@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
All Tech to start. Loss of one technology per country pur turn. Axis Bid 20 Ger, 10 Italy, 20 Japan
Test summary from TripleA, engine version: 1.9, time: 2:55:41 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Bid Purchase - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Bid Purchase - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 armour
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Activate Technology - Germans
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
3 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Poland to Baltic States
1 tactical_bomber moved from Germany to Baltic States
1 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Bid Purchase - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 armour
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Activate Technology - Germans
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
3 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Poland to Baltic States
1 tactical_bomber moved from Germany to Baltic States
1 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Bid Purchase - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 armour
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Activate Technology - Germans
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Western Germany roll: 6
3 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Poland to Baltic States
1 tactical_bomber moved from Germany to Baltic States
1 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
Airborne Attack Move - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Bid Purchase - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Super subs for Germans
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding Technology AA Radar for Germans
EDIT: Adding Technology Airborne_Forces for Germans
EDIT: Adding Technology Long Range Aircraft for Germans
EDIT: Adding Technology Shipyards for Germans
EDIT: Adding Technology War Bonds for Germans
EDIT: Adding Technology Jet Power for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Adding Technology Heavy Bomber for Germans
EDIT: Adding Technology Increased Factory Production for Russians
EDIT: Adding Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology Super subs for Russians
EDIT: Adding Technology Rockets Advance for Russians
EDIT: Adding Technology AA Radar for Russians
EDIT: Adding Technology Airborne_Forces for Russians
EDIT: Adding Technology Long Range Aircraft for Russians
EDIT: Adding Technology Shipyards for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Adding Technology Jet Power for Russians
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Adding Technology Heavy Bomber for Russians
EDIT: Adding Technology Increased Factory Production for Japanese
EDIT: Adding Technology Improved_Mech_Inf for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Adding Technology Rockets Advance for Japanese
EDIT: Adding Technology AA Radar for Japanese
EDIT: Adding Technology Airborne_Forces for Japanese
EDIT: Adding Technology Long Range Aircraft for Japanese
EDIT: Adding Technology Shipyards for Japanese
EDIT: Adding Technology War Bonds for Japanese
EDIT: Adding Technology Jet Power for Japanese
EDIT: Adding Technology Improved Artillery Support for Japanese
EDIT: Adding Technology Heavy Bomber for Japanese
EDIT: Adding Technology Increased Factory Production for Americans
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Adding Technology Super subs for Americans
EDIT: Adding Technology Rockets Advance for Americans
EDIT: Adding Technology AA Radar for Americans
EDIT: Adding Technology Airborne_Forces for Americans
EDIT: Adding Technology Long Range Aircraft for Americans
EDIT: Adding Technology Shipyards for Americans
EDIT: Adding Technology War Bonds for Americans
EDIT: Adding Technology Jet Power for Americans
EDIT: Adding Technology Improved Artillery Support for Americans
EDIT: Adding Technology Heavy Bomber for Americans
EDIT: Adding Technology Long Range Aircraft for Chinese
EDIT: Adding Technology War Bonds for Chinese
EDIT: Adding Technology Jet Power for Chinese
EDIT: Adding Technology Improved Artillery Support for Chinese
EDIT: Adding Technology Increased Factory Production for British
EDIT: Adding Technology Improved_Mech_Inf for British
EDIT: Adding Technology Super subs for British
EDIT: Adding Technology Rockets Advance for British
EDIT: Adding Technology AA Radar for British
EDIT: Adding Technology Airborne_Forces for British
EDIT: Adding Technology Long Range Aircraft for British
EDIT: Adding Technology Shipyards for British
EDIT: Adding Technology War Bonds for British
EDIT: Adding Technology Jet Power for British
EDIT: Adding Technology Improved Artillery Support for British
EDIT: Adding Technology Heavy Bomber for British
EDIT: Adding Technology Increased Factory Production for Italians
EDIT: Adding Technology Improved_Mech_Inf for Italians
EDIT: Adding Technology Super subs for Italians
EDIT: Adding Technology Rockets Advance for Italians
EDIT: Adding Technology AA Radar for Italians
EDIT: Adding Technology Airborne_Forces for Italians
EDIT: Adding Technology Long Range Aircraft for Italians
EDIT: Adding Technology Shipyards for Italians
EDIT: Adding Technology War Bonds for Italians
EDIT: Adding Technology Jet Power for Italians
EDIT: Adding Technology Improved Artillery Support for Italians
EDIT: Adding Technology Heavy Bomber for Italians
EDIT: Adding Technology Increased Factory Production for French
EDIT: Adding Technology Improved_Mech_Inf for French
EDIT: Adding Technology Super subs for French
EDIT: Adding Technology Rockets Advance for French
EDIT: Adding Technology AA Radar for French
EDIT: Adding Technology Airborne_Forces for French
EDIT: Adding Technology Long Range Aircraft for French
EDIT: Adding Technology Shipyards for French
EDIT: Adding Technology War Bonds for French
EDIT: Adding Technology Jet Power for French
EDIT: Adding Technology Improved Artillery Support for French
EDIT: Adding Technology Heavy Bomber for French
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Adding units owned by British to Alexandria: 1 armour
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Activate Technology - Germans
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Western Germany roll: 6
3 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Poland to Baltic States
1 tactical_bomber moved from Germany to Baltic States
1 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 fighter moved from Western Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
Airborne Attack Move - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 111 Sea Zone
Germans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in Yugoslavia
Germans attack with 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 : 1/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 artilleries and 4 infantry in Yugoslavia, round 3 : 1/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 4 : 0/4 hits, 1.33 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Yugoslavia
2 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Greater Southern Germany
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 5 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1.00 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 1.00 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.83 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0.83 expected hits
French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour in Southern France, round 5 : 0/1 hits, 0.50 expected hits
French roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Southern France, round 6 : 0/1 hits, 0.50 expected hits
French roll dice for 1 artillery in Southern France, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Southern France
French win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for French: 1 infantry
Battle in France
Germans attack with 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in France, round 2 : 0/13 hits, 4.83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Germans lost in France
Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in France, round 3 : 7/9 hits, 3.67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 3 : 4/11 hits, 4.33 expected hits
1 aaGun owned by the French, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 6 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in France
Germans roll dice for 4 armour and 1 artillery in France, round 4 : 2/5 hits, 2.33 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 3/5 hits, 2.33 expected hits
1 artillery owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 2 armour in France, round 5 : 1/2 hits, 1.00 expected hits
French roll dice for 2 armour and 1 fighter in France, round 5 : 3/3 hits, 1.67 expected hits
2 armour owned by the Germans and 1 armour owned by the British lost in France
French win with 1 armour and 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 artillery and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Baltic States
Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for British: 1 destroyer and 1 transport
Battle in Eastern Poland
Germans attack with 2 armour, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Eastern Poland, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Germany
1 fighter moved from Eastern Poland to Western Germany
1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber and 1 fighter moved from 111 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from Baltic States to Western Germany
2 aaGuns, 2 artilleries and 7 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
1 destroyer placed in 113 Sea Zone
Germans undo move 1.
1 fighter and 1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing Technology Increased Factory Production for Germans
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Germans collect 1 PU from War Bonds; end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -12.50
British : 0.33
French : 2.33
Neutral_Allies : 1.00
Russians : 1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Russians
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Russians
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
2 fighters moved from Novgorod to Finland
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Smolensk
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to Finland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Amur to Siberia
4 infantry moved from Amur to Sakha
6 infantry moved from Buryatia to Sakha
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Russians
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
2 fighters moved from Novgorod to Finland
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Smolensk
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to Finland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Amur to Siberia
4 infantry moved from Amur to Sakha
6 infantry moved from Buryatia to Sakha
Airborne Attack Move - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Russians
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
2 fighters moved from Novgorod to Finland
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Smolensk
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to Finland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Amur to Siberia
4 infantry moved from Amur to Sakha
6 infantry moved from Buryatia to Sakha
Airborne Attack Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Russians
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Novgorod roll: 6
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
2 fighters moved from Novgorod to Finland
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Smolensk
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Archangel to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to Finland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Amur to Siberia
4 infantry moved from Amur to Sakha
6 infantry moved from Buryatia to Sakha
Airborne Attack Move - Russians
Purchase Units - Russians
Russians buy 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians, 1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Finland
Russians attack with 3 fighters and 5 infantry
Germans defend with 7 infantry
Russians roll dice for 3 fighters and 5 infantry in Finland, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 7 infantry in Finland, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
Russians roll dice for 3 fighters and 3 infantry in Finland, round 3 : 2/6 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 3 fighters and 2 infantry in Finland, round 4 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 3 infantry
Casualties for Germans: 7 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour and 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Russia
3 fighters moved from Finland to Novgorod
Place Units - Russians
3 fighters placed in Novgorod
1 mech_infantry placed in Ukraine
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Russians collect 1 PU from War Bonds; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Japanese
Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Okinawa to 37 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Manchuria to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter moved from Korea to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from Japan to Kwangtung
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Japanese
Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Rocket attack in Midway does 3 damage to airfield owned by Americans
Rockets in Japan roll: 3
Rocket attack in Queensland does 4 damage to harbour owned by ANZAC
Rockets in Caroline Islands roll: 4
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Okinawa to 37 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Manchuria to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter moved from Korea to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from Japan to Kwangtung
Airborne Attack Move - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Japanese
Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Rocket attack in Midway does 3 damage to airfield owned by Americans
Rockets in Japan roll: 3
Rocket attack in Queensland does 4 damage to harbour owned by ANZAC
Rockets in Caroline Islands roll: 4
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Okinawa to 37 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Manchuria to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 fighter moved from Korea to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from Japan to Kwangtung
Airborne Attack Move - Japanese
Purchase Units - Japanese
Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 2 fighters and 1 tactical_bomber
British defend with 1 battleship
Japanese roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 cruiser
Casualties for British: 1 battleship
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.83 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 17
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in 26 Sea Zone
Japanese attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 carrier owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter could not land in 62 Sea Zone and was removed
1 carrier moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 bombers moved from 26 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun, 1 artillery and 1 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Siam
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Japan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs
Japanese collect 4 PUs from War Bonds; end with 47 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : -1.17
ANZAC : 2.00
Chinese : 0.33
UK_Pacific : 0.33
Japanese : -2.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Politics - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Americans
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Rocket attack in Japan does 1 damage to harbour owned by Japanese
Rockets in Guam roll: 1
Rocket attack in Caroline Islands does 5 damage to harbour owned by Japanese
Rockets in Wake Island roll: 5
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Central United States to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Airborne Attack Move - Americans
Purchase Units - Americans
Americans repair damage of 3x airfield; Remaining resources: 50 PUs;
Americans buy 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter
Casualties for Germans: 1 battleship
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Americans collect 5 PUs from War Bonds; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
2 fighters moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 fighters and 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 fighters and 6 infantry in Yunnan, round 2 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 2 fighters and 6 infantry in Yunnan, round 3 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 fighters moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hunan
1 infantry placed in Hopei
1 infantry placed in Kweichow
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Chinese collect 6 PUs from War Bonds; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Activate Technology - British
Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
British giving technology to UK_Pacific: Super subs, Jet Power, Shipyards, AA Radar, Long Range Aircraft, Heavy Bomber, Improved Artillery Support, Rockets Advance, Airborne_Forces, Increased Factory Production and Improved_Mech_Inf
Activate Technology - UK_Pacific
Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - British
Combat Move - British
Rocket attack in Western Germany does 3 damage to factory_major owned by Germans
Rockets in Scotland roll: 3
Rocket attack in Western Germany does 6 damage to airfield owned by Germans
Rockets in United Kingdom roll: 6
1 fighter moved from Scotland to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Tobruk
1 fighter moved from Egypt to Tobruk
2 armour moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Malta to Tobruk
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
2 infantry moved from India to 39 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from India to Shan State
2 infantry moved from Burma to Shan State
4 infantry moved from India to Burma
1 infantry moved from West India to India
1 artillery moved from India to Burma
1 tactical_bomber moved from India to Shan State
1 fighter moved from Burma to Kwangtung
1 fighter moved from India to Kwangtung
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
Airborne Attack Move - British
2 infantry moved from United Kingdom to Normandy Bordeaux
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 25 PUs;
British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in 113 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Kwangtung
British attack with 2 fighters
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 fighters in Kwangtung, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Battle in Tobruk
British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 5/9 hits, 4.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/6 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Tobruk, round 3 : 3/5 hits, 3.00 expected hits
Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 bomber, 2 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 bomber, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Battle in Shan State
British attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 fighter moved from 113 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Tobruk to 99 Sea Zone
2 fighters moved from Kwangtung to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from Tobruk to Egypt
Place Units - British
1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
British collect 28 PUs (2 lost to blockades); end with 28 PUs
British collect 6 PUs from War Bonds; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.83
British : 1.33
Italians : 1.33
Americans : 0.33
Chinese : -2.67
Japanese : -1.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Italians
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour and 1 artillery moved from Northern Italy to France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to France
2 fighters moved from Southern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 5 infantry moved from 97 Sea Zone to Greece
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Italians
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour and 1 artillery moved from Northern Italy to France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to France
2 fighters moved from Southern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 5 infantry moved from 97 Sea Zone to Greece
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Airborne Attack Move - Italians
2 infantry moved from Southern Italy to France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - Italians
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour and 1 artillery moved from Northern Italy to France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to France
2 fighters moved from Southern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 5 infantry moved from 97 Sea Zone to Greece
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Airborne Attack Move - Italians
2 infantry moved from Southern Italy to France
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in France
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
French defend with 1 airfield, 1 armour, 1 factory_major and 1 fighter
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits
French roll dice for 1 armour and 1 fighter in France, round 2 : 1/2 hits, 1.17 expected hits
1 armour owned by the French, 1 fighter owned by the French and 1 infantry owned by the Italians lost in France
Italians captures 19PUs while taking French capital
Italians converts factory_major into different units
Italians win, taking France from French with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for French: 1 armour and 1 fighter
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -5
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for French: 1 destroyer
Battle in Greece
Italians attack with 1 armour, 1 artillery, 2 fighters and 7 infantry
British defend with 1 artillery and 5 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 7 infantry in Greece, round 2 : 3/11 hits, 3.67 expected hits
British roll dice for 1 artillery and 5 infantry in Greece, round 2 : 3/6 hits, 2.00 expected hits
5 infantry owned by the British and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Greece, round 3 : 3/8 hits, 3.17 expected hits
British roll dice for 1 artillery in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 4 infantry
Casualties for British: 1 artillery and 5 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery
Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Italians
1 aaGun moved from Northern Italy to France
1 bomber moved from France to Southern Italy
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,1,6,4,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 17 PUs (4 lost to blockades); end with 36 PUs
Italians collect 1 PU from War Bonds; end with 37 PUs
Turning on Edit Mode
EDIT: Removing Technology Increased Factory Production for Italians
EDIT: Removing Technology Airborne_Forces for Japanese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33
British : 1.33
French : 1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1
Activate Technology - French
Trigger French Improved Mech Inf: French is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
Politics - French
Combat Hit Differential Summary :