Lennard (Axis) v Surfer (Allies + 9)


  • 2020

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            7 infantry moved from Szechwan to Sikang
            2 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Sikang
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.00
    Japanese : -1.00
    

    Savegame


  • 2020

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            7 infantry moved from Szechwan to Sikang
            2 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Sikang
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 3 infantry moved from Persia to Iraq
            1 cruiser moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 4 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 4 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 3 : 2/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            1 transport moved from 41 Sea Zone to 75 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 factory_minor placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 2 infantry
            EDIT: Adding units owned by British to Rhodesia: 2 infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
            British undo move 3.
            1 fighter placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            3 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 3 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0.67
    Italians : 0.67
    Chinese : -2.00
    Neutral_Axis : 0.33
    Japanese : -1.00
    

    Savegame



  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from British Somaliland to Italian Somaliland
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            2 infantry moved from Albania to Greece
            2 armour moved from Yugoslavia to Greece
            1 bomber moved from Southern Italy to Greece
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Greece
                Italians attack with 2 armour, 1 bomber and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 3/5 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 3 : 1/5 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 infantry moved from 92 Sea Zone to Morocco
                  Italians take Morocco from Neutral_Axis
            1 infantry moved from 92 Sea Zone to Algeria
                  Italians take Algeria from Neutral_Axis
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            3 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            1 bomber moved from Greece to Southern Italy
    
        Place Units - Italians
            3 infantry and 1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Morocco: 1 artillery
            EDIT: Adding units owned by Italians to Algeria: 1 artillery
            EDIT: Turning off Edit Mode
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Neutral_Allies : -1.67
    

    Savegame


  • 2020

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            8 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            3 infantry moved from Romania to Eastern Poland
            2 artilleries moved from Slovakia Hungary to Eastern Poland
            3 artilleries moved from Poland to Eastern Poland
            2 armour moved from Slovakia Hungary to Eastern Poland
            4 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery and 9 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
            2 bombers moved from Western Germany to Baltic States
            12 infantry moved from Poland to Eastern Poland
            2 infantry moved from Germany to Poland
            1 cruiser and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            3 tactical_bombers moved from Holland Belgium to 114 Sea Zone
            1 fighter moved from Holland Belgium to 114 Sea Zone
            1 submarine moved from 103 Sea Zone to 109 Sea Zone
            1 submarine moved from 88 Sea Zone to 92 Sea Zone
            6 armour moved from Yugoslavia to Eastern Poland
            1 armour moved from Romania to Eastern Poland
            4 mech_infantrys moved from Western Germany to Poland
            2 artilleries moved from Western Germany to Germany
            1 artillery moved from Holland Belgium to Western Germany
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport in 114 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser, 1 destroyer, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 fighter
                Casualties for Russians: 1 cruiser
            Battle in Baltic States
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Baltic States to Germany
            3 tactical_bombers moved from 114 Sea Zone to Germany
            3 aaGuns moved from Poland to Eastern Poland
    
        Place Units - Germans
            1 infantry and 9 mech_infantrys placed in Germany
            2 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.17
    

    Savegame


  • 2020

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            2 fighters and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
    
        Combat - Russians
            Battle in 114 Sea Zone
                Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 cruiser, 1 destroyer and 1 transport
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Russians, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 114 Sea Zone
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 artillery and 9 infantry moved from Belarus to Bryansk
            2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            9 infantry moved from Russia to Bryansk
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 aaGuns and 13 infantry moved from Buryatia to Amur
            3 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.00
    

    Savegame



  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            2 artilleries moved from Kwangsi to Yunnan
            1 armour moved from Kwangsi to Yunnan
            2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
            4 artilleries, 6 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
            3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Japan
            1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 armour, 6 artilleries, 2 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 21/33 hits, 14.00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 2 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 tactical_bombers moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            2 bombers, 7 fighters and 3 tactical_bombers moved from Yunnan to Kiangsu
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            3 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 7.00
    

    Savegame


  • 2020

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            2 fighters moved from Eastern United States to 89 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 carrier and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            8 infantry moved from Sikang to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.67
    

    Savegame


  • 2020

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            2 fighters moved from Eastern United States to 89 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 carrier and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            8 infantry moved from Sikang to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 fighter moved from Union of South Africa to Tanganyika Territory
            1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 armour moved from Iraq to Syria
                  British take Syria from Neutral_Axis
            1 armour moved from Syria to Iraq
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
    
        Combat - British
            Battle in Kenya
            Battle in Belgian Congo
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 3 infantry in Belgian Congo, round 3 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 3 infantry in Belgian Congo, round 4 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 artillery and 2 infantry in Belgian Congo, round 5 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Belgian Congo, round 6 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Kenya from Italians, taking Belgian Congo from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 fighter and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Tanganyika Territory to French Equatorial Africa
            1 aaGun and 2 infantry moved from Burma to India
            1 transport moved from 75 Sea Zone to 71 Sea Zone
            1 cruiser moved from 80 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    British : -3.50
    Italians : -1.00
    Chinese : 1.17
    Japanese : 0.67
    

    Savegame


  • 2020

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by British to Iraq: 1 fighter and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Savegame


  • 2020

    I hope you don’t mind, but I made a small tweak to the Brit NCM move. Forgot to move ftr+tac to Iraq



  • NP. The cost for not attacking on J3 is brutal. Ooops.



  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by British to Iraq: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Italians buy 1 carrier and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour moved from Greece to Romania
            1 infantry moved from Romania to Bulgaria
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Alexandria to Egypt
                  Italians take Egypt from British
            2 infantry moved from Tunisia to Libya
            2 infantry moved from Morocco to Algeria
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 95 Sea Zone
            3 infantry moved from Southern France to Northern Italy
            2 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Italian Somaliland to British Somaliland
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from 95 Sea Zone to Northern Italy
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            2 fighters placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 2 fighters
            EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • 2020

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2020

    RE: no J3==Allies 🙂



  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            11 armour, 5 artilleries, 23 infantry and 12 mech_infantrys moved from Eastern Poland to Belarus
            1 armour moved from Western Ukraine to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            4 mech_infantrys moved from Poland to Belarus
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 artillery and 9 infantry moved from Vyborg to Novgorod
            9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            1 artillery moved from Western Germany to France
            2 infantry moved from Western Germany to France
            1 mech_infantry moved from Western Germany to Poland
            2 artilleries moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            2 bombers moved from Germany to Western Germany
            3 tactical_bombers moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 11 armour, 5 artilleries, 24 infantry and 16 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 11 armour, 5 artilleries, 24 infantry and 16 mech_infantrys in Belarus, round 2 : 18/56 hits, 14.67 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 11 armour, 5 artilleries, 23 infantry and 16 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Belarus
    
        Place Units - Germans
            1 fighter placed in Western Germany
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Germans collect 46 PUs (3 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Russians : 0.00
    

    Savegame



  • Yeah, no doubt - I think I’ll remember that going forward now…


  • 2020

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 2 armour, 4 artilleries, 40 infantry and 2 mech_infantrys moved from Bryansk to Russia
            2 infantry moved from Volgograd to Samara
            2 infantry moved from Archangel to Vologda
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            3 infantry moved from Yenisey to Timguska
            2 aaGuns and 13 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.33
    

    Savegame



  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            3 artilleries moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 35 Sea Zone
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Shan State
                  Japanese take Shan State from UK_Pacific
            10 infantry moved from Yunnan to Shan State
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Kiangsi to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 armour moved from Kiangsu to Kwangtung
            2 tactical_bombers moved from Kiangsu to Kwangtung
            2 fighters moved from Kiangsu to Kwangtung
            6 artilleries moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            4 infantry moved from Jehol to Anhwe
            2 transports moved from 36 Sea Zone to 19 Sea Zone
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 36 Sea Zone to Philippines
            3 infantry moved from 35 Sea Zone to Philippines
            3 artilleries moved from 35 Sea Zone to Philippines
            2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Kwangsi to Yunnan
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from Kiangsu to Shensi
            2 tactical_bombers moved from Japan to Kwangtung
            1 fighter moved from Kiangsu to Shensi
            4 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung
    
        Combat - Japanese
            Battle in Guam
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Kwangtung, round 2 : 8/15 hits, 7.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 6 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Shensi
                Japanese attack with 2 bombers, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Shensi, round 2 : 4/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shensi to Kweichow
            1 aaGun moved from Jehol to Anhwe
            2 tactical_bombers moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            2 bombers moved from Shensi to Kwangsi
            2 fighters moved from Kwangtung to Yunnan
            2 tactical_bombers moved from Kwangtung to Yunnan
            4 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
            2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            1 carrier placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : 2.33
    

    Savegame


  • 2020

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Gibraltar from Italians with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from 89 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 bombers moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            3 fighters placed in Western United States
            2 fighters and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    

    Savegame


  • 2020

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


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