2 vs 2 tournament: A&A (G40, BM3, PtV)

  • '19

    @Karl7 not this time


  • @trulpen

    What a is and allies game is it?

  • Liaison TripleA '11 '10

    Global 1940 - Balanced Mod 3 man!


  • @German-Fuhrer said in 2 vs 2 tournament: A&A (G40, BM3, PtV):

    @trulpen

    What a is and allies game is it?

    G40, either OOB, BM3 or P2V.


  • @trulpen
    I have a partner will it be online?


  • @German-Fuhrer said in 2 vs 2 tournament: A&A (G40, BM3, PtV):

    @trulpen
    I have a partner will it be online?

    Can be, but the default will likely be PBF.


  • @trulpen
    What is PBF?

  • 2021 '20

    @German-Fuhrer play by forum


  • Actually, I think that PBF has to be the way, since otherwise the games will not be possible to follow for others.


  • @German-Fuhrer said in 2 vs 2 tournament: A&A (G40, BM3, PtV):

    @trulpen
    I have a partner will it be online?

    Are you in? What’s your partner’s name?


  • `You only have a minute to tell me…

    Just kidding. 😉

    You’ve applied already, but for anyone else, the entrance is closed in just a couple of seconds now.


  • Participants

    trulpen & Pejon_88
    axis-dominion & Adam514
    Wittmann & Elrood
    aequitas-et-veritas & brxxx (paired)
    Gargantua & Karl7
    regularkid & gamerman01 (paired)
    GeneralDisarray & DrakeMortis
    Sovietishcat & Wizmark
    majikforce & AndrewAAGamer
    dawgoneit & WindowWasher
    German Fuhrer & Co


  • I will get assistance from gamerman01 in setting up a functional spread-sheet for the tourney.

    I’ll soon post some rules.

    I’m thinking that you may present a team name other than your player names. Feel free, although try to keep them not too extravagant and lenghty.


  • And assistance in this context means he’ll do it! 😁


  • Sorry, won’t post the rules soon. Have gotten too tired, but will hopefully be able to deliver tomorrow.

  • 2021 '20

    @dawgoneit and @WindowWasher are dawgwasher


  • @WindowWasher said in 2 vs 2 tournament: A&A (G40, BM3, PtV):

    @dawgoneit and @WindowWasher are dawgwasher

    Sounds dirty. Or clean. Haven’t made up my mind yet. 😉


  • Anyway, gold star for a very concise team name!

  • 2022 2021 '20 '19 '18 '16 '15

    adam-dominion

    which happens to be true haha

  • 2021 '20

    @axis-dominion thats a good one!


  • We’ll go by Pejones.


  • Suggestion for

    TOURNAMENT RULES
    Based on the League and adjusted

    Feel free to criticise or suggest changes.

    Tournament Director (TD)
    Carries the main responsibility for the tournament.

    The position is held by @trulpen through autocratic decision.

    Tournament Arbiter (TA)
    The arbiter’s function is to support conduct and rules implementation during the tournament. If need be, arbiters will make the final decision on any rule violation or other game dispute.

    Head arbiter
    @trulpen

    Assisting arbiter
    @gamerman01

    Available game versions

    • Axis & Allies G40.2 (also called OOB or vanilla)
    • Axis & Allies BM3
    • Axis & Allies P2V

    Format
    The tournament will be a round-robin where each team plays every other team once. The teams decide themselves when they want to play eachother.

    There is no demand to play all games at once, but stalling will result in a loss.

    Stalling is defined as when a team has no matches in progress and haven’t started one within two weeks after being challenged by another team.

    For this reason a challenge has to be official and posted in the tournament thread.

    Game location
    Game threads has to be set-up in the tournament category for the convenience of the TD, arbiters, players and audience.

    Game posts are exclusive for the specified game thread.

    Scoring
    A win is declared by either victory conditions or resignation and is awarded 1 point, while a loss results in 0 points.

    Results
    The standings are available online in this spread-sheet [insert juicy link]

    Tiebreaker
    Decided by the result of the direct encounter between teams.

    Game rules
    The basic rule-set is the published G40 2nd edition.

    Rules are available as pdf:s for Europe and Pacific or a mobile friendly version of Global.

    Additional standard rule-sets are the modifications of BM3 and P2V.

    Default settings
    If nothing else is stated, the following will be active.

    • G40.2
    • Regular dice (as opposed to low luck)
    • No technology
    • Bid to determine sides

    Any default settings, whether it concerns rules, bidding or time-limits, may be modified by mutual agreement of the involved players.

    Bidding
    Not required, but normally used to ensure that both teams are satisfied with the side they are playing.

    The bidding-process follows that one team begins by offering to play a side for a certain amount of IPC, then the other team may accept the bid or offer a counter-bid, which has to be lower. The process continues until one team has accepted the other team’s bid.

    Default settings for bidding

    • Only one bid unit in a territory or sea zone.
    • The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
    • China is limited to bid units of infantry, artillery and fighters (the units China is legally able to purchase or start the game with) and these units are still limited to movement/placement restrictions of Chinese units.

    Posting schedule

    Time limits
    There is a 72 hour time-limit per move. This may be negotiated by the players at game start. If there is agreement upon different time-limits, it has to be posted as a prerequisite in the game thread before the actual game is started.

    Vacations
    Play can be paused for a total of 21 days without penalty by simply posting the need for a vacation. The duration of absence needs to be specified, although the reason does not.

    72 h-warning
    If 72 hours goes by and there is no game-play post from the opponent, that is at least a game decision made, then a warning may be created by posting “bump” along with the tagged team-players names and the number of the bump.

    If it’s the second warning, it would look like this:

    @NN @NN bump#2

    Do not add any other text than the bump and player names in your warning post.

    Warnings can be issued for posting of partial turns, OOL requests, map questions etc, but they follow the same 72 h requirement.

    Any premature or retroactively issued 72 h-warnings will be void.

    Consequence of 72 h-warnings
    Each warning resets the clock for another 72 h.

    On the 4th 72 h-warning the offending team may be disqualified and declared a loss for that game by request of the opposing team.

    AWOL
    If a turn is not posted within 14 days of either the previous turn post, request for a game decision or the end of a predetermined vacation, then the team failing to post may be disqualified and declared a loss for that game by request of the opposing team.

    Posting results
    Losing teams are responsible to post results in the tournament thread. This way it’s certain the losing team agrees with the game result. The winner may post the result when the game result was due to time limits.

    Post the team names of the winner and loser, the sides each player played and provide a link to the game thread.

    Exemplified by an axis-win, the prefered way for posting results is:

    X vs A 1-0

    where “X” represent the Axis-team and “A” the Allies-team.

    The Axis should always be the team on the left and the Allies on the right.

    If allies had won the result would’ve been 0-1.

    Assumption
    The purpose is to reduce the number of game stoppages for opponent decisions. Because you are assuming a decision for your opponent, the opponent must always be given the benefit of the doubt and arbiters will always decide in this manner.

    When making an assumption, there’s a risk that the opponent will disagree after seeing the turn. If there is an issue with assumption, the teams should try and come to an agreement about how to handle it.

    If there’s no agreement, then the defender can require that the entire battle(s) will be re-rolled.

    Alternatively there may be requested an arbiter ruling by either side.

    Order of play
    From page 11 in the rulebook:

    “Axis and Allies is played in rounds. A round consists of each power taking a turn. Your power’s turn consists of six phases, which take place in a fixed sequence. When you finish the Collect Income phase, your turn is over. Play then passes to the next power.”

    You may only go back to previous phases/turns of the game and make changes with your opponent’s permission.


  • Participants

    Pejones (trulpen & Pejon_88)
    adam-dominion (axis-dominion & Adam514)
    Wittmann & Elrood
    aequitas-et-veritas & brxxx
    Gargantua & Karl7
    regularkid & gamerman01
    GeneralDisarray & DrakeMortis
    Sovietishcat & Wizmark
    majikforce & AndrewAAGamer
    dawgwasher (dawgoneit & WindowWasher)
    German Fuhrer & Co


  • Will add a section in the rules about what constitutes a team.


  • Suggestion for

    TOURNAMENT RULES v2
    Based on the League and adjusted

    Feel free to criticise or suggest changes.

    Tournament Director (TD)
    Carries the main responsibility for the tournament.

    The position is held by @trulpen through autocratic decision.

    Tournament Arbiter (TA)
    The arbiter’s function is to support conduct and rules implementation during the tournament. If need be, arbiters will make the final decision on any rule violation or other game dispute.

    Head arbiter
    @trulpen

    Assisting arbiter
    @gamerman01

    Available game versions

    • Axis & Allies G40.2 (also called OOB or vanilla)
    • Axis & Allies BM3
    • Axis & Allies P2V

    Format
    The tournament will be a round-robin where each team plays every other team once. The teams decide themselves when they want to play eachother.

    There is no demand to play all games at once, but stalling will result in a loss.

    Stalling is defined as when a team has no matches in progress and haven’t started one within two weeks after being challenged by another team.

    For this reason a challenge has to be official and posted in the tournament thread.

    Teams
    Constituted by two active players, which decide between themselves which nations to play.

    Full communication within the team is allowed.

    External communication regarding game decisions should be avoided.

    Game location
    All games has to be played as PBF (play by forum) in order to be possible to follow for all involved parties.

    Game threads has to be set-up in the tournament category for the convenience of the TD, arbiters, players and audience.

    Game posts are exclusive for the specified game thread.

    Scoring
    A win is declared by either victory conditions or resignation and is awarded 1 point, while a loss results in 0 points.

    Results
    The standings are available online in this spread-sheet [insert juicy link]

    Tiebreaker
    Decided by the result of the direct encounter between teams.

    Game rules
    The basic rule-set is the published G40 2nd edition.

    Rules are available as pdf:s for Europe and Pacific or a mobile friendly version of Global.

    Additional standard rule-sets are the modifications of BM3 and P2V.

    Default settings
    If nothing else is stated, the following will be active:

    • G40.2
    • Regular dice (as opposed to low luck)
    • No technology
    • Bid to determine sides

    Any default settings, whether it concerns rules, bidding or time-limits, may be modified by mutual agreement of the involved players.

    Bidding
    Not required, but normally used to ensure that both teams are satisfied with the side they are playing.

    The bidding-process follows that one team begins by offering to play a side for a certain amount of IPC, then the other team may accept the bid or offer a counter-bid, which has to be lower. The process continues until one team has accepted the other team’s bid.

    Default settings for bidding

    • Only one bid-unit in a territory or sea zone
    • The nation placing a bid-unit must have started with a unit in the territory or sea zone prior to placing the bid
    • China is limited to bid-units of infantry, artillery and fighter, including their movement and placement restrictions

    Posting schedule

    Time limits
    There is a 72 hour time-limit per move. This may be negotiated by the players at game start. If there is agreement upon different time-limits, it has to be posted as a prerequisite in the game thread before the actual game is started.

    72 h-warning
    If 72 hours goes by and there is no game-play post from the opponent, that is at least a game decision made, then a warning may be created by posting “bump” along with the tagged team-players names and the number of the bump.

    If it’s the second warning, it would look like this:

    @NN @NN bump#2

    Do not add any other text than the bump and player names in your warning post.

    Warnings can be issued for posting of partial turns, OOL requests, map questions etc, but they follow the same 72 h requirement.

    Any premature or retroactively issued 72 h-warnings will be void.

    Consequence of 72 h-warnings
    Each warning resets the clock for another 72 h.

    On the 4th 72 h-warning the offending team may be disqualified and declared a loss for that game by request of the opposing team.

    Vacations
    Play can be paused for a total of 21 days without penalty by simply posting the need for a vacation. The duration of absence needs to be specified, although the reason does not.

    AWOL
    If a turn is not posted within 14 days of either the previous turn post, request for a game decision or the end of a predetermined vacation, then the team failing to post may be disqualified and declared a loss for that game by request of the opposing team.

    Posting results
    Losing teams are responsible to post results in the tournament thread. This way it’s certain the losing team agrees with the game result. The winner may post the result when the game result was due to time limits.

    Post the team names of the winner and loser, the sides each player played and provide a link to the game thread.

    Exemplified by an axis-win, the prefered way for posting results is:

    X vs A 1-0

    where “X” represent the Axis-team and “A” the Allies-team.

    The Axis should always be the team on the left and the Allies on the right.

    If allies had won the result would’ve been 0-1.

    Assumption
    The purpose is to reduce the number of game stoppages for opponent decisions. Because you are assuming a decision for your opponent, the opponent must always be given the benefit of the doubt and arbiters will always decide in this manner.

    When making an assumption, there’s a risk that the opponent will disagree after seeing the turn. If there is an issue with assumption, the teams should try and come to an agreement about how to handle it.

    If there’s no agreement, then the defender can require that the entire battle(s) will be re-rolled.

    Alternatively there may be requested an arbiter ruling by either side.

    Order of play
    From page 11 in the rulebook:

    “Axis and Allies is played in rounds. A round consists of each power taking a turn. Your power’s turn consists of six phases, which take place in a fixed sequence. When you finish the Collect Income phase, your turn is over. Play then passes to the next power.”

    You may only go back to previous phases or turns of the game and make changes with permission from your opponent.

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