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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 7 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
2 bombers moved from Bessarabia to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 3,8,6 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in 114 Sea Zone
Germans attack with 3 bombers and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 3 bombers and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Germany to Yugoslavia
3 artilleries and 1 infantry moved from Germany to Western Germany
1 bomber moved from 114 Sea Zone to Southern Italy
2 bombers moved from 114 Sea Zone to Western Germany
1 bomber moved from United Kingdom to France
2 bombers moved from United Kingdom to Western Germany
3 fighters and 4 tactical_bombers moved from Greece to Western Germany
1 infantry moved from Finland to Norway
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 127 Sea Zone to 112 Sea Zone
4 infantry moved from Novgorod to Belarus
1 aaGun, 11 armour, 5 artilleries, 25 infantry and 9 mech_infantrys moved from Ukraine to Rostov
1 aaGun, 4 artilleries and 3 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Bessarabia to Ukraine
4 armour moved from Eastern Poland to Germany
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
7 transports placed in 112 Sea Zone
3 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : 0.50
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 29 PUs;
Russians buy 8 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery and 36 infantry moved from Russia to Smolensk
1 armour moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Bryansk to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 36 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 36 infantry in Smolensk, round 2 : 7/38 hits, 7.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 36 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to Smolensk
1 tactical_bomber moved from Volgograd to Russia
1 mech_infantry moved from Tambov to Smolensk
2 aaGuns, 1 armour, 2 artilleries, 32 infantry and 1 mech_infantry moved from Tambov to Russia
2 aaGuns and 17 infantry moved from Amur to Korea
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Russians collect 25 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.17
Well played! I lost track of how many units were still hanging around W Germany. Very sneaky!
@BobbaRossa
Sorry about the delay. I thought I’d be able to finish Japan today but am out of time. Should be able to do it tomorrow night.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to Hunan
7 artilleries moved from Yunnan to Hunan
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Hunan
6 infantry moved from Yunnan to Hunan
2 bombers moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
2 fighters moved from Yunnan to Hunan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 44 Sea Zone
2 fighters moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 carriers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 battleships and 3 carriers moved from 43 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 7 artilleries, 2 fighters and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters and 8 infantry in Hunan, round 2 : 6/18 hits, 6.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 7 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 7 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 8 infantry moved from Jehol to Manchuria
1 fighter and 2 tactical_bombers moved from Anhwe to Manchuria
1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 mech_infantry moved from Kiangsi to Jehol
2 bombers moved from Anhwe to French Indo China
2 fighters moved from Hunan to French Indo China
5 infantry moved from Yunnan to French Indo China
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
7 fighters and 4 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.67
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kiangsu
Non Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to Java
1 bomber moved from Caroline Islands to Java
1 bomber moved from India to Java
2 fighters moved from Wake Island to Queensland
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
5 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
2 artilleries, 1 fighter and 17 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 17 infantry in Anhwe, round 2 : 5/20 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 23 PUs;
British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Kazakhstan to Caucasus
2 fighters moved from Russia to Caucasus
2 fighters and 2 tactical_bombers moved from Sikang to Caucasus
Combat - British
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caucasus
British attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Persia to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 79 Sea Zone
1 transport moved from 81 Sea Zone to 79 Sea Zone
3 aaGuns, 1 artillery and 24 infantry moved from India to Burma
4 fighters and 2 tactical_bombers moved from Caucasus to Sikang
1 bomber moved from Russia to Scotland
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from French Central Africa to French Equatorial Africa
8 infantry moved from Egypt to Trans-Jordan
1 armour moved from Kazakhstan to Szechwan
Place Units - British
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.83
Chinese : 0.67
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to United Kingdom
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
@BobbaRossa
Intercept UK? 1 Bomber vs 3 Fighters
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to United Kingdom
@BobbaRossa
Took another look and decided against hitting Tunisia.
Intercept UK? 1 Bomber vs 3 Fighters.
@Tizkit said in 19L 2nd Tier Playoff Final – BobbaRossa (Allies +34) vs Tizkit (Axis) G40.2:
@BobbaRossa
Took another look and decided against hitting Tunisia.Intercept UK? 1 Bomber vs 3 Fighters.
Yes, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to United Kingdom
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/3 hits, 0.50 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Battle in Caucasus
Italians attack with 2 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 aaGun, 2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
1 transport moved from 93 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.50
Italians : -0.67
Attackers Fire, : : -0.17
Russians : -0.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
Combat - ANZAC
Battle in Jehol
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Java
2 fighters moved from 44 Sea Zone to 42 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 airfield placed in Java
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
10 armour and 10 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
7 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
4 armour moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
4 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to Scotland
3 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 2 submarines and 7 transports
British defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser, 2 submarines and 7 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Volgograd
Germans attack with 11 armour and 10 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 11 armour and 10 mech_infantrys in Volgograd, round 2 : 9/21 hits, 7.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 11 armour and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in United Kingdom
Germans attack with 4 armour, 3 artilleries, 5 bombers, 3 fighters, 7 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 1/12 hits, 2.00 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 3 artilleries, 5 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/25 hits, 11.50 expected hits
British roll dice for 5 aaGuns, 1 artillery, 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/14 hits, 5.67 expected hits
5 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 3 artilleries, 5 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in United Kingdom, round 3 : 10/20 hits, 10.50 expected hits
British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/9 hits, 4.00 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British, 4 infantry owned by the British and 3 fighters owned by the British lost in United Kingdom
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 3 artilleries, 7 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Scotland
Germans attack with 1 bomber
British defend with 1 airfield and 1 bomber
Germans roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber in Scotland, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 bomber in Scotland, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Scotland
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from Scotland to Western Germany
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Belarus to Bessarabia
1 aaGun, 2 artilleries and 4 infantry moved from Belarus to Novgorod
4 artilleries and 4 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
3 aaGuns moved from Northern Italy to Western Germany
Place Units - Germans
3 carriers placed in 110 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.00
Russians : -0.67
AA fire in United Kingdom : : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Smolensk
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 mech_infantry moved from Russia to Nenetsia
1 tactical_bomber moved from Russia to Nenetsia
1 mech_infantry moved from Smolensk to Vologda
1 mech_infantry moved from Vologda to Nenetsia
Combat - Russians
Battle in Nenetsia
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Nenetsia to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.50
Needed that to go at least somewhat in my favor. Ah well. That most likely does it, just want to see how Japan goes.
Apologies, looks like I’m going to be late again. Should be able to play tomorrow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 armour, 7 artilleries and 8 infantry moved from Hunan to Yunnan
6 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 2 infantry, 4 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Manchuria to Yunnan
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
2 bombers moved from French Indo China to Yunnan
2 fighters moved from French Indo China to 37 Sea Zone
2 fighters moved from Philippines to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 19 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan to 37 Sea Zone
1 fighter moved from Japan to Marianas
Place Units - Japanese
2 carriers placed in 37 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Japanese : -0.50
Welp. Think I’ve looked at it every which way I can. Don’t see a way to pull this out that doesn’t go 20+ turns. Good game!
Good game BobbaRossa,
I can definitely tell you have a lot of experience. If the Sea Lion opportunity hadn’t presented itself, I don’t think I would have been happy with my chances.