ksmckay(x) vs Axis-Dominion P2V

  • '19

    Really annoyed. Apparently Rostov doesnt touch the black sea - even though it obviously does. If that little sea zone is meant to be a different sea zone it should have a different name. That makes my europe strategy mostly a waste…


  • Yah I noticed that too, and was wondering if you had noticed as well. But I guess that’s part of the “fun” of learning a new map!

  • '19

    I thought I had checked it. Doesnt really make sense to me. Either there is one sea zone or there are two, if there are two, then Ukr touches North Caucasus!

  • '19

    Well I suppose there could be two sea zones and the land doesnt touch. But either way the map is drawn wrong.

  • '19

    oh wow. Im an idiot. There are two sea zones.


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    oh wow. Im an idiot. There are two sea zones.

    Probably won’t matter what goes on in Europe. I’m sure all powerful japan will hammer me in the pacific.

  • '19

    I was focused on the little blob, not the massive line clearly creating two sea zones.

  • '19

    yeah, i am just annoyed. But that is what learning is for. You would have been able to defend anyway, but would have cost you more. I just would have played things differently. Never really thought the southern route was the best choice to begin with but wanted to try it out. Now I really have to think about how you could make it work.

  • '19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Eastern Poland
            1 bomber moved from Southern Italy to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Turning on Edit Mode
            EDIT: Changing ownership of Belgian Congo from British to Italians
            EDIT: Changing ownership of Morocco from Americans to Italians
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Turning off Edit Mode
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Tobruk to Libya
            1 infantry moved from France to Western Germany
            1 bomber moved from Eastern Poland to Ukraine
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            2 artilleries and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,4
            Italians collect 13 PUs (4 lost to blockades); end with 18 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.67
    

    Savegame

  • '19

    sorry, had been working on German turn and when I redid Italian turn completely forgot about the walk ins in Africa.


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries, 3 fighters and 4 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,6,5,4,6,4,1,5,6,4,6,3,4,4,3,2,5,3,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 27 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Removing units owned by ANZAC from 65 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion I think and should have had 3 more ipcs both turns, as the game has a bug for the new objective

  • '19

    @ksmckay anzac not and


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @axis-dominion I think and should have had 3 more ipcs both turns, as the game has a bug for the new objective

    Sure


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @ksmckay anzac not and

    Oh anz? Ah ok, that makes sense, it did feel quite low

  • '19

    @axis-dominion so feel free to adjust purchase, forgot to mention last turn


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @axis-dominion so feel free to adjust purchase, forgot to mention last turn

    Hmm yah I will likely do that then. I can do during Russian turn


  • hey, mind if I have a second look at this one in case I want to do something differently with anz?


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries, 3 fighters and 4 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,6,5,4,6,4,1,5,6,4,6,3,4,4,3,2,5,3,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 27 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Removing units owned by ANZAC from 65 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to Gibraltar
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Changing PUs for ANZAC from 8 to 13
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • never mind, I just readjusted my purchase slightly and added the missing cash. looks like anz is screwed lol, I had forgotten about the carriers being able to scramble, so now it makes everything so much easier for Japan. geez they really buffed Japan tremendously. I’ll have to figure a way to counter pressure elsewhere I guess

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