@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
CaesarsGaul v. NovaSkyLand 2
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First post in new game thread.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:11:30 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 armour moved from Holland Belgium to France 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 armour moved from Holland Belgium to France 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Casualties for Germans: 1 submarine Battle in 110 Sea Zone Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits 1 cruiser owned by the French and 1 cruiser owned by the British lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 44 Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in Yugoslavia Germans attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/11 hits, 3.33 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia 2 artilleries owned by the Germans and 6 infantry owned by the Germans retreated to Romania Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 5 : 1/2 hits, 0.67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 7 infantry and 1 mech_infantry British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 2 artilleries, 7 infantry and 1 mech_infantry in France, round 2 : 7/16 hits, 5.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 6 infantry owned by the French lost in France Germans roll dice for 6 armour, 2 artilleries, 3 infantry and 1 mech_infantry in France, round 3 : 6/12 hits, 4.67 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 4/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 28 Casualties for Germans: 1 artillery and 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Slovakia Hungary to Romania 2 aaGuns moved from Germany to Slovakia Hungary 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy 2 bombers, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 2 bombers placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : -2.17 French : 1.67 Neutral_Allies : -0.67
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Novgorod to Karelia 1 infantry moved from Archangel to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 armour moved from Volgograd to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 2 infantry moved from Caucasus to Rostov 1 armour moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk Non Combat Move - Russians Place Units - Russians 3 armour placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 4 infantry moved from Korea to Amur 1 artillery and 6 infantry moved from Manchuria to Amur 1 fighter moved from Korea to Amur 2 fighters and 2 tactical_bombers moved from Manchuria to Amur 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter moved from Formosa to Hunan 1 bomber moved from Japan to Hunan 1 bomber moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in Hunan Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Hunan, round 2 : 1/6 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Hunan, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 2 artilleries, 5 fighters, 11 infantry and 4 tactical_bombers Russians defend with 6 infantry Japanese roll dice for 2 artilleries, 5 fighters, 11 infantry and 4 tactical_bombers in Amur, round 2 : 10/22 hits, 8.00 expected hits Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 artilleries, 5 fighters, 10 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Russians: 6 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 artillery moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 2 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 bomber moved from Yunnan to Kwangsi 1 bomber moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 fighter moved from Okinawa to Kwangsi 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 aaGun moved from Manchuria to Amur 2 fighters and 2 tactical_bombers moved from Amur to Manchuria 2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone 1 fighter moved from Amur to Manchuria Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Russians : -1.00 Japanese : 2.33
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 carrier and 4 destroyers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to Western United States 1 bomber moved from Central United States to Hawaiian Islands 1 armour moved from Central United States to Eastern United States 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Non Combat Move - Americans Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 0/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 0/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Yunnan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -3.50 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 1 carrier and 4 destroyers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to Western United States 1 bomber moved from Central United States to Hawaiian Islands 1 armour moved from Central United States to Eastern United States 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Non Combat Move - Americans Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 0/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 0/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 3 infantry placed in Yunnan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia 1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from Ontario to Quebec 1 fighter moved from 96 Sea Zone to 81 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 aaGun moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 aaGun moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 3 infantry moved from Malaya to Shan State 1 fighter and 2 infantry moved from Burma to Shan State 1 fighter moved from Shan State to India 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to Burma 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from West India to India Place Units - British 1 cruiser and 2 destroyers placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.17 British : 1.00 Italians : 0.67 Chinese : -3.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 1 infantry moved from Libya to Tunisia 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Albania to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Yugoslavia 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in Trans-Jordan Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone Italians win, taking Trans-Jordan from British, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France Italians roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia French win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Yugoslavia Italians attack with 2 armour and 1 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 2 armour and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.17 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 0/5 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 4 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy 1 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 19 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -4.17 British : 0.00 French : 2.50 Neutral_Allies : -0.33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Morocco to Algeria 1 infantry moved from Tunisia to Algeria 1 infantry moved from French West Africa to French Central Africa 1 fighter moved from United Kingdom to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 2 bombers moved from Western Germany to Vyborg 2 bombers moved from Western Germany to Karelia 1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia 1 infantry moved from Romania to Bessarabia 2 artilleries and 7 infantry moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States 1 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Karelia Germans attack with 2 bombers and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 bombers and 2 infantry in Karelia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Karelia Germans roll dice for 2 bombers and 2 infantry in Karelia, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Vyborg Germans attack with 2 bombers and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 bombers and 2 infantry in Vyborg, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour, 5 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 5 artilleries and 19 infantry in Eastern Poland, round 2 : 2/26 hits, 6.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bessarabia to Romania 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Eastern Poland 2 fighters and 2 tactical_bombers moved from Baltic States to Poland 2 bombers moved from Karelia to Poland 6 armour and 1 mech_infantry moved from France to Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from France to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 111 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Norway to Finland 2 bombers moved from Vyborg to Poland Place Units - Germans 1 artillery and 9 infantry placed in Germany 1 destroyer placed in 112 Sea Zone 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -2.83 Russians : -1.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Novgorod to Vyborg 1 artillery moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Karelia to Novgorod 1 fighter moved from Karelia to Novgorod 1 fighter moved from Vyborg to Novgorod 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 armour moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 infantry moved from Rostov to Ukraine 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 armour placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 4 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Soviet Far East to Sakha Japanese take Siberia from Russians 5 infantry moved from Amur to Sakha 2 infantry moved from Jehol to Buyant-Uhaa 1 artillery moved from Amur to Buryatia 1 artillery moved from Amur to Buryatia 1 mech_infantry moved from Manchuria to Sakha 1 fighter and 1 tactical_bomber moved from Manchuria to Sakha 1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buyant-Uhaa 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buyant-Uhaa 1 fighter moved from Manchuria to Ulaanbaatar 1 infantry moved from Amur to Ulaanbaatar 4 infantry moved from Amur to Buryatia 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 bomber moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan Combat - Japanese Battle in Sakha Japanese attack with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 aaGuns and 6 infantry AA fire in Sakha : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Sakha Japanese roll dice for 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Sakha, round 2 : 2/8 hits, 2.17 expected hits Russians roll dice for 2 aaGuns and 6 infantry in Sakha, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Sakha Japanese roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Sakha, round 3 : 4/6 hits, 1.83 expected hits Russians roll dice for 6 infantry in Sakha, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Sakha Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Sakha, round 4 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Sakha, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Sakha Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Sakha, round 5 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Sakha, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Russians: 2 aaGuns and 6 infantry Battle in Buryatia Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 6 infantry Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Buryatia, round 2 : 2/8 hits, 2.83 expected hits Russians roll dice for 6 infantry in Buryatia, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Buryatia, round 3 : 3/7 hits, 2.67 expected hits Russians roll dice for 4 infantry in Buryatia, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 4 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for Russians: 6 infantry Battle in Ulaanbaatar Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buyant-Uhaa Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Buyant-Uhaa, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Buyant-Uhaa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Buyant-Uhaa, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Szechwan Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 1/6 hits, 3.67 expected hits Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 infantry moved from Soviet Far East to 5 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria 1 fighter moved from Ulaanbaatar to Manchuria 2 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Jehol 1 aaGun moved from Amur to Ulaanbaatar 1 tactical_bomber moved from Sakha to Manchuria 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 2 fighters moved from Kwangsi to Anhwe 2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Anhwe 1 artillery and 1 infantry moved from Hunan to Kweichow 1 artillery moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Chahar to Hopei 1 artillery and 2 infantry moved from Anhwe to Kweichow Place Units - Japanese 3 mech_infantrys placed in Shantung 1 factory_minor placed in Kiangsu 4 artilleries placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
AA fire in Sakha : : 0.67 Chinese : -0.67 Russians : -1.00 Japanese : -0.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Eastern United States to Central United States 1 mech_infantry moved from Eastern United States to Central United States 1 armour moved from Eastern United States to Central United States 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kwangsi 2 infantry placed in Suiyuyan 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Eastern United States to Central United States 1 mech_infantry moved from Eastern United States to Central United States 1 armour moved from Eastern United States to Central United States 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kwangsi 2 infantry placed in Suiyuyan 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan 1 artillery and 3 infantry moved from Persia to Iraq 1 tactical_bomber moved from India to Iraq 1 fighter moved from India to Iraq 1 fighter moved from India to Iraq 4 fighters moved from United Kingdom to 110 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 bomber moved from New Brunswick Nova Scotia to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 bomber and 4 fighters Germans defend with 3 submarines 3 submarines owned by the Germans Submerged Battle in Iraq British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 4/5 hits, 2.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British winBritish win with 1 bomber and 4 fighters remaining, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Trans-Jordan British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 4 infantry British roll dice for 2 cruisers in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 5/10 hits, 3.50 expected hits Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Italians: 4 infantry Non Combat Move - British 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 fighter moved from Iraq to Persia 1 tactical_bomber moved from Iraq to Persia 1 fighter moved from Iraq to Persia 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber and 3 fighters moved from 110 Sea Zone to United Kingdom 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 5 infantry moved from Burma to Shan State 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma Place Units - British 1 carrier placed in 109 Sea Zone 1 transport placed in 106 Sea Zone 1 fighter placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6 British collect 27 PUs (3 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : 2.50 Italians : 0.67 Neutral_Axis : 0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 5 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to Greece 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt Combat - Italians Battle in Greece Italians attack with 2 armour, 1 bomber, 2 fighters and 8 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 1 bomber, 2 fighters and 8 infantry in Greece, round 2 : 5/13 hits, 4.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Egypt Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 aaGun and 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 1 aaGun and 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC, 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 2.17 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 aaGun Non Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 2 artilleries moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Yugoslavia to Romania 1 aaGun moved from Northern Italy to Yugoslavia 1 bomber and 2 fighters moved from Greece to Southern Italy 1 infantry moved from Kenya to Ethiopia Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 0.00 Neutral_Allies : 1.67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 46 Sea Zone to 63 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 3 fighters moved from Queensland to New South Wales Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :