Scramble the fig to N/B please.
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
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I meant to attack amur, i forgot i had a man over there, can i roll the dice on the forum for that? its 1 russian dude versus 1 japanes, you’ll probably win anyway @surfer
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[dice 1d6]
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1d6: 2
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my attack :arrow_up:
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[dice 1d6] your defense
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1d6: 1
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ok well that went well!
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 artillery and 1 infantry moved from Rostov to Caucasus 6 artilleries moved from Tambov to Volgograd 6 infantry moved from Tambov to Russia 1 mech_infantry moved from Samara to Urals Russians take Urals from Germans 1 artillery and 1 infantry moved from Russia to Vologda 2 infantry moved from Bryansk to Russia 3 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Tambov 1 fighter moved from Eastern Persia to Caucasus 2 fighters moved from Eastern Persia to Russia Combat - Russians Battle in Caucasus Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 1 armour, 5 artilleries and 23 infantry moved from Rostov to Volgograd 1 aaGun moved from Volgograd to Samara 1 aaGun moved from Tambov to Russia 1 fighter moved from Caucasus to Volgograd 1 armour moved from Volgograd to Samara Place Units - Russians 2 fighters and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Manchuria: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 4 infantry moved from Korea to Manchuria 2 infantry moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Hunan to Jehol 3 infantry moved from Burma to India 1 fighter moved from Burma to India 2 bombers moved from Yunnan to India 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 2 fighters moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery, 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to Philippines 1 infantry moved from Amur to Manchuria Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 submarines, 3 tactical_bombers and 3 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese win with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 5 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 5 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/7 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 5 infantry and 2 tactical_bombers in Manchuria, round 3 : 1/7 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 marine Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 marine in Philippines, round 2 : 1/7 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 marine in Philippines, round 3 : 0/7 hits, 2.00 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 marine in Philippines, round 4 : 1/6 hits, 1.83 expected hits Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 bombers, 1 fighter and 3 infantry British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in India, round 2 : 3/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from India to Yunnan 2 bombers moved from India to Yunnan 3 armour moved from French Indo China to Yunnan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Sikang 1 infantry moved from Hopei to Shensi 1 armour moved from Kiangsu to Hopei 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 aaGun moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Yunnan to Szechwan 1 artillery moved from Szechwan to Yunnan 1 artillery moved from Yunnan to Burma 2 bombers moved from Shensi to Yunnan 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Hunan 2 tactical_bombers moved from Manchuria to Kiangsu 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Sakha to Siberia Place Units - Japanese 1 factory_minor placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.50 Chinese : -0.67 UK_Pacific : 0.33 Japanese : -4.17
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@WindowWasher Bit of a desperado move! But you are far from done yet
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@surfer talking about my Russia purchase? keeps the Germans in the middle east. and Moscow will hold for 2 turns at least (i hope??), those trucks are going to do me in soon though
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Ive got a scramble question coming up in a minute
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 5 fighters, 9 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Normandy Bordeaux to Germany 3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone 3 artilleries and 3 infantry moved from 99 Sea Zone to Greece 1 submarine moved from 92 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 2 carriers moved from 92 Sea Zone to 99 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in Germany causes 14 damage total. Battle in Greece Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Greece from Italians, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Crete Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Cyprus Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Cyprus Americans roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Cyprus Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 3 fighters moved from Holland Belgium to Normandy Bordeaux 2 bombers moved from Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 6 infantry placed in Eastern United States 3 infantry placed in Normandy Bordeaux 5 fighters placed in Western United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4 Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Americans : -0.50 AA fire in Germany : : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British buy 1 bomber, 1 marine and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 4 fighters moved from Egypt to 97 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 3 cruisers moved from 92 Sea Zone to 99 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 3 armour and 4 mech_infantrys moved from Egypt to Tobruk 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 2 mech_infantrys moved from Egypt to Syria 2 mech_infantrys moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Tobruk 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 armour moved from Belgian Congo to Egypt 2 fighters moved from Union of South Africa to Egypt 1 artillery and 1 infantry moved from Eastern Persia to Persia 2 fighters and 2 tactical_bombers moved from Eastern Persia to Persia 2 infantry moved from West India to India 2 fighters moved from Eastern Persia to India 1 infantry moved from West India to India 1 transport moved from 105 Sea Zone to 92 Sea Zone
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scramble? i doubt it
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@surfer asdawfrhbsrs
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I guess I have to. Saves me 12-15 IPC on average, and gives me 20% of success. Max defend, but let the BB die before ftrs are hit.
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@WindowWasher Re: Russian move. Not that. The attack in the Far East…