters, 1 marine and 4 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 38 Sea Zone to 55 Sea Zone
1 bomber moved from Eastern India to French Indo China
1 bomber moved from Eastern India to French Indo China
1 aaGun moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Yunnan
3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Inner Mongolia to Jehol
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 airfield placed in French Indo China
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 0,00
UK_Pacific AA : -0,33
You try to encircle Leningrad?..
@trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
You try to encircle Leningrad?..
Seemed like a good idea at the time.
Well, it does have merit in the approval of history.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to Caroline Islands
1 submarine moved from 27 Sea Zone to 34 Sea Zone
1 artillery, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 32 Sea Zone to 34 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 11 Sea Zone
2 fighters moved from 32 Sea Zone to Caroline Islands
3 fighters moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 32 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Wake Island
1 armour and 1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
3 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
retreated to Inner Mongolia
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
12 infantry moved from Tsinghai to Kansu
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : 1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
retreated to Inner Mongolia
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
12 infantry moved from Tsinghai to Kansu
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : 1.67
Well I screwed that up. So the rolls count, as always. I declined a scramble assuming you would not want to lose your German planes then just before the battle I realized you may want to scramble one plane to remove the bombards. So I cancelled the attacks and for some screwy reason it not only conducted the first attack for Malta it did not do a bombard.
So I am going to post the combat move and let me know if you want to scramble one German plane to remove the bombards. Then depending on what you say I will continue the attacks using the dice already rolled for the Malta attack.