@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ - any scrambles? I assume at least 1
Scramble 3 to 110. Kill the boats first.
No Scramble to 111. Keep the DD alive as long as you still have subs.
Wow. I messed up that move so bad I can’t say. I really don’t know what I was thinking…
Really demoralized by US turn last time. and now after being given a gift by the dice gods, I’m still in a funk
a) US bomber abortion…I attacked N. Italy because I miscounted its range. I edited to make it attack France instead (neither one had ftrs…) Then I meant to goto Gibraltar, but I edited for London… so I had to edit again.
b) Missed my 2 ftr attack on Italy CR
c) Looking bad for the Allies…just not dead yet
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from 97 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 artillery moved from Ukraine to Rostov
1 bomber moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
Italians take Nigeria from British
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Rostov, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Italians attack with 3 fighters and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 3 fighters and 3 infantry in Trans-Jordan, round 2 : 0/6 hits, 2,00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 3 fighters and 3 infantry in Trans-Jordan, round 3 : 3/6 hits, 2,00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 carriers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 bomber moved from Western Ukraine to Egypt
1 armour moved from Yenisey to Urals
3 fighters moved from Trans-Jordan to Egypt
Place Units - Italians
1 submarine placed in 81 Sea Zone
2 submarines placed in 98 Sea Zone
2 infantry and 1 tactical_bomber placed in Southern Italy
3 infantry placed in Ukraine
Italians undo move 2.
Italians undo move 3.
Italians undo move 2.
2 infantry placed in Egypt
1 infantry placed in Ukraine
2 infantry placed in Ukraine
1 tactical_bomber placed in Southern Italy
Italians undo move 4.
2 infantry placed in Southern Italy
Italians undo move 2.
1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
1 infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
Russians regular : 0,67
British regular : -1,00
Cairo is a big thorn in your side.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from 97 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 artillery moved from Ukraine to Rostov
1 bomber moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
Italians take Nigeria from British
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Rostov, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Italians attack with 3 fighters and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 3 fighters and 3 infantry in Trans-Jordan, round 2 : 0/6 hits, 2,00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 3 fighters and 3 infantry in Trans-Jordan, round 3 : 3/6 hits, 2,00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 carriers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Kenya to French Equatorial Africa
1 bomber moved from Western Ukraine to Egypt
1 armour moved from Yenisey to Urals
3 fighters moved from Trans-Jordan to Egypt
Place Units - Italians
1 submarine placed in 81 Sea Zone
2 submarines placed in 98 Sea Zone
2 infantry and 1 tactical_bomber placed in Southern Italy
3 infantry placed in Ukraine
Italians undo move 2.
Italians undo move 3.
Italians undo move 2.
2 infantry placed in Egypt
1 infantry placed in Ukraine
2 infantry placed in Ukraine
1 tactical_bomber placed in Southern Italy
Italians undo move 4.
2 infantry placed in Southern Italy
Italians undo move 2.
1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
1 infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1,00
Russians regular : 0,67
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Yes, I let the Italians get out of hand, and it’s really hurt.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 2 infantry moved from France to Southern France
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 bomber and 1 tactical_bomber moved from Ukraine to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 bomber moved from Archangel to Volgograd
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
EDIT: 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery and 6 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Scotland, round 2 : 5/7 hits, 1,50 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 5 infantry
Germans roll dice for 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/10 hits, 4,83 expected hits
Russians roll dice for 5 infantry in Volgograd, round 2 : 0/5 hits, 1,67 expected hits
5 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
3 aaGuns, 7 armour, 4 artilleries, 22 infantry and 8 mech_infantrys moved from Ukraine to Rostov
3 bombers, 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
3 fighters moved from Western Germany to Rostov
1 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 1 infantry moved from France to Western Germany
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Archangel
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone
1 aaGun moved from France to Western Germany
2 fighters moved from 112 Sea Zone to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 submarine moved from 112 Sea Zone to 119 Sea Zone
Place Units - Germans
1 artillery, 2 fighters and 6 infantry placed in Western Germany
4 mech_infantrys placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : -1,67
Germans regular : 3,83
British regular : -0,67
Realized the luftwaffe had too many defensive tasks, so put up an italian blocker in z96 before battles. Not affected by anything previous, so hope it’s ok.
@surfer bump#1
Ok I messed up. I should not have taken Tambov. But I did. I really should not have attacked with everyone … so as to leave myself options.
Anyway Its done. I would ask that I can “leave” 6 inf back as blockers in Bryansk ie. assume they didn’t fight.
If it was an over-force and not really impacted by dice, it should be ok. You can post the turn and I’ll look at it and make the adjustment during J if there’s no problem with it.
I just looked at the dicemail. You may leave 6 inf back in Bryansk. 52 inf, 7 art, 5 mech, 2 tank against 1 mech looks like the definition of over-force. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
EDIT: Removing units owned by Germans from Samara: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Russia to Samara
Russians take Samara from Germans
2 armour, 7 artilleries, 46 infantry and 5 mech_infantrys moved from Bryansk to Tambov
Russians take Tambov from Germans
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Tambov
Place Units - Russians
1 artillery, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Ok. Here’s the move. I had to check against the dice server, because I lost the game play–I thought I had sent you the problematic combat move so you could review it. My bad.
I don’t have the dicemail anymore, but I’m sure it’s correct. Have some vague memory of having looked at it atleast, but could be I only checked the big fight.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
3 carriers moved from 26 Sea Zone to 10 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Scramble z10?
sure. Max scramble. Ftrs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
3 carriers moved from 26 Sea Zone to 10 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 2/3 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Solomon Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 bomber in Solomon Islands, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Americans lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 10 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports
Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
Combat Hit Differential Summary :
Japanese regular : 1,00
ANZAC regular : -0,50