Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

  • '17 '16 '13 '12

    Productzion of zsiege guns delayed. Zze panzer divisions are rolling down and accumulating zvictories. Zze battle for Moscow will be won hand-to-hand with overwhelming infantry!

  • '17 '16 '13 '12

    Zze see that US produced zsubmarines. Zze produced zsubmarines as zwell to zstarve the UK to surrender.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Vologda to Russia
            2 fighters moved from Smolensk to Russia
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Italians : -0.33
    Russians : -3.33
    

    Savegame


  • @Omega1759 ah yes, the great sub battle of the war . Your Germans are being rather aggressive down south.

  • '17 '16 '13 '12

    My Germans like oil and the sun, lots of oil and lots of sun!

  • '17 '16 '13 '12

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Kazakhstan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kwangtung to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Shantung
            1 artillery moved from Jehol to Shantung
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Jehol to Chahar
            1 fighter moved from Jehol to Chahar
            1 tactical_bomber moved from Kiangsu to Shantung
            1 fighter moved from Kiangsu to Shantung
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 bomber moved from Kwangtung to Kwangsi
            1 bomber moved from Kwangtung to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 fighter moved from Japan to Anhwe
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 fighter moved from Japan to Anhwe
            1 tactical_bomber moved from Japan to Anhwe
            1 fighter moved from Japan to Chahar
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Chahar
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Chahar
                Japanese win, taking Caroline Islands from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Anhwe, round 2 : 4/10 hits, 4.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Manchuria to Jehol
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
            3 fighters and 1 tactical_bomber moved from Chahar to Jehol
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Anhwe to Kwangtung
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 fighter moved from Anhwe to Kiangsu
            1 tactical_bomber moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Jehol
            1 bomber moved from Anhwe to Kwangtung
            1 fighter moved from Kiangsu to Jehol
            1 artillery moved from Urals to Novosibirsk
            1 infantry moved from Evenkiyskiy to Timguska
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 fighter, 3 infantry and 3 mech_infantrys placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 0.17
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 1 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag, 1 artillery
    Kwangsi : 1 flag, 1 infantry
    Korea : 6 infantry
    Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
    Kiangsi : 1 flag, 1 infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
    Jehol : 1 flag, 1 aaGun, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
    Manchuria : 1 flag
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 2 infantry
    Kwangtung : 1 flag, 3 artilleries, 2 bombers, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 3 tactical_bombers
    Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
    Sakha : 1 flag
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Timguska : 1 flag, 1 infantry
    Siberia : 1 flag
    Kazakhstan : 1 flag
    Buryatia : 1 flag
    33 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 1 transport
    36 Sea Zone : 1 flag
    19 Sea Zone : 1 submarine
    6 Sea Zone : 1 submarine and 3 transports
    Buyant-Uhaa : 1 flag, 1 infantry
    Ulaanbaatar : 1 flag, 1 infantry
    Urals : 1 flag
    Novosibirsk : 1 flag, 1 artillery
    

    Production/PUs Summary :

    Germans : 60 / 84
    Russians : 8 / 11
    Japanese : 44 / 44
    Americans : 52 / 72
    Chinese : 9 / 18
    British : 31 / 31
    UK_Pacific : 24 / 22
    Italians : 18 / 35
    ANZAC : 14 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '17 '16 '13 '12

    Cable from Japan to allied powers. The Chinese coast is long-established Japan territory, be advised!


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from Java to Sikang
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Normandy Bordeaux causes 5 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total. 
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Sikang to Szechwan
            1 bomber moved from Southern France to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 bombers moved from Eastern United States to United Kingdom
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to Central America
            1 fighter moved from Eastern United States to Central America
            1 aaGun and 2 infantry moved from Brazil to Suriname
            1 fighter moved from Eastern United States to Suriname
            1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 submarines moved from 42 Sea Zone to 37 Sea Zone
            2 mech_infantrys moved from Southeast Mexico to Western United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 artilleries and 1 infantry placed in Central United States
            1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    AA fire in Southern France : : -0.17
    AA fire in Normandy Bordeaux : : -0.17
    Japanese : -0.33
    

    Savegame

  • '17 '16 '13 '12

    Your bombers have immunity! Surprised you didn’t buy more of them!


  • TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 fighter moved from Hunan to Tsinghai
            1 artillery moved from Hunan to Anhwe
            2 infantry moved from Kweichow to Anhwe
            1 artillery and 2 infantry moved from Hunan to Kiangsi
            1 artillery and 2 infantry moved from Hunan to Kwangsi
    

    Savegame

  • '17 '16 '13 '12

    The Chinese coast again eh!


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 fighter moved from Hunan to Tsinghai
            1 artillery moved from Hunan to Anhwe
            2 infantry moved from Kweichow to Anhwe
            1 artillery and 2 infantry moved from Hunan to Kiangsi
            1 artillery and 2 infantry moved from Hunan to Kwangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                 retreated to Tsinghai
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            2 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Chinese : 0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - British
            1 mech_infantry moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Hopei to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from Hopei to Shantung
            1 tactical_bomber moved from Hopei to Shantung
            1 armour moved from Hopei to Tsinghai
            1 bomber moved from Russia to Volgograd
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from Java to Sikang
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Normandy Bordeaux causes 5 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total. 
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Sikang to Szechwan
            1 bomber moved from Southern France to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 bombers moved from Eastern United States to United Kingdom
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to Central America
            1 fighter moved from Eastern United States to Central America
            1 aaGun and 2 infantry moved from Brazil to Suriname
            1 fighter moved from Eastern United States to Suriname
            1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 submarines moved from 42 Sea Zone to 37 Sea Zone
            2 mech_infantrys moved from Southeast Mexico to Western United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 artilleries and 1 infantry placed in Central United States
            1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 fighter moved from Hunan to Tsinghai
            1 artillery moved from Hunan to Anhwe
            2 infantry moved from Kweichow to Anhwe
            1 artillery and 2 infantry moved from Hunan to Kiangsi
            1 artillery and 2 infantry moved from Hunan to Kwangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                 retreated to Tsinghai
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            2 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 5 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Hopei to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from Hopei to Shantung
            1 tactical_bomber moved from Hopei to Shantung
            1 armour moved from Hopei to Tsinghai
            1 bomber moved from Russia to Volgograd
    
        Combat - British
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Battle in Tsinghai
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                British win, taking Tsinghai from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Shantung
                British attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                British win, taking Shantung from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 tactical_bomber moved from Shantung to Hunan
            1 armour moved from Hopei to Hunan
            1 armour and 1 mech_infantry moved from French Indo China to Hunan
            1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan
            1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from Eastern Persia to Persia
            1 bomber moved from Volgograd to Persia
            8 fighters and 1 tactical_bomber moved from Russia to Persia
            1 armour moved from India to 39 Sea Zone
            1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 armour moved from 80 Sea Zone to Persia
            4 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from Burma to India
            2 infantry moved from Malaya to Shan State
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Central America
            2 fighters moved from 89 Sea Zone to Suriname
    
        Place Units - British
            2 artilleries and 1 tactical_bomber placed in Egypt
            British undo move 1.
            2 artilleries and 1 tactical_bomber placed in Persia
            3 artilleries placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
            British collect 30 PUs (1 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.17
    AA fire in Volgograd : : -0.17
    Americans : 0.33
    AA fire in Southern France : : -0.17
    AA fire in Normandy Bordeaux : : -0.17
    Chinese : 0.17
    Japanese : -1.33
    

    Savegame


  • @Omega1759 intel suggests Battle of Coral Sea imminent. Damn tricky getting into Europe this game.

  • '17 '16 '13 '12

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            2 bombers and 2 fighters moved from Southern Italy to Gibraltar
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 armour and 1 mech_infantry moved from Alexandria to Tobruk
            1 artillery moved from Alexandria to Tobruk
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Buryatia : 1 bomber
    Alexandria : 1 flag, 1 infantry
    Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour and 8 infantry
    Algeria : 1 flag
    Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Tobruk : 1 armour, 1 artillery and 1 mech_infantry
    Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 2 infantry
    Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
    Baltic States : 1 flag
    Bryansk : 2 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Western Ukraine : 1 flag
    95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
    97 Sea Zone : 1 flag
    92 Sea Zone : 1 transport
    Northwest Persia : 1 armour and 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 59 / 84
    Russians : 8 / 11
    Japanese : 38 / 44
    Americans : 52 / 72
    Chinese : 16 / 18
    British : 31 / 30
    UK_Pacific : 24 / 24
    Italians : 18 / 34
    ANZAC : 14 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 harbour placed in Java
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 harbour placed in Java
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Omega1759 OMEGA, this is by far my favorite game on AA Triple A right now. However, I’m traveling this week and the game - for personal work/health reasons is on a system only at home. I will be AFK until Sunday. I prefer to return to our game, but…I’m out for the next week. I might freak out and add to my work laptop, but my boss will flip out if I do. SO … Sorry. Thank you for understanding.

  • '17 '16 '13 '12

    Hi, no worries!

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