OOL
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this one
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 8 infantry
EDIT: Removing units owned by Americans from 125 Sea Zone: 4 transports
EDIT: Adding units owned by British to Norway: 8 infantry
EDIT: Adding units owned by Americans to 125 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
had to edit my stranded Brit infantry onto Norway. tight game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 8 infantry
EDIT: Removing units owned by Americans from 125 Sea Zone: 4 transports
EDIT: Adding units owned by British to Norway: 8 infantry
EDIT: Adding units owned by Americans to 125 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Finland
1 infantry moved from Belarus to Novgorod
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
8 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Novgorod to Karelia
2 infantry moved from Baltic States to Novgorod
4 infantry moved from Eastern Poland to Bessarabia
5 infantry moved from Poland to Baltic States
1 artillery and 8 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery and 9 infantry moved from Germany to Poland
4 infantry moved from Ukraine to Rostov
4 artilleries and 7 infantry moved from France to Western Germany
1 armour, 3 infantry and 1 mech_infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Germany to Poland
2 tactical_bombers moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from Denmark to Western Germany
4 infantry moved from Denmark to Western Germany
Combat - Germans
Battle in Rostov
Germans attack with 1 fighter, 4 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 1 fighter, 4 infantry and 3 tactical_bombers in Rostov, round 2 : 3/8 hits, 2.83 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Rostov, round 3 : 4/7 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Rostov to Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 9 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
1 infantry moved from Urals to Nenetsia
1 infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to Vologda
1 tactical_bomber moved from Novosibirsk to Vologda
3 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Nenetsia
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians roll dice for 5 infantry in Archangel, round 2 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Archangel, round 3 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Archangel, round 4 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Shensi to Kansu
1 armour moved from Szechwan to Kansu
2 mech_infantrys moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
Combat - Japanese
Combat Hit Differential Summary :
@crockett36 scramble in sz35?
yes scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Shensi to Kansu
1 armour moved from Szechwan to Kansu
2 mech_infantrys moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 2 battleships, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
Combat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Americans scrambles to create a battle in territory 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 3 transports
Americans defend with 1 fighter
Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 35 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 3 transports remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Philippines, round 2 : 4/12 hits, 5.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kansu
Japanese attack with 1 armour and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 mech_infantrys moved from Kiangsu to Jehol
3 carriers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 armour placed in Malaya
Japanese undo move 1.
2 armour and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,5,2
Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 armour, 1 carrier and 1 destroyer; Remaining resources: 17 PUs;
Combat Move - Americans
3 armour moved from Norway to Finland
4 fighters moved from Norway to Finland
2 fighters moved from 125 Sea Zone to Finland
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
4 mech_infantrys moved from Soviet Far East to Amur
1 carrier and 3 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 89 Sea Zone to 86 Sea Zone
2 transports moved from 89 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
3 submarines moved from 4 Sea Zone to 6 Sea Zone
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
6 fighters moved from Amur to Jehol
1 tactical_bomber moved from Amur to Jehol
1 bomber moved from Amur to Jehol
1 armour moved from Amur to Jehol
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour moved from Amur to Jehol
1 armour moved from Manchuria to Jehol
4 armour moved from Western United States to Alaska
1 infantry moved from Amur to Manchuria
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers and 3 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in Finland
Americans attack with 3 armour and 6 fighters
Germans defend with 2 armour, 3 infantry and 1 mech_infantry
Americans roll dice for 3 armour and 6 fighters in Finland, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.33 expected hits
3 infantry owned by the Germans, 2 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 armour and 6 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 armour
Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry
Battle in Jehol
Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 6 mech_infantrys
Americans roll dice for 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 2 : 5/11 hits, 5.83 expected hits
Japanese roll dice for 6 mech_infantrys in Jehol, round 2 : 1/6 hits, 2.00 expected hits
5 mech_infantrys owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Americans roll dice for 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 3 : 6/10 hits, 5.33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 armour
Casualties for Japanese: 6 mech_infantrys
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Jehol to Amur
1 tactical_bomber moved from Jehol to Amur
5 fighters moved from Jehol to Amur
1 fighter moved from Jehol to Amur
4 transports moved from 3 Sea Zone to 2 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Finland to Norway
4 fighters moved from Finland to Norway
1 fighter moved from Finland to Norway
1 fighter moved from Norway to 125 Sea Zone
5 fighters moved from Norway to 125 Sea Zone
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
3 armour placed in Norway
4 armour placed in Western United States
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 2.33
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 armour, 1 carrier and 1 destroyer; Remaining resources: 17 PUs;
Combat Move - Americans
3 armour moved from Norway to Finland
4 fighters moved from Norway to Finland
2 fighters moved from 125 Sea Zone to Finland
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
4 mech_infantrys moved from Soviet Far East to Amur
1 carrier and 3 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 89 Sea Zone to 86 Sea Zone
2 transports moved from 89 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
3 submarines moved from 4 Sea Zone to 6 Sea Zone
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
6 fighters moved from Amur to Jehol
1 tactical_bomber moved from Amur to Jehol
1 bomber moved from Amur to Jehol
1 armour moved from Amur to Jehol
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour moved from Amur to Jehol
1 armour moved from Manchuria to Jehol
4 armour moved from Western United States to Alaska
1 infantry moved from Amur to Manchuria
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 destroyers and 3 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in Finland
Americans attack with 3 armour and 6 fighters
Germans defend with 2 armour, 3 infantry and 1 mech_infantry
Americans roll dice for 3 armour and 6 fighters in Finland, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.33 expected hits
3 infantry owned by the Germans, 2 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 armour and 6 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 armour
Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry
Battle in Jehol
Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber
Japanese defend with 6 mech_infantrys
Americans roll dice for 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 2 : 5/11 hits, 5.83 expected hits
Japanese roll dice for 6 mech_infantrys in Jehol, round 2 : 1/6 hits, 2.00 expected hits
5 mech_infantrys owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Americans roll dice for 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 3 : 6/10 hits, 5.33 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Americans: 1 armour
Casualties for Japanese: 6 mech_infantrys
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Jehol to Amur
1 tactical_bomber moved from Jehol to Amur
5 fighters moved from Jehol to Amur
1 fighter moved from Jehol to Amur
4 transports moved from 3 Sea Zone to 2 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Finland to Norway
4 fighters moved from Finland to Norway
1 fighter moved from Finland to Norway
1 fighter moved from Norway to 125 Sea Zone
5 fighters moved from Norway to 125 Sea Zone
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
Place Units - Americans
3 armour placed in Norway
4 armour placed in Western United States
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Kazakhstan to Sikang
5 mech_infantrys moved from Caucasus to Tsinghai
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 artillery and 5 infantry moved from Eastern Persia to Turkmenistan
4 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 89 Sea Zone to 106 Sea Zone
4 infantry moved from Norway to Finland
4 infantry moved from Norway to Finland
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Battle in Sikang
British attack with 3 armour
Japanese defend with 1 infantry
British roll dice for 3 armour in Sikang, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 mech_infantrys
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Battle in Tsinghai
British attack with 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 5 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Egypt to Trans-Jordan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Tsinghai
Place Units - British
3 infantry placed in Iraq
1 mech_infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1.33
British : 0.67
Americans : 2.33
Japanese : -4.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from France to Western Germany
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
5 infantry moved from Novgorod to Karelia
4 infantry moved from Western Germany to Germany
2 aaGuns and 5 infantry moved from Western Germany to Germany
2 aaGuns moved from Germany to Poland
1 artillery moved from Morocco to Algeria
Place Units - Italians
4 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,6
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
2 armour moved from Western Australia to South Australia
2 submarines moved from 62 Sea Zone to 53 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 5 transports in 35 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
2 tactical_bombers owned by the Japanese forced to land in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
3 infantry moved from Persia to Eastern Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
4 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 artillery and 5 infantry moved from Baltic States to Novgorod
3 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Germany to 97 Sea Zone
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Karelia
1 fighter moved from Ukraine to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery and 7 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 5 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Archangel, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 5 infantry in Archangel, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans lost in Archangel
1 artillery owned by the Germans retreated to Novgorod
Russians win with 5 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in 97 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Americans roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 97 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship and 1 destroyer
Non Combat Move - Germans
1 bomber moved from 97 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
4 artilleries moved from Western Germany to Germany
6 infantry moved from Western Germany to Germany
1 artillery and 12 infantry moved from Germany to Poland
1 bomber moved from Archangel to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 49 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : 1.00
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Urals
1 infantry moved from Vologda to Urals
1 infantry moved from Timguska to Urals
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
5 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Urals
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Urals, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 1 armour and 1 infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 7 infantry and 1 tactical_bomber
Italians defend with 3 infantry
Russians roll dice for 7 infantry and 1 tactical_bomber in Rostov, round 2 : 1/8 hits, 1.67 expected hits
Italians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 3 : 0/7 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 4 : 4/7 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantry
Battle in Belarus
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Rostov
1 tactical_bomber moved from Rostov to Bryansk
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Malaya to Shan State
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Kansu to Shensi
1 armour and 2 infantry moved from Kansu to Suiyuyan
Combat - Japanese
Battle in Shan State
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 armour in Shan State, round 3 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
Americans defend with 2 armour; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Jehol, round 2 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 2 armour and 1 infantry in Jehol, round 2 : 3/3 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
1 armour and 1 mech_infantry retreated to Shantung
Chinese win with 2 armour and 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from Shensi to Szechwan
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
6 destroyers placed in 6 Sea Zone
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,3
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese : 2.00
UK_Pacific : 0.33
Japanese : -1.33