@Amon-Sul no more subs… “und” did my German auto correction
L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB
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Lose sub.
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3 more hits. OOL?
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2 destroyers, 1 fighter. Surprised you missed one!
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 3 armour moved from Bryansk to Rostov 1 submarine moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Kenya to 97 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 3 fighters and 1 submarine British defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits 2 destroyers owned by the British, 1 submarine owned by the British, 3 fighters owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone retreated to 97 Sea Zone British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 3 fighters and 1 submarine Casualties for British: 2 destroyers, 1 fighter and 1 submarine Battle in Libya Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits, 1.50 expected hits French roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 2/4 hits, 1.33 expected hits French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Rostov Italians attack with 3 armour Russians defend with 1 infantry Italians roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Southern Italy 2 infantry moved from Normandy Bordeaux to France 3 infantry moved from Southern France to France 1 artillery moved from Bulgaria to Yugoslavia 1 artillery moved from Bulgaria to Yugoslavia 1 aaGun and 5 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Tanganyika Territory to Kenya 1 artillery and 1 infantry moved from Ethiopia to Kenya Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,4,2 Italians collect 20 PUs (6 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
British : 1.50 Italians : 1.17 French : 0.00 Russians : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 1 mech_infantry moved from South Australia to New South Wales 2 aaGuns moved from South Australia to New South Wales 3 fighters moved from South Australia to New South Wales 2 infantry moved from South Australia to New South Wales 1 infantry moved from New South Wales to South Australia 3 infantry moved from South Australia to New South Wales 2 artilleries moved from South Australia to New South Wales 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,2,6,5,6,6,1,2,4,5,5,2,5,6,3,6,1,1,5,5,5,6,1,3 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 aaGuns, 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 3 mech_infantrys South Australia : 1 infantry New Guinea : 1 infantry Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 41 / 64 Russians : 15 / 18 Japanese : 45 / 52 Americans : 56 / 76 Chinese : 23 / 29 British : 31 / 31 UK_Pacific : 10 / 9 Italians : 26 / 22 ANZAC : 10 / 9 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 1 mech_infantry moved from South Australia to New South Wales 2 aaGuns moved from South Australia to New South Wales 3 fighters moved from South Australia to New South Wales 2 infantry moved from South Australia to New South Wales 1 infantry moved from New South Wales to South Australia 3 infantry moved from South Australia to New South Wales 2 artilleries moved from South Australia to New South Wales 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,2,6,5,6,6,1,2,4,5,5,2,5,6,3,6,1,1,5,5,5,6,1,3 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Russia to 97 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 aaGuns, 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 3 mech_infantrys South Australia : 1 infantry New Guinea : 1 infantry Trans-Jordan : 2 infantry Caucasus : 1 infantry 97 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 41 / 64 Russians : 15 / 18 Japanese : 45 / 52 Americans : 56 / 76 Chinese : 23 / 29 British : 31 / 31 UK_Pacific : 10 / 9 Italians : 26 / 22 ANZAC : 10 / 9 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to 97 Sea Zone 2 bombers moved from Romania to 97 Sea Zone 6 infantry moved from Western Germany to Denmark 6 mech_infantrys moved from Germany to Denmark 8 armour and 8 mech_infantrys moved from Bryansk to Caucasus 7 armour and 8 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus Combat - Germans Battle in 97 Sea Zone Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers; Italians loiter and taunt British defend with 1 carrier and 1 fighter; French defend with 1 fighter Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/8 hits, 4.83 expected hits British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 fighter Casualties for British: 1 carrier and 1 fighter Casualties for French: 1 fighter Battle in Caucasus Germans attack with 8 armour and 11 mech_infantrys British defend with 1 armour; French defend with 1 infantry Germans roll dice for 8 armour and 11 mech_infantrys in Caucasus, round 2 : 7/19 hits, 5.83 expected hits Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Casualties for French: 1 infantry Battle in Volgograd Germans attack with 7 armour and 8 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 7 armour and 8 mech_infantrys in Volgograd, round 2 : 4/15 hits, 4.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 7 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 6 infantry and 6 mech_infantrys British defend with 1 artillery Germans roll dice for 6 infantry and 6 mech_infantrys in Denmark, round 2 : 0/12 hits, 2.00 expected hits British roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 6 infantry and 6 mech_infantrys in Denmark, round 3 : 0/12 hits, 2.00 expected hits British roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 6 infantry and 6 mech_infantrys in Denmark, round 4 : 2/12 hits, 2.00 expected hits British roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Denmark Germans win, taking Denmark from British with 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 bomber EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Germany 1 bomber moved from 97 Sea Zone to Germany 1 infantry moved from Holland Belgium to Western Germany 1 aaGun and 2 infantry moved from France to Western Germany 1 aaGun moved from Germany to Western Germany 13 artilleries and 20 infantry moved from Bryansk to Rostov 1 aaGun moved from Western Germany to Denmark 1 mech_infantry moved from Finland to Novgorod 2 armour and 5 mech_infantrys moved from Vyborg to Novgorod 2 fighters and 2 tactical_bombers moved from Vyborg to Germany 3 mech_infantrys moved from Romania to Germany 1 infantry moved from Ukraine to Rostov Place Units - Germans 10 infantry placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Novgorod 4 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -3.50 British : -1.67 Russians : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Timguska 2 fighters and 1 tactical_bomber moved from Russia to Timguska 1 infantry moved from Novosibirsk to Urals Russians take Urals from Japanese Combat - Russians Battle in Timguska Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Timguska to Samara 2 armour and 4 mech_infantrys moved from Novosibirsk to Russia 30 infantry moved from Russia to Samara 33 infantry moved from Russia to Samara 6 artilleries moved from Russia to Samara 1 infantry moved from Tambov to Samara Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Russians : 2.17 Japanese : -0.33
Territory Summary for Russians :
Timguska : 1 infantry Urals : 1 infantry Russia : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 6 infantry and 4 mech_infantrys Samara : 6 artilleries, 2 fighters, 64 infantry and 1 tactical_bomber 113 Sea Zone : 1 cruiser and 1 submarine 105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 62 Russians : 13 / 13 Japanese : 43 / 52 Americans : 56 / 76 Chinese : 23 / 29 British : 29 / 31 UK_Pacific : 10 / 9 Italians : 26 / 22 ANZAC : 10 / 9 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 4 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 bomber moved from Yakut S.S.R. to Urals 1 artillery moved from Evenkiyskiy to Urals 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Evenkiyskiy to Timguska 1 artillery and 1 infantry moved from Siberia to Soviet Far East 1 tactical_bomber moved from 5 Sea Zone to 17 Sea Zone Combat - Japanese Battle in Johnston Island Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking Johnston Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 5 fighters and 5 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 5 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 7/8 hits, 4.67 expected hits Americans roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Urals Japanese attack with 1 artillery and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Urals, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Timguska Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Timguska, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 battleship, 5 carriers, 1 cruiser and 3 destroyers moved from 54 Sea Zone to 30 Sea Zone 3 fighters and 4 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Japan to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 30 Sea Zone 1 transport moved from 45 Sea Zone to 33 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to Malaya 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 carrier moved from 45 Sea Zone to 37 Sea Zone 1 cruiser moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from 45 Sea Zone to Caroline Islands 1 fighter moved from Malaya to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 45 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Urals to Yakut S.S.R. 2 mech_infantrys moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 mech_infantrys moved from 6 Sea Zone to Korea Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.00 UK_Pacific : -0.33 Russians : -0.67 Japanese : 5.17
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LOL, what a blunder with the US. Even if the allies manage to come back, it would take forever and I don’t have the patience for that. You can post a win. Thanks for the lesson, I might suggest another game at some point in the future.
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Thank you for the game! Very interesting. I was making stuff up with Japan the entire time as I have never had an Opponent stack Amur on Turn 1. I think the loser is supposed to post but I can do it.