L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch

  • '21 '20

    If I take berlin it becomes a 7 VC game in the pacific right?

  • 2024 2023 '22 '21 '20

    Yep…pretty much seals my fate at that point

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            30 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry and 1 tactical_bomber moved from Germany to Slovakia Hungary
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 30 infantry
                French defend with 1 infantry; Americans defend with 1 factory_minor
                    Italians roll dice for 30 infantry in Northern Italy, round 2 : 2/30 hits, 5.00 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 30 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Slovakia Hungary
                Italians attack with 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 armour
                    Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Americans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Slovakia Hungary to Germany
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3
            Italians collect 3 PUs (4 lost to blockades); end with 3 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.67
    Americans : -0.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Greece to Volgograd
            1 artillery and 3 infantry moved from South Australia to New South Wales
            2 aaGuns, 1 bomber, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales
            2 fighters moved from Caroline Islands to New South Wales
            2 carriers moved from 33 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
            2 fighters moved from 33 Sea Zone to 63 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Greece to Volgograd
            1 artillery and 3 infantry moved from South Australia to New South Wales
            2 aaGuns, 1 bomber, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales
            2 fighters moved from Caroline Islands to New South Wales
            2 carriers moved from 33 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
            2 fighters moved from 33 Sea Zone to 63 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 fighter moved from Greece to Volgograd
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take French Central Africa from British
                  French take French Guiana from Americans
                  French take Southern France from Americans
                  French take Syria from British
                  French take French West Africa from Americans
    
        Combat - French
            Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By French: French has 4 infantry placed in France
            Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3
            Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
            Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
            Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
            Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
            Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
            Trigger French Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
            Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
            Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
            Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
            Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from France: 4 infantry
            EDIT: Adding units owned by French to France: 2 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 aaGuns, 4 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            13 mech_infantrys moved from Bryansk to Eastern Poland
            28 armour and 16 mech_infantrys moved from Rostov to Bessarabia
            4 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Rostov to Tambov
                  Germans take Tambov from Russians
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 28 armour, 4 infantry and 16 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 28 armour, 4 infantry and 16 mech_infantrys in Bessarabia, round 2 : 11/48 hits, 17.33 expected hits
                    British roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from British with 28 armour, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Eastern Poland
                Germans attack with 1 infantry and 13 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 1 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 3/14 hits, 2.33 expected hits
                    British roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Eastern Poland
                Germans win, taking Eastern Poland from British with 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            2 infantry moved from Novgorod to Baltic States
            1 aaGun, 3 artilleries and 2 infantry moved from Karelia to Novgorod
            2 fighters moved from Karelia to Germany
            14 mech_infantrys moved from Poland to Germany
            1 armour moved from Archangel to Eastern Poland
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Smolensk to Belarus
            1 aaGun, 6 artilleries and 2 infantry moved from Bryansk to Western Ukraine
            7 artilleries and 11 infantry moved from Rostov to Ukraine
            1 infantry moved from Finland to Karelia
            3 bombers moved from West India to Western Australia
            1 bomber moved from Germany to Novgorod
    
        Place Units - Germans
            4 aaGuns, 4 armour and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 29 PUs; end with 29 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.67
    British : 0.17
    

    Savegame

  • '21 '20

    rus 21.tsvg

    On different computer, logged into tripple a wrong.

  • '21 '20

    TripleA Manual Gamesave Post: Russians round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Russians
            1 armour moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Rostov to Tambov
            1 infantry moved from Volgograd to Kazakhstan
            2 fighters moved from Volgograd to Kazakhstan
            10 artilleries and 10 infantry moved from Volgograd to Samara
            1 marine moved from Volgograd to Tambov
            4 infantry moved from Volgograd to Tambov
            2 fighters moved from Volgograd to Samara
            3 fighters moved from Volgograd to Tambov
            30 infantry moved from Volgograd to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 armour, 3 fighters, 34 infantry and 1 marine
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 3 fighters, 34 infantry and 1 marine in Tambov, round 2 : 8/39 hits, 7.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 armour, 3 fighters, 34 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Samara
                Russians attack with 10 artilleries, 2 fighters and 10 infantry
                Japanese defend with 8 infantry
                    Russians roll dice for 10 artilleries, 2 fighters and 10 infantry in Samara, round 2 : 9/22 hits, 7.67 expected hits
                    Japanese roll dice for 8 infantry in Samara, round 2 : 4/8 hits, 2.67 expected hits
                    8 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Samara
                Russians win, taking Samara from Japanese with 10 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
                Casualties for Japanese: 8 infantry
    
        Non Combat Move - Russians
            5 aaGuns moved from Volgograd to Tambov
            2 fighters moved from Samara to Turkey
            3 fighters moved from Tambov to Turkey
            2 fighters moved from Kazakhstan to Turkey
            1 mech_infantry moved from Albania to Yugoslavia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.33
    Japanese : 2.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Western Australia to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            1 bomber moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to 37 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
            2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from 31 Sea Zone to Wake Island
            2 submarines moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from India to 37 Sea Zone
            1 bomber moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to 37 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 35 Sea Zone
            Battle in Midway
            Battle in Wake Island
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 3 bombers, 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Battle in 36 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 destroyer in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                Japanese winJapanese win with 1 submarine remaining with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of South Australia from ANZAC to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 bombers moved from 36 Sea Zone to Western Australia
            1 armour and 1 infantry moved from India to 39 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
            1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 infantry moved from Western Australia to South Australia
            EDIT: Japanese undo move 13.
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
            3 bombers moved from 37 Sea Zone to Western Australia
            1 bomber and 7 fighters moved from French Indo China to Western Australia
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 16 Sea Zone to Japan
            1 fighter moved from India to Western Australia
            1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Kwangsi to Hunan
            2 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Anhwe to Hopei
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hopei to Kweichow
            5 armour and 6 mech_infantrys moved from Novgorod to Eastern Poland
            5 mech_infantrys moved from Novgorod to Smolensk
            5 armour and 6 mech_infantrys moved from Novgorod to Poland
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
            1 armour and 1 fighter placed in Japan
            1 fighter placed in Japan
            2 infantry placed in India
            1 transport placed in 39 Sea Zone
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
            Japanese collect 85 PUs (3 lost to blockades); end with 85 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 1.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    Edits involved. A) walking into S. Australia and I didn’t mean to get involve in a meaningless sub battle in the Philippines. I wasn’t paying attention when it asked.

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany
            3 armour moved from Holland Belgium to Germany
            8 fighters and 2 tactical_bombers moved from Greece to Germany
            3 fighters moved from Southern France to Germany
            1 bomber and 9 fighters moved from Norway to Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            6 artilleries and 5 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from Spain to 105 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
            6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone
            7 artilleries and 9 infantry moved from 113 Sea Zone to Germany
            2 fighters moved from 112 Sea Zone to Germany
            1 mech_infantry moved from Volgograd to Russia
                  Russians take Russia from Japanese
            1 mech_infantry moved from Volgograd to Bryansk
                  Russians take Bryansk from Germans
            1 mech_infantry moved from Volgograd to Vologda
                  Russians take Vologda from Japanese
            1 infantry moved from Caucasus to Kazakhstan
                  Russians take Kazakhstan from Japanese
            3 mech_infantrys moved from Turkey to Albania
            3 carriers moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 63 Sea Zone to 31 Sea Zone
            1 destroyer moved from 63 Sea Zone to 61 Sea Zone
            1 destroyer moved from 63 Sea Zone to 61 Sea Zone
            2 cruisers moved from 63 Sea Zone to 61 Sea Zone
            1 battleship moved from 63 Sea Zone to 61 Sea Zone
            1 destroyer moved from 63 Sea Zone to 61 Sea Zone
            1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia
                  Americans take Colombia from Neutral_True
            3 infantry moved from Romania to Slovakia Hungary
            12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Americans creates battle in territory 20 Sea Zone
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Slovakia Hungary
                Americans attack with 3 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Slovakia Hungary
                Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Germany
                Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers
                Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Germany : 2/15 hits, 2.50 expected hits
                    2 fighters owned by the Americans lost in Germany
                    Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits
                    Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits
                    4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany
                    Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits
                    Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits
                    2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany
                    Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits
                    Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits
                    1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
                    Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits
                    Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany
                Americans destroys 34PUs while taking Germans capital
                Americans converts factory_upgrade into different units
                Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
                Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys
                Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers
                Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : -0.67
    AA fire in Germany : : -0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany
            3 armour moved from Holland Belgium to Germany
            8 fighters and 2 tactical_bombers moved from Greece to Germany
            3 fighters moved from Southern France to Germany
            1 bomber and 9 fighters moved from Norway to Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            6 artilleries and 5 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from Spain to 105 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
            6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone
            7 artilleries and 9 infantry moved from 113 Sea Zone to Germany
            2 fighters moved from 112 Sea Zone to Germany
            1 mech_infantry moved from Volgograd to Russia
                  Russians take Russia from Japanese
            1 mech_infantry moved from Volgograd to Bryansk
                  Russians take Bryansk from Germans
            1 mech_infantry moved from Volgograd to Vologda
                  Russians take Vologda from Japanese
            1 infantry moved from Caucasus to Kazakhstan
                  Russians take Kazakhstan from Japanese
            3 mech_infantrys moved from Turkey to Albania
            3 carriers moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 63 Sea Zone to 31 Sea Zone
            1 destroyer moved from 63 Sea Zone to 61 Sea Zone
            1 destroyer moved from 63 Sea Zone to 61 Sea Zone
            2 cruisers moved from 63 Sea Zone to 61 Sea Zone
            1 battleship moved from 63 Sea Zone to 61 Sea Zone
            1 destroyer moved from 63 Sea Zone to 61 Sea Zone
            1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia
                  Americans take Colombia from Neutral_True
            3 infantry moved from Romania to Slovakia Hungary
            12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Americans creates battle in territory 20 Sea Zone
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Slovakia Hungary
                Americans attack with 3 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Slovakia Hungary
                Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Germany
                Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers
                Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Germany : 2/15 hits, 2.50 expected hits
                    2 fighters owned by the Americans lost in Germany
                    Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits
                    Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits
                    4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany
                    Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits
                    Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits
                    2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany
                    Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits
                    Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits
                    1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
                    Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits
                    Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany
                Americans destroys 34PUs while taking Germans capital
                Americans converts factory_upgrade into different units
                Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
                Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys
                Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers
                Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 aaGun moved from Western Germany to Germany
            20 fighters and 2 tactical_bombers moved from Germany to Western Germany
            1 bomber moved from Germany to Western Germany
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Norway
            2 fighters and 1 mech_infantry placed in Spain
            Americans undo move 3.
            1 mech_infantry placed in Greece
            10 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
            Americans collect 88 PUs (2 lost to blockades); end with 88 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : -0.67
    AA fire in Germany : : -0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany
            3 armour moved from Holland Belgium to Germany
            8 fighters and 2 tactical_bombers moved from Greece to Germany
            3 fighters moved from Southern France to Germany
            1 bomber and 9 fighters moved from Norway to Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            6 artilleries and 5 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from Spain to 105 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
            6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone
            7 artilleries and 9 infantry moved from 113 Sea Zone to Germany
            2 fighters moved from 112 Sea Zone to Germany
            1 mech_infantry moved from Volgograd to Russia
                  Russians take Russia from Japanese
            1 mech_infantry moved from Volgograd to Bryansk
                  Russians take Bryansk from Germans
            1 mech_infantry moved from Volgograd to Vologda
                  Russians take Vologda from Japanese
            1 infantry moved from Caucasus to Kazakhstan
                  Russians take Kazakhstan from Japanese
            3 mech_infantrys moved from Turkey to Albania
            3 carriers moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 63 Sea Zone to 31 Sea Zone
            1 destroyer moved from 63 Sea Zone to 61 Sea Zone
            1 destroyer moved from 63 Sea Zone to 61 Sea Zone
            2 cruisers moved from 63 Sea Zone to 61 Sea Zone
            1 battleship moved from 63 Sea Zone to 61 Sea Zone
            1 destroyer moved from 63 Sea Zone to 61 Sea Zone
            1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia
                  Americans take Colombia from Neutral_True
            3 infantry moved from Romania to Slovakia Hungary
            12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Americans creates battle in territory 20 Sea Zone
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Slovakia Hungary
                Americans attack with 3 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Slovakia Hungary
                Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Germany
                Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers
                Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Germany : 2/15 hits, 2.50 expected hits
                    2 fighters owned by the Americans lost in Germany
                    Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits
                    Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits
                    4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany
                    Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits
                    Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits
                    2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany
                    Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits
                    Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits
                    1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
                    Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits
                    Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany
                Americans destroys 34PUs while taking Germans capital
                Americans converts factory_upgrade into different units
                Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
                Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys
                Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers
                Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 aaGun moved from Western Germany to Germany
            20 fighters and 2 tactical_bombers moved from Germany to Western Germany
            1 bomber moved from Germany to Western Germany
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Norway
            2 fighters and 1 mech_infantry placed in Spain
            Americans undo move 3.
            1 mech_infantry placed in Greece
            10 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
            Americans collect 88 PUs (2 lost to blockades); end with 88 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 artilleries, 38 infantry and 1 marine moved from Yugoslavia to Northern Italy
            6 fighters moved from Western Germany to Northern Italy
            2 fighters moved from Normandy Bordeaux to Northern Italy
            2 bombers moved from United Kingdom to Northern Italy
            2 bombers moved from Volgograd to Germany
            1 mech_infantry moved from Western Germany to Greater Southern Germany
            1 mech_infantry moved from Greater Southern Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            4 artilleries and 8 infantry moved from Western Germany to Germany
            1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from Holland Belgium to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
            2 transports moved from 112 Sea Zone to 109 Sea Zone
            1 carrier, 4 cruisers, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Volgograd to Novosibirsk
                  Russians take Novosibirsk from Japanese
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour, 2 artilleries, 7 infantry and 7 mech_infantrys moved from Iraq to Persia
            2 armour and 2 mech_infantrys moved from Turkey to Persia
            2 armour and 1 mech_infantry moved from Turkey to Persia
            1 mech_infantry moved from Egypt to Iraq
            1 battleship moved from 63 Sea Zone to 61 Sea Zone
            2 fighters moved from Volgograd to Greece
            3 submarines moved from 98 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in Northern Italy
                British attack with 5 artilleries, 2 bombers, 8 fighters, 39 infantry, 1 marine and 1 mech_infantry
                Italians defend with 2 aaGuns, 1 factory_minor and 30 infantry
                    AA fire in Northern Italy : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the British lost in Northern Italy
                    British roll dice for 5 artilleries, 2 bombers, 7 fighters, 39 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 2 : 14/55 hits, 14.17 expected hits
                    Italians roll dice for 2 aaGuns and 30 infantry in Northern Italy, round 2 : 15/30 hits, 10.00 expected hits
                    2 aaGuns owned by the Italians, 12 infantry owned by the Italians and 15 infantry owned by the British lost in Northern Italy
                    British roll dice for 5 artilleries, 2 bombers, 7 fighters, 24 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 3 : 11/40 hits, 11.67 expected hits
                    Italians roll dice for 18 infantry in Northern Italy, round 3 : 4/18 hits, 6.00 expected hits
                    11 infantry owned by the Italians and 4 infantry owned by the British lost in Northern Italy
                    British roll dice for 5 artilleries, 2 bombers, 7 fighters, 20 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 4 : 12/36 hits, 11.00 expected hits
                    Italians roll dice for 7 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits
                    7 infantry owned by the Italians and 3 infantry owned by the British lost in Northern Italy
                British win, taking Northern Italy from Italians with 5 artilleries, 2 bombers, 7 fighters, 17 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for British: 1 fighter and 22 infantry
                Casualties for Italians: 2 aaGuns and 30 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 113 Sea Zone: 4 infantry and 2 transports
            EDIT: Adding units owned by British to 113 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            7 fighters moved from Northern Italy to Germany
            2 bombers moved from Northern Italy to Germany
            5 aaGuns moved from Western Germany to Germany
            3 aaGuns moved from Bulgaria to Albania
            2 aaGuns moved from Iraq to Persia
    
        Place Units - British
            2 fighters and 5 infantry placed in United Kingdom
            2 transports placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
            British collect 41 PUs (2 lost to blockades); end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.17
    Italians : 3.67
    Americans : -0.67
    AA fire in Northern Italy : : 0.00
    AA fire in Germany : : -0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6
            Italians collect 2 PUs (1 lost to blockades); end with 2 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 3 aaGuns; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            2 mech_infantrys moved from New South Wales to Northern Territory
            1 bomber moved from New South Wales to Northern Territory
            2 fighters moved from New South Wales to Northern Territory
            2 fighters moved from New South Wales to South Australia
            2 fighters moved from Volgograd to Greece
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in South Australia
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from South Australia to New South Wales
            1 bomber and 2 fighters moved from Northern Territory to New South Wales
            2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales
            2 carriers moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            3 aaGuns placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 3 aaGuns; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            2 mech_infantrys moved from New South Wales to Northern Territory
            1 bomber moved from New South Wales to Northern Territory
            2 fighters moved from New South Wales to Northern Territory
            2 fighters moved from New South Wales to South Australia
            2 fighters moved from Volgograd to Greece
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in South Australia
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from South Australia to New South Wales
            1 bomber and 2 fighters moved from Northern Territory to New South Wales
            2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales
            2 carriers moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            3 aaGuns placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - French
            French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - French
            2 armour moved from France to Germany
            1 infantry moved from France to Western Germany
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            2 armour and 1 mech_infantry placed in France
    
        Turn Complete - French
            French collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber moved from Novgorod to Yugoslavia
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 1 bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Yugoslavia
                Germans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Yugoslavia to Poland
            2 infantry moved from Baltic States to Poland
            1 armour, 1 infantry and 13 mech_infantrys moved from Eastern Poland to Poland
            1 aaGun, 6 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            1 aaGun, 3 artilleries and 3 infantry moved from Novgorod to Baltic States
            1 infantry moved from Karelia to Novgorod
            3 infantry moved from Bessarabia to Eastern Poland
            28 armour and 16 mech_infantrys moved from Bessarabia to Poland
            2 aaGuns, 7 artilleries and 11 infantry moved from Ukraine to Western Ukraine
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Combat Move - Russians
            10 artilleries and 6 infantry moved from Samara to Kazakhstan
            1 armour moved from Tambov to Kazakhstan
            20 infantry moved from Tambov to Samara
            1 marine moved from Tambov to Russia
            14 infantry moved from Tambov to Russia
            7 fighters moved from Turkey to Kazakhstan
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Volgograd
            1 aaGun moved from Tambov to Samara
            1 aaGun moved from Tambov to Samara
            2 aaGuns moved from Tambov to Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    You need 7 VCs now right?

  • 2024 2023 '22 '21 '20

    Yes. Unless i take back Germany

Suggested Topics

  • 11
  • 57
  • 335
  • 55
  • 118
  • 164
  • 105
  • 93
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.0k

Users

39.3k

Topics

1.7m

Posts