Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Bretters Vs Captain Napalm PTV
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry moved from Kyushu to 20 Sea Zone 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 2 infantry moved from Korea to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Manilla 1 tactical_bomber moved from Kwangsi to Kwangtung 1 armour moved from Szechwan to Kwangtung 1 infantry moved from Fukien to Kwangtung 1 artillery and 1 infantry moved from Hunan to Kwangtung 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 2 artilleries and 5 infantry moved from Kwangsi to 37 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from Siam to 38 Sea Zone 2 artilleries and 5 infantry moved from 38 Sea Zone to Malaya 1 infantry moved from 38 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya 1 battleship and 2 cruisers moved from 37 Sea Zone to 38 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 7 Sea Zone to Manilla 1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo 1 fighter moved from Kwangsi to Davao 1 artillery and 1 mech_infantry moved from Inner Mongolia to Tsinghai 1 artillery and 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Hopei to Tsinghai Combat - Japanese Battle in Guam Battle in Malaya Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers British defend with 1 fighter and 5 infantry; ANZAC defend with 3 fighters and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers in Malaya, round 2 : 7/1 hits, 7.67 expected hits UK_Pacific roll dice for 4 fighters and 6 infantry in Malaya, round 2 : 5/1 hits, 4.67 expected hits 5 infantry owned by the Japanese, 3 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 5 infantry owned by the British lost in Malaya Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Malaya, round 3 : 6/1 hits, 6.67 expected hits UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Malaya Japanese win, taking Guam from Americans, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 1 artillery and 5 infantry Casualties for ANZAC: 3 fighters and 1 infantry Casualties for British: 1 fighter and 5 infantry Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/1 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Davao Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Davao, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Manilla Japanese attack with 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Manilla, round 2 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Tsinghai Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Honan to Inner Mongolia 1 aaGun moved from Kwangsi to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery moved from Yunnan to Szechwan 1 tactical_bomber moved from Kwangtung to 7 Sea Zone 1 tactical_bomber moved from Manilla to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Anhwe to Japan 1 aaGun and 3 infantry moved from Korea to Southern Manchuria 2 artilleries and 2 infantry moved from Japan to Kyushu 1 carrier moved from 7 Sea Zone to 36 Sea Zone 1 fighter moved from Davao to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to Kwangsi 2 fighters moved from Malaya to Siam 2 tactical_bombers moved from Malaya to Siam 2 bombers moved from Malaya to Kwangsi 2 fighters and 2 tactical_bombers moved from Malaya to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 22 Sea Zone 2 carriers moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 22 Sea Zone 1 submarine moved from 22 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan Japanese undo move 3. Japanese undo move 2. 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 0.67 UK_Pacific : 0.67 Japanese : -2.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour moved from Eastern United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 transport moved from 104 Sea Zone to 90 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 armour moved from 93 Sea Zone to Morocco 1 bomber moved from Western United States to United Kingdom Combat - Americans Battle in Morocco Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Brazil from Neutral_Allies to Americans EDIT: Adding units owned by Americans to Brazil: 3 infantry and 1 mech_infantry EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Removing units owned by Americans from 90 Sea Zone: 1 mech_infantry and 2 transports EDIT: Adding units owned by Americans to 88 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 cruiser moved from 27 Sea Zone to 55 Sea Zone 1 submarine moved from 27 Sea Zone to 55 Sea Zone Place Units - Americans 1 carrier placed in 11 Sea Zone 1 tactical_bomber placed in 11 Sea Zone 1 cruiser and 2 destroyers placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 4 infantry moved from Kansu to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour moved from Eastern United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 transport moved from 104 Sea Zone to 90 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 armour moved from 93 Sea Zone to Morocco 1 bomber moved from Western United States to United Kingdom Combat - Americans Battle in Morocco Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Brazil from Neutral_Allies to Americans EDIT: Adding units owned by Americans to Brazil: 3 infantry and 1 mech_infantry EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Removing units owned by Americans from 90 Sea Zone: 1 mech_infantry and 2 transports EDIT: Adding units owned by Americans to 88 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 cruiser moved from 27 Sea Zone to 55 Sea Zone 1 submarine moved from 27 Sea Zone to 55 Sea Zone Place Units - Americans 1 carrier placed in 11 Sea Zone 1 tactical_bomber placed in 11 Sea Zone 1 cruiser and 2 destroyers placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 4 infantry moved from Kansu to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tanganyika Territory to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 infantry moved from Ethiopia to British Somaliland 1 artillery moved from Ethiopia to British Somaliland 1 armour moved from Kenya to Italian Somaliland 1 tactical_bomber moved from Egypt to Italian Somaliland 1 infantry moved from Belgian Congo to French Equatorial Africa 1 bomber moved from United Kingdom to Northern Italy 1 bomber moved from Malta to Northern Italy 1 artillery moved from Syria to Trans-Jordan 1 infantry moved from Southern Persia to Iraq 1 infantry moved from Southern Persia to Baluchistan 1 infantry moved from Burma to Shan State 1 bomber moved from Eastern India to Shan State 1 battleship, 1 cruiser and 1 destroyer moved from 78 Sea Zone to 100 Sea Zone Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in Northern Italy causes 11 damage total. Battle in French Madagascar Battle in Shan State British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Italian Somaliland British attack with 1 armour and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 armour and 1 tactical_bomber in Italian Somaliland, round 2 : 2/1 hits, 1.17 expected hits Italians roll dice for 1 artillery in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Italian Somaliland British win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 artillery Battle in British Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Shan State to Eastern India 3 aaGuns, 2 armour, 4 infantry and 1 mech_infantry moved from Burma to Eastern India 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 fighter moved from Egypt to 100 Sea Zone 1 fighter moved from Egypt to 100 Sea Zone 1 tactical_bomber moved from Italian Somaliland to Ethiopia 1 bomber moved from Northern Italy to Malta 1 bomber moved from Northern Italy to Malta Place Units - British 1 carrier, 1 cruiser and 1 destroyer placed in 100 Sea Zone Turning on Edit Mode EDIT: Adding units owned by UK_Pacific to Eastern India: 1 infantry EDIT: Removing units owned by British from Shan State: 1 infantry EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Eastern India: 1 infantry EDIT: Adding units owned by British to Eastern India: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,3,5,6,2,1,6,5,5,4,5 British collect 28 PUs (8 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
British : 1.50 Italians : 0.33 AA fire in Northern Italy : : -0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Bessarabia 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Bessarabia Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Crete from Neutral_Allies, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour moved from Greece to Romania 1 aaGun moved from Romania to Bessarabia 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Northern Italy 1 artillery and 4 infantry moved from Greece to Bulgaria 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 artillery and 1 infantry moved from Tunisia to Libya Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : 0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 65 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 64 Sea Zone to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 65 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 64 Sea Zone to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 100 Sea Zone to 95 Sea Zone 1 fighter moved from Malta to 101 Sea Zone Combat - French Battle in 101 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 101 Sea Zone to Malta Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 12 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 artilleries and 8 infantry moved from Romania to Eastern Poland 9 armour and 5 mech_infantrys moved from Poland to Eastern Poland 7 artilleries and 21 infantry moved from Poland to Baltic States 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 fighter moved from 112 Sea Zone to United Kingdom 1 bomber and 1 fighter moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in Baltic States Germans attack with 7 artilleries and 21 infantry Russians defend with 1 infantry Germans roll dice for 7 artilleries and 21 infantry in Baltic States, round 2 : 7/0 hits, 7.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 7 artilleries and 21 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 9 armour, 2 artilleries, 8 infantry and 6 mech_infantrys Russians defend with 3 infantry Germans roll dice for 9 armour, 2 artilleries, 8 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 9/1 hits, 8.83 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour, 2 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to France 1 aaGun moved from Normandy Bordeaux to Southern France 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to 115 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 artillery and 2 infantry moved from Western Germany to 115 Sea Zone 2 mech_infantrys moved from Western Germany to Poland 1 artillery, 2 infantry and 2 transports moved from 115 Sea Zone to 116 Sea Zone 1 artillery moved from Germany to 116 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Norway 1 artillery and 8 infantry moved from Finland to Norway 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 122 Sea Zone 1 submarine moved from 121 Sea Zone to 127 Sea Zone 2 artilleries and 7 infantry moved from Germany to Poland Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 1 infantry placed in France 4 artilleries and 6 infantry placed in Germany 1 artillery and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -0.33 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland 1 infantry moved from Smolensk to Southern Belarus 1 fighter moved from Leningrad to Finland 1 fighter moved from Leningrad to Finland 1 tactical_bomber moved from Leningrad to Finland 1 infantry moved from Vyborg to Finland 1 artillery and 12 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Northern Caucasus to Rostov 1 infantry moved from Northern Caucasus to Rostov 1 armour moved from Kazakhstan to Rostov 1 mech_infantry moved from Kazakhstan to Rostov 3 infantry moved from Russia to Smolensk 1 infantry moved from Smolensk to Southern Belarus 1 infantry moved from Smolensk to Southern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 mech_infantry moved from Leningrad to Northern Belarus 1 mech_infantry moved from Vyborg to Northern Belarus 4 armour, 1 artillery and 14 infantry moved from Vyborg to Leningrad Combat - Russians Battle in Bessarabia Russians attack with 2 artilleries and 15 infantry Italians defend with 1 aaGun, 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 15 infantry in Bessarabia, round 2 : 4/1 hits, 3.50 expected hits Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 artilleries and 14 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry Battle in Finland Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun and 1 infantry AA fire in Finland : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians lost in Finland Russians roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Finland Russians roll dice for 2 fighters and 2 infantry in Finland, round 3 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 1 tactical_bomber Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 1 fighter moved from Finland to Leningrad 1 fighter moved from Finland to Leningrad 1 aaGun moved from Vyborg to Leningrad 1 infantry moved from Urals to Timguska 1 artillery moved from Siberia to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 armour placed in Siberia 3 infantry placed in Leningrad 3 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 47 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.33 AA fire in Finland : : 0.50 Russians : 0.83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 artilleries, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Malaya to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 2 transports moved from 38 Sea Zone to 44 Sea Zone 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 2 infantry moved from Borneo to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java Combat - Japanese Battle in Java Battle in Sumatra Battle in Celebes Non Combat Move - Japanese 1 artillery moved from Malaya to Shan State 1 armour moved from Kwangtung to Szechwan 1 infantry moved from Anhwe to Honan 1 infantry moved from Honan to Tsinghai 1 infantry moved from Kiangsi to Hopei 1 artillery moved from Hopei to Tsinghai 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Szechwan to Tsinghai 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 1 aaGun moved from French Indo China to Shan State 1 battleship, 2 carriers and 2 cruisers moved from 38 Sea Zone to 43 Sea Zone 1 infantry moved from Guam to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 1 artillery moved from Davao to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 aaGun and 3 infantry moved from Southern Manchuria to Korea 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 38 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from Kyushu to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from Siam to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Korea 1 submarine moved from 42 Sea Zone to 77 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 destroyer moved from 22 Sea Zone to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone 1 destroyer moved from 22 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 marine moved from Kweichow to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 factory_minor placed in Malaya 5 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 battleships, 3 destroyers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 cruiser moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Brazil to 88 Sea Zone 1 infantry moved from Brazil to 88 Sea Zone 1 infantry moved from Brazil to 88 Sea Zone 1 mech_infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to French West Africa 1 mech_infantry moved from 89 Sea Zone to French West Africa 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 armour moved from Algeria to Morocco 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 cruiser moved from 55 Sea Zone to 34 Sea Zone 1 submarine moved from 55 Sea Zone to 34 Sea Zone 1 submarine moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 artillery moved from 34 Sea Zone to Caroline Islands 1 marine moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in French West Africa Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking French West Africa from Neutral_Axis, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 battleship and 1 destroyer placed in 11 Sea Zone 1 battleship and 2 destroyers placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 battleships, 3 destroyers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 cruiser moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Brazil to 88 Sea Zone 1 infantry moved from Brazil to 88 Sea Zone 1 infantry moved from Brazil to 88 Sea Zone 1 mech_infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to French West Africa 1 mech_infantry moved from 89 Sea Zone to French West Africa 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 armour moved from Algeria to Morocco 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 cruiser moved from 55 Sea Zone to 34 Sea Zone 1 submarine moved from 55 Sea Zone to 34 Sea Zone 1 submarine moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 artillery moved from 34 Sea Zone to Caroline Islands 1 marine moved from 34 Sea Zone to Caroline Islands 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands 1 infantry moved from 34 Sea Zone to Caroline Islands Combat - Americans Battle in French West Africa Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking French West Africa from Neutral_Axis, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 battleship and 1 destroyer placed in 11 Sea Zone 1 battleship and 2 destroyers placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 7 infantry moved from Eastern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kansu, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 100 Sea Zone to 99 Sea Zone 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone 1 artillery moved from British Somaliland to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 tactical_bomber moved from Ethiopia to Egypt 1 fighter moved from Malta to 99 Sea Zone 1 bomber moved from Malta to 99 Sea Zone 1 bomber moved from Malta to 99 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Baluchistan to Central India 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Trans-Jordan to Egypt Combat - British Battle in 99 Sea Zone British attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers and 3 fighters Italians defend with 1 cruiser and 2 destroyers British roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers and 3 fighters in 99 Sea Zone, round 2 : 5/1 hits, 4.83 expected hits Italians roll dice for 1 cruiser and 2 destroyers in 99 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British 2 destroyers owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers and 3 fighters remaining. Battle score for attacker is 27 Casualties for Italians: 1 cruiser and 2 destroyers Non Combat Move - British 1 fighter moved from 99 Sea Zone to Malta 1 bomber moved from 99 Sea Zone to Malta 1 bomber moved from 99 Sea Zone to Malta 1 infantry moved from 83 Sea Zone to Egypt 1 artillery moved from 83 Sea Zone to Egypt 1 fighter moved from United Kingdom to Morocco Place Units - British 1 armour and 2 artilleries placed in Egypt 1 mech_infantry placed in Iraq British undo move 1. British undo move 1. 1 artillery placed in Egypt 2 transports placed in 83 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Iraq Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British EDIT: Adding units owned by British to Northwest Persia: 1 infantry EDIT: Removing units owned by British from Northeast Persia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,5 British collect 36 PUs (1 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 0.17 Italians : -0.17 Americans : 1.00 Chinese : -0.17 Japanese : 0.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 6 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Romania to Eastern Poland 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,1,4,4,5,2,1,2 Italians collect 4 PUs (9 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from Queensland to 64 Sea Zone 1 fighter moved from Queensland to 64 Sea Zone 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 cruiser moved from 55 Sea Zone to 34 Sea Zone 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 infantry moved from Alexandria to Tobruk Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 fighter moved from Queensland to 64 Sea Zone 1 fighter moved from Queensland to 64 Sea Zone 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 cruiser moved from 55 Sea Zone to 34 Sea Zone 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 infantry moved from Alexandria to Tobruk Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Malta to Tobruk Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Eastern Poland to Bessarabia 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to Bessarabia 7 artilleries and 21 infantry moved from Baltic States to Leningrad 1 artillery and 3 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 115 Sea Zone to 118 Sea Zone 1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad 5 artilleries and 12 infantry moved from Norway to Finland 1 mech_infantry moved from Poland to Bessarabia 1 mech_infantry moved from Poland to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 3 armour and 2 mech_infantrys moved from Eastern Poland to Leningrad Combat - Germans Battle in 118 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 118 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 11 Casualties for Russians: 1 cruiser Battle in Leningrad Germans attack with 3 armour, 8 artilleries, 24 infantry and 2 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 17 infantry Germans roll dice for 3 armour, 8 artilleries, 24 infantry and 2 mech_infantrys in Leningrad, round 2 : 10/1 hits, 10.17 expected hits Russians roll dice for 2 aaGuns, 5 armour, 1 artillery, 2 fighters and 17 infantry in Leningrad, round 2 : 10/1 hits, 9.83 expected hits 8 infantry owned by the Russians, 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Leningrad Germans roll dice for 3 armour, 8 artilleries, 14 infantry and 2 mech_infantrys in Leningrad, round 3 : 8/1 hits, 8.50 expected hits Russians roll dice for 5 armour, 1 artillery, 2 fighters and 9 infantry in Leningrad, round 3 : 7/1 hits, 7.17 expected hits 8 infantry owned by the Russians and 7 infantry owned by the Germans lost in Leningrad Germans roll dice for 3 armour, 8 artilleries, 7 infantry and 2 mech_infantrys in Leningrad, round 4 : 7/1 hits, 7.17 expected hits Russians roll dice for 5 armour, 1 artillery, 2 fighters and 1 infantry in Leningrad, round 4 : 4/1 hits, 4.50 expected hits 1 infantry owned by the Russians, 5 armour owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Leningrad Germans roll dice for 3 armour, 8 artilleries, 3 infantry and 2 mech_infantrys in Leningrad, round 5 : 6/1 hits, 5.83 expected hits Russians roll dice for 2 fighters in Leningrad, round 5 : 1/1 hits, 1.33 expected hits 2 fighters owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 3 armour, 8 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 49 Casualties for Germans: 22 infantry Casualties for Russians: 2 aaGuns, 5 armour, 1 artillery, 2 fighters and 17 infantry Battle in Finland Germans attack with 5 artilleries and 12 infantry Russians defend with 2 infantry Germans roll dice for 5 artilleries and 12 infantry in Finland, round 2 : 4/1 hits, 4.50 expected hits Russians roll dice for 2 infantry in Finland, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bessarabia Germans attack with 6 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 6 mech_infantrys and 2 tactical_bombers Russians defend with 2 artilleries and 14 infantry Germans roll dice for 6 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 6 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 10/0 hits, 10.00 expected hits Russians roll dice for 2 artilleries and 14 infantry in Bessarabia, round 2 : 6/1 hits, 5.33 expected hits 10 infantry owned by the Russians and 6 infantry owned by the Germans lost in Bessarabia Germans roll dice for 6 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers in Bessarabia, round 3 : 8/1 hits, 8.83 expected hits Russians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 3 : 2/0 hits, 2.00 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 6 armour, 1 artillery, 1 bomber, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 1 artillery and 7 infantry Casualties for Russians: 2 artilleries and 14 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun moved from Baltic States to Leningrad 1 bomber moved from Bessarabia to Eastern Poland 1 infantry moved from Poland to Baltic States 2 artilleries and 6 infantry moved from Poland to Eastern Poland 4 artilleries and 6 infantry moved from Germany to Poland 1 destroyer moved from 113 Sea Zone to 116 Sea Zone 1 submarine moved from 128 Sea Zone to 116 Sea Zone 1 fighter and 1 tactical_bomber moved from France to Western Germany 1 submarine moved from 127 Sea Zone to 128 Sea Zone 1 infantry moved from Southern France to France 1 aaGun moved from Southern France to France 1 aaGun moved from Holland Belgium to Western Germany 1 infantry moved from France to Holland Belgium 1 submarine moved from 122 Sea Zone to 115 Sea Zone Place Units - Germans 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,5,4,5,3,1,4,6 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -3.00 Russians : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 19 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Buryatia to Northern Manchuria 3 artilleries and 12 infantry moved from Amur to Northern Manchuria 3 armour and 4 infantry moved from Siberia to Amur 1 armour moved from Amur to Northern Manchuria 2 armour moved from Amur to Northern Manchuria 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yenisey to Timguska 1 infantry moved from Kazakhstan to Western Sinkiang 1 infantry moved from Urals to Northern Sinkiang 1 infantry moved from Timguska to Northern Sinkiang 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 armour, 2 infantry and 1 mech_infantry moved from Rostov to Ukraine 1 mech_infantry moved from Northern Belarus to Novgorod 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Northern Belarus to Novgorod 1 infantry moved from Southern Belarus to Bryansk 1 infantry moved from Southern Belarus to Smolensk 1 infantry moved from Smolensk to Yaroslavl 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Yaroslavl Combat - Russians Russians creates battle in territory 118 Sea Zone Battle in 118 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports 1 submarine owned by the Russians Submerged 2 submarines owned by the Germans Submerged Non Combat Move - Russians 1 submarine moved from 130 Sea Zone to 128 Sea Zone 1 infantry moved from Smolensk to Yaroslavl 1 infantry moved from Russia to Bryansk 1 aaGun moved from Amur to Northern Manchuria 1 aaGun moved from Siberia to Amur Place Units - Russians 3 infantry placed in Ukraine 10 infantry placed in Russia 3 infantry placed in Stalingrad 3 infantry placed in Urals Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Shan State to 38 Sea Zone 1 infantry moved from Sumatra to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from Manilla to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 35 Sea Zone 1 artillery and 5 infantry moved from 35 Sea Zone to Caroline Islands 1 destroyer moved from 38 Sea Zone to 35 Sea Zone 2 carriers moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caroline Islands Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine Japanese roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 3/1 hits, 2.83 expected hits Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 4/1 hits, 3.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 marine Non Combat Move - Japanese 2 fighters moved from Caroline Islands to 35 Sea Zone 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 4 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to Kyushu 1 infantry moved from Korea to Southern Manchuria 5 artilleries and 5 infantry moved from 6 Sea Zone to Korea 1 armour moved from Szechwan to Tsinghai 1 infantry moved from Hunan to Szechwan 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai 1 infantry moved from Anhwe to Honan 1 infantry moved from Kiangsi to Hopei 1 artillery moved from Kwangtung to Hunan 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 submarine moved from 43 Sea Zone to 40 Sea Zone 1 submarine moved from 77 Sea Zone to 82 Sea Zone 1 aaGun moved from Shan State to French Indo China 1 fighter moved from Korea to French Indo China 1 fighter moved from Yunnan to Malaya 1 marine moved from Yunnan to French Indo China 2 bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Korea to Hopei 1 fighter moved from Japan to Korea Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 armour and 2 infantry placed in Kiangsu 2 artilleries and 6 infantry placed in Japan 2 submarines placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 1.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 1 carrier moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports moved from 34 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Marshall Islands Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Marshall Islands, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 tactical_bombers in 26 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 fighter moved from Marshall Islands to 32 Sea Zone 1 infantry moved from French West Africa to 89 Sea Zone 1 mech_infantry moved from French West Africa to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 94 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 1 artillery, 1 battleship, 2 destroyers, 1 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 battleship, 2 carriers, 3 cruisers, 6 destroyers and 4 fighters moved from 93 Sea Zone to 94 Sea Zone 1 bomber moved from France to Malta 1 infantry and 1 mech_infantry moved from 94 Sea Zone to Morocco Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 2 transports placed in 11 Sea Zone 3 destroyers and 1 submarine placed in 11 Sea Zone 1 destroyer and 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 Americans : -0.67 Japanese : 0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Western Sinkiang to Eastern Sinkiang 7 infantry moved from Kansu to Eastern Sinkiang Place Units - Chinese 1 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :