Here is map
Germany up now
@dawgoneit sz35
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
5 fighters moved from Western United States to Wake Island
2 infantry and 3 mech_infantrys moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,3
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Caroline Islands
Americans attack with 4 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 4 infantry in Caroline Islands, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 3 infantry in Caroline Islands, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Americans
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine owned by the Americans Submerged
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 3/8 hits, 4.17 expected hits
Japanese roll dice for 6 fighters in 35 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits
3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 45 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -16
Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 1 submarine
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 23 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 34 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
2 armour and 2 artilleries moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -1.67
Japanese : 1.33
Ok… lots of edits, lots of explanation.
The navy retreated to sz 34, I meant to pass through it with a ship to 34 so i had this option. I guess i forgot and only let me retreat to 45.
I accidentally killed the carrier with the australian planes on it, no idea why, it was the first one and i was just selecting casualties without thinking it over. No idea how i missed it, doesn’t help me at all to do that
Destroyer to 33 was technically a NCM done in combat move, Moved to 23
Switched a casualty from the last. round kept destroyer, killed plane (no dice were rolled after, not impacted by dice)
Sorry about the mess.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
5 fighters moved from Western United States to Wake Island
2 infantry and 3 mech_infantrys moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,3
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Caroline Islands
Americans attack with 4 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 4 infantry in Caroline Islands, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 3 infantry in Caroline Islands, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Units damaged: 1 carrier owned by the Americans
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine owned by the Americans Submerged
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 3/8 hits, 4.17 expected hits
Japanese roll dice for 6 fighters in 35 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits
3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 45 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -16
Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 1 submarine
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 23 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 34 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
2 armour and 2 artilleries moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Tunisia to Libya
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from United Kingdom to Gibraltar
1 armour moved from Alexandria to Egypt
3 mech_infantrys moved from Egypt to Trans-Jordan
3 submarines moved from 98 Sea Zone to 97 Sea Zone
5 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Eastern Persia to West India
2 fighters and 2 tactical_bombers moved from Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 fighters moved from India to Burma
1 battleship moved from 54 Sea Zone to 34 Sea Zone
1 armour moved from Egypt to Trans-Jordan
Combat - British
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 3 fighters and 1 infantry in Burma, round 3 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Burma to India
1 fighter moved from 92 Sea Zone to Libya
1 mech_infantry moved from United Kingdom to Eire
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter placed in Egypt
British undo move 1.
1 fighter placed in United Kingdom
1 carrier placed in 81 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,1,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
British : -3.50
Americans : -1.67
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 fighter moved from Greece to Southern Italy
1 fighter moved from Eastern Poland to Northern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,5,2,4
Italians collect 5 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
3 submarines moved from 62 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from South Australia to New South Wales
1 marine moved from Queensland to New South Wales
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Marshall Islands
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
3 submarines moved from 62 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from South Australia to New South Wales
1 marine moved from Queensland to New South Wales
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Marshall Islands
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Belarus
1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Norway to Karelia
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Archangel, round 2 : 5/15 hits, 3.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Ukraine to Eastern Poland
1 bomber moved from Belarus to Novgorod
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
10 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
2 aaGuns moved from Western Germany to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 tactical_bomber moved from Northern Italy to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,6,1,5
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 3.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
2 armour and 2 mech_infantrys moved from Bryansk to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
3 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Bryansk to Belarus
21 artilleries and 34 infantry moved from Bryansk to Smolensk
8 artilleries and 11 infantry moved from Russia to Smolensk
3 infantry moved from Evenkiyskiy to Urals
Combat - Russians
Battle in Archangel
Russians attack with 2 armour, 1 artillery, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/13 hits, 4.67 expected hits
Germans roll dice for 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Archangel, round 2 : 6/14 hits, 4.83 expected hits
1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Archangel
1 mech_infantry owned by the Russians and 2 armour owned by the Russians retreated to Smolensk
Germans win with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Germans: 3 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Vologda to Russia
4 aaGuns moved from Bryansk to Smolensk
Place Units - Russians
2 armour, 1 artillery and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
6 fighters and 6 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 45 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour, 2 infantry and 1 marine moved from French Indo China to Yunnan
1 submarine moved from 39 Sea Zone to 75 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 33 Sea Zone
Japanese attack with 6 fighters and 6 tactical_bombers
Americans defend with 2 carriers, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/12 hits, 7.00 expected hits
Americans roll dice for 2 carriers, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Americans: 2 carriers, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
2 battleships, 6 carriers and 3 cruisers moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 bomber moved from Gibraltar to Saudi Arabia
8 infantry moved from Gibraltar to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries and 2 infantry moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
2 carriers moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 mech_infantrys moved from Libya to Algeria
2 infantry moved from Libya to Tunisia
1 infantry moved from Tunisia to Algeria
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 34 Sea Zone to 32 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 32 Sea Zone
5 fighters moved from Wake Island to Hawaiian Islands
1 marine moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Spain
Americans attack with 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 2 : 5/12 hits, 4.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Spain, round 3 : 5/11 hits, 4.50 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Saudi Arabia, round 2 : 2/3 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 bomber moved from Saudi Arabia to Iraq
1 fighter and 1 tactical_bomber moved from Spain to 110 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
2 fighters placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : 1.33
Neutral_True : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 bomber moved from Gibraltar to Saudi Arabia
8 infantry moved from Gibraltar to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries and 2 infantry moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
2 carriers moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 mech_infantrys moved from Libya to Algeria
2 infantry moved from Libya to Tunisia
1 infantry moved from Tunisia to Algeria
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 34 Sea Zone to 32 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 32 Sea Zone
5 fighters moved from Wake Island to Hawaiian Islands
1 marine moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Spain
Americans attack with 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 2 : 5/12 hits, 4.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Spain, round 3 : 5/11 hits, 4.50 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Saudi Arabia, round 2 : 2/3 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 bomber moved from Saudi Arabia to Iraq
1 fighter and 1 tactical_bomber moved from Spain to 110 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
2 fighters placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from West India to Afghanistan
3 mech_infantrys moved from Eastern Persia to Afghanistan
1 infantry moved from India to Burma
1 fighter moved from India to Burma
2 fighters moved from India to Afghanistan
5 infantry moved from Iraq to Turkey
2 artilleries, 6 infantry and 1 marine moved from Syria to Turkey
3 mech_infantrys moved from Trans-Jordan to Alexandria
3 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 fighters and 2 tactical_bombers moved from Iraq to Alexandria
5 armour and 3 mech_infantrys moved from Trans-Jordan to Turkey
1 armour and 5 mech_infantrys moved from Persia to Turkey
2 infantry moved from West India to India
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to Spain
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
6 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Libya to Spain
1 bomber moved from Gibraltar to Western Germany
3 infantry moved from Libya to Tobruk
1 battleship moved from 34 Sea Zone to 32 Sea Zone
1 carrier and 2 transports moved from 92 Sea Zone to 110 Sea Zone
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Afghanistan
British attack with 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys
Neutral_True defend with 4 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys in Afghanistan, round 2 : 0/7 hits, 2.17 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Afghanistan
British roll dice for 1 artillery, 2 fighters and 3 mech_infantrys in Afghanistan, round 3 : 4/6 hits, 2.00 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 3 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Neutral_True: 4 infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British roll dice for 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Alexandria, round 2 : 3/11 hits, 3.50 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2.83 expected hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Alexandria, round 3 : 4/9 hits, 3.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Alexandria, round 4 : 4/8 hits, 3.00 expected hits
Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in Turkey
British attack with 6 armour, 2 artilleries, 11 infantry, 1 marine and 8 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 6 armour, 2 artilleries, 11 infantry, 1 marine and 8 mech_infantrys in Turkey, round 2 : 6/28 hits, 7.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 6 armour, 2 artilleries, 10 infantry, 1 marine and 8 mech_infantrys in Turkey, round 3 : 7/27 hits, 7.17 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 6 armour, 2 artilleries, 10 infantry, 1 marine and 8 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 bomber moved from Western Germany to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Eire to United Kingdom
1 carrier and 5 transports moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from Afghanistan to India
1 fighter moved from Burma to India
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
Place Units - British
2 fighters and 2 infantry placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
British undo move 3.
British undo move 2.
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -1.00
Italians : -2.17
Americans : 1.33
AA fire in Western Germany : : -0.17
Neutral_True : -4.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Northern Italy to Western Germany
6 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 94 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
3 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 destroyer moved from 22 Sea Zone to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from New South Wales to South Australia
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 destroyer moved from 22 Sea Zone to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from New South Wales to South Australia
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 14 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 artilleries moved from France to Western Germany
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
2 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Karelia to Novgorod
2 bombers moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
4 infantry moved from Archangel to Novgorod
3 artilleries moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Novgorod
2 bombers moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Ukraine
14 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
1 infantry moved from Greece to Bulgaria
1 fighter moved from Northern Italy to Holland Belgium
Combat - Germans
Battle in Belarus
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 4 bombers and 2 infantry in Belarus, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 marine
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Ukraine to Bulgaria
2 tactical_bombers moved from Ukraine to Bulgaria
4 bombers moved from Belarus to Eastern Poland
10 infantry moved from Poland to Baltic States
3 aaGuns, 7 artilleries and 34 infantry moved from Eastern Poland to Baltic States
4 infantry moved from Germany to 113 Sea Zone
10 infantry moved from Germany to Poland
4 infantry moved from 113 Sea Zone to Norway
4 bombers moved from Eastern Poland to Germany
3 infantry moved from Southern Italy to Northern Italy
7 infantry moved from Northern Italy to France
2 fighters moved from Southern Italy to Western Germany
Place Units - Germans
3 armour placed in Novgorod
10 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.83
Americans : -0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Novosibirsk
2 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Urals to Vologda
1 infantry moved from Urals to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
6 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Novosibirsk
2 armour moved from Russia to Vologda
2 armour and 1 mech_infantry moved from Smolensk to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 4 armour, 8 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 4 armour, 8 infantry and 1 mech_infantry in Vologda, round 2 : 3/13 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
2 aaGuns moved from Russia to Smolensk
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Novosibirsk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 2.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 23 Sea Zone
Japanese take 22 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 75 Sea Zone to 71 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 71 Sea Zone
Japanese attack with 1 submarine
British defend with 1 carrier and 5 transports; French defend with 1 destroyer
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 carrier, 1 destroyer and 5 transports in 71 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 carrier, 1 destroyer and 5 transports in 71 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 destroyer and 5 transports in 71 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 carrier, 1 destroyer and 5 transports in 71 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 71 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 carrier, 1 destroyer and 5 transports in 71 Sea Zone, round 6 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 71 Sea Zone
British win with 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 23 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 23 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 3 cruisers, 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Burma
1 armour, 2 artilleries, 3 infantry, 1 marine and 11 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Burma
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Sakha to Siberia
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6,3,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs
Combat Hit Differential Summary :
British : -1.33
ANZAC : -1.00
Americans : 0.67
Japanese : -0.67
@dawgoneit next monday i go in for surgery. i don’t no how long i’ll be gone.
@dawgoneit Good Luck.