crockett36 Allies + 13 -VS- dawgoneit Axis BM3

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Eastern United States to 101 Sea Zone
            1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from Eastern United States to Southeast Mexico
            1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 7 Sea Zone
    
        Non Combat Move - Americans
            1 bomber moved from Eastern United States to Midway
            3 fighters moved from Hawaiian Islands to Midway
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 armour moved from Eastern United States to Southeast Mexico
            2 mech_infantrys moved from Eastern United States to Southeast Mexico
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Guam: 1 fighter
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 uk & china

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Turning on Edit Mode
                EDIT: Editing Political Relationship for British and Japanese from Unprovoked to Neutrality
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
    
        Combat Move - British
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            3 infantry moved from Persia to 80 Sea Zone
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to Alexandria
            1 armour moved from Trans-Jordan to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Gibraltar to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery and 3 infantry moved from 72 Sea Zone to Kenya
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 artillery moved from Quebec to New Brunswick Nova Scotia
            5 infantry moved from Burma to India
            5 infantry moved from Shan State to Burma
            1 infantry moved from Eastern Persia to West India
            1 artillery moved from Anglo Egyptian Sudan to Kenya
            1 artillery moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 tactical_bomber moved from Trans-Jordan to Alexandria
            1 fighter moved from Trans-Jordan to Iraq
            1 fighter moved from Persia to Iraq
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 max scramble

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Eastern United States to 101 Sea Zone
            1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from Eastern United States to Southeast Mexico
            1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 7 Sea Zone
    
        Non Combat Move - Americans
            1 bomber moved from Eastern United States to Midway
            3 fighters moved from Hawaiian Islands to Midway
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 armour moved from Eastern United States to Southeast Mexico
            2 mech_infantrys moved from Eastern United States to Southeast Mexico
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Guam: 1 fighter
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Shensi to Hunan
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
            1 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            2 infantry placed in Kweichow
            1 artillery placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 factory_minors and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Turning on Edit Mode
                EDIT: Editing Political Relationship for British and Japanese from Unprovoked to Neutrality
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
    
        Combat Move - British
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            3 infantry moved from Persia to 80 Sea Zone
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to Alexandria
            1 armour moved from Trans-Jordan to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Gibraltar to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery and 3 infantry moved from 72 Sea Zone to Kenya
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 artillery moved from Quebec to New Brunswick Nova Scotia
            5 infantry moved from Burma to India
            5 infantry moved from Shan State to Burma
            1 infantry moved from Eastern Persia to West India
            1 artillery moved from Anglo Egyptian Sudan to Kenya
            1 artillery moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 tactical_bomber moved from Trans-Jordan to Alexandria
            1 fighter moved from Trans-Jordan to Iraq
            1 fighter moved from Persia to Iraq
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 1 battleship, 2 cruisers, 2 fighters and 2 transports
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 0/7 hits, 3.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 3 fighters and 2 transports in 97 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    2 destroyers owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 4/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 3 fighters and 2 transports in 97 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
                    1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 97 Sea Zone
                Italians win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -51
                Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                Casualties for Germans: 1 fighter
                Casualties for Italians: 2 cruisers
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 3 submarines
                    British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                    British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Germans: 3 submarines
            Battle in Kenya
                British attack with 2 artilleries and 4 infantry
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 2 artilleries and 4 infantry in Kenya, round 2 : 0/6 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 2 artilleries and 4 infantry in Kenya, round 3 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Kenya, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British roll dice for 2 artilleries and 3 infantry in Kenya, round 4 : 3/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 4 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 3 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Alexandria
                British attack with 1 armour, 3 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to United Kingdom
            2 fighters moved from Iraq to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            3 aaGuns moved from Burma to India
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 factory_minor placed in Egypt
            British undo move 2.
            1 factory_minor placed in Egypt
            2 infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 1 aaGun and 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -1.67
    Italians : 2.67
    Chinese : 1.33
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            2 transports moved from 97 Sea Zone to 93 Sea Zone
            2 artilleries moved from Southern France to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            1 battleship moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                British defend with 1 armour and 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits, 2.17 expected hits
                    British roll dice for 1 armour and 2 infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for British: 1 armour and 2 infantry
            Battle in Gibraltar
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 harbour; French defend with 1 fighter
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the French lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                Casualties for French: 1 fighter
    
        Non Combat Move - Italians
            1 armour moved from Greece to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 bomber moved from Alexandria to Greece
            1 fighter moved from 98 Sea Zone to Greece
            1 fighter moved from Southern Italy to Greece
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.17
    British : 0.17
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            3 fighters moved from Java to India
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
            1 fighter moved from New South Wales to Western Australia
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: ANZAC round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            3 fighters moved from Java to India
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
            1 fighter moved from New South Wales to Western Australia
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: ANZAC round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            3 fighters moved from Java to India
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
            1 fighter moved from New South Wales to Western Australia
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            3 fighters moved from Java to India
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
            1 fighter moved from New South Wales to Western Australia
    
        Non Combat Move - ANZAC
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
            2 infantry moved from Algeria to Morocco
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 artillery moved from Normandy Bordeaux to France
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 aaGuns, 1 armour, 5 artilleries and 21 infantry moved from Romania to Bessarabia
            1 armour moved from Slovakia Hungary to Bessarabia
            3 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Poland to Bessarabia
            7 infantry moved from Poland to Eastern Poland
            6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            10 artilleries moved from Germany to Poland
            3 armour and 1 mech_infantry moved from Western Germany to Poland
            3 aaGuns moved from Holland Belgium to Western Germany
            1 armour moved from 112 Sea Zone to Norway
            1 infantry moved from Norway to Finland
            1 submarine moved from 106 Sea Zone to 121 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            2 armour, 4 infantry and 4 mech_infantrys placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    im back from vaca


  • @crockett36 could you please put your email in

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            3 artilleries and 23 infantry moved from Novgorod to Belarus
            6 infantry moved from Yenisey to Timguska
            2 armour, 3 artilleries and 17 infantry moved from Ukraine to Bryansk
            3 infantry moved from Rostov to Bryansk
            6 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Caucasus to Egypt
    
        Non Combat Move - Russians
            2 mech_infantrys moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 aaGuns moved from Ukraine to Bryansk
            2 aaGuns moved from Novgorod to Belarus
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 infantry placed in Volgograd
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 artilleries and 5 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 artillery and 2 infantry moved from Suiyuyan to Kansu
            1 artillery and 2 infantry moved from Hopei to Shensi
            1 infantry moved from Hopei to Kweichow
            1 armour moved from Kwangsi to Szechwan
            1 bomber moved from Kwangsi to Shensi
            1 bomber moved from Kwangsi to Kweichow
            3 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            6 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
            1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters moved from Kwangsi to 6 Sea Zone
            3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 2 carriers and 2 destroyers
                British defend with 1 destroyer
                    Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 carriers and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 6 fighters and 5 tactical_bombers
                Chinese defend with 1 artillery, 1 fighter and 1 infantry
                    Japanese roll dice for 1 armour, 6 fighters and 5 tactical_bombers in Szechwan, round 2 : 6/12 hits, 6.83 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour and 1 fighter
                Casualties for Chinese: 1 artillery, 1 fighter and 1 infantry
            Battle in Kansu
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 3 infantry and 1 mech_infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 2 cruisers in Kwangtung, round 2 : 0/3 hits, 1.67 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/4 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/4 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Kwangtung, round 4 : 1/4 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 3/9 hits, 4.00 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 4/8 hits, 3.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to Kwangsi
            1 bomber, 3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
            5 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
            1 aaGun and 6 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    Chinese : 0.33
    UK_Pacific : -1.67
    Japanese : -4.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Southeast Mexico to Eastern United States
            1 mech_infantry moved from Southeast Mexico to Eastern United States
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Southeast Mexico to Western United States
            1 mech_infantry moved from Southeast Mexico to Eastern United States
            3 carriers moved from 101 Sea Zone to 102 Sea Zone
            1 cruiser, 5 fighters and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Midway to Hawaiian Islands
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Midway to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 submarine moved from 54 Sea Zone to 30 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 infantry and 1 tactical_bomber placed in Eastern United States
            3 destroyers placed in 101 Sea Zone
            Americans undo move 1.
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            Americans undo move 3.
            1 infantry and 1 tactical_bomber placed in Eastern United States
            1 infantry placed in Western United States
            Americans undo move 1.
            1 infantry placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Southeast Mexico to Eastern United States
            1 mech_infantry moved from Southeast Mexico to Eastern United States
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Southeast Mexico to Western United States
            1 mech_infantry moved from Southeast Mexico to Eastern United States
            3 carriers moved from 101 Sea Zone to 102 Sea Zone
            1 cruiser, 5 fighters and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Midway to Hawaiian Islands
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 fighters moved from Midway to Hawaiian Islands
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 submarine moved from 54 Sea Zone to 30 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 infantry and 1 tactical_bomber placed in Eastern United States
            3 destroyers placed in 101 Sea Zone
            Americans undo move 1.
            1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            Americans undo move 3.
            1 infantry and 1 tactical_bomber placed in Eastern United States
            1 infantry placed in Western United States
            Americans undo move 1.
            1 infantry placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Egypt to Alexandria
            1 tactical_bomber moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 artillery moved from Kenya to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 artillery moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Belgian Congo to Egypt
            1 infantry moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
            1 artillery moved from Persia to Eastern Persia
            5 infantry moved from India to Burma
            4 infantry moved from India to Burma
            3 infantry moved from India to Burma
            2 mech_infantrys moved from India to Burma
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Alexandria
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 2 fighters and 1 tactical_bomber in Alexandria, round 3 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Alexandria to Iraq
            2 fighters moved from Alexandria to Iraq
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from 81 Sea Zone to Egypt
    
        Place Units - British
            1 aaGun, 1 fighter and 1 infantry placed in Egypt
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            6 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
            UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 6 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -0.50
    Italians : -1.00
    

    Savegame

Suggested Topics

  • 26
  • 60
  • 55
  • 118
  • 164
  • 59
  • 105
  • 93
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.0k

Users

39.3k

Topics

1.7m

Posts