L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB


  • 2017 '16 '13 '12

    Lose sub.



  • 3 more hits. OOL?


  • 2017 '16 '13 '12

    2 destroyers, 1 fighter. Surprised you missed one!



  • TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 armour moved from Bryansk to Rostov
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            3 fighters moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Kenya to 97 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 3 fighters and 1 submarine
                British defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    2 destroyers owned by the British, 1 submarine owned by the British, 3 fighters owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                 retreated to 97 Sea Zone
                British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 3 fighters and 1 submarine
                Casualties for British: 2 destroyers, 1 fighter and 1 submarine
            Battle in Libya
                Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits, 1.50 expected hits
                    French roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
                    Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Libya
                Italians win, taking Libya from French with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
            Battle in Rostov
                Italians attack with 3 armour
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 97 Sea Zone to Southern Italy
            2 infantry moved from Normandy Bordeaux to France
            3 infantry moved from Southern France to France
            1 artillery moved from Bulgaria to Yugoslavia
            1 artillery moved from Bulgaria to Yugoslavia
            1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Belgian Congo to Kenya
            1 infantry moved from Tanganyika Territory to Kenya
            1 artillery and 1 infantry moved from Ethiopia to Kenya
    
        Place Units - Italians
            2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,4,2
            Italians collect 20 PUs (6 lost to blockades); end with 22 PUs
    

    Combat Hit Differential Summary :

    British : 1.50
    Italians : 1.17
    French : 0.00
    Russians : 0.67
    

    Savegame


  • 2017 '16 '13 '12

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 1 mech_infantry moved from South Australia to New South Wales
            2 aaGuns moved from South Australia to New South Wales
            3 fighters moved from South Australia to New South Wales
            2 infantry moved from South Australia to New South Wales
            1 infantry moved from New South Wales to South Australia
            3 infantry moved from South Australia to New South Wales
            2 artilleries moved from South Australia to New South Wales
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,2,6,5,6,6,1,2,4,5,5,2,5,6,3,6,1,1,5,5,5,6,1,3
            ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
    South Australia : 1 infantry
    New Guinea : 1 infantry
    Trans-Jordan : 2 infantry
    

    Production/PUs Summary :

    Germans : 41 / 64
    Russians : 15 / 18
    Japanese : 45 / 52
    Americans : 56 / 76
    Chinese : 23 / 29
    British : 31 / 31
    UK_Pacific : 10 / 9
    Italians : 26 / 22
    ANZAC : 10 / 9
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • 2017 '16 '13 '12

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 1 mech_infantry moved from South Australia to New South Wales
            2 aaGuns moved from South Australia to New South Wales
            3 fighters moved from South Australia to New South Wales
            2 infantry moved from South Australia to New South Wales
            1 infantry moved from New South Wales to South Australia
            3 infantry moved from South Australia to New South Wales
            2 artilleries moved from South Australia to New South Wales
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,2,6,5,6,6,1,2,4,5,5,2,5,6,3,6,1,1,5,5,5,6,1,3
            ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Russia to 97 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
    South Australia : 1 infantry
    New Guinea : 1 infantry
    Trans-Jordan : 2 infantry
    Caucasus : 1 infantry
    97 Sea Zone : 1 fighter
    

    Production/PUs Summary :

    Germans : 41 / 64
    Russians : 15 / 18
    Japanese : 45 / 52
    Americans : 56 / 76
    Chinese : 23 / 29
    British : 31 / 31
    UK_Pacific : 10 / 9
    Italians : 26 / 22
    ANZAC : 10 / 9
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Germany to 97 Sea Zone
            2 bombers moved from Romania to 97 Sea Zone
            6 infantry moved from Western Germany to Denmark
            6 mech_infantrys moved from Germany to Denmark
            8 armour and 8 mech_infantrys moved from Bryansk to Caucasus
            7 armour and 8 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers; Italians loiter and taunt
                British defend with 1 carrier and 1 fighter; French defend with 1 fighter
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/8 hits, 4.83 expected hits
                    British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 1 fighter
                Casualties for British: 1 carrier and 1 fighter
                Casualties for French: 1 fighter
            Battle in Caucasus
                Germans attack with 8 armour and 11 mech_infantrys
                British defend with 1 armour; French defend with 1 infantry
                    Germans roll dice for 8 armour and 11 mech_infantrys in Caucasus, round 2 : 7/19 hits, 5.83 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
                Casualties for French: 1 infantry
            Battle in Volgograd
                Germans attack with 7 armour and 8 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 7 armour and 8 mech_infantrys in Volgograd, round 2 : 4/15 hits, 4.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 7 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Denmark
                Germans attack with 6 infantry and 6 mech_infantrys
                British defend with 1 artillery
                    Germans roll dice for 6 infantry and 6 mech_infantrys in Denmark, round 2 : 0/12 hits, 2.00 expected hits
                    British roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 infantry and 6 mech_infantrys in Denmark, round 3 : 0/12 hits, 2.00 expected hits
                    British roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 infantry and 6 mech_infantrys in Denmark, round 4 : 2/12 hits, 2.00 expected hits
                    British roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Denmark
                Germans win, taking Denmark from British with 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 97 Sea Zone: 1 bomber
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Germany
            1 bomber moved from 97 Sea Zone to Germany
            1 infantry moved from Holland Belgium to Western Germany
            1 aaGun and 2 infantry moved from France to Western Germany
            1 aaGun moved from Germany to Western Germany
            13 artilleries and 20 infantry moved from Bryansk to Rostov
            1 aaGun moved from Western Germany to Denmark
            1 mech_infantry moved from Finland to Novgorod
            2 armour and 5 mech_infantrys moved from Vyborg to Novgorod
            2 fighters and 2 tactical_bombers moved from Vyborg to Germany
            3 mech_infantrys moved from Romania to Germany
            1 infantry moved from Ukraine to Rostov
    
        Place Units - Germans
            10 infantry placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            4 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.50
    British : -1.67
    Russians : -0.17
    

    Savegame


  • 2017 '16 '13 '12

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Timguska
            2 fighters and 1 tactical_bomber moved from Russia to Timguska
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Japanese
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Timguska to Samara
            2 armour and 4 mech_infantrys moved from Novosibirsk to Russia
            30 infantry moved from Russia to Samara
            33 infantry moved from Russia to Samara
            6 artilleries moved from Russia to Samara
            1 infantry moved from Tambov to Samara
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Russians : 2.17
    Japanese : -0.33
    

    Territory Summary for Russians :

    Timguska : 1 infantry
    Urals : 1 infantry
    Russia : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 6 infantry and 4 mech_infantrys
    Samara : 6 artilleries, 2 fighters, 64 infantry and 1 tactical_bomber
    113 Sea Zone : 1 cruiser and 1 submarine
    105 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 47 / 62
    Russians : 13 / 13
    Japanese : 43 / 52
    Americans : 56 / 76
    Chinese : 23 / 29
    British : 29 / 31
    UK_Pacific : 10 / 9
    Italians : 26 / 22
    ANZAC : 10 / 9
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame



  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 bomber moved from Yakut S.S.R. to Urals
            1 artillery moved from Evenkiyskiy to Urals
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Evenkiyskiy to Timguska
            1 artillery and 1 infantry moved from Siberia to Soviet Far East
            1 tactical_bomber moved from 5 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in 17 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking Johnston Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 5 fighters and 5 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 7/8 hits, 4.67 expected hits
                    Americans roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
                Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 2 fighters and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Urals
                Japanese attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in Urals, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Timguska
                Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Timguska, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship, 5 carriers, 1 cruiser and 3 destroyers moved from 54 Sea Zone to 30 Sea Zone
            3 fighters and 4 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from Japan to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 30 Sea Zone
            1 transport moved from 45 Sea Zone to 33 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to Malaya
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 carrier moved from 45 Sea Zone to 37 Sea Zone
            1 cruiser moved from 45 Sea Zone to 37 Sea Zone
            1 fighter moved from 45 Sea Zone to Caroline Islands
            1 fighter moved from Malaya to 37 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 battleship moved from 45 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 5 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from Urals to Yakut S.S.R.
            2 mech_infantrys moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            2 mech_infantrys moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 49 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.00
    UK_Pacific : -0.33
    Russians : -0.67
    Japanese : 5.17
    

    Savegame


  • 2017 '16 '13 '12

    LOL, what a blunder with the US. Even if the allies manage to come back, it would take forever and I don’t have the patience for that. You can post a win. Thanks for the lesson, I might suggest another game at some point in the future.



  • Thank you for the game! Very interesting. I was making stuff up with Japan the entire time as I have never had an Opponent stack Amur on Turn 1. I think the loser is supposed to post but I can do it.


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