Scramble to Baltic State,H-B, and/or N-B?
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
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TripleA Move Summary: French round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - French 1 fighter moved from Greece to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Western Australia to 41 Sea Zone 2 fighters moved from 54 Sea Zone to Hawaiian Islands 1 fighter moved from Greece to Normandy Bordeaux Combat - ANZAC Battle in Borneo Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans loiter and taunt; ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 41 Sea Zone to Western Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Greece to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Novgorod to 113 Sea Zone 1 mech_infantry moved from Novgorod to Finland 1 infantry moved from Karelia to Finland 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 armour and 1 mech_infantry moved from Ukraine to Russia Germans take Bryansk from Russians 1 fighter moved from Ukraine to Russia 3 armour and 3 mech_infantrys moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Novgorod to Finland 1 fighter moved from Novgorod to 113 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble. Its a loser, but you are so far ahead now…IDK.
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Nope, no scramble. I wouldnt say im that far ahead, japan is still kicking, and germany isnt lost.
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Novgorod to 113 Sea Zone 1 mech_infantry moved from Novgorod to Finland 1 infantry moved from Karelia to Finland 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 armour and 1 mech_infantry moved from Ukraine to Russia Germans take Bryansk from Russians 1 fighter moved from Ukraine to Russia 3 armour and 3 mech_infantrys moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Novgorod to Finland 1 fighter moved from Novgorod to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers British defend with 4 transports 4 transports owned by the British lost in 113 Sea Zone Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for British: 4 transports Battle in Greece Germans attack with 3 armour and 3 mech_infantrys British defend with 1 infantry; Americans defend with 1 aaGun, 1 airfield and 1 factory_minor Germans roll dice for 3 armour and 3 mech_infantrys in Greece, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 aaGun and 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Greece Germans win, taking Greece from Americans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 aaGun Casualties for British: 1 infantry Battle in Finland Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 0/6 hits, 2.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 4 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Denmark Germans attack with 1 artillery and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Russia Germans attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 airfield, 1 artillery and 1 factory_minor Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Russia Germans destroys 13PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 aaGuns, 10 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 3 artilleries moved from Belarus to Eastern Poland 10 mech_infantrys moved from Yugoslavia to Greece 4 mech_infantrys moved from Yugoslavia to Greece 10 armour moved from Bulgaria to Greece 10 mech_infantrys moved from Bulgaria to Greece 1 bomber, 4 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Finland to Novgorod 1 armour moved from Bulgaria to Greece 2 fighters moved from Western Germany to Southern Italy 4 infantry moved from Northern Italy to Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,4,2,4,1,2,2,3 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -4.50 Americans : 1.00 Russians : -0.67
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I wish I had you confidence.
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I mean, you out income me
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and i repaired 11 damage in berlin technically, andddd… you dont have to defend it anymore
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Volgograd to Rostov Russians take Rostov from Italians 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Turkey 8 artilleries and 47 infantry moved from Volgograd to Tambov 1 fighter moved from Iraq to Tambov 2 fighters moved from Iraq to Turkey 1 fighter moved from Iraq to Tambov 1 submarine moved from 110 Sea Zone to 91 Sea Zone Combat - Russians Non Combat Move - Russians 1 aaGun moved from Volgograd to Rostov 4 aaGuns moved from Volgograd to Tambov Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 marine moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 2 submarines moved from 36 Sea Zone to 43 Sea Zone 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone Japanese take 20 Sea Zone from Americans 3 fighters moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from Novosibirsk to Samara Japanese take Samara from Russians 1 armour moved from Samara to Novosibirsk Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers in Borneo, round 2 : 2/8 hits, 3.83 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters moved from 42 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone 2 fighters moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 2 tactical_bombers moved from Borneo to 43 Sea Zone 8 fighters moved from 36 Sea Zone to 43 Sea Zone 13 carriers moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from Shan State to 43 Sea Zone 3 fighters moved from French Indo China to 43 Sea Zone 2 bombers moved from Shan State to French Indo China 2 bombers moved from Kwangtung to French Indo China 4 mech_infantrys moved from Shan State to India 1 infantry moved from Shan State to French Indo China 2 infantry moved from Shensi to Tsinghai 1 infantry moved from Tsinghai to Novosibirsk 1 destroyer and 8 submarines moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 43 Sea Zone 1 fighter moved from India to 43 Sea Zone 1 fighter moved from India to 43 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 20 Sea Zone 10 submarines placed in 6 Sea Zone 1 mech_infantry placed in Kwangtung 2 infantry placed in French Indo China 1 fighter placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1 Japanese collect 81 PUs (2 lost to blockades); end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Americans : -0.17 Japanese : 1.00
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 5 artilleries, 2 factory_minors, 7 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Spain to Southern France 3 armour and 2 artilleries moved from Spain to Southern France 1 artillery and 2 infantry moved from Turkey to Iraq 1 artillery and 1 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 1 bomber moved from Norway to Normandy Bordeaux 3 fighters moved from Normandy Bordeaux to Turkey 3 carriers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to Southern France 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 battleship, 10 carriers, 2 cruisers, 6 destroyers, 18 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from British Columbia to Alaska 1 fighter moved from Western United States to Alaska 3 submarines moved from 28 Sea Zone to 26 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 fighters moved from Persia to Turkey 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 carrier and 18 submarines moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Finland Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Alaska Americans attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alaska, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 3 armour, 3 artilleries, 1 bomber and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 6/9 hits, 3.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Alaska to Western United States 1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Southern France to Normandy Bordeaux 2 fighters moved from Finland to Normandy Bordeaux Place Units - Americans 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 factory_minor placed in Spain 1 factory_minor placed in Turkey 3 infantry placed in Norway Americans undo move 1. Americans undo move 3. 3 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Norway 3 artilleries and 3 infantry placed in Eastern United States 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Americans : 2.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 5 artilleries, 2 factory_minors, 7 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Spain to Southern France 3 armour and 2 artilleries moved from Spain to Southern France 1 artillery and 2 infantry moved from Turkey to Iraq 1 artillery and 1 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 1 bomber moved from Norway to Normandy Bordeaux 3 fighters moved from Normandy Bordeaux to Turkey 3 carriers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to Southern France 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 battleship, 10 carriers, 2 cruisers, 6 destroyers, 18 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from British Columbia to Alaska 1 fighter moved from Western United States to Alaska 3 submarines moved from 28 Sea Zone to 26 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 fighters moved from Persia to Turkey 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 carrier and 18 submarines moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Finland Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Alaska Americans attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alaska, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 3 armour, 3 artilleries, 1 bomber and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 6/9 hits, 3.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Alaska to Western United States 1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Southern France to Normandy Bordeaux 2 fighters moved from Finland to Normandy Bordeaux Place Units - Americans 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 factory_minor placed in Spain 1 factory_minor placed in Turkey 3 infantry placed in Norway Americans undo move 1. Americans undo move 3. 3 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Norway 3 artilleries and 3 infantry placed in Eastern United States 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 123 PUs; British buy 9 armour, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Normandy Bordeaux to 97 Sea Zone 1 artillery, 2 infantry and 3 mech_infantrys moved from Iraq to Turkey 3 infantry moved from Northwest Persia to Turkey 1 artillery and 3 infantry moved from Persia to Northwest Persia 3 armour, 3 artilleries, 25 infantry and 15 mech_infantrys moved from Caucasus to Turkey 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 carrier, 4 cruisers, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to Normandy Bordeaux 2 fighters moved from Norway to Southern France 1 battleship moved from 54 Sea Zone to 33 Sea Zone 3 bombers moved from Norway to 97 Sea Zone 2 fighters moved from 110 Sea Zone to Southern France Combat - British Battle in 97 Sea Zone British attack with 3 bombers, 2 fighters and 5 submarines Italians defend with 1 destroyer British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 3 bombers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 3 bombers and 2 fighters moved from 97 Sea Zone to Southern France 3 aaGuns moved from Normandy Bordeaux to Southern France 3 aaGuns moved from Caucasus to Turkey Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 3 armour placed in Egypt 2 fighters and 4 transports placed in 110 Sea Zone British undo move 4. 4 transports placed in 110 Sea Zone 6 infantry placed in United Kingdom 1 infantry placed in Union of South Africa 2 fighters placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4 British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 British : 0.33 Americans : 2.00 Japanese : 0.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone Combat - Italians Battle in 112 Sea Zone Italians attack with 2 fighters French defend with 1 destroyer Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Italians lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 112 Sea Zone to Greece 5 artilleries and 8 infantry moved from Albania to Greece 2 artilleries moved from Northern Italy to Western Germany 2 mech_infantrys moved from Northern Italy to Germany 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Switzerland to Western Germany 1 fighter and 1 tactical_bomber moved from Novgorod to Germany Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,1,4,5,1,2,2 Italians collect 1 PU (10 lost to blockades); end with 1 PU Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Italians : 1.00 French : 0.67
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun moved from New Guinea to 46 Sea Zone 1 aaGun and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 carriers and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Western Australia to Caroline Islands 3 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 artillery placed in New South Wales 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun moved from New Guinea to 46 Sea Zone 1 aaGun and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 carriers and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Western Australia to Caroline Islands 3 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 artillery placed in New South Wales 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Norway 1 bomber moved from India to Persia 1 mech_infantry moved from Novgorod to Finland 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Finland Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Norway causes 4 damage total. Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Finland Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Finland to Novgorod 1 fighter moved from Finland to Western Germany 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to Germany 10 infantry moved from Western Germany to Germany 4 mech_infantrys moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 1 artillery moved from Denmark to Western Germany 1 bomber moved from Norway to Western Germany 2 infantry moved from Novgorod to Karelia 3 artilleries moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 bomber moved from Persia to India 1 armour and 1 mech_infantry moved from Russia to Ukraine 3 artilleries moved from Eastern Poland to Bessarabia 10 mech_infantrys moved from Bulgaria to Greece 2 armour moved from Bulgaria to Greece 2 armour moved from Bulgaria to Greece 1 fighter moved from Ukraine to Greece 5 armour moved from Bulgaria to Bessarabia 4 armour moved from Ukraine to Bessarabia 2 mech_infantrys moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 3 infantry placed in Greece 3 infantry placed in Novgorod 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,5,4,4,1,3,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Persia : : -0.17 AA fire in Norway : : -0.17 Americans : -1.00
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Edit to move ftrs to W. Ger from S. Italy
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 17 infantry moved from Tambov to Russia Russians take Russia from Germans 1 infantry moved from Kazakhstan to Samara Russians take Samara from Japanese 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 2 infantry moved from Rostov to Bryansk 2 fighters moved from Tambov to Turkey 8 artilleries and 29 infantry moved from Tambov to Bryansk Combat - Russians Non Combat Move - Russians 3 aaGuns moved from Tambov to Bryansk 1 aaGun moved from Tambov to Russia 1 fighter moved from Turkey to Persia 1 fighter moved from Turkey to Persia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Well, the russians are back from vacation!