Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition


  • TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 fighter moved from Hunan to Tsinghai
            1 artillery moved from Hunan to Anhwe
            2 infantry moved from Kweichow to Anhwe
            1 artillery and 2 infantry moved from Hunan to Kiangsi
            1 artillery and 2 infantry moved from Hunan to Kwangsi
    

    Savegame

  • '17 '16 '13 '12

    The Chinese coast again eh!


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 fighter moved from Hunan to Tsinghai
            1 artillery moved from Hunan to Anhwe
            2 infantry moved from Kweichow to Anhwe
            1 artillery and 2 infantry moved from Hunan to Kiangsi
            1 artillery and 2 infantry moved from Hunan to Kwangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                 retreated to Tsinghai
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            2 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Chinese : 0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - British
            1 mech_infantry moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Hopei to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from Hopei to Shantung
            1 tactical_bomber moved from Hopei to Shantung
            1 armour moved from Hopei to Tsinghai
            1 bomber moved from Russia to Volgograd
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from Java to Sikang
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Normandy Bordeaux causes 5 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total. 
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Sikang to Szechwan
            1 bomber moved from Southern France to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 bombers moved from Eastern United States to United Kingdom
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to Central America
            1 fighter moved from Eastern United States to Central America
            1 aaGun and 2 infantry moved from Brazil to Suriname
            1 fighter moved from Eastern United States to Suriname
            1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 submarines moved from 42 Sea Zone to 37 Sea Zone
            2 mech_infantrys moved from Southeast Mexico to Western United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 artilleries and 1 infantry placed in Central United States
            1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 fighter moved from Hunan to Tsinghai
            1 artillery moved from Hunan to Anhwe
            2 infantry moved from Kweichow to Anhwe
            1 artillery and 2 infantry moved from Hunan to Kiangsi
            1 artillery and 2 infantry moved from Hunan to Kwangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                 retreated to Tsinghai
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            2 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 5 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Hopei to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from Hopei to Shantung
            1 tactical_bomber moved from Hopei to Shantung
            1 armour moved from Hopei to Tsinghai
            1 bomber moved from Russia to Volgograd
    
        Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Tsinghai
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                British win, taking Tsinghai from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Shantung
                British attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                British win, taking Shantung from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 tactical_bomber moved from Shantung to Hunan
            1 armour moved from Hopei to Hunan
            1 armour and 1 mech_infantry moved from French Indo China to Hunan
            1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan
            1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from Eastern Persia to Persia
            1 bomber moved from Volgograd to Persia
            8 fighters and 1 tactical_bomber moved from Russia to Persia
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 armour moved from 80 Sea Zone to Persia
            4 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from Burma to India
            2 infantry moved from Malaya to Shan State
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Central America
            2 fighters moved from 89 Sea Zone to Suriname
    
        Place Units - British
            2 artilleries and 1 tactical_bomber placed in Egypt
            British undo move 1.
            2 artilleries and 1 tactical_bomber placed in Persia
            3 artilleries placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
            British collect 30 PUs (1 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.17
    AA fire in Volgograd : : -0.17
    Americans : 0.33
    AA fire in Southern France : : -0.17
    AA fire in Normandy Bordeaux : : -0.17
    Chinese : 0.17
    Japanese : -1.33
    

    Savegame


  • @Omega1759 intel suggests Battle of Coral Sea imminent. Damn tricky getting into Europe this game.

  • '17 '16 '13 '12

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            2 bombers and 2 fighters moved from Southern Italy to Gibraltar
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 armour and 1 mech_infantry moved from Alexandria to Tobruk
            1 artillery moved from Alexandria to Tobruk
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Buryatia : 1 bomber
    Alexandria : 1 flag, 1 infantry
    Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour and 8 infantry
    Algeria : 1 flag
    Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Tobruk : 1 armour, 1 artillery and 1 mech_infantry
    Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 2 infantry
    Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
    Baltic States : 1 flag
    Bryansk : 2 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Western Ukraine : 1 flag
    95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
    97 Sea Zone : 1 flag
    92 Sea Zone : 1 transport
    Northwest Persia : 1 armour and 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 59 / 84
    Russians : 8 / 11
    Japanese : 38 / 44
    Americans : 52 / 72
    Chinese : 16 / 18
    British : 31 / 30
    UK_Pacific : 24 / 24
    Italians : 18 / 34
    ANZAC : 14 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 harbour placed in Java
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 harbour placed in Java
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Omega1759 OMEGA, this is by far my favorite game on AA Triple A right now. However, I’m traveling this week and the game - for personal work/health reasons is on a system only at home. I will be AFK until Sunday. I prefer to return to our game, but…I’m out for the next week. I might freak out and add to my work laptop, but my boss will flip out if I do. SO … Sorry. Thank you for understanding.

  • '17 '16 '13 '12

    Hi, no worries!

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