L20 #1 trulpen (X) vs surfer (A+9) BM3


  • Cairo is a big thorn in your side.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 fighter moved from 97 Sea Zone to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Egypt to Trans-Jordan
            1 infantry moved from Ukraine to Western Ukraine
            1 armour and 1 artillery moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
                  Italians take Nigeria from British
            1 infantry moved from Greece to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                 retreated to Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Rostov
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Rostov, round 2 : 3/5 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Trans-Jordan
                Italians attack with 3 fighters and 3 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 3 fighters and 3 infantry in Trans-Jordan, round 2 : 0/6 hits, 2,00 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 3 fighters and 3 infantry in Trans-Jordan, round 3 : 3/6 hits, 2,00 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 carriers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 mech_infantry moved from Kenya to French Equatorial Africa
            1 bomber moved from Western Ukraine to Egypt
            1 armour moved from Yenisey to Urals
            3 fighters moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            1 submarine placed in 81 Sea Zone
            2 submarines placed in 98 Sea Zone
            2 infantry and 1 tactical_bomber placed in Southern Italy
            3 infantry placed in Ukraine
            Italians undo move 2.
            Italians undo move 3.
            Italians undo move 2.
            2 infantry placed in Egypt
            1 infantry placed in Ukraine
            2 infantry placed in Ukraine
            1 tactical_bomber placed in Southern Italy
            Italians undo move 4.
            2 infantry placed in Southern Italy
            Italians undo move 2.
            1 submarine placed in 98 Sea Zone
            1 infantry placed in Egypt
            1 infantry placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 33 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 81 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    Russians regular : 0,67
    British regular : -1,00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Yes, I let the Italians get out of hand, and it’s really hurt.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            1 artillery and 2 infantry moved from France to Southern France
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 armour and 3 mech_infantrys moved from Ukraine to Volgograd
            1 bomber and 1 tactical_bomber moved from Ukraine to Volgograd
            1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
            1 bomber moved from Archangel to Volgograd
            1 infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
            EDIT: 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 1 artillery and 6 infantry
                British defend with 1 airfield and 1 infantry
                    Germans roll dice for 1 artillery and 6 infantry in Scotland, round 2 : 5/7 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 5 infantry
                    Germans roll dice for 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/10 hits, 4,83 expected hits
                    Russians roll dice for 5 infantry in Volgograd, round 2 : 0/5 hits, 1,67 expected hits
                    5 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Russians: 5 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Southern France
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            3 aaGuns, 7 armour, 4 artilleries, 22 infantry and 8 mech_infantrys moved from Ukraine to Rostov
            3 bombers, 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
            3 fighters moved from Western Germany to Rostov
            1 infantry moved from 98 Sea Zone to Egypt
            2 artilleries and 1 infantry moved from France to Western Germany
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Belarus to Eastern Poland
            3 infantry moved from Novgorod to Archangel
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone
            1 submarine moved from 111 Sea Zone to 119 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone
            1 aaGun moved from France to Western Germany
            2 fighters moved from 112 Sea Zone to Southern Italy
            1 fighter moved from Egypt to Southern Italy
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            1 artillery, 2 fighters and 6 infantry placed in Western Germany
            4 mech_infantrys placed in Germany
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Russians regular : -1,67
    Germans regular : 3,83
    British regular : -0,67
    

    Savegame


  • Realized the luftwaffe had too many defensive tasks, so put up an italian blocker in z96 before battles. Not affected by anything previous, so hope it’s ok.


  • @surfer bump#1

  • 2024 2023 '22 '21 '20

    Ok I messed up. I should not have taken Tambov. But I did. I really should not have attacked with everyone … so as to leave myself options.

    Anyway Its done. I would ask that I can “leave” 6 inf back as blockers in Bryansk ie. assume they didn’t fight.


  • If it was an over-force and not really impacted by dice, it should be ok. You can post the turn and I’ll look at it and make the adjustment during J if there’s no problem with it.


  • I just looked at the dicemail. You may leave 6 inf back in Bryansk. 52 inf, 7 art, 5 mech, 2 tank against 1 mech looks like the definition of over-force. :)

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
            EDIT: Removing units owned by Germans from Samara: 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Tsinghai to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            2 armour, 7 artilleries, 46 infantry and 5 mech_infantrys moved from Bryansk to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bryansk to Tambov
            3 infantry moved from Tsinghai to Novosibirsk
                  Russians take Novosibirsk from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns moved from Bryansk to Tambov
    
        Place Units - Russians
            1 artillery, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Ok. Here’s the move. I had to check against the dice server, because I lost the game play–I thought I had sent you the problematic combat move so you could review it. My bad.


  • I don’t have the dicemail anymore, but I’m sure it’s correct. Have some vague memory of having looked at it atleast, but could be I only checked the big fight.


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
            2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone
            1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
            3 carriers moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble z10?

  • 2024 2023 '22 '21 '20

    sure. Max scramble. Ftrs.


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
            2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone
            1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
            3 carriers moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 2/3 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Solomon Islands
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 bomber
                    Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 bomber in Solomon Islands, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Solomon Islands
                Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in 10 Sea Zone
                Japanese attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
                Americans defend with 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports
                    Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    ANZAC regular : -0,50
    

    Savegame


  • 5 hits. I think it’s pretty evident what the causalty selection will be (1 ac, 2 subs, dmg 1 ac), so I believe I can proceed.


  • Or maybe not. You may want to sink the des instead of an ac.

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