NO scramble.
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
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TripleA Manual Gamesave Post: Americans round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany 3 armour moved from Holland Belgium to Germany 8 fighters and 2 tactical_bombers moved from Greece to Germany 3 fighters moved from Southern France to Germany 1 bomber and 9 fighters moved from Norway to Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 5 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from Spain to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone 6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone 7 artilleries and 9 infantry moved from 113 Sea Zone to Germany 2 fighters moved from 112 Sea Zone to Germany 1 mech_infantry moved from Volgograd to Russia Russians take Russia from Japanese 1 mech_infantry moved from Volgograd to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Volgograd to Vologda Russians take Vologda from Japanese 1 infantry moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 3 mech_infantrys moved from Turkey to Albania 3 carriers moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 63 Sea Zone to 31 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 2 cruisers moved from 63 Sea Zone to 61 Sea Zone 1 battleship moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia Americans take Colombia from Neutral_True 3 infantry moved from Romania to Slovakia Hungary 12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Slovakia Hungary Americans attack with 3 infantry Italians defend with 1 mech_infantry Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Germany Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber AA fire in Germany : 2/15 hits, 2.50 expected hits 2 fighters owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits 4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits 2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits 1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany Americans destroys 34PUs while taking Germans capital Americans converts factory_upgrade into different units Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133 Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 1.33 Americans : -0.67 AA fire in Germany : : -0.50
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany 3 armour moved from Holland Belgium to Germany 8 fighters and 2 tactical_bombers moved from Greece to Germany 3 fighters moved from Southern France to Germany 1 bomber and 9 fighters moved from Norway to Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 5 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from Spain to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone 6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone 7 artilleries and 9 infantry moved from 113 Sea Zone to Germany 2 fighters moved from 112 Sea Zone to Germany 1 mech_infantry moved from Volgograd to Russia Russians take Russia from Japanese 1 mech_infantry moved from Volgograd to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Volgograd to Vologda Russians take Vologda from Japanese 1 infantry moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 3 mech_infantrys moved from Turkey to Albania 3 carriers moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 63 Sea Zone to 31 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 2 cruisers moved from 63 Sea Zone to 61 Sea Zone 1 battleship moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia Americans take Colombia from Neutral_True 3 infantry moved from Romania to Slovakia Hungary 12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Slovakia Hungary Americans attack with 3 infantry Italians defend with 1 mech_infantry Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Germany Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber AA fire in Germany : 2/15 hits, 2.50 expected hits 2 fighters owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits 4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits 2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits 1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany Americans destroys 34PUs while taking Germans capital Americans converts factory_upgrade into different units Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133 Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Americans 1 aaGun moved from Western Germany to Germany 20 fighters and 2 tactical_bombers moved from Germany to Western Germany 1 bomber moved from Germany to Western Germany Place Units - Americans 2 artilleries and 1 infantry placed in Western Germany 1 artillery and 2 infantry placed in Norway 2 fighters and 1 mech_infantry placed in Spain Americans undo move 3. 1 mech_infantry placed in Greece 10 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 Americans collect 88 PUs (2 lost to blockades); end with 88 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : -0.67 AA fire in Germany : : -0.50
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany 3 armour moved from Holland Belgium to Germany 8 fighters and 2 tactical_bombers moved from Greece to Germany 3 fighters moved from Southern France to Germany 1 bomber and 9 fighters moved from Norway to Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries and 5 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from Spain to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone 6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone 7 artilleries and 9 infantry moved from 113 Sea Zone to Germany 2 fighters moved from 112 Sea Zone to Germany 1 mech_infantry moved from Volgograd to Russia Russians take Russia from Japanese 1 mech_infantry moved from Volgograd to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Volgograd to Vologda Russians take Vologda from Japanese 1 infantry moved from Caucasus to Kazakhstan Russians take Kazakhstan from Japanese 3 mech_infantrys moved from Turkey to Albania 3 carriers moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 63 Sea Zone to 31 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 2 cruisers moved from 63 Sea Zone to 61 Sea Zone 1 battleship moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia Americans take Colombia from Neutral_True 3 infantry moved from Romania to Slovakia Hungary 12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Americans creates battle in territory 20 Sea Zone Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Slovakia Hungary Americans attack with 3 infantry Italians defend with 1 mech_infantry Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Germany Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber AA fire in Germany : 2/15 hits, 2.50 expected hits 2 fighters owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits 4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits 2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits 1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany Americans destroys 34PUs while taking Germans capital Americans converts factory_upgrade into different units Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133 Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Americans 1 aaGun moved from Western Germany to Germany 20 fighters and 2 tactical_bombers moved from Germany to Western Germany 1 bomber moved from Germany to Western Germany Place Units - Americans 2 artilleries and 1 infantry placed in Western Germany 1 artillery and 2 infantry placed in Norway 2 fighters and 1 mech_infantry placed in Spain Americans undo move 3. 1 mech_infantry placed in Greece 10 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 Americans collect 88 PUs (2 lost to blockades); end with 88 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 5 artilleries, 38 infantry and 1 marine moved from Yugoslavia to Northern Italy 6 fighters moved from Western Germany to Northern Italy 2 fighters moved from Normandy Bordeaux to Northern Italy 2 bombers moved from United Kingdom to Northern Italy 2 bombers moved from Volgograd to Germany 1 mech_infantry moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Greater Southern Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 4 artilleries and 8 infantry moved from Western Germany to Germany 1 artillery and 1 infantry moved from Denmark to 113 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from Holland Belgium to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone 2 transports moved from 112 Sea Zone to 109 Sea Zone 1 carrier, 4 cruisers, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Volgograd to Novosibirsk Russians take Novosibirsk from Japanese 2 mech_infantrys moved from Volgograd to Northwest Persia 1 armour, 2 artilleries, 7 infantry and 7 mech_infantrys moved from Iraq to Persia 2 armour and 2 mech_infantrys moved from Turkey to Persia 2 armour and 1 mech_infantry moved from Turkey to Persia 1 mech_infantry moved from Egypt to Iraq 1 battleship moved from 63 Sea Zone to 61 Sea Zone 2 fighters moved from Volgograd to Greece 3 submarines moved from 98 Sea Zone to 80 Sea Zone Combat - British Battle in Northern Italy British attack with 5 artilleries, 2 bombers, 8 fighters, 39 infantry, 1 marine and 1 mech_infantry Italians defend with 2 aaGuns, 1 factory_minor and 30 infantry AA fire in Northern Italy : 1/6 hits, 1.00 expected hits 1 fighter owned by the British lost in Northern Italy British roll dice for 5 artilleries, 2 bombers, 7 fighters, 39 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 2 : 14/55 hits, 14.17 expected hits Italians roll dice for 2 aaGuns and 30 infantry in Northern Italy, round 2 : 15/30 hits, 10.00 expected hits 2 aaGuns owned by the Italians, 12 infantry owned by the Italians and 15 infantry owned by the British lost in Northern Italy British roll dice for 5 artilleries, 2 bombers, 7 fighters, 24 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 3 : 11/40 hits, 11.67 expected hits Italians roll dice for 18 infantry in Northern Italy, round 3 : 4/18 hits, 6.00 expected hits 11 infantry owned by the Italians and 4 infantry owned by the British lost in Northern Italy British roll dice for 5 artilleries, 2 bombers, 7 fighters, 20 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 4 : 12/36 hits, 11.00 expected hits Italians roll dice for 7 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits 7 infantry owned by the Italians and 3 infantry owned by the British lost in Northern Italy British win, taking Northern Italy from Italians with 5 artilleries, 2 bombers, 7 fighters, 17 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24 Casualties for British: 1 fighter and 22 infantry Casualties for Italians: 2 aaGuns and 30 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 113 Sea Zone: 4 infantry and 2 transports EDIT: Adding units owned by British to 113 Sea Zone: 2 transports EDIT: Turning off Edit Mode 7 fighters moved from Northern Italy to Germany 2 bombers moved from Northern Italy to Germany 5 aaGuns moved from Western Germany to Germany 3 aaGuns moved from Bulgaria to Albania 2 aaGuns moved from Iraq to Persia Place Units - British 2 fighters and 5 infantry placed in United Kingdom 2 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 British collect 41 PUs (2 lost to blockades); end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33 British : 0.17 Italians : 3.67 Americans : -0.67 AA fire in Northern Italy : : 0.00 AA fire in Germany : : -0.50
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6 Italians collect 2 PUs (1 lost to blockades); end with 2 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 3 aaGuns; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 2 mech_infantrys moved from New South Wales to Northern Territory 1 bomber moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to South Australia 2 fighters moved from Volgograd to Greece Combat - ANZAC Battle in Northern Territory ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys Japanese defend with 1 infantry ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales 1 bomber and 2 fighters moved from Northern Territory to New South Wales 2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales 2 carriers moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 aaGuns placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 3 aaGuns; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 2 mech_infantrys moved from New South Wales to Northern Territory 1 bomber moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to South Australia 2 fighters moved from Volgograd to Greece Combat - ANZAC Battle in Northern Territory ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys Japanese defend with 1 infantry ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales 1 bomber and 2 fighters moved from Northern Territory to New South Wales 2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales 2 carriers moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 aaGuns placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - French French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - French 2 armour moved from France to Germany 1 infantry moved from France to Western Germany Combat - French Non Combat Move - French Place Units - French 2 armour and 1 mech_infantry placed in France Turn Complete - French French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Combat Move - Germans 1 bomber moved from Novgorod to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 1 bomber in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Yugoslavia Germans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Yugoslavia to Poland 2 infantry moved from Baltic States to Poland 1 armour, 1 infantry and 13 mech_infantrys moved from Eastern Poland to Poland 1 aaGun, 6 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 aaGun, 3 artilleries and 3 infantry moved from Novgorod to Baltic States 1 infantry moved from Karelia to Novgorod 3 infantry moved from Bessarabia to Eastern Poland 28 armour and 16 mech_infantrys moved from Bessarabia to Poland 2 aaGuns, 7 artilleries and 11 infantry moved from Ukraine to Western Ukraine Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Combat Move - Russians 10 artilleries and 6 infantry moved from Samara to Kazakhstan 1 armour moved from Tambov to Kazakhstan 20 infantry moved from Tambov to Samara 1 marine moved from Tambov to Russia 14 infantry moved from Tambov to Russia 7 fighters moved from Turkey to Kazakhstan Combat - Russians Non Combat Move - Russians 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Tambov to Samara 1 aaGun moved from Tambov to Samara 2 aaGuns moved from Tambov to Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
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You need 7 VCs now right?
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Yes. Unless i take back Germany
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Western Australia to South Australia 1 infantry moved from Western Australia to Northern Territory 1 artillery moved from Western Australia to Northern Territory 1 bomber moved from Western Australia to Queensland 16 submarines moved from 56 Sea Zone to 61 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Japanese take 43 Sea Zone from Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 56 Sea Zone to 61 Sea Zone 24 fighters and 6 tactical_bombers moved from 56 Sea Zone to 61 Sea Zone 1 bomber moved from Western Australia to 61 Sea Zone 1 artillery moved from Western Australia to South Australia 1 artillery moved from Western Australia to Northern Territory 1 bomber moved from Western Australia to South Australia 1 bomber moved from Western Australia to Northern Territory 1 bomber moved from Western Australia to South Australia 1 bomber moved from Western Australia to Northern Territory 3 fighters moved from Western Australia to South Australia 3 fighters moved from Western Australia to Northern Territory Combat - Japanese Japanese creates battle in territory 80 Sea Zone Strategic bombing raid in Queensland AA fire in Queensland : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Queensland causes 0 damage total. Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 3 submarines; Americans defend with 1 submarine 1 submarine owned by the Japanese Submerged 1 submarine owned by the Americans and 3 submarines owned by the British Submerged Battle in 61 Sea Zone Japanese attack with 1 bomber, 24 fighters, 17 submarines and 6 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 2 cruisers and 3 destroyers Japanese roll dice for 17 submarines in 61 Sea Zone, round 2 : 5/17 hits, 5.67 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Japanese roll dice for 1 bomber, 24 fighters and 6 tactical_bombers in 61 Sea Zone, round 2 : 14/31 hits, 16.67 expected hits Americans roll dice for 2 battleships, 2 cruisers and 3 destroyers in 61 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 5 submarines owned by the Japanese, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 61 Sea Zone Japanese winBritish win with no units remaining with 1 bomber, 24 fighters, 12 submarines and 6 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 5 submarines Casualties for Americans: 1 battleship, 2 cruisers and 3 destroyers Casualties for British: 1 battleship Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Northern Territory Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry ANZAC defend with 2 mech_infantrys Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Northern Territory, round 2 : 4/8 hits, 3.83 expected hits ANZAC roll dice for 2 mech_infantrys in Northern Territory, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 mech_infantrys Battle in South Australia Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in South Australia, round 2 : 3/8 hits, 3.83 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 2 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters moved from South Australia to Western Australia 2 bombers moved from South Australia to Western Australia 2 bombers and 3 fighters moved from Northern Territory to Western Australia 1 bomber moved from 61 Sea Zone to Western Australia 24 fighters and 6 tactical_bombers moved from 61 Sea Zone to 56 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia 2 aaGuns, 7 artilleries, 7 infantry and 5 mech_infantrys moved from Eastern Persia to West India 1 infantry moved from India to West India 1 mech_infantry moved from Burma to West India 1 mech_infantry moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 2 mech_infantrys moved from Szechwan to Yunnan 1 mech_infantry moved from Yunnan to Shan State 2 infantry moved from Yunnan to Shan State 1 fighter moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 16 Sea Zone to 6 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Hunan 2 transports moved from 56 Sea Zone to 37 Sea Zone 1 transport moved from 56 Sea Zone to 44 Sea Zone 1 carrier moved from 56 Sea Zone to 44 Sea Zone 2 fighters moved from 56 Sea Zone to 44 Sea Zone 2 fighters moved from 56 Sea Zone to Western Australia 4 fighters moved from 56 Sea Zone to Western Australia 15 fighters moved from 56 Sea Zone to Western Australia 4 tactical_bombers moved from 56 Sea Zone to Western Australia Place Units - Japanese 3 infantry placed in India 1 armour and 2 fighters placed in French Indo China 1 destroyer placed in 20 Sea Zone 10 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : 1.33 ANZAC : 0.00 AA fire in Queensland : : 0.83 Japanese : -3.83
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TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 1 destroyer, 3 infantry and 16 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to Germany 1 bomber, 18 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar 1 infantry moved from Kazakhstan to Afghanistan Americans take Afghanistan from Japanese 1 mech_infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 1 mech_infantry moved from Vologda to Timguska Russians take Timguska from Japanese 3 mech_infantrys moved from Albania to Greater Southern Germany 2 infantry moved from Slovakia Hungary to Germany 2 fighters moved from Western Germany to Germany 1 mech_infantry moved from Greece to Yugoslavia 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 submarine moved from 31 Sea Zone to 16 Sea Zone 10 fighters moved from Western United States to 26 Sea Zone 19 fighters and 3 tactical_bombers moved from New South Wales to New Zealand 2 infantry moved from Iraq to Persia 1 mech_infantry moved from Colombia to Paraguay Americans take Paraguay from Neutral_True 1 armour moved from Colombia to Peru Americans take Peru from Neutral_True 1 armour moved from Peru to Bolivia Americans take Bolivia from Neutral_True Combat - Americans Americans creates battle in territory 80 Sea Zone Battle in 80 Sea Zone British loiter and taunt; Americans attack with 1 submarine Japanese defend with 1 submarine 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese winJapanese win with no units remaining with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from 113 Sea Zone to Germany Place Units - Americans 3 infantry placed in Germany 1 destroyer and 9 submarines placed in 10 Sea Zone 7 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Americans collect 91 PUs (1 lost to blockades); end with 91 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 96 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67
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TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 1 destroyer, 3 infantry and 16 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to Germany 1 bomber, 18 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar 1 infantry moved from Kazakhstan to Afghanistan Americans take Afghanistan from Japanese 1 mech_infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 1 mech_infantry moved from Vologda to Timguska Russians take Timguska from Japanese 3 mech_infantrys moved from Albania to Greater Southern Germany 2 infantry moved from Slovakia Hungary to Germany 2 fighters moved from Western Germany to Germany 1 mech_infantry moved from Greece to Yugoslavia 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery and 1 infantry moved from Norway to 113 Sea Zone 1 submarine moved from 31 Sea Zone to 16 Sea Zone 10 fighters moved from Western United States to 26 Sea Zone 19 fighters and 3 tactical_bombers moved from New South Wales to New Zealand 2 infantry moved from Iraq to Persia 1 mech_infantry moved from Colombia to Paraguay Americans take Paraguay from Neutral_True 1 armour moved from Colombia to Peru Americans take Peru from Neutral_True 1 armour moved from Peru to Bolivia Americans take Bolivia from Neutral_True Combat - Americans Americans creates battle in territory 80 Sea Zone Battle in 80 Sea Zone British loiter and taunt; Americans attack with 1 submarine Japanese defend with 1 submarine 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese winJapanese win with no units remaining with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from 113 Sea Zone to Germany Place Units - Americans 3 infantry placed in Germany 1 destroyer and 9 submarines placed in 10 Sea Zone 7 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Americans collect 91 PUs (1 lost to blockades); end with 91 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 96 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 44 PUs; British buy 1 armour, 4 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Japanese 2 mech_infantrys moved from Northwest Persia to Eastern Persia 1 armour moved from Persia to Turkmenistan Russians take Turkmenistan from Japanese 2 armour moved from Persia to Afghanistan 2 armour, 3 artilleries, 7 infantry and 10 mech_infantrys moved from Persia to Eastern Persia 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from United Kingdom to Germany 4 transports moved from 109 Sea Zone to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 6 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone 2 fighters moved from Greece to Germany 1 mech_infantry moved from Northern Italy to Germany 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 4 bombers moved from Germany to Southern Italy 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Novosibirsk to Yenisey Russians take Yenisey from Japanese Combat - British Battle in Southern Italy British attack with 2 artilleries, 4 bombers and 4 infantry Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys British roll dice for 2 artilleries, 4 bombers and 4 infantry in Southern Italy, round 2 : 3/10 hits, 4.33 expected hits Italians roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy British roll dice for 2 artilleries, 4 bombers and 3 infantry in Southern Italy, round 3 : 3/9 hits, 4.17 expected hits Italians roll dice for 1 mech_infantry in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy British captures 7PUs while taking Italians capital British win, taking Southern Italy from Italians with 2 artilleries, 4 bombers and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 2 infantry and 2 mech_infantrys triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - British 3 artilleries, 13 infantry and 1 marine moved from Northern Italy to Greater Southern Germany 4 bombers moved from Southern Italy to Germany 3 aaGuns moved from Albania to Yugoslavia 1 artillery and 7 infantry moved from 113 Sea Zone to Germany 2 transports moved from 113 Sea Zone to 109 Sea Zone Place Units - British 1 transport placed in 109 Sea Zone 3 artilleries and 3 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Northern Italy 1 armour placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 British collect 45 PUs (1 lost to blockades); end with 52 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 64 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2.50 Italians : 0.33 Americans : 0.67 Japanese : 0.67
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TripleA Turn Summary: ANZAC round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 aaGuns EDIT: Adding units owned by British to Eastern Persia: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Volgograd: 1 aaGun EDIT: Turning off Edit Mode 1 bomber moved from New South Wales to South Australia 1 artillery and 1 infantry moved from New South Wales to South Australia 6 fighters and 1 tactical_bomber moved from New South Wales to New Zealand 2 fighters moved from Greece to Germany 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 1 bomber and 2 infantry Japanese defend with 2 artilleries and 1 infantry ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in South Australia, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in South Australia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 4 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 5 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia ANZAC win with 1 bomber remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - ANZAC 1 bomber moved from South Australia to New Zealand Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : 1.00
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TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 aaGuns EDIT: Adding units owned by British to Eastern Persia: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Volgograd: 1 aaGun EDIT: Turning off Edit Mode 1 bomber moved from New South Wales to South Australia 1 artillery and 1 infantry moved from New South Wales to South Australia 6 fighters and 1 tactical_bomber moved from New South Wales to New Zealand 2 fighters moved from Greece to Germany 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 1 bomber and 2 infantry Japanese defend with 2 artilleries and 1 infantry ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in South Australia, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in South Australia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 4 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 5 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia ANZAC win with 1 bomber remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - ANZAC 1 bomber moved from South Australia to New Zealand Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - French French buy 3 armour; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Western Germany to Germany 2 armour and 1 mech_infantry moved from France to Germany 1 fighter moved from Volgograd to Greece Combat - French Non Combat Move - French Place Units - French 3 armour placed in France Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : 1.00
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Research Technology - Germans Combat Move - Germans 6 artilleries and 6 infantry moved from Eastern Poland to Poland 7 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland 3 artilleries and 3 infantry moved from Baltic States to Poland Non Combat Move - Germans 1 aaGun moved from Baltic States to Poland 1 infantry moved from Novgorod to Baltic States Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Russians Russians repair damage of 4x factory_minor; Remaining resources: 19 PUs; Russians buy 3 armour; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Kazakhstan to Afghanistan 10 artilleries, 7 fighters and 6 infantry moved from Kazakhstan to Afghanistan 14 infantry and 1 marine moved from Russia to Smolensk 20 infantry moved from Samara to Kazakhstan Combat - Russians Battle in Smolensk Russians attack with 14 infantry and 1 marine Japanese defend with 1 infantry Russians roll dice for 14 infantry and 1 marine in Smolensk, round 2 : 2/15 hits, 2.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Smolensk Russians win, taking Smolensk from Germans with 14 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Samara to Kazakhstan 1 aaGun moved from Volgograd to Kazakhstan 2 aaGuns moved from Russia to Smolensk Place Units - Russians 3 armour placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.50
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I don’t suppose you would let me do over my move to Hunan last turn. I REALLY did not mean to give you a foot hold in China. Pure oversight.
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sure, have at it, just set china’s ipcs back to 5