No scramble
L20 Snigg (X) vs Dawgoneit (A+16)
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@Snigg intercept in southern italy?
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@dawgoneit Yes please.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Malta to Southern Italy 1 bomber moved from Malta to Northern Italy 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 fighter moved from Scotland to 123 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 artilleries moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway Combat - Americans Air Battle in Southern Italy Americans attacks with 2 units heading to Southern Italy Italians launches 1 interceptors out of Southern Italy Attackers Fire, : 1/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Italians lost in Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Italy causes 4 damage total. Battle in 123 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Midway Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 carriers, 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry moved from Western United States to British Columbia 1 fighter moved from 123 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to Gibraltar 2 fighters moved from Eastern United States to Morocco 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Malta to Gibraltar 1 fighter moved from Malta to Morocco 1 fighter moved from Malta to Iraq 1 bomber moved from Southern Italy to Syria Place Units - Americans 1 airfield placed in Morocco 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Americans undo move 4. 2 infantry and 1 mech_infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.17 Defenders Fire, : : -0.17 AA fire in Southern Italy : : 0.67 Americans : 1.83 AA fire in Northern Italy : : 0.83 Attackers Fire, : : 0.67 Japanese : 1.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Malta to Southern Italy 1 bomber moved from Malta to Northern Italy 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 fighter moved from Scotland to 123 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 artilleries moved from 25 Sea Zone to Midway 2 infantry moved from 25 Sea Zone to Midway Combat - Americans Air Battle in Southern Italy Americans attacks with 2 units heading to Southern Italy Italians launches 1 interceptors out of Southern Italy Attackers Fire, : 1/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Italians lost in Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Italy causes 4 damage total. Battle in 123 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Midway Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 carriers, 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry moved from Western United States to British Columbia 1 fighter moved from 123 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to Gibraltar 2 fighters moved from Eastern United States to Morocco 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Malta to Gibraltar 1 fighter moved from Malta to Morocco 1 fighter moved from Malta to Iraq 1 bomber moved from Southern Italy to Syria Place Units - Americans 1 airfield placed in Morocco 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Americans undo move 4. 2 infantry and 1 mech_infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 armour, 3 artilleries and 8 mech_infantrys moved from Iraq to Persia 3 armour moved from Egypt to Iraq 4 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Tsinghai to Shensi 1 infantry and 1 mech_infantry moved from Sikang to Shensi 1 infantry and 1 mech_infantry moved from Sikang to Szechwan Combat - British Battle in Shensi British attack with 2 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan British attack with 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Egypt 1 infantry placed in Union of South Africa 1 factory_minor placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17 Defenders Fire, : : -0.17 British : 1.17 AA fire in Southern Italy : : 0.67 Americans : 1.83 AA fire in Northern Italy : : 0.83 Chinese : -0.33 Attackers Fire, : : 0.67 Japanese : 1.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 6 PUs; Italians buy 1 artillery; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Bessarabia to Bulgaria 1 infantry moved from Greece to Albania 2 aaGuns and 6 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Italians collect 9 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Albania : 1 artillery and 3 infantry Northern Italy : 1 factory_major Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 14 infantry Bessarabia : 1 flag Bulgaria : 1 flag, 1 armour Greece : 1 flag
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 artillery moved from Dutch New Guinea to New Guinea 1 cruiser, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 artillery moved from Dutch New Guinea to New Guinea 1 cruiser, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 18 armour, 12 artilleries, 9 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk 2 armour and 7 mech_infantrys moved from Ukraine to Bryansk 2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers moved from Novgorod to Bryansk 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone
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@dawgoneit scramble 109?
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@Snigg no
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 18 armour, 12 artilleries, 9 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk 2 armour and 7 mech_infantrys moved from Ukraine to Bryansk 2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers moved from Novgorod to Bryansk 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 26 armour, 12 artilleries, 1 fighter, 9 infantry, 35 mech_infantrys and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 26 armour, 12 artilleries, 1 fighter, 9 infantry, 35 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 28/87 hits, 29.50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 26 armour, 12 artilleries, 1 fighter, 9 infantry, 35 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 109 Sea Zone Germans attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to 110 Sea Zone 3 fighters moved from 109 Sea Zone to 110 Sea Zone 8 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns moved from Belarus to Bryansk 1 fighter and 4 tactical_bombers moved from Bryansk to Novgorod Place Units - Germans 3 armour placed in Ukraine 1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod 2 submarines placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -1.50 Americans : -1.00 Russians : -0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry Germany : 1 factory_major Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 3 aaGuns, 26 armour, 12 artilleries, 9 infantry and 35 mech_infantrys Vyborg : 1 flag Eastern Poland : 1 flag, 8 mech_infantrys Ukraine : 1 flag, 3 armour and 1 factory_minor Western Ukraine : 1 flag Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 tactical_bombers 104 Sea Zone : 1 submarine 109 Sea Zone : 1 flag, 1 submarine Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
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@dawgoneit I meant to move one of the AA from Belarus to Novogrod…I forgot I was purchasing only planes there this turn. Would you mind if that got edited? If not, no biggie.
Thanks,
Snigg -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 infantry moved from Archangel to Smolensk 1 infantry moved from Smolensk to Russia 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 1 armour moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 armour moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 armour moved from Kansu to Shensi 2 armour moved from Yenisey to Yakut S.S.R. 1 infantry moved from Volgograd to Samara Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 armour Japanese defend with 2 mech_infantrys Russians roll dice for 2 armour in Yakut S.S.R., round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour in Yakut S.S.R., round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour in Yakut S.S.R., round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Yakut S.S.R., round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R. Russians roll dice for 1 armour in Yakut S.S.R., round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 6 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 7 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 2 armour Casualties for Japanese: 2 mech_infantrys Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians : -2.50 Japanese : -1.00
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@Snigg said in L20 Snigg (X) vs Dawgoneit (A+16):
@dawgoneit I meant to move one of the AA from Belarus to Novogrod…I forgot I was purchasing only planes there this turn. Would you mind if that got edited? If not, no biggie.
Thanks,
Snigggo ahead. no worries.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Adding units owned by Germans to Novgorod: 1 aaGun EDIT: Turning off Edit Mode Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Hopei 5 mech_infantrys moved from Kweichow to Shensi 1 bomber moved from Kweichow to Hopei 1 bomber moved from Kweichow to Shensi 1 submarine moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 35 Sea Zone to 42 Sea Zone 5 artilleries and 5 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 1 cruiser and 5 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 cruiser and 5 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Java, round 2 : 5/12 hits, 4.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 16 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 3 fighters in 16 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 1 bomber and 3 mech_infantrys Russians defend with 1 armour Japanese roll dice for 1 bomber and 3 mech_infantrys in Hopei, round 2 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shensi Japanese attack with 1 bomber and 5 mech_infantrys British defend with 2 infantry and 1 mech_infantry; Russians defend with 1 armour Japanese roll dice for 1 bomber and 5 mech_infantrys in Shensi, round 2 : 0/6 hits, 1.50 expected hits Chinese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi Japanese roll dice for 1 bomber and 3 mech_infantrys in Shensi, round 3 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shensi, round 3 : 2/4 hits, 1.50 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Shensi Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 5 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 5 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi retreated to Shensi Chinese win with 1 armour remaining. Battle score for attacker is -10 Casualties for Japanese: 5 mech_infantrys Casualties for British: 2 infantry and 1 mech_infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Hopei 1 bomber moved from Hopei to Kiangsu 1 bomber moved from Shensi to Kiangsu 1 artillery and 1 infantry moved from Malaya to Shan State 1 armour and 3 artilleries moved from West India to India 1 mech_infantry moved from Soviet Far East to Amur 3 fighters moved from 16 Sea Zone to Japan 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 3 carriers moved from 35 Sea Zone to 42 Sea Zone 3 carriers moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 42 Sea Zone 2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone Place Units - Japanese 3 submarines placed in 37 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 3 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Americans : 0.33 Chinese : -0.17 Japanese : -1.17
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 artillery and 1 harbour Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry Jehol : 1 flag Manchuria : 1 flag Yunnan : 1 flag Kweichow : 1 flag Hunan : 1 flag Hopei : 1 flag, 1 aaGun and 3 mech_infantrys Chahar : 1 flag Anhwe : 1 flag Ceylon : 1 flag Shan State : 1 flag, 1 artillery and 1 infantry Burma : 1 flag India : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 harbour and 4 infantry Malaya : 1 flag, 1 factory_minor and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag, 1 mech_infantry Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Celebes : 1 flag Java : 1 flag, 5 artilleries and 5 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 5 transports 44 Sea Zone : 1 flag, 1 destroyer 43 Sea Zone : 1 flag, 1 destroyer 37 Sea Zone : 1 flag, 3 submarines 39 Sea Zone : 1 flag 6 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber 55 Sea Zone : 1 submarine West India : 1 flag
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Syria to Bulgaria 1 fighter moved from Sikang to Russia 1 fighter moved from Iraq to Sikang 1 bomber moved from Eastern United States to Morocco 2 destroyers moved from 97 Sea Zone to 94 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia 2 infantry moved from Morocco to Algeria 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 transport moved from 25 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from British Columbia to Western United States 1 destroyer moved from 123 Sea Zone to 109 Sea Zone Combat - Americans Battle in Bulgaria Americans attack with 1 bomber Italians defend with 1 armour Americans roll dice for 1 bomber in Bulgaria, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Bulgaria, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Bulgaria Italians win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 109 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Western United States to Central United States 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery placed in Western United States 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 4. 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : 0.00 Americans : -0.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Syria to Bulgaria 1 fighter moved from Sikang to Russia 1 fighter moved from Iraq to Sikang 1 bomber moved from Eastern United States to Morocco 2 destroyers moved from 97 Sea Zone to 94 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia 2 infantry moved from Morocco to Algeria 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 transport moved from 25 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from British Columbia to Western United States 1 destroyer moved from 123 Sea Zone to 109 Sea Zone Combat - Americans Battle in Bulgaria Americans attack with 1 bomber Italians defend with 1 armour Americans roll dice for 1 bomber in Bulgaria, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Bulgaria, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Bulgaria Italians win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 109 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Western United States to Central United States 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery placed in Western United States 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 4. 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 mech_infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 mech_infantry moved from Persia to West India UK_Pacific take West India from Japanese 3 armour, 3 artilleries and 7 mech_infantrys moved from Persia to Eastern Persia 6 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Egypt to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 mech_infantry moved from 95 Sea Zone to Northern Italy 1 mech_infantry moved from Egypt to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 4 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Algeria to Tunisia 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 battleship and 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Greece Non Combat Move - British Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British British collect 44 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17 Italians : 0.00 Americans : -0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 2x factory_minor; Remaining resources: 9 PUs; Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Albania to Greece 1 armour moved from Bulgaria to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Greece Italians attack with 1 artillery and 3 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery and 3 infantry in Greece, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Northern Italy Italians attack with 1 armour and 4 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 armour and 4 infantry in Northern Italy, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 armour and 3 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.33
Territory Summary for Italians :
Northern Italy : 1 armour, 1 factory_minor and 3 infantry Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 13 infantry Bessarabia : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 artillery and 3 infantry