crockett36 Allies + 13 -VS- dawgoneit Axis BM3

  • 2024 2023 '22 '19 '18

    TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            5 submarines moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            5 submarines moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
            3 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Urals to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Kansu
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Novgorod to Belarus
            2 tactical_bombers moved from Ukraine to Smolensk
            1 infantry moved from Nenetsia to Archangel
            2 infantry moved from Nenetsia to Urals
            1 fighter moved from Ukraine to Smolensk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kansu
                Germans attack with 1 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Karelia to Finland
            1 armour and 1 mech_infantry moved from Novgorod to Finland
            1 aaGun and 2 infantry moved from Baltic States to Novgorod
            1 aaGun and 3 infantry moved from Bessarabia to Ukraine
            8 infantry moved from Eastern Poland to Bessarabia
            6 infantry moved from Poland to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            2 infantry moved from Poland to Baltic States
            2 artilleries and 13 infantry moved from Germany to Poland
            1 tactical_bomber moved from Ukraine to Germany
            1 fighter and 2 tactical_bombers moved from Smolensk to Ukraine
    
        Place Units - Germans
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            1 fighter placed in Western Germany
            1 artillery and 9 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Chinese : 0.67
    Russians : -0.33
    

    Savegame

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Malaya to Shan State
            3 fighters and 3 tactical_bombers moved from 38 Sea Zone to 37 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            2 carriers moved from 19 Sea Zone to 35 Sea Zone
            1 cruiser and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from Hunan to 35 Sea Zone
            1 cruiser moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour, 1 artillery and 2 mech_infantrys moved from Yunnan to Szechwan
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            2 battleships and 1 cruiser moved from 38 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                British defend with 1 armour
                    Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships and 2 cruisers
                British defend with 1 destroyer
                    Japanese roll dice for 2 battleships and 2 cruisers in 37 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships and 2 cruisers in 37 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 battleships and 2 cruisers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers, 2 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines
                    Japanese roll dice for 2 bombers, 2 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 7/15 hits, 7.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC and 1 battleship owned by the Americans
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 5/9 hits, 4.17 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 5 submarines owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 2 bombers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 8/13 hits, 6.67 expected hits
                    ANZAC roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 35 Sea Zone, round 3 : 3/9 hits, 4.17 expected hits
                    1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 4 : 6/10 hits, 5.67 expected hits
                    ANZAC roll dice for 1 battleship and 2 transports in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 78
                Casualties for Japanese: 2 carriers and 6 destroyers
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
    
        Non Combat Move - Japanese
            3 carriers and 2 transports moved from 38 Sea Zone to 37 Sea Zone
            2 bombers moved from 35 Sea Zone to Yunnan
            2 transports moved from 6 Sea Zone to 36 Sea Zone
            3 carriers and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 mech_infantrys placed in Kiangsu
            Japanese undo move 2.
            3 mech_infantrys placed in Kiangsu
            1 artillery, 3 fighters and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
            Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    ANZAC : 0.17
    Chinese : -0.50
    UK_Pacific : -0.33
    Japanese : -1.50
    

    Savegame

  • 2024 2023 '22 '19 '18


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Algeria to Morocco
                  Italians take Morocco from French
            1 artillery moved from Algeria to Tunisia
            2 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Western Germany to Western Ukraine
            7 infantry moved from Northern Italy to Western Germany
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Western Ukraine to Ukraine
            2 aaGuns moved from Western Germany to Germany
            2 infantry moved from France to Western Germany
    
        Place Units - Italians
            3 infantry placed in Ukraine
            2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : -0.33
    

    Savegame

  • 2024 2023 '22 '19 '18

  • 2024 2023 '22 '19 '18

  • 2024 2023 '22 '19 '18

    this one

  • 2024 2023 '22 '19 '18

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 125 Sea Zone: 8 infantry
            EDIT: Removing units owned by Americans from 125 Sea Zone: 4 transports
            EDIT: Adding units owned by British to Norway: 8 infantry
            EDIT: Adding units owned by Americans to 125 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    had to edit my stranded Brit infantry onto Norway. tight game.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from 125 Sea Zone: 8 infantry
            EDIT: Removing units owned by Americans from 125 Sea Zone: 4 transports
            EDIT: Adding units owned by British to Norway: 8 infantry
            EDIT: Adding units owned by Americans to 125 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Nenetsia to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
            1 infantry moved from Novgorod to Archangel
            1 armour moved from Novgorod to Finland
            1 infantry moved from Belarus to Novgorod
            3 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            8 infantry moved from Bessarabia to Ukraine
            2 artilleries and 2 infantry moved from Novgorod to Karelia
            2 infantry moved from Baltic States to Novgorod
            4 infantry moved from Eastern Poland to Bessarabia
            5 infantry moved from Poland to Baltic States
            1 artillery and 8 infantry moved from Poland to Eastern Poland
            1 artillery moved from Poland to Baltic States
            1 artillery and 9 infantry moved from Germany to Poland
            4 infantry moved from Ukraine to Rostov
            4 artilleries and 7 infantry moved from France to Western Germany
            1 armour, 3 infantry and 1 mech_infantry moved from Western Germany to Germany
            1 armour and 1 mech_infantry moved from Germany to Poland
            2 tactical_bombers moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            1 infantry moved from Denmark to Western Germany
            4 infantry moved from Denmark to Western Germany
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 fighter, 4 infantry and 3 tactical_bombers
                Russians defend with 4 infantry
                    Germans roll dice for 1 fighter, 4 infantry and 3 tactical_bombers in Rostov, round 2 : 3/8 hits, 2.83 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Rostov, round 3 : 4/7 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            1 fighter and 3 tactical_bombers moved from Rostov to Ukraine
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 9 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : -0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Timguska
                  Russians take Timguska from Germans
            2 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Archangel
            2 infantry moved from Smolensk to Archangel
            1 infantry moved from Urals to Nenetsia
            1 infantry moved from Urals to Vologda
            1 armour moved from Novosibirsk to Vologda
            1 tactical_bomber moved from Novosibirsk to Vologda
            3 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Nenetsia
                Russians attack with 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 infantry in Archangel, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Archangel, round 3 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Archangel, round 4 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 tactical_bomber moved from Vologda to Bryansk
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            3 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            4 infantry moved from Shensi to Kansu
            1 armour moved from Szechwan to Kansu
            2 mech_infantrys moved from Szechwan to Yunnan
            1 artillery moved from Szechwan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries, 2 battleships, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
            2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 scramble in sz35?

  • 2024 2023 '22 '19 '18

    yes scramble


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            3 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            4 infantry moved from Shensi to Kansu
            1 armour moved from Szechwan to Kansu
            2 mech_infantrys moved from Szechwan to Yunnan
            1 artillery moved from Szechwan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries, 2 battleships, 1 cruiser, 4 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
            2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
    
        Combat - Japanese
            Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
            Americans scrambles to create a battle in territory 35 Sea Zone
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser and 3 transports
                Americans defend with 1 fighter
                    Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 35 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 cruiser and 3 transports remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Philippines
                Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Philippines, round 2 : 4/12 hits, 5.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Kansu
                Japanese attack with 1 armour and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            6 mech_infantrys moved from Kiangsu to Jehol
            3 carriers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Malaya
            Japanese undo move 1.
            2 armour and 1 mech_infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 fighters and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,5,2
            Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.33
    Japanese : 0.83
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 7 armour, 1 carrier and 1 destroyer; Remaining resources: 17 PUs; 
    
        Combat Move - Americans
            3 armour moved from Norway to Finland
            4 fighters moved from Norway to Finland
            2 fighters moved from 125 Sea Zone to Finland
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                  Americans take 99 Sea Zone from Italians
            4 mech_infantrys moved from Soviet Far East to Amur
            1 carrier and 3 destroyers moved from 10 Sea Zone to 3 Sea Zone
            1 transport moved from 89 Sea Zone to 86 Sea Zone
            2 transports moved from 89 Sea Zone to 106 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            3 submarines moved from 4 Sea Zone to 6 Sea Zone
            1 armour moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            6 fighters moved from Amur to Jehol
            1 tactical_bomber moved from Amur to Jehol
            1 bomber moved from Amur to Jehol
            1 armour moved from Amur to Jehol
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 armour moved from Amur to Jehol
            1 armour moved from Manchuria to Jehol
            4 armour moved from Western United States to Alaska
            1 infantry moved from Amur to Manchuria
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 2 destroyers and 3 fighters
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                2 submarines owned by the Americans Submerged
                Japanese win with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers
            Battle in Finland
                Americans attack with 3 armour and 6 fighters
                Germans defend with 2 armour, 3 infantry and 1 mech_infantry
                    Americans roll dice for 3 armour and 6 fighters in Finland, round 2 : 6/9 hits, 4.50 expected hits
                    Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.33 expected hits
                    3 infantry owned by the Germans, 2 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 2 armour and 6 fighters remaining. Battle score for attacker is 19
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 armour, 3 infantry and 1 mech_infantry
            Battle in Jehol
                Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber
                Japanese defend with 6 mech_infantrys
                    Americans roll dice for 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 2 : 5/11 hits, 5.83 expected hits
                    Japanese roll dice for 6 mech_infantrys in Jehol, round 2 : 1/6 hits, 2.00 expected hits
                    5 mech_infantrys owned by the Japanese and 1 armour owned by the Americans lost in Jehol
                    Americans roll dice for 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber in Jehol, round 3 : 6/10 hits, 5.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 2 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Americans: 1 armour
                Casualties for Japanese: 6 mech_infantrys
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 bomber moved from Jehol to Amur
            1 tactical_bomber moved from Jehol to Amur
            5 fighters moved from Jehol to Amur
            1 fighter moved from Jehol to Amur
            4 transports moved from 3 Sea Zone to 2 Sea Zone
            2 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
            2 armour, 1 infantry, 1 mech_infantry and 4 transports moved from 2 Sea Zone to 3 Sea Zone
            2 armour, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from Finland to Norway
            4 fighters moved from Finland to Norway
            1 fighter moved from Finland to Norway
            1 fighter moved from Norway to 125 Sea Zone
            5 fighters moved from Norway to 125 Sea Zone
            1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
    
        Place Units - Americans
            3 armour placed in Norway
            4 armour placed in Western United States
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : 2.33
    Japanese : -3.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            Chinese undo move 1.
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

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