L20 G40 BM3 dawgoneit Axis vs WindowWasher allies +20

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 46 Sea Zone to 34 Sea Zone
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from Hawaiian Islands to 23 Sea Zone
            2 carriers moved from 30 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Gibraltar to Northern Italy
            3 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 transport moved from 33 Sea Zone to 27 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Battle in Java
            Battle in 22 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 2 carriers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 54 Sea Zone: 2 carriers
            EDIT: Turning off Edit Mode
            1 fighter moved from 34 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 23 Sea Zone to Wake Island
            1 fighter moved from 22 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 bomber moved from Northern Italy to Malta
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            6 infantry and 1 tactical_bomber placed in Eastern United States
            1 fighter placed in Western United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 mech_infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 3 infantry moved from Syria to Iraq
            2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 marine moved from French Madagascar to 72 Sea Zone
            1 cruiser and 1 marine moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from 91 Sea Zone to French West Africa
            1 fighter moved from 91 Sea Zone to French West Africa
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            3 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            1 battleship moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French West Africa
                British attack with 2 fighters and 2 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in French West Africa, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa
                British win, taking French West Africa from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from French West Africa to 91 Sea Zone
            1 marine moved from 81 Sea Zone to Egypt
            2 fighters and 1 tactical_bomber moved from Burma to India
            2 fighters moved from India to Eastern Persia
            1 tactical_bomber moved from India to Eastern Persia
    
        Place Units - British
            3 infantry placed in Persia
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 artillery and 1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,6,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : 1.33
    AA fire in Northern Italy : : -0.17
    Chinese : -0.83
    Neutral_Axis : 0.67
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Eastern Poland to Belarus
                  Italians take Belarus from Russians
            1 fighter moved from Southern Italy to Ukraine
            1 mech_infantry moved from Romania to Baltic States
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Baltic States
                1 artillery owned by the Italians retreated to Eastern Poland
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 infantry and 1 mech_infantry
            Battle in Ukraine
                Italians attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
                Italians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Bessarabia
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
            Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : 2.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 fighters moved from Caroline Islands to Queensland
            1 fighter moved from Caroline Islands to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 marine moved from New South Wales to Queensland
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
                ANZAC win, taking Celebes from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 fighters moved from Caroline Islands to Queensland
            1 fighter moved from Caroline Islands to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 marine moved from New South Wales to Queensland
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
                ANZAC win, taking Celebes from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Morocco to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 armour and 1 mech_infantry moved from Norway to Karelia
            2 infantry moved from Finland to Norway
            2 bombers moved from Western Germany to Baltic States
            2 bombers moved from Western Germany to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 4 bombers and 3 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 bombers and 3 infantry in Baltic States, round 2 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Novgorod, round 2 : 6/15 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Baltic States to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Western Germany to Northern Italy
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 armour and 1 mech_infantry moved from Germany to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            1 armour and 1 mech_infantry moved from 113 Sea Zone to Norway
            2 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from Western Germany to Germany
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            10 infantry placed in Germany
            7 infantry placed in Western Germany
            Germans undo move 2.
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 fighter moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            1 fighter moved from Ukraine to Russia
            2 aaGuns and 13 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Russia to Vologda
            7 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Northwest Persia to Iraq
    
        Place Units - Russians
            9 artilleries and 1 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : 0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to Celebes
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Philippines
            2 bombers moved from Japan to Kwangsi
            1 submarine moved from 35 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Caroline Islands
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Caroline Islands from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/5 hits, 2.33 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 3 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 4 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Java
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 2/8 hits, 3.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            2 battleships, 4 carriers and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Burma to 42 Sea Zone
            1 tactical_bomber moved from Burma to Yunnan
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 carrier and 1 submarine placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : 0.33
    UK_Pacific : -0.33
    Japanese : -5.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 submarine moved from 34 Sea Zone to 44 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Malta to Gibraltar
            2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 artillery moved from Algeria to Morocco
            1 mech_infantry moved from Morocco to Tunisia
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Celebes
                Japanese win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -3.17
    Japanese : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Chinese : -2.67
    Japanese : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 submarine moved from 34 Sea Zone to 44 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 27 Sea Zone to 26 Sea Zone
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Malta to Gibraltar
            2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 artillery moved from Algeria to Morocco
            1 mech_infantry moved from Morocco to Tunisia
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Celebes
                Japanese win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            2 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            3 infantry moved from Algeria to Tunisia
            1 artillery moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
            1 fighter moved from Eastern Persia to Burma
            2 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from India to Burma
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            5 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 marine moved from Egypt to Trans-Jordan
            1 artillery and 3 infantry moved from Iraq to Persia
            1 fighter moved from United Kingdom to Gibraltar
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            3 transports placed in 81 Sea Zone
            1 fighter and 2 infantry placed in Persia
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Trans-Jordan: 2 armour and 1 mech_infantry
            EDIT: Adding units owned by British to Alexandria: 2 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : -3.17
    Chinese : -2.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
            1 artillery moved from Eastern Poland to Belarus
            1 fighter moved from Bessarabia to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 artillery and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 fighter in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Belarus to Romania
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from French Equatorial Africa to French Central Africa
                  ANZAC take French Central Africa from Neutral_Axis
            1 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from French Equatorial Africa to French Central Africa
                  ANZAC take French Central Africa from Neutral_Axis
            1 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Karelia to Norway
            1 mech_infantry moved from Archangel to Smolensk
            1 armour and 1 mech_infantry moved from Novgorod to Finland
            1 mech_infantry moved from Eastern Poland to Smolensk
            2 bombers moved from Eastern Poland to Smolensk
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Ukraine
            11 infantry moved from Germany to Poland
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            7 infantry moved from Western Germany to Northern Italy
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Smolensk, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Ukraine
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Eastern Poland
            2 bombers moved from Smolensk to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            10 infantry placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 artilleries moved from Russia to Vologda
            2 infantry moved from Novosibirsk to Vologda
            2 infantry moved from Novosibirsk to Vologda
            10 infantry moved from Novosibirsk to Samara
            1 infantry moved from Timguska to Urals
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Evenkiyskiy
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Iraq to Trans-Jordan
            3 infantry moved from Volgograd to Tambov
            1 tactical_bomber moved from Russia to Ukraine
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Smolensk
            4 artilleries moved from Russia to Bryansk
            2 artilleries moved from Russia to Bryansk
            1 fighter moved from Russia to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Smolensk
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Germans roll dice for 1 cruiser and 2 transports in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -7
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 tactical_bomber
            Battle in Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 4 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Vologda
            1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Western Ukraine to Russia
            1 fighter moved from Belarus to Russia
    
        Place Units - Russians
            8 artilleries and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Italians : -0.50
    Russians : -2.00
    

    Savegame

  • '21 '20

    @dawgoneit I chose the tacbomber as the casualty instead of the cruiser because It hadnt rolled your cruiser yet, and if i didnt there was a 50/50 chance the transports died


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            2 fighters moved from 6 Sea Zone to Iwo Jima
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 tactical_bomber moved from Yunnan to Burma
            2 bombers moved from Kwangsi to Burma
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Burma
                Japanese attack with 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Burma
                Japanese win, taking Soviet Far East from Russians, taking Burma from UK_Pacific with 2 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in Iwo Jima
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 fighters and 2 infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win, taking Iwo Jima from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            2 fighters moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to French Indo China
            2 artilleries and 1 infantry moved from Java to 42 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to French Indo China
            2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
            2 bombers and 1 tactical_bomber moved from Burma to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : 0.67
    UK_Pacific : -1.00
    Japanese : 0.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 5 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry and 1 marine moved from Morocco to Algeria
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 infantry moved from Western United States to 10 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 bomber moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            5 fighters placed in Western United States
            2 armour, 2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -3.00
    Japanese : 1.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

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