L20 G40 BM3 dawgoneit Axis vs WindowWasher allies +20


  • @dawgoneit sz35

  • '21 '20

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
            5 fighters moved from Western United States to Wake Island
            2 infantry and 3 mech_infantrys moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from Algeria to Morocco
            1 infantry moved from Algeria to Tunisia
    
        Combat - Americans
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,3
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in Caroline Islands
                Americans attack with 4 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 4 infantry in Caroline Islands, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 3 infantry in Caroline Islands, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                Japanese defend with 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine owned by the Americans Submerged
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 3/8 hits, 4.17 expected hits
                    Japanese roll dice for 6 fighters in 35 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits
                    3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
                1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 45 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is -16
                Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
                Casualties for ANZAC: 2 fighters
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                1 fighter owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 45 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 1 submarine
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 fighter
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 23 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 34 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            2 armour and 2 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
            2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.67
    Japanese : 1.33
    

    Savegame

  • '21 '20

    Ok… lots of edits, lots of explanation.

    The navy retreated to sz 34, I meant to pass through it with a ship to 34 so i had this option. I guess i forgot and only let me retreat to 45.

    I accidentally killed the carrier with the australian planes on it, no idea why, it was the first one and i was just selecting casualties without thinking it over. No idea how i missed it, doesn’t help me at all to do that

    Destroyer to 33 was technically a NCM done in combat move, Moved to 23

    Switched a casualty from the last. round kept destroyer, killed plane (no dice were rolled after, not impacted by dice)

    Sorry about the mess.

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
            5 fighters moved from Western United States to Wake Island
            2 infantry and 3 mech_infantrys moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from Algeria to Morocco
            1 infantry moved from Algeria to Tunisia
    
        Combat - Americans
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,3
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in Caroline Islands
                Americans attack with 4 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 4 infantry in Caroline Islands, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 3 infantry in Caroline Islands, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                Japanese defend with 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine owned by the Americans Submerged
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 3/8 hits, 4.17 expected hits
                    Japanese roll dice for 6 fighters in 35 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits
                    3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
                1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 45 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is -16
                Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
                Casualties for ANZAC: 2 fighters
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                1 fighter owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 45 Sea Zone: 1 battleship, 3 carriers, 2 cruisers and 1 submarine
            EDIT: Adding units owned by Americans to 34 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from 35 Sea Zone: 1 fighter
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 23 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 34 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            2 armour and 2 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
            2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Tunisia to Libya
            1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            4 fighters moved from United Kingdom to Gibraltar
            1 armour moved from Alexandria to Egypt
            3 mech_infantrys moved from Egypt to Trans-Jordan
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
            5 infantry moved from Persia to Iraq
            1 artillery and 3 infantry moved from Eastern Persia to West India
            2 fighters and 2 tactical_bombers moved from Persia to Iraq
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            2 fighters moved from India to Burma
            1 battleship moved from 54 Sea Zone to 34 Sea Zone
            1 armour moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Burma
                British attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 3 fighters and 1 infantry in Burma, round 3 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                 retreated to Burma
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from Burma to India
            1 fighter moved from 92 Sea Zone to Libya
            1 mech_infantry moved from United Kingdom to Eire
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 fighter placed in Egypt
            British undo move 1.
            1 fighter placed in United Kingdom
            1 carrier placed in 81 Sea Zone
            1 infantry and 1 mech_infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 aaGun placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,1,1
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Some Units in India change ownership: 1 aaGun
    

    Combat Hit Differential Summary :

    British : -3.50
    Americans : -1.67
    Japanese : 2.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 fighter moved from Greece to Southern Italy
            1 fighter moved from Eastern Poland to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,5,2,4
            Italians collect 5 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 34 Sea Zone
            1 fighter moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 54 Sea Zone to 22 Sea Zone
            1 cruiser moved from 54 Sea Zone to 45 Sea Zone
            3 submarines moved from 62 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from South Australia to New South Wales
            1 marine moved from Queensland to New South Wales
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 34 Sea Zone
            1 fighter moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 54 Sea Zone to 22 Sea Zone
            1 cruiser moved from 54 Sea Zone to 45 Sea Zone
            3 submarines moved from 62 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from South Australia to New South Wales
            1 marine moved from Queensland to New South Wales
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in 36 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 20 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Normandy Bordeaux to France
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Belarus
            1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Novgorod to Archangel
            2 armour and 2 mech_infantrys moved from Norway to Karelia
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Archangel
                Germans attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Archangel, round 2 : 5/15 hits, 3.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Ukraine
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Eastern Poland
            1 bomber moved from Belarus to Novgorod
            1 fighter moved from Western Ukraine to Eastern Poland
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            10 infantry moved from Poland to Eastern Poland
            10 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Western Germany to France
            4 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to France
            2 aaGuns moved from Western Germany to Northern Italy
            3 infantry moved from Northern Italy to Southern Italy
            1 tactical_bomber moved from Southern Italy to Eastern Poland
            1 tactical_bomber moved from Northern Italy to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            10 infantry placed in Germany
            7 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,6,1,5
            Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Russians : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 3 infantry moved from Vologda to Archangel
            1 infantry moved from Smolensk to Archangel
            2 armour and 2 mech_infantrys moved from Bryansk to Archangel
            3 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            3 infantry moved from Volgograd to Rostov
            1 artillery and 2 infantry moved from Bryansk to Belarus
            21 artilleries and 34 infantry moved from Bryansk to Smolensk
            8 artilleries and 11 infantry moved from Russia to Smolensk
            3 infantry moved from Evenkiyskiy to Urals
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 armour, 1 artillery, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry
                    Russians roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/13 hits, 4.67 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in Archangel, round 2 : 6/14 hits, 4.83 expected hits
                    1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                1 mech_infantry owned by the Russians and 2 armour owned by the Russians retreated to Smolensk
                Germans win with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
                Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantry
                Casualties for Germans: 3 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 aaGun moved from Vologda to Russia
            4 aaGuns moved from Bryansk to Smolensk
    
        Place Units - Russians
            2 armour, 1 artillery and 7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : -2.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            6 fighters and 6 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
            2 fighters moved from Philippines to 45 Sea Zone
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 submarine moved from 17 Sea Zone to 21 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 armour, 2 infantry and 1 marine moved from French Indo China to Yunnan
            1 submarine moved from 39 Sea Zone to 75 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 33 Sea Zone
                Japanese attack with 6 fighters and 6 tactical_bombers
                Americans defend with 2 carriers, 1 submarine, 1 tactical_bomber and 2 transports
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/12 hits, 7.00 expected hits
                    Americans roll dice for 2 carriers, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone
                Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for Americans: 2 carriers, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Japanese
            6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            2 fighters moved from 45 Sea Zone to Philippines
            2 battleships, 6 carriers and 3 cruisers moved from 42 Sea Zone to 46 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Japanese : 3.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
            1 bomber moved from Gibraltar to Saudi Arabia
            8 infantry moved from Gibraltar to 91 Sea Zone
            8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            8 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 armour, 2 artilleries and 2 infantry moved from Gibraltar to Spain
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
            1 marine moved from Morocco to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
            2 carriers moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            2 mech_infantrys moved from Libya to Algeria
            2 infantry moved from Libya to Tunisia
            1 infantry moved from Tunisia to Algeria
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 34 Sea Zone to 32 Sea Zone
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 32 Sea Zone
            5 fighters moved from Wake Island to Hawaiian Islands
            1 marine moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Spain
                Americans attack with 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 2 : 5/12 hits, 4.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Spain, round 3 : 5/11 hits, 4.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Saudi Arabia
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Saudi Arabia, round 2 : 2/3 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Saudi Arabia to Iraq
            1 fighter and 1 tactical_bomber moved from Spain to 110 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 2.
            2 fighters placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Neutral_True : -2.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
            1 bomber moved from Gibraltar to Saudi Arabia
            8 infantry moved from Gibraltar to 91 Sea Zone
            8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            8 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 armour, 2 artilleries and 2 infantry moved from Gibraltar to Spain
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
            1 marine moved from Morocco to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
            2 carriers moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            2 mech_infantrys moved from Libya to Algeria
            2 infantry moved from Libya to Tunisia
            1 infantry moved from Tunisia to Algeria
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 34 Sea Zone to 32 Sea Zone
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 32 Sea Zone
            5 fighters moved from Wake Island to Hawaiian Islands
            1 marine moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Spain
                Americans attack with 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 2 : 5/12 hits, 4.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Spain, round 3 : 5/11 hits, 4.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Saudi Arabia
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Saudi Arabia, round 2 : 2/3 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Saudi Arabia to Iraq
            1 fighter and 1 tactical_bomber moved from Spain to 110 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            Americans undo move 2.
            2 fighters placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from West India to Afghanistan
            3 mech_infantrys moved from Eastern Persia to Afghanistan
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            2 fighters moved from India to Afghanistan
            5 infantry moved from Iraq to Turkey
            2 artilleries, 6 infantry and 1 marine moved from Syria to Turkey
            3 mech_infantrys moved from Trans-Jordan to Alexandria
            3 infantry and 1 mech_infantry moved from Egypt to Alexandria
            2 fighters and 2 tactical_bombers moved from Iraq to Alexandria
            5 armour and 3 mech_infantrys moved from Trans-Jordan to Turkey
            1 armour and 5 mech_infantrys moved from Persia to Turkey
            2 infantry moved from West India to India
            1 mech_infantry moved from Belgian Congo to Egypt
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from Gibraltar to Spain
            1 fighter moved from 92 Sea Zone to Normandy Bordeaux
            6 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from Libya to Spain
            1 bomber moved from Gibraltar to Western Germany
            3 infantry moved from Libya to Tobruk
            1 battleship moved from 34 Sea Zone to 32 Sea Zone
            1 carrier and 2 transports moved from 92 Sea Zone to 110 Sea Zone
    
        Combat - British
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Afghanistan
                British attack with 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys
                Neutral_True defend with 4 infantry
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys in Afghanistan, round 2 : 0/7 hits, 2.17 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the British lost in Afghanistan
                    British roll dice for 1 artillery, 2 fighters and 3 mech_infantrys in Afghanistan, round 3 : 4/6 hits, 2.00 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 3 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan
                British win, taking Afghanistan from Neutral_True with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Neutral_True: 4 infantry
            Battle in Burma
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                 retreated to Burma
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Alexandria
                British attack with 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British roll dice for 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Alexandria, round 2 : 3/11 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2.83 expected hits
                    3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Alexandria, round 3 : 4/9 hits, 3.17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Alexandria, round 4 : 4/8 hits, 3.00 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for British: 3 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
            Battle in Turkey
                British attack with 6 armour, 2 artilleries, 11 infantry, 1 marine and 8 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 6 armour, 2 artilleries, 11 infantry, 1 marine and 8 mech_infantrys in Turkey, round 2 : 6/28 hits, 7.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 6 armour, 2 artilleries, 10 infantry, 1 marine and 8 mech_infantrys in Turkey, round 3 : 7/27 hits, 7.17 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 6 armour, 2 artilleries, 10 infantry, 1 marine and 8 mech_infantrys remaining. Battle score for attacker is 21
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 bomber moved from Western Germany to Normandy Bordeaux
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Eire to United Kingdom
            1 carrier and 5 transports moved from 81 Sea Zone to 71 Sea Zone
            2 fighters moved from Afghanistan to India
            1 fighter moved from Burma to India
            2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
    
        Place Units - British
            2 fighters and 2 infantry placed in United Kingdom
            3 infantry placed in Egypt
            3 mech_infantrys placed in Persia
            British undo move 3.
            British undo move 2.
            3 infantry placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : -1.00
    Italians : -2.17
    Americans : 1.33
    AA fire in Western Germany : : -0.17
    Neutral_True : -4.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Northern Italy to Western Germany
            6 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 94 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Italians: 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                British win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            3 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : 1.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 66 Sea Zone
            1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 destroyer moved from 22 Sea Zone to 23 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 submarine moved from 34 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Iwo Jima
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Iwo Jima
                    ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery, 1 infantry and 1 marine moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 66 Sea Zone
            1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 destroyer moved from 22 Sea Zone to 23 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 submarine moved from 34 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Iwo Jima
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Iwo Jima
                    ANZAC roll dice for 1 armour in Iwo Jima, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour in Iwo Jima, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery, 1 infantry and 1 marine moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 14 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            2 artilleries moved from France to Western Germany
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            2 infantry moved from Novgorod to Belarus
            2 armour and 2 mech_infantrys moved from Karelia to Novgorod
            2 bombers moved from Novgorod to Belarus
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            4 infantry moved from Archangel to Novgorod
            3 artilleries moved from Archangel to Novgorod
            1 armour and 1 mech_infantry moved from Archangel to Novgorod
            2 bombers moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Ukraine
            14 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria
            1 infantry moved from Greece to Bulgaria
            1 fighter moved from Northern Italy to Holland Belgium
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 4 bombers and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 4 bombers and 2 infantry in Belarus, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Ukraine
                Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 marine
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            1 fighter moved from Ukraine to Bulgaria
            2 tactical_bombers moved from Ukraine to Bulgaria
            4 bombers moved from Belarus to Eastern Poland
            10 infantry moved from Poland to Baltic States
            3 aaGuns, 7 artilleries and 34 infantry moved from Eastern Poland to Baltic States
            4 infantry moved from Germany to 113 Sea Zone
            10 infantry moved from Germany to Poland
            4 infantry moved from 113 Sea Zone to Norway
            4 bombers moved from Eastern Poland to Germany
            3 infantry moved from Southern Italy to Northern Italy
            7 infantry moved from Northern Italy to France
            2 fighters moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 armour placed in Novgorod
            10 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
            Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Americans : -0.33
    Russians : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Urals to Vologda
            1 infantry moved from Urals to Novosibirsk
            2 infantry moved from Smolensk to Archangel
            2 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Bryansk
            3 infantry moved from Rostov to Ukraine
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Belarus
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Urals to Vologda
            1 infantry moved from Urals to Novosibirsk
            2 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            6 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Novosibirsk
            2 armour moved from Russia to Vologda
            2 armour and 1 mech_infantry moved from Smolensk to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 4 armour, 8 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 8 infantry and 1 mech_infantry in Vologda, round 2 : 3/13 hits, 3.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 4 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
            2 aaGuns moved from Russia to Smolensk
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Novosibirsk to Russia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 artillery and 1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 2.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 submarine moved from 45 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
            1 submarine moved from 21 Sea Zone to 23 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 75 Sea Zone to 71 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 71 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 carrier and 5 transports; French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 5 transports in 71 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 5 transports in 71 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 1 destroyer and 5 transports in 71 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 5 transports in 71 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 5 transports in 71 Sea Zone, round 6 : 2/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 71 Sea Zone
                British win with 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 23 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 23 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 23 Sea Zone
                Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            2 battleships, 6 carriers, 3 cruisers, 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 35 Sea Zone
            4 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kweichow to Burma
            1 armour, 2 artilleries, 3 infantry, 1 marine and 11 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to Burma
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Sakha to Siberia
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6,3,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
            Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs
    

    Combat Hit Differential Summary :

    British : -1.33
    ANZAC : -1.00
    Americans : 0.67
    Japanese : -0.67
    

    Savegame


  • @dawgoneit next monday i go in for surgery. i don’t no how long i’ll be gone.

  • '21 '20

    @dawgoneit Good Luck.

Suggested Topics

  • 8
  • 25
  • 103
  • 119
  • 58
  • 45
  • 83
  • 115
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.0k

Users

39.3k

Topics

1.7m

Posts