L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3



  • @Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    i ve won with 1 bom remaining. crazy

    wow! That was very lucky for me.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Tobruk
            1 armour moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 17 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima
            1 fighter moved from Midway to Iwo Jima
    
        Combat - Americans
            Battle in Malta
            Battle in Tobruk
                Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Tobruk, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Tobruk, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
                Americans win, taking Malta from Italians, taking Tobruk from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/12 hits, 4.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to Norway
            2 carriers moved from 91 Sea Zone to 96 Sea Zone
            2 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 mech_infantrys moved from Morocco to Tunisia
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            5 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Midway
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 submarines moved from 33 Sea Zone to 17 Sea Zone
            1 bomber moved from Tobruk to Egypt
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
            1 marine placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : 0.33
    Americans : -0.67
    Japanese : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Tobruk
            1 armour moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 17 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima
            1 fighter moved from Midway to Iwo Jima
    
        Combat - Americans
            Battle in Malta
            Battle in Tobruk
                Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Tobruk, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Tobruk, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
                Americans win, taking Malta from Italians, taking Tobruk from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/12 hits, 4.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to Norway
            2 carriers moved from 91 Sea Zone to 96 Sea Zone
            2 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 mech_infantrys moved from Morocco to Tunisia
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            5 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Midway
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 submarines moved from 33 Sea Zone to 17 Sea Zone
            1 bomber moved from Tobruk to Egypt
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
            1 marine placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter and 4 infantry in Burma, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter and 3 infantry in Burma, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter and 2 infantry in Burma, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone
            3 fighters moved from Egypt to 96 Sea Zone
            1 armour and 1 mech_infantry moved from Ethiopia to Egypt
            2 fighters and 1 tactical_bomber moved from Morocco to Norway
            2 fighters moved from Gibraltar to Norway
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 infantry moved from Scotland to United Kingdom
            1 battleship moved from 33 Sea Zone to 17 Sea Zone
    
        Place Units - British
            1 airfield placed in Malta
            3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            British undo move 2.
            2 infantry placed in Egypt
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : 0.33
    British : -1.00
    Americans : -0.67
    Japanese : 0.67
    

    Savegame


  • @Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    maybe i ve let that russian beast become to obese xd

    Your approach is a difficult one to respond too because of how much German pressure you put on the atlantic and med, as well as your willingness to gamble on riskier strafes or attacks, but the danger is that you don’t put enough pressure on Moscow. Lots of people play the Soviets assuming that they have to turtle without considering how the German builds might change the options that Moscow has. A more aggressive Moscow is (I hope) the right counter to your aproach.


  • @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    @Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    maybe i ve let that russian beast become to obese xd

    Your approach is a difficult one to respond too because of how much German pressure you put on the atlantic and med, as well as your willingness to gamble on riskier strafes or attacks, but the danger is that you don’t put enough pressure on Moscow. Lots of people play the Soviets assuming that they have to turtle without considering how the German builds might change the options that Moscow has. A more aggressive Moscow is (I hope) the right counter to your aproach.

    yes, u ve put it well, when i saw u ve bought 9 art i wasnt happy, i like when people buy only inf with russia xd

    well, axis are not my favs, i prefer allies and play them 80 % of time. i hope i ll find time to improve my axis strategy in the time to come :)


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Iraq to Persia
                  Italians take Persia from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns moved from Iraq to Persia
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 armour moved from Eastern Poland to Bessarabia
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
            1 carrier and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    @Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    maybe i ve let that russian beast become to obese xd

    Your approach is a difficult one to respond too because of how much German pressure you put on the atlantic and med, as well as your willingness to gamble on riskier strafes or attacks, but the danger is that you don’t put enough pressure on Moscow. Lots of people play the Soviets assuming that they have to turtle without considering how the German builds might change the options that Moscow has. A more aggressive Moscow is (I hope) the right counter to your aproach.

    yes, u ve put it well, when i saw u ve bought 9 art i wasnt happy, i like when people buy only inf with russia xd

    well, axis are not my favs, i prefer allies and play them 80 % of time. i hope i ll find time to improve my axis strategy in the time to come :)

    This is a tough strategy to counter I think, but one suggestion I would make is just to switch up your approach a bit. When we started, I looked at your last few games as axis and saw that you always did German naval build and went J3 DOW. Because of that, I felt fairly confident you would do that again and so I planned accordingly.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from South Australia to Queensland
            2 armour moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            2 fighters moved from South Australia to Queensland
            1 fighter moved from Caroline Islands to 17 Sea Zone
            1 cruiser and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
            1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 aaGun and 1 infantry moved from 62 Sea Zone to New South Wales
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Malta
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • to be clear, what I mean to say is that this approach will be more challenging if your opponent can’t anticipate it.


  • @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    to be clear, what I mean to say is that this approach will be more challenging if your opponent can’t anticipate it.

    yeah , but the question is what to change, that i need to think


  • @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    to be clear, what I mean to say is that this approach will be more challenging if your opponent can’t anticipate it.

    yeah, but the question is, do u give up something good just in order to surprise ur opponent?

    as far as i know most top players (which i am not) have more or less the same opening with axis, and especially with japan


  • @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    gy to counter I think, but one suggestion I would make is just

    i think my strategy is good, but that i need better tactical playout.

    my strategy comes from the fact that Russia cant effectively threaten Germany, since Germany plays before Russia, has more money, air, mech units.

    Russia has only few art, mech units, air, its industries are far away from Berlin and its hard to defend them (especially both ukraine and novgorod).
    Moscow which is a big one is veryy far way.

    so germany controls russia, in the mean of not allowing it to progress into e europe, while efficiently slows down usa and uk, and gives japan a chance to victory, or if usa goes heavily to pacific then germany finishes the job


  • @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    to be clear, what I mean to say is that this approach will be more challenging if your opponent can’t anticipate it.

    and in some ways i feel honoured. you looked my past games. i would expect it in a tourney game, but this is very high standard from U.

    i should check the games of my opponent too, and learn from them to improve my play.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
            1 fighter moved from Greece to Ukraine
            1 fighter moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 carrier moved from 112 Sea Zone to 113 Sea Zone
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 bomber moved from Iraq to 71 Sea Zone
            1 bomber moved from Greece to Baltic States
            1 artillery and 1 infantry moved from Poland to Baltic States
            1 infantry moved from Bessarabia to Western Ukraine
    
        Combat - Germans
            Battle in 71 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 71 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Ukraine
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Baltic States
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Baltic States, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 artilleries and 3 infantry moved from Germany to Poland
            1 bomber moved from Baltic States to Western Germany
            1 tactical_bomber moved from Greece to Western Germany
            2 fighters and 2 tactical_bombers moved from Iraq to 97 Sea Zone
            1 fighter moved from Ukraine to Greece
            1 carrier and 3 transports moved from 112 Sea Zone to 113 Sea Zone
            1 marine moved from Western Germany to Germany
            1 bomber moved from 71 Sea Zone to Tanganyika Territory
            1 fighter and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 aaGun moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Eastern Poland
            3 artilleries moved from Eastern Poland to Western Ukraine
            8 mech_infantrys moved from Eastern Poland to Ukraine
            9 armour moved from Bessarabia to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            1 aaGun moved from Bessarabia to Western Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            3 artilleries and 3 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            7 artilleries moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            3 artilleries and 3 infantry moved from Bessarabia to Ukraine
            4 artilleries and 4 infantry moved from Bessarabia to Western Ukraine
    
        Place Units - Germans
            1 infantry placed in France
            3 artilleries and 3 infantry placed in Germany
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    Russians : 0.83
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    did you intend to leave a German fighter in Greece?


  • @Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    gy to counter I think, but one suggestion I would make is just

    i think my strategy is good, but that i need better tactical playout.

    I think it is a very good one as well. And it is also distinct from other strategies I’ve played against which also makes it more difficult. But because you also stick to the J3, and focus less on Moscow I can anticipate that and make choices in my bid and in the first couple of turns that will improve my chances against that. If I had seen you use J1 or J2 DOW in one of your games than some of my moves would have changed.

    Certainly a G3 and J3 attack are pretty common. But J1 is as well and I still see J2 and G2 from some of the top players here. If you check out Adam or AD or JDOWs choices you will see some other interesting Axis strategies.

    I don’t think I am a strong axis player but I was using a G3/J3 approach for a while, and I’ve recently been adding in a J1 both to experiment but also to reduce what my opponents can anticipate.


  • @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    @Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    gy to counter I think, but one suggestion I would make is just

    i think my strategy is good, but that i need better tactical playout.

    I think it is a very good one as well. And it is also distinct from other strategies I’ve played against which also makes it more difficult. But because you also stick to the J3, and focus less on Moscow I can anticipate that and make choices in my bid and in the first couple of turns that will improve my chances against that. If I had seen you use J1 or J2 DOW in one of your games than some of my moves would have changed.

    Certainly a G3 and J3 attack are pretty common. But J1 is as well and I still see J2 and G2 from some of the top players here. If you check out Adam or AD or JDOWs choices you will see some other interesting Axis strategies.

    I don’t think I am a strong axis player but I was using a G3/J3 approach for a while, and I’ve recently been adding in a J1 both to experiment but also to reduce what my opponents can anticipate.

    yeah, i understand what u want to say. its one thing doing j3 often, the other thing is doing it all the time.

    i see. thanks for the tip


  • @farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:

    did you intend to leave a German fighter in Greece?

    yes

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 airfield, 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Rostov to Bessarabia
            1 armour moved from Rostov to Kazakhstan
            2 infantry moved from Samara to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Russians: 1 fighter
                Casualties for Italians: 1 armour
            Battle in Kazakhstan
                Russians attack with 1 armour and 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
            1 marine moved from Norway to Finland
            4 armour and 3 mech_infantrys moved from Norway to Karelia
            10 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Rostov to Kazakhstan
            1 aaGun, 9 artilleries and 12 infantry moved from Rostov to Bryansk
            3 armour and 3 mech_infantrys moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Bryansk
            10 artilleries moved from Belarus to Bryansk
            15 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            1 airfield placed in Norway
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : -3.33
    Japanese : -0.67
    

    Savegame

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