Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
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All Tech to start. Loss of one technology per country pur turn. Axis Bid 20 Ger, 10 Italy, 20 Japan
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:55:41 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Bid Purchase - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Bid Purchase - Germans Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to India: 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 armour EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Adding units owned by Russians to Novgorod: 1 fighter EDIT: Turning off Edit Mode Activate Technology - Germans Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 3 infantry moved from Poland to Baltic States 2 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 1 armour moved from Greater Southern Germany to France 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 armour moved from Poland to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 armour moved from Greater Southern Germany to Eastern Poland 1 tactical_bomber moved from Poland to Bessarabia 1 fighter moved from Slovakia Hungary to Bessarabia 1 fighter moved from Western Germany to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Bid Purchase - Germans Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to India: 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 armour EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Adding units owned by Russians to Novgorod: 1 fighter EDIT: Turning off Edit Mode Activate Technology - Germans Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 3 infantry moved from Poland to Baltic States 2 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 1 armour moved from Greater Southern Germany to France 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 armour moved from Poland to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 armour moved from Greater Southern Germany to Eastern Poland 1 tactical_bomber moved from Poland to Bessarabia 1 fighter moved from Slovakia Hungary to Bessarabia 1 fighter moved from Western Germany to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Bid Purchase - Germans Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to India: 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 armour EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Adding units owned by Russians to Novgorod: 1 fighter EDIT: Turning off Edit Mode Activate Technology - Germans Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans Rocket attack in United Kingdom does 6 damage to factory_major owned by British Rockets in Western Germany roll: 6 3 infantry moved from Poland to Baltic States 2 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 1 armour moved from Greater Southern Germany to France 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 armour moved from Poland to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 armour moved from Greater Southern Germany to Eastern Poland 1 tactical_bomber moved from Poland to Bessarabia 1 fighter moved from Slovakia Hungary to Bessarabia 1 fighter moved from Western Germany to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland Airborne Attack Move - Germans
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Bid Purchase - Germans Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to India: 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 armour EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Adding units owned by Russians to Novgorod: 1 fighter EDIT: Turning off Edit Mode Activate Technology - Germans Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans Rocket attack in United Kingdom does 6 damage to factory_major owned by British Rockets in Western Germany roll: 6 3 infantry moved from Poland to Baltic States 2 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia 1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Southern France 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 1 armour moved from Greater Southern Germany to France 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 armour moved from Poland to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 armour moved from Greater Southern Germany to Eastern Poland 1 tactical_bomber moved from Poland to Bessarabia 1 fighter moved from Slovakia Hungary to Bessarabia 1 fighter moved from Western Germany to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland Airborne Attack Move - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 111 Sea Zone Germans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in Yugoslavia Germans attack with 2 artilleries and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 : 1/8 hits, 2.33 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 2 artilleries and 4 infantry in Yugoslavia, round 3 : 1/6 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 2 artilleries and 2 infantry in Yugoslavia, round 4 : 0/4 hits, 1.33 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Yugoslavia 2 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Greater Southern Germany Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1.00 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in Southern France Germans attack with 1 armour and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 1.00 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.83 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0.83 expected hits French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 1 armour in Southern France, round 5 : 0/1 hits, 0.50 expected hits French roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Southern France, round 6 : 0/1 hits, 0.50 expected hits French roll dice for 1 artillery in Southern France, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Southern France French win with 1 artillery remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for French: 1 infantry Battle in France Germans attack with 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in France, round 2 : 0/13 hits, 4.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 4 infantry owned by the Germans lost in France Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in France, round 3 : 7/9 hits, 3.67 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 3 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 6 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in France Germans roll dice for 4 armour and 1 artillery in France, round 4 : 2/5 hits, 2.33 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 4 : 3/5 hits, 2.33 expected hits 1 artillery owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 2 armour in France, round 5 : 1/2 hits, 1.00 expected hits French roll dice for 2 armour and 1 fighter in France, round 5 : 3/3 hits, 1.67 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in France French win with 1 armour and 1 fighter remaining. Battle score for attacker is -18 Casualties for Germans: 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 artillery and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Baltic States Germans attack with 1 armour, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States 1 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Battle in Eastern Poland Germans attack with 2 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 fighter and 2 infantry in Eastern Poland, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bessarabia to Germany 1 fighter moved from Eastern Poland to Western Germany 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 bomber and 1 fighter moved from 111 Sea Zone to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 tactical_bomber moved from Baltic States to Western Germany 2 aaGuns, 2 artilleries and 7 infantry moved from Germany to Poland 1 aaGun, 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Western Germany Place Units - Germans 1 fighter placed in Western Germany 1 armour and 1 mech_infantry placed in Germany 1 destroyer placed in 113 Sea Zone Germans undo move 1. 1 fighter and 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Removing Technology Increased Factory Production for Germans EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Germans collect 1 PU from War Bonds; end with 37 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -12.50 British : 0.33 French : 2.33 Neutral_Allies : 1.00 Russians : 1.33
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TripleA Move Summary: Russians round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Russians Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Combat Move - Russians 3 infantry moved from Vyborg to Finland 2 infantry moved from Karelia to Finland 2 fighters moved from Novgorod to Finland 2 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Ukraine 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Russia to Belarus 1 artillery and 1 infantry moved from Russia to Smolensk 6 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Archangel to Novgorod 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Russia to Finland 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 infantry moved from Amur to Siberia 4 infantry moved from Amur to Sakha 6 infantry moved from Buryatia to Sakha
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TripleA Move Summary: Russians round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Russians Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Combat Move - Russians Rocket attack in Germany does 6 damage to factory_major owned by Germans Rockets in Novgorod roll: 6 3 infantry moved from Vyborg to Finland 2 infantry moved from Karelia to Finland 2 fighters moved from Novgorod to Finland 2 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Ukraine 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Russia to Belarus 1 artillery and 1 infantry moved from Russia to Smolensk 6 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Archangel to Novgorod 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Russia to Finland 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 infantry moved from Amur to Siberia 4 infantry moved from Amur to Sakha 6 infantry moved from Buryatia to Sakha Airborne Attack Move - Russians
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TripleA Move Summary: Russians round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Russians Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Combat Move - Russians Rocket attack in Germany does 6 damage to factory_major owned by Germans Rockets in Novgorod roll: 6 3 infantry moved from Vyborg to Finland 2 infantry moved from Karelia to Finland 2 fighters moved from Novgorod to Finland 2 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Ukraine 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Russia to Belarus 1 artillery and 1 infantry moved from Russia to Smolensk 6 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Archangel to Novgorod 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Russia to Finland 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 infantry moved from Amur to Siberia 4 infantry moved from Amur to Sakha 6 infantry moved from Buryatia to Sakha Airborne Attack Move - Russians
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Russians Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Combat Move - Russians Rocket attack in Germany does 6 damage to factory_major owned by Germans Rockets in Novgorod roll: 6 3 infantry moved from Vyborg to Finland 2 infantry moved from Karelia to Finland 2 fighters moved from Novgorod to Finland 2 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Ukraine 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Russia to Belarus 1 artillery and 1 infantry moved from Russia to Smolensk 6 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Archangel to Novgorod 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Russia to Finland 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 infantry moved from Amur to Siberia 4 infantry moved from Amur to Sakha 6 infantry moved from Buryatia to Sakha Airborne Attack Move - Russians Purchase Units - Russians Russians buy 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians, 1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 cruiser and 1 destroyer Battle in Finland Russians attack with 3 fighters and 5 infantry Germans defend with 7 infantry Russians roll dice for 3 fighters and 5 infantry in Finland, round 2 : 4/8 hits, 2.83 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland Russians roll dice for 3 fighters and 3 infantry in Finland, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 3 fighters and 2 infantry in Finland, round 4 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 3 infantry Casualties for Germans: 7 infantry Battle in Eastern Poland Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 armour and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour and 2 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 fighter moved from Eastern Poland to Russia 1 tactical_bomber moved from Eastern Poland to Russia 3 fighters moved from Finland to Novgorod Place Units - Russians 3 fighters placed in Novgorod 1 mech_infantry placed in Ukraine 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Russians collect 1 PU from War Bonds; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 1.33
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TripleA Move Summary: Japanese round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Japanese Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Okinawa to 37 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Manchuria to Philippines 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 2 bombers moved from Japan to 26 Sea Zone 1 fighter moved from Korea to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 carrier moved from 33 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to 37 Sea Zone 1 fighter moved from Japan to Kwangtung
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TripleA Move Summary: Japanese round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Japanese Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Rocket attack in Midway does 3 damage to airfield owned by Americans Rockets in Japan roll: 3 Rocket attack in Queensland does 4 damage to harbour owned by ANZAC Rockets in Caroline Islands roll: 4 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Okinawa to 37 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Manchuria to Philippines 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 2 bombers moved from Japan to 26 Sea Zone 1 fighter moved from Korea to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 carrier moved from 33 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to 37 Sea Zone 1 fighter moved from Japan to Kwangtung Airborne Attack Move - Japanese
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Japanese Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Rocket attack in Midway does 3 damage to airfield owned by Americans Rockets in Japan roll: 3 Rocket attack in Queensland does 4 damage to harbour owned by ANZAC Rockets in Caroline Islands roll: 4 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Okinawa to 37 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Manchuria to Philippines 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 2 bombers moved from Japan to 26 Sea Zone 1 fighter moved from Korea to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 carrier moved from 33 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to 37 Sea Zone 1 fighter moved from Japan to Kwangtung Airborne Attack Move - Japanese Purchase Units - Japanese Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Borneo Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 cruiser, 2 fighters and 1 tactical_bomber British defend with 1 battleship Japanese roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 17 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in 26 Sea Zone Japanese attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Battle in 62 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 carrier, 1 destroyer and 1 transport Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 carrier owned by the ANZAC ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 carrier owned by the Japanese lost in 62 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 1 destroyer and 1 transport Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter could not land in 62 Sea Zone and was removed 1 carrier moved from 6 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 1 battleship and 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 2 bombers moved from 26 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun, 1 artillery and 1 infantry moved from Manchuria to Jehol 3 infantry moved from Korea to Manchuria 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Siam 2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Japan to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 41 PUs; end with 43 PUs Japanese collect 4 PUs from War Bonds; end with 47 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : -1.17 ANZAC : 2.00 Chinese : 0.33 UK_Pacific : 0.33 Japanese : -2.33
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Politics - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Americans Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Rocket attack in Japan does 1 damage to harbour owned by Japanese Rockets in Guam roll: 1 Rocket attack in Caroline Islands does 5 damage to harbour owned by Japanese Rockets in Wake Island roll: 5 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 bomber moved from Central United States to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Airborne Attack Move - Americans Purchase Units - Americans Americans repair damage of 3x airfield; Remaining resources: 50 PUs; Americans buy 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 26 Sea Zone Americans attack with 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 1 cruiser and 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 battleship and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 fighter Casualties for Germans: 1 battleship Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Americans collect 5 PUs from War Bonds; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Hunan to Yunnan 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 2 fighters moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 2 fighters and 6 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 fighters and 6 infantry in Yunnan, round 2 : 1/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 2 fighters and 6 infantry in Yunnan, round 3 : 1/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 fighters moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hunan 1 infantry placed in Hopei 1 infantry placed in Kweichow Chinese undo move 4. Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Chinese collect 6 PUs from War Bonds; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Activate Technology - British Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology British giving technology to UK_Pacific: Super subs, Jet Power, Shipyards, AA Radar, Long Range Aircraft, Heavy Bomber, Improved Artillery Support, Rockets Advance, Airborne_Forces, Increased Factory Production and Improved_Mech_Inf Activate Technology - UK_Pacific Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - British Combat Move - British Rocket attack in Western Germany does 3 damage to factory_major owned by Germans Rockets in Scotland roll: 3 Rocket attack in Western Germany does 6 damage to airfield owned by Germans Rockets in United Kingdom roll: 6 1 fighter moved from Scotland to 113 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Tobruk 1 fighter moved from Egypt to Tobruk 2 armour moved from Alexandria to Tobruk 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 fighter moved from Malta to Tobruk 1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 2 infantry moved from India to 39 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 mech_infantry moved from India to Shan State 2 infantry moved from Burma to Shan State 4 infantry moved from India to Burma 1 infantry moved from West India to India 1 artillery moved from India to Burma 1 tactical_bomber moved from India to Shan State 1 fighter moved from Burma to Kwangtung 1 fighter moved from India to Kwangtung 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux Airborne Attack Move - British 2 infantry moved from United Kingdom to Normandy Bordeaux Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 25 PUs; British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat - British Battle in 113 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Kwangtung British attack with 2 fighters Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 2 fighters in Kwangtung, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung British win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 110 Sea Zone British attack with 1 destroyer and 1 transport Germans defend with 1 submarine British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 5 Casualties for Germans: 1 submarine Battle in Tobruk British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 5/9 hits, 4.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Tobruk, round 3 : 3/5 hits, 3.00 expected hits Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Normandy Bordeaux British attack with 1 bomber, 2 fighters and 4 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 bomber, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in Shan State British attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 artillery and 1 infantry moved from 99 Sea Zone to Greece British take Greece from Neutral_Allies 1 fighter moved from 113 Sea Zone to United Kingdom 1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Tobruk to 99 Sea Zone 2 fighters moved from Kwangtung to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 tactical_bomber moved from Tobruk to Egypt Place Units - British 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 British collect 28 PUs (2 lost to blockades); end with 28 PUs British collect 6 PUs from War Bonds; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.83 British : 1.33 Italians : 1.33 Americans : 0.33 Chinese : -2.67 Japanese : -1.17
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TripleA Move Summary: Italians round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Italians Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Combat Move - Italians 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour and 1 artillery moved from Northern Italy to France 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to France 2 fighters moved from Southern Italy to Greece 1 armour and 2 infantry moved from Albania to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 5 infantry moved from 97 Sea Zone to Greece 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British
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TripleA Move Summary: Italians round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Italians Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Combat Move - Italians 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour and 1 artillery moved from Northern Italy to France 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to France 2 fighters moved from Southern Italy to Greece 1 armour and 2 infantry moved from Albania to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 5 infantry moved from 97 Sea Zone to Greece 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Airborne Attack Move - Italians 2 infantry moved from Southern Italy to France
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - Italians Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Combat Move - Italians 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour and 1 artillery moved from Northern Italy to France 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to France 2 fighters moved from Southern Italy to Greece 1 armour and 2 infantry moved from Albania to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 5 infantry moved from 97 Sea Zone to Greece 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Airborne Attack Move - Italians 2 infantry moved from Southern Italy to France Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in France Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry French defend with 1 airfield, 1 armour, 1 factory_major and 1 fighter Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in France, round 2 : 2/6 hits, 2.33 expected hits French roll dice for 1 armour and 1 fighter in France, round 2 : 1/2 hits, 1.17 expected hits 1 armour owned by the French, 1 fighter owned by the French and 1 infantry owned by the Italians lost in France Italians captures 19PUs while taking French capital Italians converts factory_major into different units Italians win, taking France from French with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for French: 1 armour and 1 fighter Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is -5 Casualties for Italians: 1 destroyer and 1 submarine Casualties for French: 1 destroyer Battle in Greece Italians attack with 1 armour, 1 artillery, 2 fighters and 7 infantry British defend with 1 artillery and 5 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 7 infantry in Greece, round 2 : 3/11 hits, 3.67 expected hits British roll dice for 1 artillery and 5 infantry in Greece, round 2 : 3/6 hits, 2.00 expected hits 5 infantry owned by the British and 3 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Greece, round 3 : 3/8 hits, 3.17 expected hits British roll dice for 1 artillery in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 4 infantry Casualties for British: 1 artillery and 5 infantry Battle in Southern France Italians attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for French: 1 artillery Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Italians 1 aaGun moved from Northern Italy to France 1 bomber moved from France to Southern Italy 1 fighter moved from Greece to Southern Italy 1 fighter moved from Greece to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,1,6,4,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 17 PUs (4 lost to blockades); end with 36 PUs Italians collect 1 PU from War Bonds; end with 37 PUs Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for Italians EDIT: Removing Technology Airborne_Forces for Japanese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 British : 1.33 French : 1.67
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TripleA Manual Gamesave Post: French round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 1 Activate Technology - French Trigger French Improved Mech Inf: French is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - French
Combat Hit Differential Summary :