L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch

  • '21 '20

    I meant to attack amur, i forgot i had a man over there, can i roll the dice on the forum for that? its 1 russian dude versus 1 japanes, you’ll probably win anyway @surfer

  • '21 '20

    [dice 1d6]


  • 1d6: 2

  • '21 '20

    my attack :arrow_up:

  • '21 '20

    [dice 1d6] your defense


  • 1d6: 1

  • '21 '20

    ok well that went well!

  • '21 '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 artillery and 1 infantry moved from Rostov to Caucasus
            6 artilleries moved from Tambov to Volgograd
            6 infantry moved from Tambov to Russia
            1 mech_infantry moved from Samara to Urals
                  Russians take Urals from Germans
            1 artillery and 1 infantry moved from Russia to Vologda
            2 infantry moved from Bryansk to Russia
            3 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Tambov
            1 fighter moved from Eastern Persia to Caucasus
            2 fighters moved from Eastern Persia to Russia
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 5 artilleries and 23 infantry moved from Rostov to Volgograd
            1 aaGun moved from Volgograd to Samara
            1 aaGun moved from Tambov to Russia
            1 fighter moved from Caucasus to Volgograd
            1 armour moved from Volgograd to Samara
    
        Place Units - Russians
            2 fighters and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Manchuria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            4 infantry moved from Korea to Manchuria
            2 infantry moved from Anhwe to Jehol
            1 fighter and 1 tactical_bomber moved from Hunan to Jehol
            3 infantry moved from Burma to India
            1 fighter moved from Burma to India
            2 bombers moved from Yunnan to India
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            2 fighters moved from 37 Sea Zone to 43 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from 43 Sea Zone to Philippines
            1 infantry moved from Amur to Manchuria
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 submarines, 3 tactical_bombers and 3 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                Japanese win with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 5 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 5 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/7 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 5 infantry and 2 tactical_bombers in Manchuria, round 3 : 1/7 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 marine
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 marine in Philippines, round 2 : 1/7 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 marine in Philippines, round 3 : 0/7 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Philippines, round 4 : 1/6 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 bombers, 1 fighter and 3 infantry
                British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in India, round 2 : 3/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 fighter moved from India to Yunnan
            2 bombers moved from India to Yunnan
            3 armour moved from French Indo China to Yunnan
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Hopei to Shensi
            1 armour moved from Kiangsu to Hopei
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 aaGun moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Yunnan to Szechwan
            1 artillery moved from Szechwan to Yunnan
            1 artillery moved from Yunnan to Burma
            2 bombers moved from Shensi to Yunnan
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Jehol to Hunan
            2 tactical_bombers moved from Manchuria to Kiangsu
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Sakha to Siberia
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : -4.17
    

    Savegame


  • @WindowWasher Bit of a desperado move! But you are far from done yet

  • '21 '20

    @surfer talking about my Russia purchase? keeps the Germans in the middle east. and Moscow will hold for 2 turns at least (i hope??), those trucks are going to do me in soon though

  • '21 '20

    Ive got a scramble question coming up in a minute

  • '21 '20

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 5 fighters, 9 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 bombers moved from Normandy Bordeaux to Germany
            3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
            2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
            3 artilleries and 3 infantry moved from 99 Sea Zone to Greece
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            2 carriers moved from 92 Sea Zone to 99 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 7,7 and causes: 14 damage to unit: factory_major
                Bombing raid in Germany causes 14 damage total. 
            Battle in Greece
            Battle in Holland Belgium
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Greece from Italians, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Crete
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Cyprus
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Cyprus
                    Americans roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Cyprus
                Italians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Holland Belgium to Normandy Bordeaux
            2 bombers moved from Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            6 infantry placed in Eastern United States
            3 infantry placed in Normandy Bordeaux
            5 fighters placed in Western United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Americans : -0.50
    AA fire in Germany : : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 bomber, 1 marine and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            4 fighters moved from Egypt to 97 Sea Zone
            2 fighters moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser moved from 81 Sea Zone to 99 Sea Zone
            3 cruisers moved from 92 Sea Zone to 99 Sea Zone
            1 carrier and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            3 armour and 4 mech_infantrys moved from Egypt to Tobruk
            1 infantry moved from Trans-Jordan to Iraq
                  British take Iraq from Germans
            2 mech_infantrys moved from Egypt to Syria
            2 mech_infantrys moved from Egypt to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Tobruk
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 armour moved from Belgian Congo to Egypt
            2 fighters moved from Union of South Africa to Egypt
            1 artillery and 1 infantry moved from Eastern Persia to Persia
            2 fighters and 2 tactical_bombers moved from Eastern Persia to Persia
            2 infantry moved from West India to India
            2 fighters moved from Eastern Persia to India
            1 infantry moved from West India to India
            1 transport moved from 105 Sea Zone to 92 Sea Zone
    

    Savegame

  • '21 '20

    scramble? i doubt it

  • '21 '20

    @surfer asdawfrhbsrs

  • 2024 2023 '22 '21 '20

    I guess I have to. Saves me 12-15 IPC on average, and gives me 20% of success. Max defend, but let the BB die before ftrs are hit.

  • 2024 2023 '22 '21 '20


  • @WindowWasher Re: Russian move. Not that. The attack in the Far East…

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